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Jiggly What? Jiggly Who? (A GBU Triples RMT)

Jiggly What? Jiggly Who?
(GBU Triples RMT)



With a current rated GBU record of 17W/4L with this team, I feel that it's time to show my pro.

This team is essentially Trick Room + Hail, but it's that amazing little, ignored in nearly every battle, surprise that has been the teams MVP in every one of my 17 wins so far.

Meet the Team

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@ Eviolite (side lead)
Nature: Calm
Ability: Friend Guard
EVs: 252 Def/252 SpDef/4 HP
Moveset:
-Substitute
-Protect
-Attract
-Perish Song

I'm guessing you are already asking how exactly that set makes for a teams MVP in a competitive metagame where nearly anything goes (bar species and item clause). It's all in Jigglypuff's Friend Guard ability. The thing to note here is Friend Guard is basically perma-dual screens. In doubles/triples, Light Screen and Reflect only give a 33% boost to defences, and need turns to set up. Jigglypuff's Friend Guard offers up a 25% boost to all of it's teammates, with no need to set up, and as long as Jigglypuff remains on the field, the defence boost to teammates won't stop. This means you are otherwise going at your opponent 2-on-3, but to end off Jigglypuff's usefulness, you only need to KO three of the opponents Pokes, then let Jiggly do what Jiggly does best...Sing...it's Perish Song. Substitute, Protect, and Attract are there to keep Jigglypuff around beyond the first couple of turns. Sub up turn one (this is a must), Protect until three Pokes are KOd, Attract whenever you are lucky.

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@ Coba Berry (center lead)
Nature: Relaxed
Ability: Effect Spore
EVs: 198 HP/156 Def/156 SpDef
Moveset:
-Rage Powder
-Spore
-Protect
-Giga Drain

Loads of bulk here, both on it's own, and with a little help from it's friend. Rage Powder on turn one allows my other two leads to set up as they see fit. Without Sleep Clause in GBU, if Amoonguss can actually manage to go first, everything it wants to take a nap, takes a nap.

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@ Life Orb (side lead)
Nature: Quiet
Ability: Magic Guard
EVs: 252 SpAtk/192 HP/64 Def
Moveset:
-Trick Room
-Psychic
-Shadow Ball
-Focus Blast

With Jiggly's Friend Guard help, and Amoonguss' Rage Powder help, I have not failed to get Trick Room up on turn one yet. In triples, five turns of Trick Room is a looooong time. After that, anything not named either Chansey or Blissey is going to be in serious trouble.

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@ Leftovers
Nature: Modest
Ability: Torrent
EVs: 252 SpAtk/252 HP/4 SpDef
Moveset:
-Protect
-Wide Guard
-Muddy Water
-Blizzard

In my opinion, when in doubles/triples, Swampert attacking from the special side is the way to go. Water/Ice attacks make for great coverage, plus, with Muddy Water + Blizzard, there's no need to protect your Pokes from your own Swampert's attacks as you would from Earthquake. Depending on type match ups, Swampert will occasionally get the center lead position over Amoonguss due to Wide Guard if I need that kind of help getting Trick Room up to defend my team versus attacks that target multiple Pokes on my team.

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@ Ice Gem
Nature: Quiet
Ability: Snow Warning
EVs: 252 HP/252 SpAtk/4 SpDef
Moveset:
-Protect
-Blizzard
-Energy Ball
-Ice Shard

I needed a hard-hitting attacker on the special side that has the ability to sweep under Trick Room, while having good synergy with both Reuniclus and Swampert. Abomosnow seemed to be the perfect choice. 100% accurate Blizzards for itself and Swampert, plus priority Ice Shard with Ice Gem hold item hits hard, even with an uninvested atk stat. Hail hits for residual damage just in case I have a barely missed a KO somewhere. Energy Ball to help versus bulky water types that would wall Swampert.

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@ Flame Orb
Nature: Brave
Ability: Guts
EVs: 252 HP/252 Atk/4 SpDef
Moveset: Protect/Facade/Close Combat/Crunch

The physical power house on the team. With Trick Room up, and Guts activated, Ursaring is a OHKO machine. After Guts + Burn via Flame Orb + STAB, Ursaring has essentially a 160 base power move, with no drawbacks in Facade. Close Combat plus Crunch gives unresisted type coverage. With Jigglypuff's Friend Guard active, the first stat drop from Close Combat is near meaningless.






Discuss, Comment, Rate.


Retirement Record: 25W/7L
 
Focus sash on Jigglypuff. It's defenses and sp.defenses are so weak that I think most moves would KO even with evolite.

Though a better option would be to replace jigglypuff. Jigglypuff won't last very long even with the screens and evolite. If you want a screener, go with whimsicott.

Whimsicott @ Light Clay/Focus sash
Calm 252 sp.d 252 d, 4 hp
-Light screen
-Charm
-Encore/Giga drain
-Helping hand

Since you don't need speed on whimsicott, the evs are better in defense. With prankster, light screen is set up quickly and charm can cripple physical sweepers.
Whimsicott does work well in tr becuase of it's ability which will allow it to go first, for the most part, in tr no matter what. (At least with this moveset.)
 
No Perish Song though, which is one of Jigglypuff's niches. In triples, I only need to beat 3 Pokes before my opponent beats three of mine.

Also, even if Trickster lets Whimsicott go first to set up screens, it still is using up a turn.

Loosing Jigglypuff actually makes me have to take all of the rest of this team to the drawing board. It was built around Jigglypuff's Friend Guard ability.

I'm more than willing to take other options for the other 5, but Jigglypuff sort of has to stay.

*edit*

When/if DW Cleffa/Clefairy are released, I would give Clefairy a chance over Jigglypuff.
 
First, and only bump.

Retiring this team with a record of 25W/7L.

Still interested in all RMTs for this. Who knows? My next team might suck and I'll need something to fall back on.
 
This is such a strange team. So strange it might actually work sometimes... I don't even know what to say. I like it.
 
This is such a strange team. So strange it might actually work sometimes... I don't even know what to say. I like it.

Thank you. You have no idea how many rage quits I've had using this team.

But to be fair, if I were using stuff like Garchomp, Haxorus, SB Blaziken, Lati twins, ect, and seen myself about to loose to a Jigglypuff, I might rage quit too. That has got to be embarrassing. ^_^
 
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