Gen 3 Jirachi (OU Revamp) [DONE]



[OVERVIEW]

Jirachi is an extremely versatile Pokemon thanks to its great stats, movepool, and typing. As a Calm Mind sweeper, it distinguishes itself from Suicune and Celebi by virtue of its part-Steel typing, which grants it immunity to passive damage from sand and Toxic and enables it to take advantage of Choice Band users such as Salamence, Aerodactyl, and Tyranitar locked into their STAB attack more easily. Furthermore, Jirachi's colorful array of coverage moves makes it difficult to handle defensively, and its access to Wish can invalidate special sponges such as Blissey as answers while enhancing Jirachi's defensive capabilities. Jirachi also has some niche options at its disposal and can run physical sets to lure out and eliminate Pokemon that typically scare it out such as Tyranitar and Snorlax.

On the other hand, Jirachi is held back by a very exploitable weakness to Earthquake, which makes it prone to being trapped and taken down by Dugtrio and allows metagame staples such as Tyranitar, Metagross, Swampert, Salamence, and Snorlax to potentially scare it off. While Jirachi has the needed coverage and support options to threaten all of these, it cannot fit each into a single set and thus will remain kept in check by some popular Pokemon.

[SET]
name: Superachi (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Ice Punch
move 4: Hidden Power Grass / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Jirachi is one of the main Calm Mind sweepers in the metagame and can become an offensive powerhouse with this set. Calm Mind provides the needed boost in Special Attack to attempt a sweep, and the added increase in Special Defense enables Jirachi to potentially set up multiple times against the likes of Zapdos and Gengar. STAB Psychic OHKOes most Gengar variants, dents Heracross, and hits most neutral targets reasonably hard. Fire Punch OHKOes most Magneton variants after a Calm Mind and threatens Pokemon such as Metagross, Celebi, Skarmory, Forretress, and opposing Jirachi, which are all potentially troublesome. Boosted Hidden Power Grass takes out Swampert and hits Tyranitar, Starmie, and Ground-types such as Claydol hard. Ice Punch and Thunderbolt can be run over the two aforementioned coverage moves, since they complement each other very well and can drastically change some matchups in Jirachi's favor; Ice Punch OHKOes Salamence and most Flygon while keeping the ability to hit Celebi and Claydol super effectively, while Thunderbolt threatens Gyarados and Moltres with a potential OHKO after a Calm Mind, hits Skarmory harder than Fire Punch, and enhances Jirachi's chances of winning a Calm Mind war against Suicune. If having more than two of these coverage moves is desired, it is possible to drop Psychic, but keep in mind that this Jirachi variant typically wants to deal the greatest amount of damage it can as soon as possible.

Jirachi sits at crowded Speed tier and wants maximum Speed to outrun the likes of Salamence, Zapdos, Flygon, Celebi, and Moltres if possible. The remaining EVs are dumped into Special Attack to hit as hard as possible. Nonetheless, a Modest nature is an option, as it meets some notable benchmarks after a Calm Mind like a guaranteed 2HKO on Celebi with Fire Punch or Ice Punch, an OHKO on Moltres with Thunderbolt, a 2HKO on maximum HP Tyranitar and Claydol with Hidden Power Grass, and, most importantly, an OHKO with Ice Punch on most Dugtrio without any boost. An alternative spread of 248 HP / 40 Def / 152 SpA / 68 Spe with a Modest nature can be considered to ensure that Jirachi can stomach an Earthquake from Choice Band Dugtrio and +1 Tyranitar at full health while outspeeding maximum Speed Tyranitar, most Celebi, and some Suicune. 32 EVs in Speed is all you need to get the edge over maximum Speed Tyranitar, though, so you can drop some and invest more into Special Attack instead. Leftovers improves Jirachi's longevity and ability to enter the field throughout the match.

Team Options
========

This variant of Jirachi has trouble getting past Thunder Wave Blissey. Thus, Dugtrio is a good partner to trap and eliminate it as well as other problematic Pokemon such as Tyranitar, Metagross, and Magneton; this is especially beneficial for Ice Punch + Thunderbolt variants, which tend to struggle against the aforementioned Pokemon. Conversely, Jirachi is prone to being removed if it gets trapped by Choice Band Dugtrio. Therefore, packing several targets of Dugtrio's coverage moves like Heracross and Celebi is a viable strategy when backed up by a Dugtrio of your own, as the opposing Dugtrio can be safely removed when locked into its weaker attacking moves, thus opening the field for Jirachi and its teammates. Similarly, while Porygon2 doesn't threaten Blissey, Tyranitar, and Metagross, it can trap and remove an opposing Dugtrio locked into any of its moves, which can be very useful if Jirachi's teammates are vulnerable to Earthquake as well. Having one or several Pokemon that can punish a Dugtrio locked into Earthquake such as Salamence, Zapdos, Aerodactyl, and Gengar can prove to be beneficial. Pairing Jirachi with Explosion Gengar, Regice, or Weezing to lure Blissey in and damage it heavily is also a good idea, especially when backed up by Dugtrio to ensure Blissey's downfall. Heracross and Metagross also make good partners, as they can pivot in on and heavily pressure the likes of Blissey, Snorlax, and Celebi, which tend to be awkward for Jirachi to fight. Snorlax can also switch nicely into most Blissey and damage the likes of Tyranitar and Metagross with Self-Destruct, Earthquake, or Focus Punch. Another way to wear down the aforementioned foes is to set up Spikes with Pokemon such as Cloyster and Skarmory, one layer of which guarantees the 2HKO on Tyranitar with +1 Hidden Power Grass. Pokemon such as Roar or Baton Pass Zapdos, Jolteon, and Moltres can take advantage of Spikes to weaken Blissey and therefore make Jirachi more dangerous. Jirachi is also a good candidate for teams focused on Calm Mind alongside sweepers such as Celebi, Suicune, and, to a lesser extent, Raikou, as together they can play around and eventually overpower their shared foes.

[SET]
name: Defensive
move 1: Wish
move 2: Protect
move 3: Fire Punch
move 4: Body Slam / Toxic
item: Leftovers
ability: Serene Grace
nature: Sassy / Calm
evs: 252 HP / 76 Def / 180 SpD

[SET COMMENTS]
Set Description
=========

Jirachi is the only Steel-type in the game with a reliable recovery move in the form of Wish. This trait coupled with its solid bulk allows Jirachi to serve as a durable answer to specially offensive Pokemon such as Zapdos, non-Will-O-Wisp Gengar, Starmie, and Jolteon while also being able to pivot in on Choice Band users such as Salamence, Metagross, Tyranitar, and Aerodactyl, something that Blissey, the main special wall of the metagame, cannot do. Wish also enables Jirachi to heal its teammates, making it a strong team player. Protect makes Wish safer to use, scouts which move Choice Band users lock themselves into, and allows Jirachi to gain extra health from Leftovers, as the recovery cannot be negated by sand. Fire Punch hurts opposing Steel-types to make sure that Jirachi cannot be easily trapped and worn down by Magneton and doesn't let Skarmory and Forretress set Spikes up too freely. Thanks to Serene Grace and Jirachi's longevity, it can also fish for burns by spamming Fire Punch, which can be very rewarding if it manages to catch the likes of Tyranitar and Swampert looking for free opportunities to get onto the field. Jirachi can make full use of its ability with Body Slam's increased paralysis chance. An important application of this move is against Dugtrio, as Jirachi is likely to survive an Earthquake from full health and can win one-on-one by paralyzing Dugtrio with Body Slam and getting rid of it with another afterwards. Toxic is an alternative that allows Jirachi to cripple Pokemon such as non-Refresh Swampert and can be spread fairly easily due to Jirachi's ability to scare off most Poison-immune Pokemon with Fire Punch. Toxic is especially awkward for Pokemon such as Tyranitar, which doesn't mind being paralyzed nearly as much depending on its set, but should be kept in mind that dropping Body Slam makes Jirachi much weaker to Dugtrio.

Leftovers is the item of choice for any defensively oriented Pokemon. The given EV spread allows Jirachi to take an Earthquake from +1 Adamant Salamence while being able to tank most special hits with ease. Another option is 128 EVs in Defense, which guarantees that Jirachi can take an Earthquake from Choice Band Adamant Dugtrio. Should Jirachi be running Toxic instead of Body Slam, the nature of choice should be Calm instead of Sassy, and it is an option to invest up to 32 EVs in Speed in order to outspeed maximum Speed Tyranitar and Swampert. Alternatively, with more EVs in Defense and a Bold nature, Jirachi can sit in front of defensive Swampert and slowly wear it down with Toxic, at the cost of giving up Jirachi's ability to wall most specially offensive threats.

Team Options
========

Defensive Jirachi fits well into a variety of bulky teams where it can support its teammates with Wish. Pokemon that appreciate this kind of help include all-out offensive or Choice Band variants of Tyranitar and Salamence as well as defensive teammates like Suicune, Swampert, Forretress, and Claydol. Suicune and Swampert in particular greatly appreciate Jirachi's ability to switch into Choice Band users like Aerodactyl and Salamence locked into Hidden Power Flying or Double-Edge, as it can ease the offensive pressure they have to handle. This help is enhanced by Wish, which can enable them to take care of most variants of Tyranitar, Salamence, Metagross, and Flygon that tend to threaten Jirachi. Skarmory is also a good teammate, as it can obtain free layers of Spikes by switching onto Earthquakes aimed at Jirachi while enjoying Wish to back it up. Unlike Blissey, defensive Jirachi doesn't mind Focus Punch or Explosion from Gengar, but it lacks Natural Cure and thus wants to avoid Will-O-Wisp and Thunder Wave from the various threats it is supposed to handle. Therefore, specific answers such as Flygon, which generally has the upper hand against Thunder Wave Zapdos and can switch into Earthquake aimed at Jirachi, and Pursuit Tyranitar, which can usually afford to take Will-O-Wisp from Gengar and proceed to pressure it on top of providing additional passive damage for Jirachi to take advantage of through sand, are two teammates of choice. Jirachi is a frequent member on teams that use many hovering Pokemon to avoid Spikes damage due to simultaneously having a Rock-type resistance, the bulk for tanking Electric-type attacks, and Wish support. Zapdos frequently features on these teams due to forming a specially defensive synergistic core with Jirachi by dealing with almost all Electric- and Water-types and pivoting into Metagross.

Jirachi is also setup fodder for Curse Snorlax and bulky variants of Calm Mind sweepers like Suicune. As a result, it is a good idea to pack a phazer like Zapdos, Tyranitar, Perish Song Celebi, or, once again, Skarmory. Jirachi is also unable to break through Refresh users such as Swampert and Milotic, so packing something that can take advantage of these such as Celebi, Cloyster, or, to a lesser extent, Skarmory is a good idea. More offensive Pokemon that enjoy Jirachi's ability to spread paralysis such as Heracross, Machamp, Marowak, and Rhydon can also be considered.

[SET]
name: Wish + Calm Mind
move 1: Wish
move 2: Calm Mind
move 3: Ice Punch / Psychic
move 4: Thunder / Thunderbolt / Fire Punch
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]
Set Description
=========

With this set, Jirachi can turn into a bulky sweeper that can easily use Blissey as setup fodder and become very difficult to safely remove from the game. It makes for a great stallbreaker that is very difficult for defensive cores featuring the likes of Skarmory, Blissey, Milotic, and Claydol to handle. Wish may seem like a risky choice when not backed up by Protect, but it is reliable enough to take advantage of a lot of passive Pokemon in the metagame. Furthermore, the boost in Special Defense offered by Calm Mind increases the number of Pokemon on which Jirachi can set up. For instance, Timid Zapdos is unable to 4HKO this Jirachi variant after a Calm Mind, giving it plenty of opportunities to heal itself with Wish if Zapdos doesn't have Roar. Another noteworthy application of Wish is against Dugtrio, as Jirachi can use Wish when Dugtrio switches in, stomach the first Earthquake, survive a second once it has been healed by Wish, and proceed to get rid of Dugtrio within the two turns. With only two moveslots for offensive options, this Jirachi variant may prefer Ice Punch and either Thunder or Thunderbolt to retain near-perfect coverage with two attacking moves. Due to its increased longevity with this set, Jirachi may value the universal coverage and the possibility to fish for freeze and paralysis thanks to Serene Grace over the immediate firepower, as it will likely get more Calm Mind boosts under its belt and can afford to miss Thunder at some point. Calm Mind-boosted Ice Punch also has the benefit of immediately threatening fast Earthquake users such as Dugtrio, Salamence, and Flygon that cannot OHKO Jirachi before getting OHKOed in return, while Thunder has a relatively high chance to inflict paralysis and gives Jirachi the upper hand against phazers such as Skarmory and Suicune. Nonetheless, Psychic remains an option, as it can discourage Heracross and Gengar, and the damage difference can be significant when dealing with Snorlax. Thunderbolt is a safer alternative to Thunder, while Fire Punch threatens Steel-types and Celebi and can be spammed to inflict burns, which can be really awkward for a Tyranitar attempting to take advantage of a Jirachi that can't hit it at least neutrally. Hidden Power Grass remains an option if getting rid of Swampert and damaging Tyranitar is a priority, at the cost of leaving Jirachi with otherwise severely lacking coverage.

Leftovers is crucial to this set's success, as its recovery isn't negated by sand. The given spread gives Jirachi as much physical bulk as possible and enables it to outspeed maximum Speed Tyranitar, which, in tandem with Special Defense boosts from Calm Mind, makes it very sturdy overall. Most notably, the physical bulk lets Jirachi endure powerful Earthquakes, the most common way to take it out. For instance, Adamant Salamence, Metagross, and Tyranitar all fail to 2HKO Jirachi with Earthquake. However, giving it more Special Defense can be useful to set up on Pokemon such as Zapdos, Gengar, and Suicune more easily.

Team Options
========

Jirachi performs well alongside Suicune, which can handle the various Earthquake users such as Tyranitar, Metagross, Salamence, Aerodactyl, and Flygon most of time. Suicune also appreciates Wish support to help it deal with the aforementioned threats and Jirachi's ability to switch in on their STAB attacks if they're packing a Choice Band. Consequently, Pokemon that can take advantage of Earthquake aimed at Jirachi such as Gengar, Zapdos, Salamence, and Flygon are good partners. Choice Band Salamence in particular is a noteworthy Wish recipient. Other Pokemon that allow Jirachi to sweep more easily and benefit from Wish include Spikers such as Skarmory, spinners like Claydol, and Tyranitar, which provides help against Snorlax and Suicune in the case of a Calm Mind war by virtue of sand and potentially Roar. As this Jirachi set lacks coverage moves, Dugtrio is a good partner to remove Tyranitar, Metagross, and opposing Jirachi. It also helps against Celebi and Magneton, the latter of which could try to cripple Jirachi with Thunder Wave. Finally, Jirachi may expose itself to Thunder Wave from the likes of Blissey and Zapdos and Will-O-Wisp from Gengar while trying to set up. Therefore, Heal Bell support from Pokemon like Blissey can be considered to alleviate this issue.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic / Ice Punch
move 4: Fire Punch / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Modest / Timid
evs: 252 HP / 40 Def / 80 SpA / 136 Spe

[SET COMMENTS]
Set Description
=========

With its immunity to sand and base 100 HP stat, Jirachi makes good use of Substitute. This move allows it to set up on the likes of Blissey, which notably cannot break its Substitute with Seismic Toss, Milotic, some variants of Snorlax and Zapdos, and Porygon2 without having to worry about a potential paralysis. It also shuts down Celebi's attempts to cripple it with Leech Seed, and if Jirachi manages to keep the Substitute, it can defeat its usual revenge killers, most notably Dugtrio. After two Calm Mind boosts, the Substitute is able to tank a Thunderbolt from Zapdos and a Fire Punch from Gengar. Psychic is recommended on this set, as the raw power and potential drop in Special Defense made more likely by Serene Grace really improve the matchup against Blissey and Snorlax, and directly threatening Pokemon like Gengar and Heracross can also make a significant difference. Fire Punch is usually the preferred coverage move in the last slot, as it hits important targets such as Skarmory, Metagross, Celebi, Magneton, and opposing Jirachi super effectively. While the inability to hit Tyranitar neutrally is bothersome, the chance of burning it with Fire Punch is something to keep in mind. Thunderbolt is an option that hits Suicune, Skarmory, and Moltres very hard. It pairs well with Ice Punch, which can be used over Psychic, as it directly threatens Salamence and Flygon and is Jirachi's best special attack to damage Claydol. While it offers near-perfect coverage alongside Thunder or Thunderbolt, dropping Psychic makes Jirachi less likely to get past Blissey and Snorlax. Hidden Power Grass is an option if getting past Swampert and, to a lesser extent, Tyranitar is really necessary, but it comes with huge coverage issues.

With the given EV spread, Jirachi's Substitute doesn't fall to a Seismic Toss from Blissey or a Thunderbolt from defensive Zapdos after a Calm Mind. The investment in Defense ensures that Jirachi can stomach an Earthquake from Choice Band Dugtrio from full health. 136 EVs in Speed let Jirachi outspeed Adamant Heracross, and the remaining EVs are dumped into Special Attack with a Modest nature to hit relatively hard. 148 Speed EVs with a Timid nature are enough to outspeed neutral-natured Pokemon sitting at base 100 Speed such as Salamence, Zapdos, and Celebi. Other Speed benchmarks include 176 EVs to get the edge over Moltres. Leftovers is the mandatory item, as the recovery provided allows Jirachi to get more attempts to use Substitute.

Team Options
========

Tyranitar provides residual damage in the form of sand, which helps Jirachi immensely against Blissey, Snorlax, and Suicune. Tyranitar can also check these by itself in a pinch. Dugtrio's ability to trap and remove troublesome Pokemon such as Tyranitar, Metagross, Snorlax, opposing Jirachi, and weakened Blissey can be key to this set's success. Snorlax does a good job luring in Tyranitar and Metagross and can put them into KO range of Jirachi with Focus Punch, Self-Destruct, or Earthquake, and it might even manage to take them out entirely with Curse + Self-Destruct. Sleep inducers such as Breloom and Venusaur can cripple the likes of Claydol and Tyranitar should the opponent think that they can essentially sacrifice them instead of a seemingly more important Pokemon, which is highly beneficial for Jirachi. Jirachi is a prime candidate on teams focused around Calm Mind sweepers, as it can weaken or take advantage of the likes of Blissey, non-Perish Song Celebi, and Snorlax, which tend to be troublesome for this kind of team. Consequently, Suicune and Celebi make good partners, as they can damage their shared checks and provide an appealing defensive presence against the likes of Tyranitar, Swampert, and Metagross, which usually keep Jirachi in check. Fire-types such as Moltres and Charizard are also pretty effective at pressuring physical offense teams featuring the aforementioned threats. In return, Jirachi can take advantage of walls like Milotic and Blissey, which give Fire-types trouble. On the other hand, Tyranitar and Swampert are also good partners, as they tend to attract opposing Swampert and can badly damage it with Hidden Power Grass, something that Jirachi greatly appreciates. Finally, while Jirachi can take out faster Pokemon such as Aerodactyl, Jolly Salamence, Flygon, and especially Dugtrio if it's covered by Substitute, these can still threaten it with a powerful Earthquake if that's not the case. Thus, Pokemon that can take advantage of these once they're locked into Earthquake such as Gengar, Zapdos, and Salamence, as well as general physically defensive Pokemon such as Swampert and Suicune, can be good backups.

[SET]
name: Mixed
move 1: Dynamic Punch
move 2: Body Slam / Thunder Wave
move 3: Fire Punch
move 4: Hidden Power Grass
item: Leftovers
ability: Serene Grace
nature: Mild
evs: 136 Atk / 236 SpA / 136 Spe

[SET COMMENTS]
Set Description
=========

Jirachi can go with a more immediately offensive approach with this set, which can act as a lure and be very awkward to deal with in spite of luck playing a significant part in this set's success. Dynamic Punch is a key move on this variant, as it allows Jirachi to secure a 2HKO on Tyranitar and, with sand on the field, a 2HKO on maximum Defense Blissey and a 3HKO on most Snorlax variants. The induced confusion makes it even more difficult for them to heal or retaliate. However, its iffy accuracy can ruin the surprise factor and thus affect the overall reliability of this set. Body Slam, coupled with Serene Grace, has a good chance to paralyze the opposing Pokemon, including Ground-types such as Flygon and Swampert. Even though the move itself isn't very powerful, it can be useful as an offensive measure against a very weakened Blissey or Snorlax when betting on Dynamic Punch can be avoided. Thunder Wave, on the other hand, trades the ability to hinder Ground-types for a guaranteed paralysis on every Pokemon that is not immune to Normal-type moves, most notably Gengar. Paralysis is a good way to cripple what Jirachi can't hit super effectively due to four-moveslot syndrome, potentially makes missing with Dynamic Punch less punishing should full paralysis occur, and, coupled with confusion inflicted by Dynamic Punch, can make this Jirachi variant difficult to hit. Substitute is a less common option over Dynamic Punch or Body Slam that eliminates prediction and enhances Jirachi's ability to deal with Blissey by blocking its status moves and Seismic Toss, possibly allowing Jirachi to fire off multiple Dynamic Punches without worrying about missing.

Fire Punch does a good amount of damage to Steel-types such as Metagross, Skarmory, Magneton, and opposing Jirachi while also threatening Celebi and Heracross. Hidden Power Grass dents Swampert and hits Claydol relatively hard. This set is extremely customizable, and there are plenty of options available. Body Slam or Thunder Wave can be dropped in favor of another coverage attack; Psychic can be considered to invalidate Gengar and do more damage to Heracross, while Thunder allows Jirachi to hit Skarmory while pressuring Milotic and Suicune more effectively and can inflict paralysis at a decent rate, though relying on another inaccurate move can lead to dicey situations. Nonetheless, Thunder provides both desirable coverage and paralysis and thus opens up another moveslot like Substitute or Hidden Power Grass. Ice Punch grants good coverage alongside Thunder and threatens Salamence and Flygon with an OHKO while dealing a good amount of damage to Zapdos, Claydol, and Celebi.

The investment in Attack is needed to reliably 2HKO Blissey with Dynamic Punch. 136 EVs in Speed allow Jirachi to outrun maximum Speed Heracross and Suicune with a neutral nature. The rest is dumped into Special Attack alongside a Mild nature to maximize Jirachi's damage output with its coverage moves. The EV spread is highly customizable. Maximum Speed with or without a Hasty nature can be considered to outspeed other base 100 Speed Pokemon such as Salamence, Zapdos, Celebi, and Flygon that choose not to maximize their Speed stat as well. Other relevant benchmarks include 32 EVs to outspeed maximum Speed Tyranitar and 56 EVs to get the jump over maximum Speed Adamant Claydol. If using Substitute, running 252 EVs in HP ensures that the Substitute can stand a Seismic Toss. Leftovers is the item of choice to increase Jirachi's longevity, which can be important against bulky teams.

Team Options
========

Jirachi greatly appreciates sand to get some notable KOs and another source of passive damage that adds up to the confusion induced by Dynamic Punch. Therefore, Tyranitar is a teammate of choice that in return will greatly appreciate Jirachi's ability to potentially lure out and cripple the likes of Swampert, Flygon, and Metagross. Pursuit variants can also threaten Pokemon such as Gengar and Celebi that can be awkward for Jirachi to fight due to their access to Will-O-Wisp and Leech Seed, respectively, as well as Jirachi's inability to scare them off most of the time. Zapdos is another good partner due to its typing synergy with Jirachi and ability to scare off Milotic, which can be difficult for Jirachi to break through. In return, Jirachi can potentially heavily damage Tyranitar, Blissey, and Snorlax, something that Zapdos greatly appreciates. Since Jirachi is prone to being trapped and taken out by Dugtrio and targeted by strong Earthquake users in general, other hovering Pokemon such as Salamence, Gengar, and Flygon that can take advantage of Pokemon locked into Earthquake can be considered. Spikers such as Skarmory and Cloyster provide yet another form of residual damage that Jirachi appreciates when trying to break through bulky Pokemon. Finally, since this Jirachi can take several Pokemon such as Swampert, Flygon, and Suicune by surprise and badly cripple them with paralysis or its coverage move, late-game sweepers such as Dragon Dance variants of Tyranitar and Salamence as well as Agility Metagross can benefit from Jirachi's wallbreaking abilities.


[STRATEGY COMMENTS]
Other Options
=============

Jirachi can also choose to go fully physical with a Choice Band and make use of its signature move in Doom Desire backed up by Hidden Power Fighting, Body Slam, and Shadow Ball. Doom Desire can hits targets with low physical bulk such as Blissey extremely hard regardless of its typing, whereas the remaining offensive options can take Pokemon like Celebi, Claydol, and Tyranitar by surprise. Nonetheless, the lack of Leftovers not only is detrimental to Jirachi's longevity but also can give a hint to the opponent, and in terms of raw power, Jirachi cannot compete with behemoths like Metagross.

Lum Berry allows Jirachi to set up in front of Pokemon such as Zapdos, Magneton, Snorlax, Blissey, and Porygon2 without the fear of being paralyzed. It also prevents Breloom, Gengar, and, to a lesser extent, Milotic from putting it to sleep. Salac Berry is an option, as Jirachi can't be worn down by sand and is difficult to OHKO due to its great natural bulk, thus allowing it to survive most hits and gain a boost in Speed to hopefully sweep teams made of faster Pokemon, but the recovery provided by Leftovers is hard to give up, and such a strategy heavily relies on specific situations. Reflect can turn the tables in Jirachi's favor against strong Earthquake users, most notably Dugtrio, which might be forced out, but it can be played around and it's difficult to give up a precious moveslot. Hidden Power Water hits Tyranitar and Claydol super effectively while keeping a neutral hit against Steel-types. It also has the benefit of denting the uncommon Houndoom, which is a very threatening foe for most Jirachi variants. In a similar manner, Jirachi can use the weaker Water Pulse, which has the same coverage while also providing a decent chance to confuse the target thanks to Serene Grace. It can be used alongside Rain Dance and Thunder to maximize its effectiveness at dealing damage and pairs well with paralysis. Removing opposing sand with Rain Dance can also be very beneficial for teams with Pokemon like Suicune and Curse Snorlax.

Checks and Counters
===================

**Dugtrio**: Perhaps the biggest pain for Jirachi to face, Dugtrio limits what Jirachi can accomplish throughout a match thanks to Arena Trap, its superior Speed, and its super effective Earthquake, which inflicts a huge amount of damage to Jirachi or outright OHKOes it. Nonetheless, Dugtrio can be defeated by bulky variants of Jirachi, which can potentially pull off a victory with two Body Slams aided by a paralysis or a Calm Mind-boosted hit backed up by Wish or a Substitute cover.

**Ground-types**: Swampert is bulky enough to withstand several boosted Psychics and answer with a powerful Earthquake, but Hidden Power Grass invalidates it as a check. Refresh variants can also take on defensive Jirachi and can come up victorious even without Earthquake by PP stalling Jirachi. Claydol possesses even greater special bulk as well as a resistance to Psychic, allowing to take on most Jirachi's assaults easily. However, without EVs in Attack, it fails to 2HKO standard offensive Jirachi and to 3HKO the Wish + Calm Mind variant most of the time, which can break through it with Hidden Power Grass or Ice Punch. If Claydol lacks Refresh, it is also likely to lose to Toxic variants of defensive Jirachi. Flygon wants to avoid Ice Punch and possibly Psychic as well, but it can potentially outspeed and badly damage or OHKO Jirachi with Earthquake. While rare, Steelix is the bane of non-Fire Punch Jirachi.

**Special Walls**: Thunder Wave Blissey handles offensive Calm Mind Jirachi fairly well but loses to the Wish + Calm Mind variant and has trouble against defensive and Substitute + Calm Mind variants. Perish Song Celebi shuts down any attempt to sweep from Jirachi and cripples it with Leech Seed, but without Perish Song, Jirachi can accumulate Calm Mind boosts and eventually break through Celebi's recovery. Substitute Jirachi in particular is a very tough foe for most variants of Celebi. As long as it packs Earthquake, Snorlax has the upper hand against most variants of Jirachi, but if sand is active, staying healthy becomes harder for Snorlax. Suicune can try to have a Calm Mind war with Jirachi and is likely to win if it has Roar to nullify Jirachi's boosts, but it may not have the luxury to do so if Jirachi packs an Electric-type move. Other phazers such as Tyranitar and Zapdos have the bulk to prevent Jirachi from sweeping at least once, but they usually will end up overpowered if they try to do so in the long run. Blissey, Snorlax, and Tyranitar also have to watch out for Dynamic Punch from the mixed variant.

**Pokemon with Earthquake**: Tyranitar and Metagross, by virtue of their bulk and typing, naturally check most Jirachi variants and can scare them off with a powerful Earthquake. However, boosted Hidden Power Grass and Fire Punch inflict a noticeable amount of damage to both of these threats, and Tyranitar also needs to worry about Dynamic Punch. Aerodactyl outspeeds and can remove weakened Jirachi, but failing to eliminating it with Earthquake can lead to Aerodactyl's downfall if Jirachi manages to get a hit off, especially if it has Thunder or Thunderbolt. The same applies to Salamence, which is even more powerful but has to Speed tie with Jirachi most of the time and is taken out by Ice Punch.

**Fire-types**: Houndoom, while uncommon, can wall some Jirachi variants by virtue of its ability and typing and scare it off with a powerful Fire Blast. Moltres holds the merit of potentially OHKOing offensive Jirachi after a Calm Mind with Overheat and can outspeed Modest variants. Charizard can Speed tie with Jirachi and threatens it in a similar way. However, all of these are in trouble if Jirachi has several Calm Mind boosts under its belt, especially if it has either Thunder or Thunderbolt.

**Status**: While trying to set up or recover, Jirachi might expose itself to Thunder Wave from Blissey, Zapdos, Magneton, and Porygon2; Body Slam from Snorlax; and Will-O-Wisp from Gengar. These effects hamper Jirachi's effectiveness significantly, as paralysis makes it slower than Pokemon such as Tyranitar, Metagross, Swampert, and Heracross, which can pick off Jirachi more easily, whereas burn outdamages Leftovers recovery and reduces Jirachi's longevity.

[CREDITS]
- Written by: [[Wenderz, 331114]]
- Quality checked by: [[vapicuno, 5454], [pasy_g, 61664]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
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vapicuno

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All my opinions, take with a pinch of salt:

Generally I think the emphases in the team options for the more defensive rachi sets are a bit misplaced and need some rework. Thoughts Triangles BKC ?

Superrachi:

Set description
1. Emphasize boltbeam superrachi synergizes more strongly with dug, while HP Grass rachi can use a variety of methods to take down (see my comments on team options)
2. You mentioned in the second paragraph that Modest 2HKOs max HP Tyranitar, but that is pretty common for bulky Tyranitars, so I wouldn't say in the first paragraph that HP Grass 2HKOs most Tyranitar.
3. EVs: 248 HP / 40 Def / 152 SpA / 68 Spe survives +1 Tar EQ, and ensures 2HKO on max HP Tar after 1 Spike and lefties recovery while still outspeeding Tyranitar, most Celebi, and some Suicunes.

Team options
1. Add ways to chip Jirachi's checks: Cloyster/Skarmory gets the Spikes damage needed to 2HKO Tyranitar with HP Grass after CM; also wears down Metagross and Snorlax. Snorlax can chip Tyranitar and Metagross a number of ways: Selfdestruct, Focus Punching Metagross, or running Earthquake.
2. Metagross is also nice pivot for Blissey.

Defensive:

Set description
1. Note Toxic makes Jirachi a lot weaker to dug.

Team Options
General comments: I kinda think the priorities are not too accurate on Astarachi. As a special wall compared to the golden standard of Blissey, it lacks Natural Cure in return for more physical robustness (not just its stats but also Protect, which scouts for CBers) and Wish support, while also being able to paralyze Swampert.

This informs the kind of synergies Astarachi makes with its teammates: Notably Flygon, which is less physically robust than Swampert, walls TWave Grass Zap, definitely cant take a CB Meteor Mash, but is Spikes-immune; Pursuit Tar, which prevents WoW from ever touching Astarachi lest it gets immensely crippled by it since Wishtect is a two-turn recovery sequence.

Specific comments:
1. Thus, I don't actually think of Swampert as a notable Astarachi partner. I mean, the concept of Wish passing is there, but it's something that can be applied to a whole host of bulky physical checks, and to me it's more than Swampert is a common glue. I am not against listing Swampert as a partner, but I think we add more value to the analysis by talking about unique synergies especially with Flygon (for reasons above) and even Suicune because it's a less robust physical check that also appreciates Wish and status support.
2. I also don't think that it's reasonable to mention Refresh Swampert as a WoW gar check. Even Milotic *because* of its WoW-pivoting seems a bit misplaced to me, because it cannot force gar out. Even assuming gar is boltbeam, Swampert comes in under Spikes, takes the WoW, it's easy to lose the Taunt mindgame, is forced to switch out, comes in to take another round of Spikes, and still needs another turn for Refresh. It seems like a last-ditch effort at dealing with Gengar if you ask me.
3. Please add Pursuit Tar. Very important.

Wish CM

Set:
1. Psychic first, Ice Punch second? Not sure.

Set Description
1. Be specific about the bulk EVs. 3HKOed Salamence/Metagross/Tyranitar. If Wished on dug switchin, can survive the first EQ while Wish heals, then survive the second EQ.

Team Options
General comments: Again I don't feel like listing Swampert or EQ immunes generically brings out the essence of Wish Jirachi. Nothing terribly wrong with it again because Swampert is a utility mon, but to really identify good partners for this set we're talking about the stuff that can help this rachi to stay alive and sweep. Example: spinners, Spikes, Dugtrio. And what its Wish support can help: CBMence, Suicune.
 

Triangles

Big Stew
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With wish protect rachi, you really need to emphasize that the main reason for using it is to pass wishes and support your other mons. For the team options of wish rpotect rachi, think more about what rachi can support as opposed to what supports rachi. Things that really appreciate being passed wishes are the primary benefactors- 4atk phys ttar, cune, claydol, forretress, mence for example. Also things that abuse para well like fighting types and Rhydon are sort of worth a shout. It's worth mentioning too that the set can't break refresh users so having mons that exploit the slow turns of Milo and Swampert is good - for example, the spikers, celebi, etc. Finally, as vapicuno said, Pursuit Tar is a very important f r i e n d.
As for when you should use Toxic over Body Slam, the most important poison target by far is TTar. 4atk phys bulky tar doesn't care that much about being paralyzed and in fact appreciates it because it can't get burned any more, but it hates being poisoned.

For the team options on Wish CM, I'd actually probably say that cune works better with it than pert does in terms of waters. One of the big benefits of such a physically defensive rachi is that it resists rock, therefore freeing you up to use cune. Cune also values wishes a lot more than Pert does, cuz pert can protect up to recover a fair bit. TTar is always really good with rachi, especially because in Sand Rachi has a vastly improved matchup against Snorlax. I don't actually mind Ice Punch as first slash ahead of Psychic but I will let others decide. The big benefits of Psychic are more damage to Lax and of course Gar, but physically defensive rachi shouldn't be your first go-to vs Gar.

On Superachi, there's an alternate spread you can mention in the set description which survives dug and i believe belongs to Linear - it looks something like this.
EVs: 252 HP / 40 Def / 180 SpA / 32 Spe
Modest Nature
Tanks dug and is faster than +speed ttar. It can also potentially just muscle through non twave blissey in sand, especially if blissey has to heal up once after it comes in. The tankiness is also nice for various physical attackers ofc. Of course the drawback of this set is that it's slow as shit, so max satk max speed should always be the main spread.

I'd run 180 speed timid on the sub CM set to outspeed timid moltres. Sub CM can also set up on milotic and non perish non super celebi.
 

vapicuno

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Agree with what Triangles has said. I'm not too concerned about the order of Psychic and Ice Punch on Wish CM rachi, maybe we'll hear from BKC on that.

A few pointers I missed out: SubCM EVs probably depend on what the team needs, but I personally like to run mine with 270 speed just for Heracross, with more SpA to help muscle through weakened checks. OO: Salac Berry. Overcomes fast lastmons.
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
Modifications in black. My comments in blue and red. Red comments are stuff that I feel strongly about, but other QCers might have a different opinion, so I'd like to hear what you have to say Altina BKC Triangles .



[OVERVIEW]

Jirachi is an extremely versatile Pokemon thanks to its great stats, movepool, and typing. As a Calm Mind sweeper, it distinguishes itself from Suicune and Celebi by virtue of its part Steel typing which grants it immunity to passive damage from Sandstorm and Toxic as well as the ability to take advantage of Choice Band users such as Salamence, Aerodactyl, and Tyranitar locked onto their STAB attack more easily. Furthermore, Jirachi's colorful array of coverage moves makes it difficult to handle defensively, and the access to Wish can invalidate special sponges such as Blissey as answers while enhancing Jirachi defensive capabilities. Besides, Jirachi can hit on the physical side of the spectrum to lure out and eliminate Pokemon that typically scare it out such as Tyranitar and Snorlax. This is really rare; I think I would rephrase it to indicate the rarity and novelty of it; someone looking through might be trying to find a physical or mixed set and not see it in any main set.

On the other hand, Jirachi is held back by a very exploitable weakness to Earthquake, which makes it prone to be trapped and took down by Dugtrio and allows metagame staples such as Tyranitar, Metagross, Swampert, Salamence, Snorlax to potentially scare it off. While Jirachi has the needed coverage and support options to threaten all of these, it cannot fit each one of these into a single set and thus will remain kept in check by some popular Pokemon.

[SET]
name: Superachi (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Ice Punch
move 4: Hidden Power Grass / Thunderbolt
item: Leftovers / Lum Berry
ability: Serena Grace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Jirachi is one of the main Calm Mind sweeper in the metagame, and can become an offensive powerhouse with this set. Calm Mind provides the needed boost in Special Attack to attempt a sweep, and the added increase in Special Defense enables Jirachi to potentially set up multiple times against the likes of Zapdos and Gengar. Psychic is a STAB attack that OHKOes most Gengar, dent Heracross, and hit most neutral targets reasonably hard. Fire Punch OHKOes most Magneton variants after a Calm Mind and threatens Pokemon such as Metagross, Celebi, Skarmory, Forretress, and opposing Jirachi, which are all potentially troublesome. Boosted Hidden Power Grass performs a OHKO on Swampert and hits Tyranitar, Starmie and Ground-types such as Claydol hard. Ice Punch and Thunderbolt can be preferred over the two aforementioned coverage moves since they complement each other very well and can drastically change some match ups in Jirachi's favor. Ice Punch OHKOes Salamance and most Flygon while keeping the ability to hit Celebi and Claydol super effectively. Thunderbolt threatens Moltres with a potential OHKO after a Calm Mind, hits Skarmory harder than Fire Punch, and enhances Jirachi's chances of winning a Calm Mind war against Suicune. If more than two of these coverage is desired, it is possible to drop Psychic, but it should be kept in mind this Jirachi variant typically wants to deal the biggest amount of damage it can get as soon as possible.

Jirachi sits at crowded Speed tier and wants to outspeed the likes of Salamence, Zapdos, Flygon, Celebi, and Moltres if possible. The Speed is maximized in order to do so and the remaining EVs are dumped into Special Attack to hit as hard as possible. Nonetheless, a Modest nature is something to consider as it grants some notable marks like a guaranteed 2HKO on Celebi with Fire Punch or Ice Punch, a OHKO on Moltres with Thunderbolt, and a 2HKO on max HP Tyranitar and Claydol with Hidden Power Grass after a Calm Mind, and most importantly a OHKO with Ice Punch on most Dugtrio without any boost. An laternative spread of 248 HP / 40 Def / 152 SpA / 68 Spe with a Modest nature can be considered to ensure that Jirachi can stomach an Earthquake from Choice Band Dugtrio and +1 Tyranitar at full health while outspeeding max Speed Tyranitar, most Celebi, and some Suicune. 32 EVs in Speed is all you need to get the edge over max Speed Tyranitar though, so you drop some and invest more into Special Attack instead. Leftovers is the item of choice on Jirachi as it improves its longevity and ability to enter the field throughout the match, but Lum Berry allows it to set up in front of Pokemon such as Zapdos, Magneton, Snorlax, Blissey, and Porygon2 without the fear of being paralyzed, which can be crucial.

Team Options
========

This variant of Jirachi has trouble getting past Blissey. Thus, pairing it with Explosion Gengar to lure it and damaging it heavily is a good idea, Dugtrio is also a good partner as it can trap and eliminate Blissey as well as other problematic Pokemon such as Tyranitar, Metagross, and Magneton, something especially beneficial for Ice Punch + Thunderbolt variants which tend to struggle against the aforementioned Pokemon. Speaking of which, Jirachi is prone to be eventually removed if it gets trapped by Choice Band Dugtrio. Therefore, packing one or several Pokemon that can punish a Dugtrio locked into Earthquake such as Salamence, Zapdos, Aerodactyl, and once again Gengar can prove to be beneficial. Heracross and Metagross also make good partners as they can pivot in and heavily pressure the likes of Blissey, Snorlax, and Celebi that tend to be awkward for Jirachi to fight. Snorlax also switches nicely into most Blissey, can deal with it and damage the likes of Tyranitar and Metagross with Self-Destruct, Earthquake, or Focus Punch. Another way to wear down the aforementioned foes is to set up Spikes with Pokemon such as Cloyster and Skarmory, which can be very relevant seeing that after a Calm Mind and one round of Spikes, Tyranitar is guaranteed to be 2HKOed by Hidden Power Grass. Jirachi is also a good candidate for teams focused on Calm Mind alongside sweepers such as Celebi, Suicune, and to a lesser extent Raikou, as together they can play around and eventually overpower their shared foes. Finally, packing several Pokemon prone to be revenge killed by Dugtrio like Heracross and Celebi is a viable strategy when backed up by Porygon2 or a Dugtrio of your own, as the two aforementioned targets force Dugtrio to be locked on its weaker attacking moves and can be safely removed afterwards, thus opening the field for Jirachi and its teammates.

[SET]
name: Defensive
move 1: Wish
move 2: Protect
move 3: Fire Punch
move 4: Body Slam / Toxic
item: Leftovers
ability: Serena Grace
nature: Sassy / Calm
evs: 252 HP / 76 Def / 180 SpD

[SET COMMENTS]
Set Description
=========

Jirachi is the only Steel-type in the game with a reliable recovery move in the form of Wish. This trait coupled with its solid bulk allow Jirachi to serve as a durable answer to specially offensive Pokemon such as Zapdos, non-Will-O-Wisp Gengar, Starmie, and Jolteon while being able to pivot on Choice Band users such as Salamence, Metagross, Tyranitar, and Aerodactyl, something that Blissey, the main special of the metagame, cannot claim. Wish also enables Jirachi to heal its teammates, making it a strong team player. Protect makes Wish safer to use, scouts on which move Choice Band users lock themselves into, and allows Jirachi to gain extra health from Leftovers as the recovery cannot be cancelled by Sandstorm. Fire Punch hurts opposing Steel-types to make sure that Jirachi cannot be easily trapped and worn down by Magneton and doesn't let Skarmory and Forretress setting Spikes up too freely. Thanks to Serena Grace and its longevity, Jirachi can fish for burns by spamming Fire Punch, which can be very rewarding if it manages to catch the likes of Tyranitar and Swampert looking for free opportunities. Speaking of Serena Grace, Jirachi can make a full use of its ability by using Body Slam to have a very decent chance of inflicting paralysis. An important application of this move is against Dugtrio, as Jirachi is likely to survive an Earthquake from full health and can win in a one-on-one scenario by proceeding to paralyze Dugtrio with a Body Slam and get rid of with another afterwards. Toxic is an alternative that allows Jirachi to cripple Pokemon such as non-Refresh Swampert and can be spread fairly easily due to Jirachi's ability to scare off most Poison-immune Pokemon with Fire Punch. Toxic is especially awkward for Pokemon such as Tyranitar which doesn't mind being paralyzed nearly as much depending on its set, but it should be kept in mind that dropping Body Slam makes Jirachi much weaker to Dugtrio.

Leftovers is the item of choice for any defensive-oriented Pokemon. The given EV spread allows Jirachi to take an Earthquake from +1 Adamant Salamence while being able to take most special hits with ease. Another benchmark is 128 EVs in Defense as it guarantees that Jirachi can take an Earthquake from Choice Band Adamant Dugtrio. Should the Jirachi use Toxic instead of Body Slam, the nature of choice should be Calm instead of Sassy and it is possible to invest up to 32 EVs in Speed in order to outspeed max Speed Tyranitar and Swampert. Likewise, with more EVs in Defense and a Bold nature, Jirachi can sit in front of Defensive Swampert and slowy wear it down with Toxic, at the cost of giving up Jirachi's ability to wall most special offensive threat.

Team Options
========

Defensive Jirachi fits well into a variety of bulky teams where it can support its teammates by passing Wish. Pokemon that appreciate this kind of help include All-out Attacker or Choice Band variants of Tyranitar and Salamence, while defensively supporting Suicune, Swampert, Forretress and Claydol. Suicune and Swampert in particular greatly appreciate Jirachi's ability to switch into Choice Band users like Aerodactyl and Salamence locked into Hidden Power Flying or Double-Edge as it can ease the offensive pressure they to handle. This help is enhanced by Wish which can heal them so they can, in return, take care of most variants of Tyranitar, Salamence, Metagross, and Flygon that tend to threaten Jirachi. Skarmory is also a good teammate as it can free layers of Spikes by switching onto Earthquakes aimed at Jirachi while enjoying Wish to back it up. Unlike Blissey, Defensive Jirachi doesn't mind Focus Punch or Explosion from Gengar, but isn't covered by Natural Cure and thus wants to avoid Will-O-Wisp and Thunder Wave from the various threats it is supposed to handle as these effects can hamper its effectiveness heavily. Therefore, Celebi is a good partner as it can typically absorb these. More specific answers such as Flygon, which generally has the upper hand against Thunder Wave Zapdos and can switch into Earthquake aimed at Jirachi, and Pursuit Tyranitar, which can usually afford to take Will-O-Wisp from Gengar and proceed to pressure it with Pursuit afterwards, on top of bringing Sandstorm which can provide additional passive damage for Jirachi to take advantage of, are two teammates of choice. Jirachi is a frequent member on teams that use many hovering Pokemon to avoid Spikes damage due to simultaneously having Rock-type resistance, the bulk for tanking Electric-type attacks, and Wish support on its frail hovering teammates. Zapdos frequently features on these teams due to forming a specially defensive synergistic core with Jirachi by dealing with almost all Electric and Water-types, and pivoting into Metagross.

Jirachi is also a set up fodder for Curse Snorlax and bulky variants of Calm Mind sweepers like Suicune. As a consequence, it is a good idea to pack a phazer like Zapdos, Tyranitar, Perish Song Celebi, or once again Skarmory. Jirachi is also unbale to break through Refresh users such as Swampert and Milotic, so packing something that can take advantage of these such as Celebi, Cloyster, and to a lesser extent Skarmory is a good idea. More offensive Pokemon that enjoy Jirachi's ability to spread paralysis such as Heracross, Machamp, Marowak, and Rhydon can also be considered. Finally, even if it might be able to defeat Dugtrio with this set, Jirachi will be at least severly crippled if it gets trapped. For this reason, Porygon2 is a good back up to make sure that Dugtrio won't cause any more trouble if it manages to eliminate Jirachi, while providing a solid defensive backbone against Salamence, Flygon, and Gyarados.

[SET]
name: Wish + Calm Mind
move 1: Wish
move 2: Calm Mind
move 3: Ice Punch / Psychic
move 4: Thunder / Thunderbolt / Fire Punch
item: Leftovers
ability: Serena Grace
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]
Set Description
=========

With this set, Jirachi can turn into a bulky sweeper that can easily use Blissey as a set up fodder and be very difficult to safely remove from the game. Wish may seem like a risky choice when not backed up by Protect, but it is reliable enough to abuse a lot of passive Pokemon in the metagame. Furthermore, the boost in Special Defense offered by Calm Mind increases the amount of Pokemon on which Jirachi can set up. For instance, Timid Zapdos is unable to 4HKO this Jirachi variant after a Calm Mind, giving it plenty of opportunities to heal itself with Wish if Zapdos doesn't have Roar. Another noteworthy application of Wish is against Dugtrio, as Jirachi can use Wish when Dugtrio switches in, stomach the first Earthquake, then survive a second once it has been healed by Wish, and proceed to get rid of Dugtrio within the two turns. With only two moveslots for offensive options, this Jirachi variant may prefer Ice Punch and either Thunder or Thunderbolt to retain a near perfect coverage with two attacking moves. Due to its increased longevity with this set, Jirachi may value the universal coverage and the possibility to fish for freeze and paralysis thanks to Serena Grace over the immediate firepower, as it will likely get more Calm Mind under its belt and can afford to miss Thunder at some point. Ice Punch also has the benefit to immediately threaten fast Earthquake users such as Dugtrio, Salamence, and Flygon that cannot OHKO Jirachi before getting OHKOed in return if Calm Mind has been used once, while Thunder has a relatively high chance to inflict paralysis and gives Jirachi the upper hand against phazers such as Skarmory and Suicune. Nonetheless, Psychic remains an option as it can discourage Heracross and Gengar to fight Jirachi, and the damage different can be significant when dealing with Snorlax. Thunderbolt is a safer alternative to Thunder, while Fire Punch threatens Steel-types and Celebi and can be spammed to inflict burns, which can be really awkward for a Tyranitar which would tempted to abuse this a Jirachi that can't hit it neutrally. Hidden Power Grass remains an option if getting rid of Swampert and damaging Tyranitar is a priority, at the cost of having an otherwise severly lacking coverage.

Leftovers is crucial to this set success, as its recovery isn't cancelled by Sandstorm. The given spread gives Jirachi as much physical bulk as possible while being able to outspeed max Speed Tyranitar, which makes it very sturdy overall as it can boost its Special Defense with Calm Mind. Most notably, the physical bulk let Jirachi endure powerful Earthquakes, which the most common way to take it out. For instance, Adamant Salamence, Metagross, and Tyranitar all fail to 2HKO Jirachi with Earthquake. However, giving it more Special Defense can be useful to set up on Pokemon such as Zapdos, Gengar, and Suicune more easily is doable.

Team Options
========

Jirachi fits well into Calm Mind centered teams alongside the likes of Celebi and Suicune. Those are good at taking advantage of opposing Swampert, a big issue for any non-Hidden Power Grass Jirachi. Besides, Suicune can handle the various Earthquake users such as Tyranitar, Metagross, Salamence, Aerodactyl, and Flygon most of time, whereas Celebi can keep Curse Snorlax and opposing Suicune in check if it packs Leech Seed. I'm not sure I agree with this. This should probably belong in the superjira section, because CM Spam teams usually use that set, with the idea that they are going to trade Jirachi with Tyranitar/Metagross/Snorlax/Toxic Blissey so that Dugtrio can take it out. Yes, sometimes Wish Jira is used with Suicune but those are the defensive Suicune/Claydol/WishJira kind of builds. Suicune also appreciates Wish support to help it deal with the aforementioned threats and Jirachi's ability to switch on their STAB if they're packing a Choice Band. Swampert also makes for a good partner as it can handle these dangerous Pokemon most of the time and benefits from Jirachi's presence the same way Suicune does. I'd probably leave this mention of Swampert out for reasons outlined in my above post. Most of the aforementioned threats are indeed likely to hold a Choice Band. Not exactly true and kind of irrelevant imo. There is no need to place so much emphasis on Choice Band. The right checks can take you out even without band anyway. Consequently, Pokemon that can abuse Earthquake aimed at Jirachi such as Gengar, Zapdos, Salamence, and Flygon of your own are good partners. Besides, Pokemon that allow Jirachi to sweep more easily while being good candidates for receiving Wish include Spikes users such as Skarmory, spinners like Claydol, and Tyranitar which provides help against Snorlax and Suicune in the case of Calm Mind war by virtue of Sandstorm and potentially Roar. As this Jirachi set lacks coverage moves, Dugtrio can remove Tyranitar, Metagross, and other Jirachi. It also helps against Celebi, Magneton, which could try to cripple Jirachi with Leech Seed and Thunder Wave.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic / Ice Punch
move 4: Fire Punch / Thunder / Thunderbolt
item: Leftovers
ability: Serena Grace
nature: Timid / Modest
evs: 252 HP / 40 Def / 40 SpA / 176 Spe

[SET COMMENTS]
Set Description
=========

With its immunity to Sandstorm and 100 base HP stat, Jirachi is suited to make a good use of Substitute, which survives Blissey's Seismic Toss. This move allows it to set up on the likes of Blissey, Milotic, some variants of Snorlax and Zapdos, and Porygon2 without having to worry about a potential paralysis. It also shut down Celebi's attempts to cripple it with Leech Seed, and if Jirachi manages to keep the substitute, it can defeat its usual revenge killers, most notably Dugtrio. After two Calm Mind, the Substitute is able to tank a Thunderbolt from Zapdos and a Fire Punch from Gengar. Psychic is recommended on this set as the raw power and potential drop in Special Defense made more likely by Serena Grace really improves the match up against Blissey and Snorlax, and directly threatening Pokemon like Gengar and Heracross can also make a significant difference. Fire Punch is usually the preferred coverage move in the last slot as it hits important targets such as Skarmory, Metagross, Celebi, Magneton, and opposing Jirachi super effectively. While the inability to hit Tyranitar neutrally is bothersome, the chance of burning it with Fire Punch is something to keep in mind. Thunder has a decent chance of paralysing the opposing Pokemon thanks to Serena Grace and hits Suicune, Skarmory, and Moltres very hard. With Substitute, the iffy accuracy can be circumvented, but Thunderbolt remains an option nonetheless. Ice Punch can be used over Psychic as it directly threatens Salamence and Flygon and is Jirachi best way to damage Claydol on the special side. It offers a near perfect coverage alongside Thunder or Thunderbolt, but dropping Psychic makes Jirachi less likely to get past Blissey and Snorlax. Hidden Power Grass is available if getting past Swampert and to a lesser extent Tyranitar is really necessary, but it comes with huge coverage issues.

With the given EV spread, Jirachi's Substitute doesn't fall to a Seismic Toss from Blissey and to a Thunderbolt from defensive Zapdos after a Calm Mind. The investment in Defense ensures that Jirachi can stomach an Earthquake from Choice Band Dugtrio from full health. 176 EVs in Speed with a Timid nature lets Jirachi outspeed Moltres, the remaining EVs are dumped into Special Attack. 148 EVs with a Timid nature in Speed is enough to outspeed other Pokemon sitting at base 100 such as Salamence, Zapdos, and Celebi with a neutral nature. If the immediate power is preferred and Modest nature is chosen, then the main benchmarks in Speed are 176 EVs to get the edge over Modest Moltres and 136 EVs to outspeed Adamant Heracross. Leftovers is the mandatory item as the recovery provided allows Jirachi to get more attempts to use Substitute.

Team Options
========

Tyranitar provides residual damage in the form of Sandstorm which helps Jirachi immensly against Blissey, Snorlax, and Suicune which would have an easier time otherwise. It can also check these by itself in a pinch. Since Jirachi will have to sacrifice health to use Substitute upon each attempt to sweep, it really appreciates having a field cleared of Spikes before doing so. Therefore, Rapid Spin users such as Starmie, Claydol, and Forretress are teammates of choice. I don't agree with this. Subrachi is usually used on faster paced teams. Spin is primed for Wish. On the other hand, Spikes support from Cloyster, Skarmory, and once again Forretress make sweeping with Jirachi an easier task. I also don't agree with this. Possible, but Sub Jira is not here to stay. Once it tries to sweep, it is fully committed to Substitute up and win. It doesn't have the immediate firepower or tankiness to force switches to wear down things unlike Aerodactyl or Starmie or Wish Jira. Jirachi is a prime candidate on teams focused around Calm Mind sweepers as it can either weaken or abuse the likes of Blissey, non Perish Song Celebi, and Snorlax which tend to be troublesome for this kind of team. Consequently, Suicune and Celebi make good partners, as they can damage their check in common and provide an appealing defensive presence against the likes of Tyranitar, Swampert, and Metagross that usualy keep Jirachi in check. Finally, while Jirachi can pick up faster Pokemon such as Aerodactyl, Jolly Salamence, Flygon, and especially Dugtrio if it's covered by Substitute, these can still threaten it with a powerful Earthquake if that's not the case. Thus, Pokemon that can take advantage of these once they're locked into Earthquake such as Gengar, Zapdos, and Salamence as well as general physically defensive Pokemon such as Swampert and Suicune can be good back ups.

I think Dugtrio is very common support on this and should be quite high up on team partners. Your team partners for an offensive pokemon should be geared towards supporting that offense, not defense. Tyranitar/Metagross baiters and removers like Snorlax (can boom, or even curse boom). Sleepers like Breloom or Venusaur because if you sleep Claydol or Tyranitar (sometimes people will let you sleep their Roar Pursuit Tar) you're in luck. Swampert baits with HP Grass - Tyranitar, Metagross, offering to trade Swampert with opposing Swampert. Fire types: excellent matchup against physical offenses that Sub Jira cannot take down and vice versa with Jira beating Milo/Bliss.


[STRATEGY COMMENTS]
Other Options
=============

Jirachi's versatility allows it to run a plethora of other sets. It can go with a more immediatly offensive approach with a Mixed Attacker set consisting of Dynamic Punch, either Body Slam or Thunder Wave, and two of Fire Punch, Hidden Power Grass, Ice Punch, and Thunderbolt. Could even be triple attack. Dynamic Punch is the key move here as Jirachi can lure out and deals a hefty amount of damage to Tyranitar, Blissey, and Snorlax with It. The induced confusion combined with paralysis inflicted by either Body Slam or Thunder Wave and the threat of the remaining coverage moves can make such a set really awkward to deal with. However, the iffy accuracy of Dynamic Punch can ruin the surprise factor and the overall reliance on this move hurts its reliability and consistency.

Jirachi can also chose to fully focus on the physical side with a Choice Band and make use of its signature move in Doom Deisre backed up by Hidden Power Fight, Body Slam, and Shadow Ball. Doom Desire can hits the recipient extremely hard regardless of its typing and stats if it's used on a Pokemon with low physical bulk such as Blissey, whereas the remaining offensive options can take Pokemon like Celebi, Claydol, and Tyranitar by surprise. Nonetheless, the lack of Leftovers is not only detrimental to Jirachi's longevity but can also give an hint to the opponent, and in term of raw power Jirachi cannot compete with behemoths like Metagross, which tend to overshadow physical variants of Jirachi.

Salac Berry is an option as Jirachi can't be worn down by Sandstorm and is difficult to OHKO due to its great natural bulk, thus allowing it to survive most hits and gain a boost in Speed to hopefully sweep teams made of faster Pokemon, but the recovery provided by Leftovers is hard to give up and such a strategy requires the appropriate scenario. Reflect can turn the table in Jirachi's favor against strong Earthquake users, most notably Dugtrio which might be forced once Reflect is set up, but it can be played around and it's difficult to give up a precious moveslot. Hidden Power Water hits Tyranitar and Claydol super effectively while keeping a neutral hit against Steel-type. It also has the benefit of denting the uncommon Houndoom which is a very threatening foe for most Jirachi variants. In a similar manner, Jirachi can use the weaker Water Pulse which has the same merits in term of coverage while also providing a decent chance to confuse the target thanks to Serena Grace. It can be used alongside Rain Dance and Thunder to maximize its effectiveness at dealing damage and pairs well with paralysis. Removing Sandstorm with Rain Dance can be very beneficial for teams with Pokemon like Suicune and Curse Snorlax.

Checks and Counters
===================

**Dugtrio**: Perhaps the biggest pain for Jirachi to face, Dugtrio limits what Jirachi can accomplish throughout a match thanks to Arena Trap, its superior Speed, and its super effective Earthquake which secures a huge amount damage to Jirachi or outright OHKOes. Nonetheless, Dugtrio can be deafeated by bulky variants of Jirachi which can potentially pull off a victory with two Body Slam and a paralysis in-between or a Calm Mind boosted hit backed up by Wish or a Substitute cover.

**Ground-types**: Swampert is bulky enough to withstand several boosted Psychic and answer back with a powerful Earthquake, but Hidden Power Grass invalidates it as a check. Refresh variants can also take on Defensive Jirachi and can come ou victorious even without Earthquake by PP stalling Jirachi. Claydol possesses even greater special bulk as well as a resistance to Psychic, allowing to take on most Jirachi's assaults easily. However, without EVs in Attack it fails to 2HKO standard Offensive Jirachi and to 3HKO the Wish + Calm Mind variant most of the time, which can break through it with Hidden Power Grass or Ice Punch. If Claydol lacks Refresh, it is also likely to lose to Toxic defensive Jirachi. Flygon wants to avoid Ice Punch and possibly Psychic as well, but it can potentially outspeed and badly damage or OHKO Jirachi with Earthquake. While rare, Steelix is the bane of non Fire Punch Jirachi.

**Special Walls**: Thunder Wave Blissey handles Offensive Calm Mind Jirachi fairly well, but loses to the Wish + Calm Mind variant and has trouble against Defensive and Substitute + Calm Mind variants as well. Perish Song Celebi shuts down any attempt to sweep from Jirachi and cripple it with Leech Seed, but without Perish Song Jirachi can accumulate Calm Mind and eventually break through Celebi's recovery. Substitute Jirachi in partciular is a very tough opponent for most variants of Celebi. As long as it packs Earthquake, Snorlax has the upper hand against most variants of Jirachi, but if Sandstorm is involved, staying healthy becomes harder for Snorlax. Suicune can try to go on a Calm Mind war with Jirachi and is likely to win if it has Roar to nullify its boosts, but it may not have the luxury to do so if Jirachi packs an Electric-type move. Other phazers such as Tyranitar and Zapdos have the bulk to prevent Jirachi from sweeping as least once, but they usually will endup overpowered if they try to do so in the long run.

**Pokemon with Earthquake**: Tyranitar and Metagross, by virtue of their bulk and typing, naturally check most Jirachi variants and can scare them off with powerful Earthquake. However, boosted Hidden Power Grass and Fire Punch inflict a noticeable amount of damage to both of these threats. Aerodactyl outspeeds Jirachi and can remove it if it has been weakened, but failing to eliminating it with Earthquake can lead to Aerodactyl's downfall if Jirachi manages to get a hit, especially if it has Thunder or Thunderbolt. The same applies to Salamence which is even more powerful but has to speed tie with Jirachi most of the time and is blackened by Ice Punch.

**Fire-types**: Houndoom, while uncommon, can wall some Jirachi's variants by virtue of its ability and typing and scare it off with a powerful Fire Blast. Moltres holds the merit of potentialy OHKOing Offensive Jirachi after a Calm Mind with Overheat and can outspeed Modest variants. Charizard can speed tie and threatens Jirachi in a similar way. however, all of these are in trouble if Jirachi has several Calm Mind under its belt, especially if it has either Thunder or Thunderbolt.

**Status**: While trying to set up or to recover, Jirachi might expose itself to Thunder Wave from Blissey, Zapdos, Magneton, and Porygon2, Body Slam from Snorlax, and Will-O-Wisp from Gengar. These effects hamper Jirachi's effectiveness significantly, as paralysis makes it slower than pokemon such Tyranitar, metagross, Swampert, and Heracross which can pick Jirachi more easily, whereas outdamages leftovers recovery and reduces Jirachi's longevity.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Implemented, I took the liberty to take your personal comments as part of the check.

Let me know if I should change anything else.
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
QC 1/2 after further changes below implemented. Seek QC team's opinions on Subrachi speed. My opinion is either faster than max speed Adamant Claydol, or faster than Adamant Hera.



[OVERVIEW]

Jirachi is an extremely versatile Pokemon thanks to its great stats, movepool, and typing. As a Calm Mind sweeper, it distinguishes itself from Suicune and Celebi by virtue of its part Steel typing which grants it immunity to passive damage from Sandstorm and Toxic as well as the ability to take advantage of Choice Band users such as Salamence, Aerodactyl, and Tyranitar locked onto their STAB attack more easily. Furthermore, Jirachi's colorful array of coverage moves makes it difficult to handle defensively, and the access to Wish can invalidate special sponges such as Blissey as answers while enhancing Jirachi defensive capabilities. Besides, Jirachi has some marginal options at its disposal and can hit on the physical side of the spectrum to lure out and eliminate Pokemon that typically scare it out such as Tyranitar and Snorlax.

On the other hand, Jirachi is held back by a very exploitable weakness to Earthquake, which makes it prone to be trapped and took down by Dugtrio and allows metagame staples such as Tyranitar, Metagross, Swampert, Salamence, and Snorlax to potentially scare it off. While Jirachi has the needed coverage and support options to threaten all of these, it cannot fit each one of these into a single set and thus will remain kept in check by some popular Pokemon.

[SET]
name: Superachi (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Ice Punch
move 4: Hidden Power Grass / Thunderbolt
item: Leftovers / Lum Berry
ability: Serena Grace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Jirachi is one of the main Calm Mind sweeper in the metagame, and can become an offensive powerhouse with this set. Calm Mind provides the needed boost in Special Attack to attempt a sweep, and the added increase in Special Defense enables Jirachi to potentially set up multiple times against the likes of Zapdos and Gengar. Psychic is a STAB attack that OHKOes most Gengar, dent Heracross, and hit most neutral targets reasonably hard. Fire Punch OHKOes most Magneton variants after a Calm Mind and threatens Pokemon such as Metagross, Celebi, Skarmory, Forretress, and opposing Jirachi, which are all potentially troublesome. Boosted Hidden Power Grass performs a OHKO on Swampert and hits Tyranitar, Starmie and Ground-types such as Claydol hard. Ice Punch and Thunderbolt can be preferred over the two aforementioned coverage moves since they complement each other very well and can drastically change some match ups in Jirachi's favor. Ice Punch OHKOes Salamance and most Flygon while keeping the ability to hit Celebi and Claydol super effectively. Thunderbolt threatens Moltres with a potential OHKO after a Calm Mind, hits Skarmory harder than Fire Punch, and enhances Jirachi's chances of winning a Calm Mind war against Suicune. If more than two of these coverage is desired, it is possible to drop Psychic, but it should be kept in mind this Jirachi variant typically wants to deal the biggest amount of damage it can get as soon as possible.

Jirachi sits at crowded Speed tier and wants to outspeed the likes of Salamence, Zapdos, Flygon, Celebi, and Moltres if possible. The Speed is maximized in order to do so and the remaining EVs are dumped into Special Attack to hit as hard as possible. Nonetheless, a Modest nature is something to consider as it grants some notable marks like a guaranteed 2HKO on Celebi with Fire Punch or Ice Punch, a OHKO on Moltres with Thunderbolt, and a 2HKO on max HP Tyranitar and Claydol with Hidden Power Grass after a Calm Mind, and most importantly a OHKO with Ice Punch on most Dugtrio without any boost. An laternative spread of 248 HP / 40 Def / 152 SpA / 68 Spe with a Modest nature can be considered to ensure that Jirachi can stomach an Earthquake from Choice Band Dugtrio and +1 Tyranitar at full health while outspeeding max Speed Tyranitar, most Celebi, and some Suicune. 32 EVs in Speed is all you need to get the edge over max Speed Tyranitar though, so you drop some and invest more into Special Attack instead. Leftovers is the item of choice on Jirachi as it improves its longevity and ability to enter the field throughout the match, but Lum Berry allows it to set up in front of Pokemon such as Zapdos, Magneton, Snorlax, Blissey, and Porygon2 without the fear of being paralyzed, which can be crucial.

Team Options
========

This variant of Jirachi has trouble getting past Thunder Wave Blissey. Thus, pairing it with Explosion Gengar to lure it and damaging it heavily is a good idea, Dugtrio is also a good partner as it can trap and eliminate Blissey as well as other problematic Pokemon such as Tyranitar, Metagross, and Magneton, something especially beneficial for Ice Punch + Thunderbolt variants which tend to struggle against the aforementioned Pokemon. I think Dugtrio is more important and comes before Gengar. Speaking of which, Jirachi is prone to be eventually removed if it gets trapped by Choice Band Dugtrio. Therefore, packing one or several Pokemon that can punish a Dugtrio locked into Earthquake such as Salamence, Zapdos, Aerodactyl, and once again Gengar can prove to be beneficial. Heracross and Metagross also make good partners as they can pivot in and heavily pressure the likes of Blissey, Snorlax, and Celebi that tend to be awkward for Jirachi to fight. Snorlax also switches nicely into most Blissey, can deal with it and damage the likes of Tyranitar and Metagross with Self-Destruct, Earthquake, or Focus Punch. Another way to wear down the aforementioned foes is to set up Spikes with Pokemon such as Cloyster and Skarmory, which can be very relevant seeing that after a Calm Mind and one round of Spikes, Tyranitar is guaranteed to be 2HKOed by Hidden Power Grass. Jirachi is also a good candidate for teams focused on Calm Mind alongside sweepers such as Celebi, Suicune, and to a lesser extent Raikou, as together they can play around and eventually overpower their shared foes. Finally, packing several Pokemon prone to be revenge killed by Dugtrio like Heracross and Celebi is a viable strategy when backed up by Porygon2 or a Dugtrio of your own, as the two aforementioned targets force Dugtrio to be locked on its weaker attacking moves and can be safely removed afterwards, thus opening the field for Jirachi and its teammates. You mention Dugtrio again at the start, then Dugtrio again here. P2 and Dugtrio are both trappers and I think it makes sense to group these two points together at the top.

[SET]
name: Defensive
move 1: Wish
move 2: Protect
move 3: Fire Punch
move 4: Body Slam / Toxic
item: Leftovers
ability: Serena Grace
nature: Sassy / Calm
evs: 252 HP / 76 Def / 180 SpD

[SET COMMENTS]
Set Description
=========

Jirachi is the only Steel-type in the game with a reliable recovery move in the form of Wish. This trait coupled with its solid bulk allow Jirachi to serve as a durable answer to specially offensive Pokemon such as Zapdos, non-Will-O-Wisp Gengar, Starmie, and Jolteon while being able to pivot on Choice Band users such as Salamence, Metagross, Tyranitar, and Aerodactyl, something that Blissey, the main special of the metagame, cannot claim. Wish also enables Jirachi to heal its teammates, making it a strong team player. Protect makes Wish safer to use, scouts on which move Choice Band users lock themselves into, and allows Jirachi to gain extra health from Leftovers as the recovery cannot be cancelled by Sandstorm. Fire Punch hurts opposing Steel-types to make sure that Jirachi cannot be easily trapped and worn down by Magneton and doesn't let Skarmory and Forretress setting Spikes up too freely. Thanks to Serena Grace and its longevity, Jirachi can fish for burns by spamming Fire Punch, which can be very rewarding if it manages to catch the likes of Tyranitar and Swampert looking for free opportunities. Speaking of Serena Grace, Jirachi can make a full use of its ability by using Body Slam to have a very decent chance of inflicting paralysis. An important application of this move is against Dugtrio, as Jirachi is likely to survive an Earthquake from full health and can win in a one-on-one scenario by proceeding to paralyze Dugtrio with a Body Slam and get rid of with another afterwards. Toxic is an alternative that allows Jirachi to cripple Pokemon such as non-Refresh Swampert and can be spread fairly easily due to Jirachi's ability to scare off most Poison-immune Pokemon with Fire Punch. Toxic is especially awkward for Pokemon such as Tyranitar which doesn't mind being paralyzed nearly as much depending on its set, but it should be kept in mind that dropping Body Slam makes Jirachi much weaker to Dugtrio.

Leftovers is the item of choice for any defensive-oriented Pokemon. The given EV spread allows Jirachi to take an Earthquake from +1 Adamant Salamence while being able to take most special hits with ease. Another benchmark is 128 EVs in Defense as it guarantees that Jirachi can take an Earthquake from Choice Band Adamant Dugtrio. Should the Jirachi use Toxic instead of Body Slam, the nature of choice should be Calm instead of Sassy and it is possible to invest up to 32 EVs in Speed in order to outspeed max Speed Tyranitar and Swampert. Likewise, with more EVs in Defense and a Bold nature, Jirachi can sit in front of Defensive Swampert and slowy wear it down with Toxic, at the cost of giving up Jirachi's ability to wall most special offensive threat.

Team Options
========

Defensive Jirachi fits well into a variety of bulky teams where it can support its teammates by passing Wish. Pokemon that appreciate this kind of help include All-out Attacker or Choice Band variants of Tyranitar and Salamence, while defensively supporting Suicune, Swampert, Forretress, and Claydol. Suicune and Swampert in particular greatly appreciate Jirachi's ability to switch into Choice Band users like Aerodactyl and Salamence locked into Hidden Power Flying or Double-Edge as it can ease the offensive pressure they to handle. This help is enhanced by Wish which can heal them so they can, in return, take care of most variants of Tyranitar, Salamence, Metagross, and Flygon that tend to threaten Jirachi. Skarmory is also a good teammate as it can free layers of Spikes by switching onto Earthquakes aimed at Jirachi while enjoying Wish to back it up. Unlike Blissey, Defensive Jirachi doesn't mind Focus Punch or Explosion from Gengar, but isn't covered by Natural Cure and thus wants to avoid Will-O-Wisp and Thunder Wave from the various threats it is supposed to handle as these effects can hamper its effectiveness heavily. Therefore, Celebi is a good partner as it can typically absorb these. More specific answers such as Flygon, which generally has the upper hand against Thunder Wave Zapdos and can switch into Earthquake aimed at Jirachi, and Pursuit Tyranitar, which can usually afford to take Will-O-Wisp from Gengar and proceed to pressure it with Pursuit afterwards, on top of bringing Sandstorm which can provide additional passive damage for Jirachi to take advantage of, are two teammates of choice. Jirachi is a frequent member on teams that use many hovering Pokemon to avoid Spikes damage due to simultaneously having Rock-type resistance, the bulk for tanking Electric-type attacks, and Wish support on its frail hovering teammates. Zapdos frequently features on these teams due to forming a specially defensive synergistic core with Jirachi by dealing with almost all Electric and Water-types, and pivoting into Metagross.

Jirachi is also a set up fodder for Curse Snorlax and bulky variants of Calm Mind sweepers like Suicune. As a consequence, it is a good idea to pack a phazer like Zapdos, Tyranitar, Perish Song Celebi, or once again Skarmory. Jirachi is also unbale to break through Refresh users such as Swampert and Milotic, so packing something that can take advantage of these such as Celebi, Cloyster, and to a lesser extent Skarmory is a good idea. More offensive Pokemon that enjoy Jirachi's ability to spread paralysis such as Heracross, Machamp, Marowak, and Rhydon can also be considered. Finally, even if it might be able to defeat Dugtrio with this set, Jirachi will be at least severly crippled if it gets trapped. For this reason, Porygon2 is a good back up to make sure that Dugtrio won't cause any more trouble if it manages to eliminate Jirachi, while providing a solid defensive backbone against Salamence, Flygon, and Gyarados.

[SET]
name: Wish + Calm Mind
move 1: Wish
move 2: Calm Mind
move 3: Ice Punch / Psychic
move 4: Thunder / Thunderbolt / Fire Punch
item: Leftovers
ability: Serena Grace
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]
Set Description
=========

With this set, Jirachi can turn into a bulky sweeper that can easily use Blissey as a set up fodder and be very difficult to safely remove from the game. Wish may seem like a risky choice when not backed up by Protect, but it is reliable enough to abuse a lot of passive Pokemon in the metagame. Furthermore, the boost in Special Defense offered by Calm Mind increases the amount of Pokemon on which Jirachi can set up. For instance, Timid Zapdos is unable to 4HKO this Jirachi variant after a Calm Mind, giving it plenty of opportunities to heal itself with Wish if Zapdos doesn't have Roar. Another noteworthy application of Wish is against Dugtrio, as Jirachi can use Wish when Dugtrio switches in, stomach the first Earthquake, then survive a second once it has been healed by Wish, and proceed to get rid of Dugtrio within the two turns. With only two moveslots for offensive options, this Jirachi variant may prefer Ice Punch and either Thunder or Thunderbolt to retain a near perfect coverage with two attacking moves. Due to its increased longevity with this set, Jirachi may value the universal coverage and the possibility to fish for freeze and paralysis thanks to Serena Grace over the immediate firepower, as it will likely get more Calm Mind under its belt and can afford to miss Thunder at some point. Ice Punch also has the benefit to immediately threaten fast Earthquake users such as Dugtrio, Salamence, and Flygon that cannot OHKO Jirachi before getting OHKOed in return if Calm Mind has been used once, while Thunder has a relatively high chance to inflict paralysis and gives Jirachi the upper hand against phazers such as Skarmory and Suicune. Nonetheless, Psychic remains an option as it can discourage Heracross and Gengar to fight Jirachi, and the damage different can be significant when dealing with Snorlax. Thunderbolt is a safer alternative to Thunder, while Fire Punch threatens Steel-types and Celebi and can be spammed to inflict burns, which can be really awkward for a Tyranitar which would tempted to abuse this a Jirachi that can't hit it neutrally. Hidden Power Grass remains an option if getting rid of Swampert and damaging Tyranitar is a priority, at the cost of having an otherwise severly lacking coverage.

Leftovers is crucial to this set success, as its recovery isn't cancelled by Sandstorm. The given spread gives Jirachi as much physical bulk as possible while being able to outspeed max Speed Tyranitar, which makes it very sturdy overall as it can boost its Special Defense with Calm Mind. Most notably, the physical bulk let Jirachi endure powerful Earthquakes, which the most common way to take it out. For instance, Adamant Salamence, Metagross, and Tyranitar all fail to 2HKO Jirachi with Earthquake. However, giving it more Special Defense can be useful to set up on Pokemon such as Zapdos, Gengar, and Suicune more easily is doable.

Team Options
========

Jirachi performs well alongside Suicune, which can handle the various Earthquake users such as Tyranitar, Metagross, Salamence, Aerodactyl, and Flygon most of time. Suicune also appreciates Wish support to help it deal with the aforementioned threats and Jirachi's ability to switch on their STAB if they're packing a Choice Band. Consequently, Pokemon that can abuse Earthquake aimed at Jirachi such as Gengar, Zapdos, Salamence, and Flygon of your own are good partners. Besides, Pokemon that allow Jirachi to sweep more easily while being good candidates for receiving Wish include Spikes users such as Skarmory, spinners like Claydol, and Tyranitar which provides help against Snorlax and Suicune in the case of Calm Mind war by virtue of Sandstorm and potentially Roar. As this Jirachi set lacks coverage moves, Dugtrio can remove Tyranitar, Metagross, and other Jirachi. It also helps against Celebi, Magneton, which could try to cripple Jirachi with Thunder Wave, and opposing Jirachi.

Also mention Choice Band Salamence here as Wish recipient. Also mention Heal Bell Blissey (allows Jira to come in more safely midgame by taking on special tanking and dealing with status).

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic / Ice Punch
move 4: Fire Punch / Thunder / Thunderbolt
item: Leftovers
ability: Serena Grace
nature: Timid / Modest
evs: 252 HP / 40 Def / 40 SpA / 176 Spe

[SET COMMENTS]
Set Description
=========

With its immunity to Sandstorm and 100 base HP stat, Jirachi is suited to make a good use of Substitute, which survives Blissey's Seismic Toss. This move allows it to set up on the likes of Blissey, Milotic, some variants of Snorlax and Zapdos, and Porygon2 without having to worry about a potential paralysis. It also shut down Celebi's attempts to cripple it with Leech Seed, and if Jirachi manages to keep the substitute, it can defeat its usual revenge killers, most notably Dugtrio. After two Calm Mind, the Substitute is able to tank a Thunderbolt from Zapdos and a Fire Punch from Gengar. Psychic is recommended on this set as the raw power and potential drop in Special Defense made more likely by Serena Grace really improves the match up against Blissey and Snorlax, and directly threatening Pokemon like Gengar and Heracross can also make a significant difference. Fire Punch is usually the preferred coverage move in the last slot as it hits important targets such as Skarmory, Metagross, Celebi, Magneton, and opposing Jirachi super effectively. While the inability to hit Tyranitar neutrally is bothersome, the chance of burning it with Fire Punch is something to keep in mind. Thunder has a decent chance of paralysing the opposing Pokemon thanks to Serena Grace and hits Suicune, Skarmory, and Moltres very hard. With Substitute, the iffy accuracy can be circumvented, but Thunderbolt remains an option nonetheless. Ice Punch can be used over Psychic as it directly threatens Salamence and Flygon and is Jirachi best way to damage Claydol on the special side. It offers a near perfect coverage alongside Thunder or Thunderbolt, but dropping Psychic makes Jirachi less likely to get past Blissey and Snorlax. Hidden Power Grass is available if getting past Swampert and to a lesser extent Tyranitar is really necessary, but it comes with huge coverage issues.

With the given EV spread, Jirachi's Substitute doesn't fall to a Seismic Toss from Blissey and to a Thunderbolt from defensive Zapdos after a Calm Mind. The investment in Defense ensures that Jirachi can stomach an Earthquake from Choice Band Dugtrio from full health. 176 EVs in Speed with a Timid nature lets Jirachi outspeed Moltres, the remaining EVs are dumped into Special Attack. 148 EVs with a Timid nature in Speed is enough to outspeed other Pokemon sitting at base 100 such as Salamence, Zapdos, and Celebi with a neutral nature. If the immediate power is preferred and Modest nature is chosen, then the main benchmarks in Speed are 176 EVs to get the edge over Modest Moltres and 136 EVs to outspeed Adamant Heracross. Leftovers is the mandatory item as the recovery provided allows Jirachi to get more attempts to use Substitute.

I had missed this earlier, but I don't agree with the EVs on this spread being the dominant one to be provided in teh analysis. It's workable, but having such high speed and low special attack is not something I would suggest on Jirachi. Let's seek other QC members' opinions, but I think this set should run at most 270 speed.

Team Options
========

Tyranitar provides residual damage in the form of Sandstorm which helps Jirachi immensly against Blissey, Snorlax, and Suicune which would have an easier time otherwise. It can also check these by itself in a pinch. Dugtrio's ability to trap and remove troublesome Pokemon such as Tyranitar, Metagross, Snorlax, opposing Jirachi, as well as weakened Blissey can be key to this set success. Snorlax does a good job at luring in Tyranitar and Metagross and can use Curse + Self-Destruct, Focus Punch, or Earthquake to get rid of them. Can you deemphasize Curse+boom a bit? It's not a common set even though for this purpose it's workable. Selfdestruct alone can bring it in range of Rachi, but Curse adds to it. Same thing with the Curse+boom mention in the above set. Sleeper inducers such as Breloom and Venusaur can cripple the likes of Claydol and Tyranitar, should the opponent think that they can essentially sacrifice them instead of a seemingly more important Pokemon, which is highly beneficial for Jirachi. Jirachi is a prime candidate on teams focused around Calm Mind sweepers as it can either weaken or abuse the likes of Blissey, non Perish Song Celebi, and Snorlax which tend to be troublesome for this kind of team. Consequently, Suicune and Celebi make good partners, as they can damage their check in common and provide an appealing defensive presence against the likes of Tyranitar, Swampert, and Metagross that usualy keep Jirachi in check. Speaking of which, Fire-types such as Moltres and Charizard are pretty effective at pressuring physical offense teams featuring the aforementioned threats. In return, Jirachi can abuse walls like Milotic and Blissey which give Fire-type troubles. On the hand, Tyranitar, Metagross (sorry, I added Metagross erroneously; remove Metagross, HP Grass Meta prob has to be paired with Mag and that doesnt make for good synergy), and Swampert are also good partners for Jirachi as they tend to attract opposing Swampert and can badly damage it with Hidden Power Grass, something that Jirachi greatly appreciates. Finally, while Jirachi can pick up faster Pokemon such as Aerodactyl, Jolly Salamence, Flygon, and especially Dugtrio if it's covered by Substitute, these can still threaten it with a powerful Earthquake if that's not the case. Thus, Pokemon that can take advantage of these once they're locked into Earthquake such as Gengar, Zapdos, and Salamence as well as general physically defensive Pokemon such as Swampert and Suicune can be good back ups.


[STRATEGY COMMENTS]
Other Options
=============

Jirachi's versatility allows it to run a plethora of other sets. It can go with a more immediatly offensive approach with a Mixed Attacker set consisting of Dynamic Punch, either Body Slam or Thunder Wave, and two of Fire Punch, Hidden Power Grass, Ice Punch, and Thunderbolt. Forgoing Body Slam or Thunder Wave for another coverage move is also a possibility. Dynamic Punch is the key move here as Jirachi can lure out and deals a hefty amount of damage to Tyranitar, Blissey, and Snorlax with It. The induced confusion combined with paralysis inflicted by either Body Slam or Thunder Wave and the threat of the remaining coverage moves can make such a set really awkward to deal with. However, the iffy accuracy of Dynamic Punch can ruin the surprise factor and the overall reliance on this move hurts its reliability and consistency.

Jirachi can also chose to fully focus on the physical side with a Choice Band and make use of its signature move in Doom Deisre backed up by Hidden Power Fight, Body Slam, and Shadow Ball. Doom Desire can hits the recipient extremely hard regardless of its typing and stats if it's used on a Pokemon with low physical bulk such as Blissey, whereas the remaining offensive options can take Pokemon like Celebi, Claydol, and Tyranitar by surprise. Nonetheless, the lack of Leftovers is not only detrimental to Jirachi's longevity but can also give an hint to the opponent, and in term of raw power Jirachi cannot compete with behemoths like Metagross, which tend to overshadow physical variants of Jirachi.

Salac Berry is an option as Jirachi can't be worn down by Sandstorm and is difficult to OHKO due to its great natural bulk, thus allowing it to survive most hits and gain a boost in Speed to hopefully sweep teams made of faster Pokemon, but the recovery provided by Leftovers is hard to give up and such a strategy requires the appropriate scenario. Reflect can turn the table in Jirachi's favor against strong Earthquake users, most notably Dugtrio which might be forced once Reflect is set up, but it can be played around and it's difficult to give up a precious moveslot. Hidden Power Water hits Tyranitar and Claydol super effectively while keeping a neutral hit against Steel-type. It also has the benefit of denting the uncommon Houndoom which is a very threatening foe for most Jirachi variants. In a similar manner, Jirachi can use the weaker Water Pulse which has the same merits in term of coverage while also providing a decent chance to confuse the target thanks to Serena Grace. It can be used alongside Rain Dance and Thunder to maximize its effectiveness at dealing damage and pairs well with paralysis. Removing Sandstorm with Rain Dance can be very beneficial for teams with Pokemon like Suicune and Curse Snorlax.

Checks and Counters
===================

**Dugtrio**: Perhaps the biggest pain for Jirachi to face, Dugtrio limits what Jirachi can accomplish throughout a match thanks to Arena Trap, its superior Speed, and its super effective Earthquake which secures a huge amount damage to Jirachi or outright OHKOes. Nonetheless, Dugtrio can be deafeated by bulky variants of Jirachi which can potentially pull off a victory with two Body Slam and a paralysis in-between or a Calm Mind boosted hit backed up by Wish or a Substitute cover.

**Ground-types**: Swampert is bulky enough to withstand several boosted Psychic and answer back with a powerful Earthquake, but Hidden Power Grass invalidates it as a check. Refresh variants can also take on Defensive Jirachi and can come ou victorious even without Earthquake by PP stalling Jirachi. Claydol possesses even greater special bulk as well as a resistance to Psychic, allowing to take on most Jirachi's assaults easily. However, without EVs in Attack it fails to 2HKO standard Offensive Jirachi and to 3HKO the Wish + Calm Mind variant most of the time, which can break through it with Hidden Power Grass or Ice Punch. If Claydol lacks Refresh, it is also likely to lose to Toxic defensive Jirachi. Flygon wants to avoid Ice Punch and possibly Psychic as well, but it can potentially outspeed and badly damage or OHKO Jirachi with Earthquake. While rare, Steelix is the bane of non Fire Punch Jirachi.

**Special Walls**: Thunder Wave Blissey handles Offensive Calm Mind Jirachi fairly well, but loses to the Wish + Calm Mind variant and has trouble against Defensive and Substitute + Calm Mind variants as well. Perish Song Celebi shuts down any attempt to sweep from Jirachi and cripple it with Leech Seed, but without Perish Song Jirachi can accumulate Calm Mind and eventually break through Celebi's recovery. Substitute Jirachi in partciular is a very tough oppinent for most variants of Celebi. As long as it packs Earthquake, Snorlax has the upper hand against most variants of Jirachi, but if Sandstorm is involved, staying healthy becomes harder for Snorlax. Suicune can try to go on a Calm Mind war with Jirachi and is likely to win if it has Roar to nullify its boosts, but it may not have the luxury to do so if Jirachi packs an Electric-type move. Other phazers such as Tyranitar and Zapdos have the bulk to prevent Jirachi from sweeping as least once, but they usually will endup overpowered if they try to do so in the long run.

**Pokemon with Earthquake**: Tyranitar and Metagross, by virtue of their bulk and typing, naturally check most Jirachi variants and can scare them off with powerful Earthquake. However, boosted Hidden Power Grass and Fire Punch inflict a noticeable amount of damage to both of these threats. Aerodactyl outspeeds Jirachi and can remove it if it has been weakened, but failing to eliminating it with Earthquake can lead to Aerodactyl's downfall if Jirachi manages to get a hit, especially if it has Thunder or Thunderbolt. The same applies to Salamence which is even more powerful but has to speed tie with Jirachi most of the time and is blackened by Ice Punch.

**Fire-types**: Houndoom, while uncommon, can wall some Jirachi's variants by virtue of its ability and typing and scare it off with a powerful Fire Blast. Moltres holds the merit of potentialy OHKOing Offensive Jirachi after a Calm Mind with Overheat and can outspeed Modest variants. Charizard can speed tie and threatens Jirachi in a similar way. however, all of these are in trouble if Jirachi has several Calm Mind under its belt, especially if it has either Thunder or Thunderbolt.

**Status**: While trying to set up or to recover, Jirachi might expose itself to Thunder Wave from Blissey, Zapdos, Magneton, and Porygon2, Body Slam from Snorlax, and Will-O-Wisp from Gengar. These effects hamper Jirachi's effectiveness significantly, as paralysis makes it slower than pokemon such Tyranitar, Metagross, Swampert, and Heracross which can pick Jirachi more easily, whereas outdamages Leftovers recovery and reduces Jirachi's longevity.

[CREDITS]
- Written by: [[Wenderz, 331114]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

pasy_g

Banned deucer.


[OVERVIEW]

Jirachi is an extremely versatile Pokemon thanks to its great stats, movepool, and typing. As a Calm Mind sweeper, it distinguishes itself from Suicune and Celebi by virtue of its part Steel typing which grants it immunity to passive damage from Sandstorm and Toxic as well as the ability to take advantage of Choice Band users such as Salamence, Aerodactyl, and Tyranitar locked onto their STAB attack more easily. Furthermore, Jirachi's colorful array of coverage moves makes it difficult to handle defensively, and the access to Wish can invalidate special sponges such as Blissey as answers while enhancing Jirachi defensive capabilities. Besides, Jirachi has some marginal options at its disposal and can hit on the physical side of the spectrum to lure out and eliminate Pokemon that typically scare it out such as Tyranitar and Snorlax.

On the other hand, Jirachi is held back by a very exploitable weakness to Earthquake, which makes it prone to be trapped and took down by Dugtrio and allows metagame staples such as Tyranitar, Metagross, Swampert, Salamence, and Snorlax to potentially scare it off. While Jirachi has the needed coverage and support options to threaten all of these, it cannot fit each one of these into a single set and thus will remain kept in check by some popular Pokemon.

[SET]
name: Superachi (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Ice Punch
move 4: Hidden Power Grass / Thunderbolt
item: Leftovers / Lum Berry Lum is very niche and almost non existent, if anything id add it in the other options section but here should just be Leftovers
ability: Serena Grace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Jirachi is one of the main Calm Mind sweeper in the metagame, and can become an offensive powerhouse with this set. Calm Mind provides the needed boost in Special Attack to attempt a sweep, and the added increase in Special Defense enables Jirachi to potentially set up multiple times against the likes of Zapdos and Gengar. Psychic is a STAB attack that OHKOes most Gengar, dent Heracross, and hit most neutral targets reasonably hard. Fire Punch OHKOes most Magneton variants after a Calm Mind and threatens Pokemon such as Metagross, Celebi, Skarmory, Forretress, and opposing Jirachi, which are all potentially troublesome. Boosted Hidden Power Grass performs a OHKO on Swampert and hits Tyranitar, Starmie and Ground-types such as Claydol hard. Ice Punch and Thunderbolt can be preferred over the two aforementioned coverage moves since they complement each other very well and can drastically change some match ups in Jirachi's favor. Ice Punch OHKOes Salamance and most Flygon while keeping the ability to hit Celebi and Claydol super effectively. Thunderbolt threatens Moltres with a potential OHKO after a Calm Mind, hits Skarmory harder than Fire Punch, and enhances Jirachi's chances of winning a Calm Mind war against Suicune. Add that it hits Gyarados really hard too If more than two of these coverage is desired, it is possible to drop Psychic, but it should be kept in mind this Jirachi variant typically wants to deal the biggest amount of damage it can get as soon as possible.

Jirachi sits at crowded Speed tier and wants to outspeed the likes of Salamence, Zapdos, Flygon, Celebi, and Moltres if possible. The Speed is maximized in order to do so and the remaining EVs are dumped into Special Attack to hit as hard as possible. Nonetheless, a Modest nature is something to consider as it grants some notable marks like a guaranteed 2HKO on Celebi with Fire Punch or Ice Punch, a OHKO on Moltres with Thunderbolt, and a 2HKO on max HP Tyranitar and Claydol with Hidden Power Grass after a Calm Mind, and most importantly a OHKO with Ice Punch on most Dugtrio without any boost. An alternative spread of 248 HP / 40 Def / 152 SpA / 68 Spe with a Modest nature can be considered to ensure that Jirachi can stomach an Earthquake from Choice Band Dugtrio and +1 Tyranitar at full health while outspeeding max Speed Tyranitar, most Celebi, and some Suicune. 32 EVs in Speed is all you need to get the edge over max Speed Tyranitar though, so you drop some and invest more into Special Attack instead. Leftovers is the item of choice on Jirachi as it improves its longevity and ability to enter the field throughout the match, but Lum Berry allows it to set up in front of Pokemon such as Zapdos, Magneton, Snorlax, Blissey, and Porygon2 without the fear of being paralyzed, which can be crucial. If we mention Lum you can add that it helps vs Breloom too and even Gengar, Milotic (((((jumpluff lol)))))

Team Options
========

This variant of Jirachi has trouble getting past Thunder Wave Blissey. Thus, Dugtrio is a good partner as it can trap and eliminate Blissey as well as other problematic Pokemon such as Tyranitar, Metagross, and Magneton, something especially beneficial for Ice Punch + Thunderbolt variants which tend to struggle against the aforementioned Pokemon. Speaking of which, Jirachi is prone to be eventually removed if it gets trapped by Choice Band Dugtrio. Therefore, packing several Pokemon prone to be revenge killed by Dugtrio like Heracross and Celebi is a viable strategy when backed up by Porygon2 or a Dugtrio of your own, as the two aforementioned targets force Dugtrio to be locked on its weaker attacking moves and can be safely removed afterwards, thus opening the field for Jirachi and its teammates. The Hera/Celebi is specific to play with your own Dugtrio while Porygon2 allows to play other mons more freely that get trapped by eq too, but has downsides not trapping Blissey/Tar/Metagross itself, so i think they should be mentioned in two different sentences. Similarily, having one or several Pokemon that can punish a Dugtrio locked into Earthquake such as Salamence, Zapdos, Aerodactyl, and once again Gengar can prove to be beneficial. Pairing Jirachi with Explosion Gengar to lure Blissey and damaging it heavily is also a good idea, especially when backed up by Dugtrio to ensure Blissey's downfall.You can add other special Boomers too, mainly Regice and Weezing Heracross and Metagross also make good partners as they can pivot in and heavily pressure the likes of Blissey, Snorlax, and Celebi that tend to be awkward for Jirachi to fight. Snorlax also switches nicely into most Blissey, can deal with it and damage the likes of Tyranitar and Metagross with Self-Destruct, Earthquake, or Focus Punch. Another way to wear down the aforementioned foes is to set up Spikes with Pokemon such as Cloyster and Skarmory, which can be very relevant seeing that after a Calm Mind and one round of Spikes, Tyranitar is guaranteed to be 2HKOed by Hidden Power Grass. You can add stuff that abuses the spikes like Roar/BP Zap, Jolt, Moltres Jirachi is also a good candidate for teams focused on Calm Mind alongside sweepers such as Celebi, Suicune, and to a lesser extent Raikou, as together they can play around and eventually overpower their shared foes.

[SET]
name: Defensive
move 1: Wish
move 2: Protect
move 3: Fire Punch
move 4: Body Slam / Toxic
item: Leftovers
ability: Serena Grace
nature: Sassy / Calm
evs: 252 HP / 76 Def / 180 SpD

[SET COMMENTS]
Set Description
=========

Jirachi is the only Steel-type in the game with a reliable recovery move in the form of Wish. This trait coupled with its solid bulk allow Jirachi to serve as a durable answer to specially offensive Pokemon such as Zapdos, non-Will-O-Wisp Gengar, Starmie, and Jolteon while being able to pivot on Choice Band users such as Salamence, Metagross, Tyranitar, and Aerodactyl, something that Blissey, the main special of the metagame, cannot claim. Wish also enables Jirachi to heal its teammates, making it a strong team player. Protect makes Wish safer to use, scouts on which move Choice Band users lock themselves into, and allows Jirachi to gain extra health from Leftovers as the recovery cannot be cancelled by Sandstorm. Fire Punch hurts opposing Steel-types to make sure that Jirachi cannot be easily trapped and worn down by Magneton and doesn't let Skarmory and Forretress setting Spikes up too freely. Thanks to Serena Grace and its longevity, Jirachi can fish for burns by spamming Fire Punch, which can be very rewarding if it manages to catch the likes of Tyranitar and Swampert looking for free opportunities. Speaking of Serena Grace, Jirachi can make a full use of its ability by using Body Slam to have a very decent chance of inflicting paralysis. An important application of this move is against Dugtrio, as Jirachi is likely to survive an Earthquake from full health and can win in a one-on-one scenario by proceeding to paralyze Dugtrio with a Body Slam and get rid of with another afterwards. Toxic is an alternative that allows Jirachi to cripple Pokemon such as non-Refresh Swampert and can be spread fairly easily due to Jirachi's ability to scare off most Poison-immune Pokemon with Fire Punch. Toxic is especially awkward for Pokemon such as Tyranitar which doesn't mind being paralyzed nearly as much depending on its set, but it should be kept in mind that dropping Body Slam makes Jirachi much weaker to Dugtrio.

Leftovers is the item of choice for any defensive-oriented Pokemon. The given EV spread allows Jirachi to take an Earthquake from +1 Adamant Salamence while being able to take most special hits with ease. Another benchmark is 128 EVs in Defense as it guarantees that Jirachi can take an Earthquake from Choice Band Adamant Dugtrio. Should the Jirachi use Toxic instead of Body Slam, the nature of choice should be Calm instead of Sassy and it is possible to invest up to 32 EVs in Speed in order to outspeed max Speed Tyranitar and Swampert. Likewise, with more EVs in Defense and a Bold nature, Jirachi can sit in front of Defensive Swampert and slowy wear it down with Toxic, at the cost of giving up Jirachi's ability to wall most special offensive threat.

Team Options
========

Defensive Jirachi fits well into a variety of bulky teams where it can support its teammates by passing Wish. Pokemon that appreciate this kind of help include All-out Attacker or Choice Band variants of Tyranitar and Salamence, while defensively supporting Suicune, Swampert, Forretress, and Claydol. Suicune and Swampert in particular greatly appreciate Jirachi's ability to switch into Choice Band users like Aerodactyl and Salamence locked into Hidden Power Flying or Double-Edge as it can ease the offensive pressure they to handle. This help is enhanced by Wish which can heal them so they can, in return, take care of most variants of Tyranitar, Salamence, Metagross, and Flygon that tend to threaten Jirachi. Skarmory is also a good teammate as it can free layers of Spikes by switching onto Earthquakes aimed at Jirachi while enjoying Wish to back it up. Unlike Blissey, Defensive Jirachi doesn't mind Focus Punch or Explosion from Gengar, but isn't covered by Natural Cure and thus wants to avoid Will-O-Wisp and Thunder Wave from the various threats it is supposed to handle as these effects can hamper its effectiveness heavily. Therefore, Celebi is a good partner as it can typically absorb these. More specific answers such as Flygon, which generally has the upper hand against Thunder Wave Zapdos and can switch into Earthquake aimed at Jirachi, and Pursuit Tyranitar, which can usually afford to take Will-O-Wisp from Gengar and proceed to pressure it with Pursuit afterwards, on top of bringing Sandstorm which can provide additional passive damage for Jirachi to take advantage of, are two teammates of choice. Jirachi is a frequent member on teams that use many hovering Pokemon to avoid Spikes damage due to simultaneously having Rock-type resistance, the bulk for tanking Electric-type attacks, and Wish support on its frail hovering teammates. Zapdos frequently features on these teams due to forming a specially defensive synergistic core with Jirachi by dealing with almost all Electric and Water-types, and pivoting into Metagross. Gengar is not really that high on Jirachis priority list, Pursuit Tar is a great partner, but i cant really agree on Celebi, youre arguing that its job gets easily ruined so you take another mon in its place which i can really agree with. Scratch Celebi.

Jirachi is also a set up fodder for Curse Snorlax and bulky variants of Calm Mind sweepers like Suicune. As a consequence, it is a good idea to pack a phazer like Zapdos, Tyranitar, Perish Song Celebi, or once again Skarmory. Jirachi is also unbale to break through Refresh users such as Swampert and Milotic, so packing something that can take advantage of these such as Celebi, Cloyster, and to a lesser extent Skarmory is a good idea. More offensive Pokemon that enjoy Jirachi's ability to spread paralysis such as Heracross, Machamp, Marowak, and Rhydon can also be considered. Finally, even if it might be able to defeat Dugtrio with this set, Jirachi will be at least severly crippled if it gets trapped. For this reason, Porygon2 is a good back up to make sure that Dugtrio won't cause any more trouble if it manages to eliminate Jirachi, while providing a solid defensive backbone against Salamence, Flygon, and Gyarados. I dont think pory deserves a mention here, this Jirachi set is not to be supported, it is a supporter and also the team structures are generally way different ones where youd want to put either of those mons. You can probably make it work and i wouldnt be surprised if this set functioned on offensive teams to soften up special walls with toxic, but thats niche and highly specific.


[SET]
name: Wish + Calm Mind
move 1: Wish
move 2: Calm Mind
move 3: Ice Punch / Psychic
move 4: Thunder / Thunderbolt / Fire Punch
item: Leftovers
ability: Serena Grace yo its serenE grace btw :D
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]
Set Description
=========

With this set, Jirachi can turn into a bulky sweeper that can easily use Blissey as a set up fodder and be very difficult to safely remove from the game. Wish may seem like a risky choice when not backed up by Protect, but it is reliable enough to abuse a lot of passive Pokemon in the metagame. Furthermore, the boost in Special Defense offered by Calm Mind increases the amount of Pokemon on which Jirachi can set up. For instance, Timid Zapdos is unable to 4HKO this Jirachi variant after a Calm Mind, giving it plenty of opportunities to heal itself with Wish if Zapdos doesn't have Roar. Another noteworthy application of Wish is against Dugtrio, as Jirachi can use Wish when Dugtrio switches in, stomach the first Earthquake, then survive a second once it has been healed by Wish, and proceed to get rid of Dugtrio within the two turns. With only two moveslots for offensive options, this Jirachi variant may prefer Ice Punch and either Thunder or Thunderbolt to retain a near perfect coverage with two attacking moves. Due to its increased longevity with this set, Jirachi may value the universal coverage and the possibility to fish for freeze and paralysis thanks to Serena Grace over the immediate firepower, as it will likely get more Calm Mind under its belt and can afford to miss Thunder at some point. Ice Punch also has the benefit to immediately threaten fast Earthquake users such as Dugtrio, Salamence, and Flygon that cannot OHKO Jirachi before getting OHKOed in return if Calm Mind has been used once, while Thunder has a relatively high chance to inflict paralysis and gives Jirachi the upper hand against phazers such as Skarmory and Suicune. Nonetheless, Psychic remains an option as it can discourage Heracross and Gengar to fight Jirachi, and the damage different can be significant when dealing with Snorlax. Thunderbolt is a safer alternative to Thunder, while Fire Punch threatens Steel-types and Celebi and can be spammed to inflict burns, which can be really awkward for a Tyranitar which would tempted to abuse this a Jirachi that can't hit it neutrally. Hidden Power Grass remains an option if getting rid of Swampert and damaging Tyranitar is a priority, at the cost of having an otherwise severly lacking coverage.

Leftovers is crucial to this set success, as its recovery isn't cancelled by Sandstorm. The given spread gives Jirachi as much physical bulk as possible while being able to outspeed max Speed Tyranitar, which makes it very sturdy overall as it can boost its Special Defense with Calm Mind. Most notably, the physical bulk let Jirachi endure powerful Earthquakes, which the most common way to take it out. For instance, Adamant Salamence, Metagross, and Tyranitar all fail to 2HKO Jirachi with Earthquake. However, giving it more Special Defense can be useful to set up on Pokemon such as Zapdos, Gengar, and Suicune more easily is doable.

Id say state somewhere explicitly that its a great stallbreaker, especially those milo dol skarm bliss times struggle big time.

Team Options
========

Jirachi performs well alongside Suicune, which can handle the various Earthquake users such as Tyranitar, Metagross, Salamence, Aerodactyl, and Flygon most of time. Suicune also appreciates Wish support to help it deal with the aforementioned threats and Jirachi's ability to switch on their STAB if they're packing a Choice Band. Consequently, Pokemon that can abuse Earthquake aimed at Jirachi such as Gengar, Zapdos, Salamence, and Flygon of your own are good partners. Choice Band Salamence in particular is a noteworthy Wish recipient. Besides, Pokemon that allow Jirachi to sweep more easily while being good candidates for receiving Wish include Spikes users such as Skarmory, spinners like Claydol, and Tyranitar which provides help against Snorlax and Suicune in the case of Calm Mind war by virtue of Sandstorm and potentially Roar. As this Jirachi set lacks coverage moves, Dugtrio can remove Tyranitar, Metagross, and other Jirachi. It also helps against Celebi, Magneton, which could try to cripple Jirachi with Thunder Wave, and opposing Jirachi. Finally, Jirachi may expose itself to Thunder Wave from the likes of Blissey and Zapdos and to Will-O-Wisp from Gengar while trying to set up. Therefore, Heal Bell support from Pokemon like Blissey can be considered to alleviate this issue.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic / Ice Punch
move 4: Fire Punch / Thunder / Thunderbolt not sure if thunder should be here, probably not, you dont usually get to try to hit your thunders as freely as you would with the wish set
item: Leftovers
ability: Serena Grace
nature: Modest / Timid
evs: 248 HP / 40 Def / 80 SpA / 136 Spe 252 hp!!!!!!!!!!!!!!!!!!!!

[SET COMMENTS]
Set Description
=========

With its immunity to Sandstorm and 100 base HP stat, Jirachi is suited to make a good use of Substitute, which survives Blissey's Seismic Toss. This move allows it to set up on the likes of Blissey, Milotic, some variants of Snorlax and Zapdos, and Porygon2 without having to worry about a potential paralysis. It also shut down Celebi's attempts to cripple it with Leech Seed, and if Jirachi manages to keep the substitute, it can defeat its usual revenge killers, most notably Dugtrio. After two Calm Mind, the Substitute is able to tank a Thunderbolt from Zapdos and a Fire Punch from Gengar. Psychic is recommended on this set as the raw power and potential drop in Special Defense made more likely by Serena Grace really improves the match up against Blissey and Snorlax, and directly threatening Pokemon like Gengar and Heracross can also make a significant difference. Fire Punch is usually the preferred coverage move in the last slot as it hits important targets such as Skarmory, Metagross, Celebi, Magneton, and opposing Jirachi super effectively. While the inability to hit Tyranitar neutrally is bothersome, the chance of burning it with Fire Punch is something to keep in mind. Thunder has a decent chance of paralysing the opposing Pokemon thanks to Serena Grace and hits Suicune, Skarmory, and Moltres very hard. With Substitute, the iffy accuracy can be circumvented, but Thunderbolt remains an option nonetheless. Ice Punch can be used over Psychic as it directly threatens Salamence and Flygon and is Jirachi best way to damage Claydol on the special side. It offers a near perfect coverage alongside Thunder or Thunderbolt, but dropping Psychic makes Jirachi less likely to get past Blissey and Snorlax. Hidden Power Grass is available if getting past Swampert and to a lesser extent Tyranitar is really necessary, but it comes with huge coverage issues.

With the given EV spread, Jirachi's Substitute doesn't fall to a Seismic Toss from Blissey and to a Thunderbolt from defensive Zapdos after a Calm Mind. The investment in Defense ensures that Jirachi can stomach an Earthquake from Choice Band Dugtrio from full health. 136 EVs in Speed lets Jirachi outspeed Adamant Heracross, the remaining EVs are dumped into Special Attack and Modest is chosen to hit relatively hard. 148 EVs with a Timid nature in Speed is enough to outspeed other Pokemon sitting at base 100 such as Salamence, Zapdos, and Celebi with a neutral nature. Other Speed benchmarks include 176 EVs to get the edge over Moltres, . Leftovers is the mandatory item as the recovery provided allows Jirachi to get more attempts to use Substitute.

Team Options
========

Tyranitar provides residual damage in the form of Sandstorm which helps Jirachi immensly against Blissey, Snorlax, and Suicune which would have an easier time otherwise. It can also check these by itself in a pinch. Dugtrio's ability to trap and remove troublesome Pokemon such as Tyranitar, Metagross, Snorlax, opposing Jirachi, as well as weakened Blissey can be key to this set success. Snorlax does a good job at luring in Tyranitar and Metagross and can put them into KO range of Jirachi with Focus Punch, Self-Destruct, or Earthquake, and might even manage to take them out entirely with Curse + Self-Destruct. Sleeper inducers such as Breloom and Venusaur can cripple the likes of Claydol and Tyranitar, should the opponent think that they can essentially sacrifice them instead of a seemingly more important Pokemon, which is highly beneficial for Jirachi. Jirachi is a prime candidate on teams focused around Calm Mind sweepers as it can either weaken or abuse the likes of Blissey, non Perish Song Celebi, and Snorlax which tend to be troublesome for this kind of team. Consequently, Suicune and Celebi make good partners, as they can damage their check in common and provide an appealing defensive presence against the likes of Tyranitar, Swampert, and Metagross that usualy keep Jirachi in check. Speaking of which, Fire-types such as Moltres and Charizard are pretty effective at pressuring physical offense teams featuring the aforementioned threats. In return, Jirachi can abuse walls like Milotic and Blissey which give Fire-type troubles. On the other hand, Tyranitar and Swampert are also good partners for Jirachi as they tend to attract opposing Swampert and can badly damage it with Hidden Power Grass, something that Jirachi greatly appreciates. Finally, while Jirachi can pick up faster Pokemon such as Aerodactyl, Jolly Salamence, Flygon, and especially Dugtrio if it's covered by Substitute, these can still threaten it with a powerful Earthquake if that's not the case. Thus, Pokemon that can take advantage of these once they're locked into Earthquake such as Gengar, Zapdos, and Salamence as well as general physically defensive Pokemon such as Swampert and Suicune can be good back ups.


[STRATEGY COMMENTS]
Other Options
=============

Jirachi's versatility allows it to run a plethora of other sets. It can go with a more immediatly offensive approach with a Mixed Attacker set consisting of Dynamic Punch, either Body Slam or Thunder Wave, and two of Fire Punch, Hidden Power Grass, Ice Punch, and Thunderbolt. Forgoing Body Slam or Thunder Wave for another coverage move is also a possibility. Dynamic Punch is the key move here as Jirachi can lure out and deals a hefty amount of damage to Tyranitar, Blissey, and Snorlax with It. The induced confusion combined with paralysis inflicted by either Body Slam or Thunder Wave and the threat of the remaining coverage moves can make such a set really awkward to deal with. However, the iffy accuracy of Dynamic Punch can ruin the surprise factor and the overall reliance on this move hurts its reliability and consistency. I wonder if we should just put up an own set for the mixrachi, i think we should, would like to hear the opinion of the others

Jirachi can also chose to fully focus on the physical side with a Choice Band and make use of its signature move in Doom Deisre backed up by Hidden Power Fight, Body Slam, and Shadow Ball. Doom Desire can hits the recipient extremely hard regardless of its typing and stats if it's used on a Pokemon with low physical bulk such as Blissey, whereas the remaining offensive options can take Pokemon like Celebi, Claydol, and Tyranitar by surprise. Nonetheless, the lack of Leftovers is not only detrimental to Jirachi's longevity but can also give an hint to the opponent, and in term of raw power Jirachi cannot compete with behemoths like Metagross, which tend to overshadow physical variants of Jirachi.

Salac Berry is an option as Jirachi can't be worn down by Sandstorm and is difficult to OHKO due to its great natural bulk, thus allowing it to survive most hits and gain a boost in Speed to hopefully sweep teams made of faster Pokemon, but the recovery provided by Leftovers is hard to give up and such a strategy requires the appropriate scenario. Reflect can turn the table in Jirachi's favor against strong Earthquake users, most notably Dugtrio which might be forced once Reflect is set up, but it can be played around and it's difficult to give up a precious moveslot. Hidden Power Water hits Tyranitar and Claydol super effectively while keeping a neutral hit against Steel-type. It also has the benefit of denting the uncommon Houndoom which is a very threatening foe for most Jirachi variants. In a similar manner, Jirachi can use the weaker Water Pulse which has the same merits in term of coverage while also providing a decent chance to confuse the target thanks to Serena Grace. It can be used alongside Rain Dance and Thunder to maximize its effectiveness at dealing damage and pairs well with paralysis. Removing Sandstorm with Rain Dance can be very beneficial for teams with Pokemon like Suicune and Curse Snorlax.

Checks and Counters
===================

**Dugtrio**: Perhaps the biggest pain for Jirachi to face, Dugtrio limits what Jirachi can accomplish throughout a match thanks to Arena Trap, its superior Speed, and its super effective Earthquake which secures a huge amount damage to Jirachi or outright OHKOes. Nonetheless, Dugtrio can be deafeated by bulky variants of Jirachi which can potentially pull off a victory with two Body Slam and a paralysis in-between or a Calm Mind boosted hit backed up by Wish or a Substitute cover.

**Ground-types**: Swampert is bulky enough to withstand several boosted Psychic and answer back with a powerful Earthquake, but Hidden Power Grass invalidates it as a check. Refresh variants can also take on Defensive Jirachi and can come ou victorious even without Earthquake by PP stalling Jirachi. Claydol possesses even greater special bulk as well as a resistance to Psychic, allowing to take on most Jirachi's assaults easily. However, without EVs in Attack it fails to 2HKO standard Offensive Jirachi and to 3HKO the Wish + Calm Mind variant most of the time, which can break through it with Hidden Power Grass or Ice Punch. If Claydol lacks Refresh, it is also likely to lose to Toxic defensive Jirachi. Flygon wants to avoid Ice Punch and possibly Psychic as well, but it can potentially outspeed and badly damage or OHKO Jirachi with Earthquake. While rare, Steelix is the bane of non Fire Punch Jirachi.

**Special Walls**: Thunder Wave Blissey handles Offensive Calm Mind Jirachi fairly well, but loses to the Wish + Calm Mind variant and has trouble against Defensive and Substitute + Calm Mind variants as well. Perish Song Celebi shuts down any attempt to sweep from Jirachi and cripple it with Leech Seed, but without Perish Song Jirachi can accumulate Calm Mind and eventually break through Celebi's recovery. Substitute Jirachi in partciular is a very tough opponent for most variants of Celebi. As long as it packs Earthquake, Snorlax has the upper hand against most variants of Jirachi, but if Sandstorm is involved, staying healthy becomes harder for Snorlax. Suicune can try to go on a Calm Mind war with Jirachi and is likely to win if it has Roar to nullify its boosts, but it may not have the luxury to do so if Jirachi packs an Electric-type move. Other phazers such as Tyranitar and Zapdos have the bulk to prevent Jirachi from sweeping as least once, but they usually will endup overpowered if they try to do so in the long run.

**Pokemon with Earthquake**: Tyranitar and Metagross, by virtue of their bulk and typing, naturally check most Jirachi variants and can scare them off with powerful Earthquake. However, boosted Hidden Power Grass and Fire Punch inflict a noticeable amount of damage to both of these threats. Aerodactyl outspeeds Jirachi and can remove it if it has been weakened, but failing to eliminating it with Earthquake can lead to Aerodactyl's downfall if Jirachi manages to get a hit, especially if it has Thunder or Thunderbolt. The same applies to Salamence which is even more powerful but has to speed tie with Jirachi most of the time and is blackened by Ice Punch.

**Fire-types**: Houndoom, while uncommon, can wall some Jirachi's variants by virtue of its ability and typing and scare it off with a powerful Fire Blast. Moltres holds the merit of potentialy OHKOing Offensive Jirachi after a Calm Mind with Overheat and can outspeed Modest variants. Charizard can speed tie and threatens Jirachi in a similar way. however, all of these are in trouble if Jirachi has several Calm Mind under its belt, especially if it has either Thunder or Thunderbolt.

**Status**: While trying to set up or to recover, Jirachi might expose itself to Thunder Wave from Blissey, Zapdos, Magneton, and Porygon2, Body Slam from Snorlax, and Will-O-Wisp from Gengar. These effects hamper Jirachi's effectiveness significantly, as paralysis makes it slower than pokemon such as Tyranitar, Metagross, Swampert, and Heracross which can pick Jirachi more easily, whereas outdamages Leftovers recovery and reduces Jirachi's longevity.

[CREDITS]
- Written by: [[Wenderz, 331114]]
- Quality checked by: [[vapicuno, 5454], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Implemented. Thank you.

I'll be waiting for a decision on whether or not Mixrachi should have its own set before moving it to GP.
 

pasy_g

Banned deucer.
In my opinion the moves should be
dpunch
bodyslam/(twave)
fire punch
hp grass

tbolt and icepunch are considerable options but realistically dont see any usage (this really wants to hit metagross and pert)

otherwise looks good to me and QCd
 

vapicuno

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some comments from me
name: Mixed
move 1: Dynamic Punch
move 2: Body Slam / Thunder Wave
move 3: Fire Punch
move 4: Hidden Power Grass
item: Leftovers
ability: Serene Grace
nature: Mild / Hasty
evs: 136 Atk / 236 SpA / 136 Spe it gets confusing to mention speed EVs with a neutral slash +spe nature, so I would prefer to just stick with the nature these EVs are meant for.

Jirachi can go with a more immediately offensive approach with this set, which can act as a lure and be very awkward to deal with, in spite of the luck factor playing a significant part of this set's success. Dynamic Punch is a key move on this variant as it allows Jirachi to perform a 2HKO on Tyranitar and, with sand on the field, a 2HKO on max Defense Blissey and a 3HKO on most Snorlax variants. The induced confusion makes it even more difficult for them to heal or retaliate. However, it should be kept in mind that the iffy accuracy of Dynamic Punch can ruin the surprise factor and thus affect the overall reliability of this set. Body Slam, coupled with Serene Grace, has a good chance to paralyze the opposing Pokemon, including Ground-types such as Flygon and Swampert. Even though the move itself isn't very powerful, it can be useful as an offensive measure against a very weakened Blissey or Snorlax when betting on Dynamic Punch can be avoided. Thunder Wave, on the other hand, trades the ability to hinder Ground-types for a guaranteed paralysis on every Pokemon that is not immune to Electric- and Normal-type, most notably Gengar. Paralysis is a good way to cripple what Jirachi can't hit super effectively due to four moveslot syndrome, makes missing with Dynamic Punch less punishing should the opposing Pokemon be unable to land a hit, and coupled with confusion inflicted by Dynamic Punch it can make this Jirachi's variant difficult to hit. Substitute is a less common option either over Dynamic Punch or Body Slam that eliminates prediction and enhances Jirachi's ability to deal with Blissey by blocking its status moves and Seismic Toss via 101 HP Subs, possibly allowing Jirachi to fire off multiple Dynamic Punches without worrying about missing.

The two remaining moveslots are dedicated to coverage options. Fire Punch does a good amount of damage to Steel-types such as Metagross, Skarmory, Magneton, and opposing Jirachi while also threatening Celebi and Heracross. Hidden Power Grass dents Swampert and hits Claydol relatively hard. Thi set is extremely customizable and there is a plenty of options available. Thunderbolt hits Skarmory harder than Fire Punch, OHKOes most Gyarados variants, and cripple Suicune and Milotic. Ice Punch provides a good coverage alongside Thunderbolt and threatens Salamence and Flygon with an OHKO while dealing a good amount of damage to Zapdos, Claydol, and Celebi. Body Slam or Thunder Wave can be dropped in favor of another coverage attack, Psychic can be considered to invalidate Gengar and doing more damage to Heracross, and Thunder can be a considered as a compromise between Thunderbolt and Body Slam though relying on another inaccurate move can be difficult to afford.

I personally feel that it is not worth mentioning tbolt/ice punch, but rather, I would say that using specifically Thunder and ice punch allows you to get decent coverage + paralysis without relying on body slam/twave. This opens up for another second-slot move like Substitute or HP Grass.

The investment in Attack is needed to reliably 2HKO Blissey with Dynamic Punch. 136 EVs in Speed allows Jirachi to outspeed max Speed heracross and Suicune with a neutral nature. The rest is dumped into Special Attack to, alongisde with a Mild nature, maximize Jirachi's damage output with its coverage moves. Max Speed with or without an Hasty nature can be considered to outpseed other Pokemon in the 100 speed tier such as Salamence, Zapdos, Celebi, and Flygon that choose not to maximize their Speed stat as well. Leftovers is the item of choice to increase Jirachi's longevity, which can be important against bulky teams.

Mention that mixrachi evs are highly customizable. Relevant benchmarks are 244 speed (stat) for +spe ttar, 250 speed to creep adamant dol, 404hp for those 101hp subs on rachi (should translate all these stats into ev numbers ofc).
hold off a bit on gp first (don't delete your gp thread post, but this is just a note for anyone who is gonna gp this). i'd like to see if we can get a quick response from the qc team wrt these changes.
 
I assumed that other QCers agreed with the changes so I took the liberty to implement them.

Let me know if I should change anything else.
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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Nonetheless, a move that Thunder provides both desirable coverage and paralysis opens up another moveslot like Substitute or Hidden Power Grass.
With this minor clarification, consider this gp ready. awesome stuff!
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Jirachi is an extremely versatile Pokemon thanks to its great stats, movepool, and typing. As a Calm Mind sweeper, it distinguishes itself from Suicune and Celebi by virtue of its part Steel typing, (AC) which grants it immunity to passive damage from sand and Toxic as well as the ability and enables it to take advantage of Choice Band users such as Salamence, Aerodactyl, and Tyranitar locked onto their STAB attack more easily. Furthermore, Jirachi's colorful array of coverage moves makes it difficult to handle defensively, and the its access to Wish can invalidate special sponges such as Blissey as answers while enhancing Jirachi's defensive capabilities. Besides, Jirachi has some marginal (weird word choice, niche?) options at its disposal and can hit on the physical side of the spectrum run physical sets to lure out and eliminate Pokemon that typically scare it out such as Tyranitar and Snorlax.

On the other hand, Jirachi is held back by a very exploitable weakness to Earthquake, which makes it prone to being trapped and took taken down by Dugtrio and allows metagame staples such as Tyranitar, Metagross, Swampert, Salamence, and Snorlax to potentially scare it off. While Jirachi has the needed coverage and support options to threaten all of these, it cannot fit each one of these into a single set and thus will remain kept in check by some popular Pokemon.

[SET]
name: Superachi (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Ice Punch
move 4: Hidden Power Grass / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Jirachi is one of the main Calm Mind sweeper sweepers in the metagame (RC) and can become an offensive powerhouse with this set. Calm Mind provides the needed boost in Special Attack to attempt a sweep, and the added increase in Special Defense enables Jirachi to potentially set up multiple times against the likes of Zapdos and Gengar. STAB Psychic is a STAB attack that OHKOes most Gengar variants, dents Heracross, and hits most neutral targets reasonably hard. Fire Punch OHKOes most Magneton variants after a Calm Mind and threatens Pokemon such as Metagross, Celebi, Skarmory, Forretress, and opposing Jirachi, which are all potentially troublesome. Boosted Hidden Power Grass performs a OHKO on takes out Swampert and hits Tyranitar, Starmie, (AC) and Ground-types such as Claydol hard. Ice Punch and Thunderbolt can be preferred run over the two aforementioned coverage moves, (AC) since they complement each other very well and can drastically change some match ups matchups in Jirachi's favor; (SC) Ice Punch OHKOes Salamance and most Flygon while keeping the ability to hit Celebi and Claydol super effectively, (comma) while Thunderbolt threatens Gyarados and Moltres with a potential OHKO after a Calm Mind, hits Skarmory harder than Fire Punch, and enhances Jirachi's chances of winning a Calm Mind war against Suicune. If having more than two of these coverage moves is desired, it is possible to drop Psychic, but it should be kept keep in mind that this Jirachi variant typically wants to deal the biggest greatest amount of damage it can get as soon as possible.

Jirachi sits at crowded Speed tier and wants maximum Speed to outspeed outrun (repetition) the likes of Salamence, Zapdos, Flygon, Celebi, and Moltres if possible. The Speed is maximized in order to do so and the remaining EVs are dumped into Special Attack to hit as hard as possible. Nonetheless, a Modest nature is something to consider an option, (AC) as it grants meets some notable benchmarks after a Calm Mind (assuming it goes with all these) like a guaranteed 2HKO on Celebi with Fire Punch or Ice Punch, an OHKO on Moltres with Thunderbolt, and a 2HKO on max HP Tyranitar and Claydol with Hidden Power Grass after a Calm Mind, and most importantly a OHKO with Ice Punch on most Dugtrio without any boost. An alternative spread of 248 HP / 40 Def / 152 SpA / 68 Spe with a Modest nature can be considered to ensure that Jirachi can stomach an Earthquake from Choice Band Dugtrio and +1 Tyranitar at full health while outspeeding maximum Speed Tyranitar, most Celebi, and some Suicune. 32 EVs in Speed is all you need to get the edge over maximum Speed Tyranitar, (AC) though, so you drop some and invest more into Special Attack instead. Leftovers is the item of choice on Jirachi, (AC) as it improves its longevity and ability to enter the field throughout the match.

Team Options
========

This variant of Jirachi has trouble getting past Thunder Wave Blissey. Thus, Dugtrio is a good partner as it can to trap and eliminate Blissey it as well as other problematic Pokemon such as Tyranitar, Metagross, and Magneton; (SC) something this is especially beneficial for Ice Punch + Thunderbolt variants, (AC) which tend to struggle against the aforementioned Pokemon. Speaking of which Conversely, Jirachi is prone to being eventually removed if it gets trapped by Choice Band Dugtrio. Therefore, packing several Pokemon prone to be revenge killed by targets of Dugtrio's coverage moves like Heracross and Celebi is a viable strategy when backed up by a Dugtrio of your own, as the two aforementioned targets force opposing Dugtrio to be locked on its weaker attacking moves and can be safely removed afterwards when locked into its weaker attacking moves, thus opening the field for Jirachi and its teammates. Similarily, while Porygon2 doesn't threaten Blissey, Tyranitar, and Metagross, it can trap and remove an opposing Dugtrio locked into any of its move, which can be very useful if Jirachi's teammates are vulnerable to Earthquake as well. Having one or several Pokemon that can punish a Dugtrio locked into Earthquake such as Salamence, Zapdos, Aerodactyl, and once again Gengar can prove to be beneficial. Pairing Jirachi with Explosion Gengar, Regice, or Weezing to lure Blissey and damaging damage it heavily is also a good idea, especially when backed up by Dugtrio to ensure Blissey's downfall. Heracross and Metagross also make good partners, (AC) as they can pivot in on and heavily pressure the likes of Blissey, Snorlax, and Celebi, (AC) that which tend to be awkward for Jirachi to fight. Snorlax can also switches nicely into most Blissey (RC) can deal with it and take it out with Self-Destruct and as well as damage the likes of Tyranitar and Metagross with Self-Destruct, Earthquake (RC) or Focus Punch. (double check content etc) Another way to wear down the aforementioned foes is to set up Spikes with Pokemon such as Cloyster and Skarmory, which can be very relevant seeing that after a Calm Mind and one round layer of Spikes, Tyranitar is guaranteed to be which guarantees the 2HKOed by on Tyranitar with +1 Hidden Power Grass. Pokemon such as Roar or Baton Pass variants of Zapdos, Jolteon, and Moltres can abuse take advantage of Spikes to weaken Blissey and therefore make Jirachi more dangerous. Jirachi is also a good candidate for teams focused on Calm Mind alongside sweepers such as Celebi, Suicune, and to a lesser extent Raikou, as together they can play around and eventually overpower their shared foes.

[SET]
name: Defensive
move 1: Wish
move 2: Protect
move 3: Fire Punch
move 4: Body Slam / Toxic
item: Leftovers
ability: Serene Grace
nature: Sassy / Calm
evs: 252 HP / 76 Def / 180 SpD

[SET COMMENTS]
Set Description
=========

Jirachi is the only Steel-type in the game with a reliable recovery move in the form of Wish. This trait coupled with its solid bulk allow allows Jirachi to serve as a durable answer to specially offensive Pokemon such as Zapdos, non-Will-O-Wisp Gengar, Starmie, and Jolteon while also being able to pivot in on Choice Band users such as Salamence, Metagross, Tyranitar, and Aerodactyl, something that Blissey, the main special wall of the metagame, cannot claim. Wish also enables Jirachi to heal its teammates, making it a strong team player. Protect makes Wish safer to use, scouts on which move Choice Band users lock themselves into, and allows Jirachi to gain extra health from Leftovers, (AC) as the recovery cannot be cancelled negated by sand. Fire Punch hurts opposing Steel-types to make sure that Jirachi cannot be easily trapped and worn down by Magneton and doesn't let Skarmory and Forretress setting Spikes up too freely. Thanks to Serene Grace and its longevity, Jirachi can also fish for burns by spamming Fire Punch, which can be very rewarding if it manages to catch the likes of Tyranitar and Swampert looking for free opportunities (to do what?). Speaking of Serene Grace, Jirachi can make a full use of its ability by using Body Slam to have a very decent chance of inflicting with Body Slam's increased paralysis chance. An important application of this move is against Dugtrio, as Jirachi is likely to survive an Earthquake from full health and can win in a one-on-one scenario by proceeding to paralyze paralyzing Dugtrio with a Body Slam and getting rid of it with another afterwards. Toxic is an alternative that allows Jirachi to cripple Pokemon such as non-Refresh Swampert and can be spread fairly easily due to Jirachi's ability to scare off most Poison-immune Pokemon with Fire Punch. Toxic is especially awkward for Pokemon such as Tyranitar, (AC) which doesn't mind being paralyzed nearly as much depending on its set, but it should be kept in mind that dropping Body Slam makes Jirachi much weaker to Dugtrio.

Leftovers is the item of choice for any defensively oriented Pokemon. The given EV spread allows Jirachi to take an Earthquake from +1 Adamant Salamence while being able to take as well as tank most special hits with ease. Another benchmark option is 128 EVs in Defense, (AC) as it which guarantees that Jirachi can take an Earthquake from Choice Band Adamant Dugtrio. Should the Jirachi use Jirachi be running Toxic instead of Body Slam, the nature of choice should be Calm instead of Sassy, (AC) and it is possible an option to invest up to 32 EVs in Speed in order to outspeed maximum Speed Tyranitar and Swampert. Alternatively, with more EVs in Defense and a Bold nature, Jirachi can sit in front of defensive Swampert and slowy slowly wear it down with Toxic, at the cost of giving up Jirachi's ability to wall most specially offensive threat threats.

Team Options
========

Defensive Jirachi fits well into a variety of bulky teams where it can support its teammates by passing with Wish. Pokemon that appreciate this kind of help include all-out Attacker offensive or Choice Band variants of Tyranitar and Salamence, while defensively supporting as well as defensive teammates like Suicune, Swampert, Forretress, and Claydol. Suicune and Swampert in particular greatly appreciate Jirachi's ability to switch into Choice Band users like Aerodactyl and Salamence locked into Hidden Power Flying or Double-Edge, (AC) as it can ease the offensive pressure they have to handle. This help is enhanced by Wish, (AC) which can heal them so they can, in return, enable them to take care of most variants of Tyranitar, Salamence, Metagross, and Flygon in return that tend to threaten Jirachi. Skarmory is also a good teammate, (AC) as it can free layers of Spikes by switching onto Earthquakes aimed at Jirachi while enjoying Wish to back it up. Unlike Blissey, defensive Jirachi doesn't mind Focus Punch or Explosion from Gengar, but isn't covered by it lacks Natural Cure and thus wants to avoid Will-O-Wisp and Thunder Wave from the various threats it is supposed to handle as these effects can hamper its effectiveness heavily. Therefore, specific answers such as Flygon, which generally has the upper hand against Thunder Wave Zapdos and can switch into Earthquake aimed at Jirachi, and Pursuit Tyranitar, which can usually afford to take Will-O-Wisp from Gengar and proceed to pressure it with Pursuit afterwards, on top of bringing sand which can provide providing additional passive damage for Jirachi to take advantage of through sand, are two teammates of choice. Jirachi is a frequent member on teams that use many hovering Pokemon to avoid Spikes damage due to simultaneously having Rock-type resistance, the bulk for tanking Electric-type attacks, and Wish support on its frail hovering teammates. Zapdos frequently features on these teams due to forming a specially defensive synergistic core with Jirachi by dealing with almost all Electric- (AH) and Water-types (RC) and pivoting into Metagross.

Jirachi is also a set up setup fodder for Curse Snorlax and bulky variants of Calm Mind sweepers like Suicune. As a consequence result, it is a good idea to pack a phazer like Zapdos, Tyranitar, Perish Song Celebi, or once again Skarmory. Jirachi is also unbaleunable to break through Refresh users such as Swampert and Milotic, so packing something that can take advantage of these such as Celebi, Cloyster, and or to a lesser extent Skarmory is a good idea. More offensive Pokemon that enjoy Jirachi's ability to spread paralysis such as Heracross, Machamp, Marowak, and Rhydon can also be considered.

[SET]
name: Wish + Calm Mind
move 1: Wish
move 2: Calm Mind
move 3: Ice Punch / Psychic
move 4: Thunder / Thunderbolt / Fire Punch
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]
Set Description
=========

With this set, Jirachi can turn into a bulky sweeper that can easily use Blissey as a set up setup fodder and become very difficult to safely remove from the game. It makes for a great stallbreaker that is very difficult for defensive cores featuring the likes of Skarmory, Blissey, Milotic, and Claydol to handle. Wish may seem like a risky choice when not backed up by Protect, but it is reliable enough to abuse take advantage of a lot of passive Pokemon in the metagame. Furthermore, the boost in Special Defense offered by Calm Mind increases the amount number of Pokemon on which Jirachi can set up. For instance, Timid Zapdos is unable to 4HKO this Jirachi variant after a Calm Mind, giving it plenty of opportunities to heal itself with Wish if Zapdos doesn't have Roar. Another noteworthy application of Wish is against Dugtrio, as Jirachi can use Wish when Dugtrio switches in, stomach the first Earthquake, then survive a second once it has been healed by Wish, and proceed to get rid of Dugtrio within the two turns. With only two moveslots for offensive options, this Jirachi variant may prefer Ice Punch and either Thunder or Thunderbolt to retain a near-perfect (AH) coverage with two attacking moves. Due to its increased longevity with this set, Jirachi may value the universal coverage and the possibility to fish for freeze and paralysis thanks to Serene Grace over the immediate firepower, as it will likely get more Calm Mind boosts under its belt and can afford to miss Thunder at some point. Calm Mind-boosted Ice Punch also has the benefit to of immediately threatening fast Earthquake users such as Dugtrio, Salamence, and Flygon that cannot OHKO Jirachi before getting OHKOed in return if Calm Mind has been used once, while Thunder has a relatively high chance to inflict paralysis and gives Jirachi the upper hand against phazers such as Skarmory and Suicune. Nonetheless, Psychic remains an option, (AC) as it can discourage Heracross and Gengar to fight Jirachi, and the damage different can be significant when dealing with Snorlax. Thunderbolt is a safer alternative to Thunder, while Fire Punch threatens Steel-types and Celebi and can be spammed to inflict burns, which can be really awkward for a Tyranitar which would tempted attempting to abuse this take advantage of a Jirachi that can't hit it neutrally (?). Hidden Power Grass remains an option if getting rid of Swampert and damaging Tyranitar is a priority, at the cost of having an leaving Jirachi with otherwise severly severely lacking coverage.

Leftovers is crucial to this set success, as its recovery isn't cancelled negated by sand. The given spread gives Jirachi as much physical bulk as possible while being able and enables it to outspeed maximum Speed Tyranitar, which in tandem with Special Defense boosts from Calm Mind makes it very sturdy overall as it can boost its Special Defense with Calm Mind. Most notably, the physical bulk let Jirachi endure powerful Earthquakes, which the most common way to take it out. For instance, Adamant Salamence, Metagross, and Tyranitar all fail to 2HKO Jirachi with Earthquake. However, giving it more Special Defense can be useful to set up on Pokemon such as Zapdos, Gengar, and Suicune more easily is doable.

Team Options
========

Jirachi performs well alongside Suicune, which can handle the various Earthquake users such as Tyranitar, Metagross, Salamence, Aerodactyl, and Flygon most of time. Suicune also appreciates Wish support to help it deal with the aforementioned threats and Jirachi's ability to switch in on their STAB attacks if they're packing a Choice Band. Consequently, Pokemon that can abuse take advantage of Earthquake aimed at Jirachi such as Gengar, Zapdos, Salamence, and Flygon of your own are good partners. Choice Band Salamence in particular is a noteworthy Wish recipient. Besides, Other Pokemon that allow Jirachi to sweep more easily while being good candidates for receiving and benefit from Wish include Spikes users such as Skarmory, spinners like Claydol, and Tyranitar, (AC) which provides help against Snorlax and Suicune in the case of Calm Mind war by virtue of sand and potentially Roar. As this Jirachi set lacks coverage moves, Dugtrio can is a good partner to remove Tyranitar, Metagross, and other opposing Jirachi. It also helps against Celebi (RC) and Magneton, the latter of which could try to cripple Jirachi with Thunder Wave, and opposing Jirachi. Finally, Jirachi may expose itself to Thunder Wave from the likes of Blissey and Zapdos and to Will-O-Wisp from Gengar while trying to set up. Therefore, Heal Bell support from Pokemon like Blissey can be considered to alleviate this issue.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic / Ice Punch
move 4: Fire Punch / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Modest / Timid
evs: 252 HP / 40 Def / 80 SpA / 136 Spe

[SET COMMENTS]
Set Description
=========

With its immunity to sand and base 100 base HP stat, Jirachi is suited to make a makes good use of Substitute, which survives Blissey's Seismic Toss. This move allows it to set up on the likes of Blissey, which notably cannot break its Substitute with Seismic toss, Milotic, some variants of Snorlax and Zapdos, and Porygon2 without having to worry about a potential paralysis. It also shuts down Celebi's attempts to cripple it with Leech Seed, and if Jirachi manages to keep the Substitute, it can defeat its usual revenge killers, most notably Dugtrio. After two Calm Mind boosts, the Substitute is able to tank a Thunderbolt from Zapdos and a Fire Punch from Gengar. Psychic is recommended on this set. (AC) as the raw power and potential drop in Special Defense made more likely by Serene Grace really improves improve the match up matchup against Blissey and Snorlax, and directly threatening Pokemon like Gengar and Heracross can also make a significant difference. Fire Punch is usually the preferred coverage move in the last slot, (AC) as it hits important targets such as Skarmory, Metagross, Celebi, Magneton, and opposing Jirachi super effectively. While the inability to hit Tyranitar neutrally is bothersome, the chance of burning it with Fire Punch is something to keep in mind. Thunderbolt is an option that hits Suicune, Skarmory, and Moltres very hard. It pairs well with Ice Punch, which can be used over Psychic, (AC) as it directly threatens Salamence and Flygon and is Jirachi best way special attack to damage Claydol on the special side. While it offers a near-perfect (AH) coverage alongside Thunder or Thunderbolt, but dropping Psychic makes Jirachi less likely to get past Blissey and Snorlax. Hidden Power Grass is available an option if getting past Swampert and to a lesser extent Tyranitar is really necessary, but it comes with huge coverage issues.

With the given EV spread, Jirachi's Substitute doesn't fall to a Seismic Toss from Blissey and to or a Thunderbolt from defensive Zapdos after a Calm Mind. The investment in Defense ensures that Jirachi can stomach an Earthquake from Choice Band Dugtrio from full health. 136 EVs in Speed lets let Jirachi outspeed Adamant Heracross, and the remaining EVs are dumped into Special Attack and with a Modest is chosen nature to hit relatively hard. 148 Speed EVs with a Timid nature in Speed is are enough to outspeed other neutral-natured Pokemon sitting at base 100 such as Salamence, Zapdos, and Celebi with a neutral nature. Other Speed benchmarks include 176 EVs to get the edge over Moltres, . Leftovers is the mandatory item, (AC) as the recovery provided allows Jirachi to get more attempts to use Substitute.

Team Options
========

Tyranitar provides residual damage in the form of sand, (AC) which helps Jirachi immensly immensely against Blissey, Snorlax, and Suicune which would have an easier time otherwise. It (Tyranitar or Jirachi?) can also check these by itself in a pinch. Dugtrio's ability to trap and remove troublesome Pokemon such as Tyranitar, Metagross, Snorlax, opposing Jirachi, as well as and weakened Blissey can be key to this set set's success. Snorlax does a good job at luring in Tyranitar and Metagross and can put them into KO range of Jirachi with Focus Punch, Self-Destruct, or Earthquake, and it might even manage to take them out entirely with Curse + Self-Destruct. Sleeper inducers such as Breloom and Venusaur can cripple the likes of Claydol and Tyranitar, should the opponent think that they can essentially sacrifice them instead of a seemingly more important Pokemon, which is highly beneficial for Jirachi. Jirachi is a prime candidate on teams focused around Calm Mind sweepers, (AC) as it can either weaken or abuse take advantage of the likes of Blissey, non-Perish (AH) Song Celebi, and Snorlax, (AC) which tend to be troublesome for this kind of team. Consequently, Suicune and Celebi make good partners, as they can damage their shared checks in common and provide an appealing defensive presence against the likes of Tyranitar, Swampert, and Metagross, (AC) that usualy which usually keep Jirachi in check. Speaking of which, Fire-types such as Moltres and Charizard are also pretty effective at pressuring physical offense teams featuring the aforementioned threats. (?) In return, Jirachi can abuse take advantage of walls like Milotic and Blissey, (AC) which give Fire-types troubles trouble. On the other hand, Tyranitar and Swampert are also good partners for Jirachi, (AC) as they tend to attract opposing Swampert and can badly damage it with Hidden Power Grass, something that Jirachi greatly appreciates. Finally, while Jirachi can pick up take out faster Pokemon such as Aerodactyl, Jolly Salamence, Flygon, and especially Dugtrio if it's covered by Substitute, these can still threaten it with a powerful Earthquake if that's not the case. Thus, Pokemon that can take advantage of these once they're locked into Earthquake such as Gengar, Zapdos, and Salamence, (AC) as well as general physically defensive Pokemon such as Swampert and Suicune, (AC) can be good back ups backups.

[SET]
name: Mixed
move 1: Dynamic Punch
move 2: Body Slam / Thunder Wave
move 3: Fire Punch
move 4: Hidden Power Grass
item: Leftovers
ability: Serene Grace
nature: Mild
evs: 136 Atk / 236 SpA / 136 Spe

[SET COMMENTS]
Set Description
=========

Jirachi can go with a more immediately offensive approach with this set, which can act as a lure and be very awkward to deal with, in spite of the luck factor playing a significant part of in this set's success. Dynamic Punch is a key move on this variant, (AC) as it allows Jirachi to perform secure a 2HKO on Tyranitar and, with sand on the field, a 2HKO on maximum Defense Blissey and a 3HKO on most Snorlax variants. The induced confusion makes it even more difficult for them to heal or retaliate. However, it should be kept in mind that the its iffy accuracy of Dynamic Punch can ruin the surprise factor and thus affect the overall reliability of this set. Body Slam, coupled with Serene Grace, has a good chance to paralyze the opposing Pokemon, including Ground-types such as Flygon and Swampert. Even though the move itself isn't very powerful, it can be useful as an offensive measure against a very weakened Blissey or Snorlax when betting on Dynamic Punch can be avoided. Thunder Wave, on the other hand, trades the ability to hinder Ground-types for a guaranteed paralysis on every Pokemon that is not immune to Electric- and Normal-type moves, (not sure how normal is relevant here?) most notably Gengar. Paralysis is a good way to cripple what Jirachi can't hit super effectively due to four-moveslot (AH) syndrome, potentially makes missing with Dynamic Punch less punishing should the opposing Pokemon be unable to land a hit full paralysis occur, and, (AC) coupled with confusion inflicted by Dynamic Punch, (AC) it can make this Jirachi's variant difficult to hit. Substitute is a less common option either over Dynamic Punch or Body Slam that eliminates prediction and enhances Jirachi's ability to deal with Blissey by blocking its status moves and Seismic Toss via 101 HP Subs, possibly allowing Jirachi to fire off multiple Dynamic Punches without worrying about missing.

Fire Punch does a good amount of damage to Steel-types such as Metagross, Skarmory, Magneton, and opposing Jirachi while also threatening Celebi and Heracross. Hidden Power Grass dents Swampert and hits Claydol relatively hard. This set is extremely customizable, (AC) and there is a are plenty of options available. Body Slam or Thunder Wave can be dropped in favor of another coverage attack; Psychic can be considered to invalidate Gengar and doing do more damage to Heracross, (comma) while Thunder allows Jirachi to hit Skarmory while pressuring Milotic and Suicune more effectively and can inflict paralysis at a decent rate, though relying on another inaccurate move can lead to dicy situations. Nonetheless, Thunder provides both desirable coverage and paralysis and thus opens up another moveslot like Substitute or Hidden Power Grass. Ice Punch grants a good coverage alongside Thunder and threatens Salamence and Flygon with an OHKO while dealing a good amount of damage to Zapdos, Claydol, and Celebi.

The investment in Attack is needed to reliably 2HKO Blissey with Dynamic Punch. 136 EVs in Speed allows allow Jirachi to outspeed outrun maximum Speed Heracross and Suicune with a neutral nature. The rest is dumped into Special Attack to, alongisde with alongside a Mild nature (RC) to maximize Jirachi's damage output with its coverage moves. The EV spread is highly customizable. Maximum Speed with or without an Hasty nature can be considered to outpseed outspeed other Pokemon in the base 100 Speed tier such as Salamence, Zapdos, Celebi, and Flygon that choose not to maximize their Speed stat as well. Other relevant benchmarks include 32 EVs in Speed to outspeed maximum Speed Tyranitar and 56 EVs to get the jump over maximum Speed Adamant Claydol. If using Substitute, running 252 EVs in HP ensures that the Substitute can stand a Seismic Toss. Leftovers is the item of choice to increase Jirachi's longevity, which can be important against bulky teams.

Team Options
========

Jirachi greatly appreciates sand as it allows it to get some notable KOs as well as another source of passive damage that adds up to the confusion induced by Dynamic Punch. Therefore, Tyranitar is a teammate of choice that in return will greatly appreciate Jirachi's ability to potential lure out and cripple the likes of Swampert, Flygon, and Metagross. Pursuit Tyranitar variants can also threaten Pokemon such as Gengar and Celebi that can be awkward for Jirachi to fight due to their access to Will-O-Wisp and Leech Seed, respectively, as well as Jirachi's inability to scare them off most of the time. Zapdos is another good partner due to its typing synergy with Jirachi and ability to scare off Milotic off, which can be difficult for Jirachi to break through. In return, Jirachi can potentially heavily damage Tyranitar, Blissey, and Snorlax, something that Zapdos greatly appreciates. Since Jirachi is prone to being trapped and killed taken out by Dugtrio and to be targeted by strong Earthquake users in general, other hovering Pokemon such as Salamence, Gengar, and Flygon that can take advantage of Pokemon locked into Earthquake can be considered. Spikes users such as Skarmory and Cloyster provide yet another form of residual damage that Jirachi appreciates when trying to break through bulky Pokemon. Finally, since this Jirachi can take several Pokemon such as Swampert, Flygon, and Suicune by surprise and badly cripple them with paralysis or its coverage move, late-game sweepers such as Dragon Dance variants of Tyranitar and Salamence as well as Agility Metagross can benefit from Jirachi's wallbreaking abilities.


[STRATEGY COMMENTS]
Other Options
=============

Jirachi's versatility allows it to run a plethora of other sets. It can go with a more immediatly immediately offensive approach with a mixed attacker set consisting of Dynamic Punch, either Body Slam or Thunder Wave, and two of Fire Punch, Hidden Power Grass, Ice Punch, and Thunderbolt. Forgoing Body Slam or Thunder Wave for another coverage move is also a possibility. Dynamic Punch is the key move here, (AC) as Jirachi can lure out and deals deal a hefty amount of damage to Tyranitar, Blissey, and Snorlax with it. The induced confusion combined with paralysis inflicted by either Body Slam or Thunder Wave and the threat of the remaining coverage moves can make such a set really awkward to deal with. However, the iffy accuracy of Dynamic Punch can ruin the surprise factor, (AC) and the overall reliance on this move hurts its reliability and consistency. (isn't this just the previous set)

Jirachi can also chose choose to go fully focus on the physical side with a Choice Band and make use of its signature move in Doom Deisre Desire backed up by Hidden Power Fighting, Body Slam, and Shadow Ball. Doom Desire can hits the recipient targets with low physical bulk such as Blissey extremely hard regardless of its typing and stats (low physical bulk though) if it's used on a Pokemon with low physical bulk such as Blissey, whereas the remaining offensive options can take Pokemon like Celebi, Claydol, and Tyranitar by surprise. Nonetheless, the lack of Leftovers is not only is detrimental to Jirachi's longevity but can also can give an hint to the opponent, and in term terms of raw power, (AC) Jirachi cannot compete with behemoths like Metagross, which tend to overshadow physical variants of Jirachi.

Lum Berry allows it Jirachi to set up in front of Pokemon such as Zapdos, Magneton, Snorlax, Blissey, and Porygon2 without the fear of being paralyzed. It also prevents Breloom, Gengar, and to a lesser extent Milotic to put from putting it asleep to sleep. Salac Berry is an option, (AC) as Jirachi can't be worn down by sand and is difficult to OHKO due to its great natural bulk, thus allowing it to survive most hits and gain a boost in Speed to hopefully sweep teams made of faster Pokemon, but the recovery provided by Leftovers is hard to give up, (AC) and such a strategy requires the appropriate scenario heavily relies on specific situations. Reflect can turn the tables in Jirachi's favor against strong Earthquake users, most notably Dugtrio, (AC) which might be forced out once Reflect is set up, but it can be played around, (AC) and it's difficult to give up a precious moveslot. Hidden Power Water hits Tyranitar and Claydol super effectively while keeping a neutral hit against Steel-types. It also has the benefit of denting the uncommon Houndoom, (AC) which is a very threatening foe for most Jirachi variants. In a similar manner, Jirachi can use the weaker Water Pulse, (AC) which has the same merits in term of coverage while also providing a decent chance to confuse the target thanks to Serene Grace. It can be used alongside Rain Dance and Thunder to maximize its effectiveness at dealing damage and pairs well with paralysis. Removing Sandstorm opposing sand with Rain Dance can also be very beneficial for teams with Pokemon like Suicune and Curse Snorlax.

Checks and Counters
===================

**Dugtrio**: Perhaps the biggest pain for Jirachi to face, Dugtrio limits what Jirachi can accomplish throughout a match thanks to Arena Trap, its superior Speed, and its super effective Earthquake, (AC) which secures inflicts a huge amount of damage to Jirachi or outright OHKOes it. Nonetheless, Dugtrio can be deafeated by bulky variants of Jirachi, (AC) which can potentially pull off a victory with two Body Slams and aided by a paralysis in-between or a Calm Mind-boosted (AH) hit backed up by Wish or a Substitute cover.

**Ground-types**: Swampert is bulky enough to withstand several boosted Psychic Psychics and answer back with a powerful Earthquake, but Hidden Power Grass invalidates it as a check. Refresh variants can also take on defensive Jirachi and can come ou up victorious even without Earthquake by PP stalling Jirachi. Claydol possesses even greater special bulk as well as a resistance to Psychic, allowing to take on most Jirachi's assaults easily. However, without EVs in Attack, (AC) it fails to 2HKO standard offensive Jirachi and to 3HKO the Wish + Calm Mind variant most of the time, which can break through it with Hidden Power Grass or Ice Punch. If Claydol lacks Refresh, it is also likely to lose to Toxic variants of defensive Jirachi. Flygon wants to avoid Ice Punch and possibly Psychic as well, but it can potentially outspeed and badly damage or OHKO Jirachi with Earthquake. While rare, Steelix is the bane of non-Fire (AH) Punch Jirachi.

**Special Walls**: Thunder Wave Blissey handles offensive Calm Mind Jirachi fairly well (RC) but loses to the Wish + Calm Mind variant and has trouble against defensive and Substitute + Calm Mind variants as well. Perish Song Celebi shuts down any attempt to sweep from Jirachi and cripplecripples it with Leech Seed, but without Perish Song, (AC) Jirachi can accumulate Calm Mind boosts and eventually break through Celebi's recovery. Substitute Jirachi in partciular is a very tough opponent foe for most variants of Celebi. As long as it packs Earthquake, Snorlax has the upper hand against most variants of Jirachi, but if sand is involved active, staying healthy becomes harder for Snorlax. Suicune can try to go on a Calm Mind war with Jirachi and is likely to win if it has Roar to nullify its Jirachi's boosts, but it may not have the luxury to do so if Jirachi packs an Electric-type move. Other phazers such as Tyranitar and Zapdos have the bulk to prevent Jirachi from sweeping as least once, but they usually will end(space)up overpowered if they try to do so in the long run. Blissey, Snorlax, and Tyranitar also have to watch out for Dynamic Punch from the mixed variant.

**Pokemon with Earthquake**: Tyranitar and Metagross, by virtue of their bulk and typing, naturally check most Jirachi variants and can scare them off with a powerful Earthquake. However, boosted Hidden Power Grass and Fire Punch inflict a noticeable amount of damage to both of these threats, and Tyranitar also needs to worry about Dynamic Punch. Aerodactyl outspeeds and remove weakened Jirachi and can remove it if it has been weakened, but failing to eliminating it with Earthquake can lead to Aerodactyl's downfall if Jirachi manages to get a hit, especially if it has Thunder or Thunderbolt. The same applies to Salamence, (AC) which is even more powerful but has to Speed tie with Jirachi most of the time and is blackened taken out by Ice Punch.

**Fire-types**: Houndoom, while uncommon, can wall some Jirachi's variants by virtue of its ability and typing and scare it off with a powerful Fire Blast. Moltres holds the merit of potentialy OHKOing offensive Jirachi after a Calm Mind with Overheat and can outspeed Modest variants. Charizard can Speed tie with Jirachi and threatens Jirachi it in a similar way. However, all of these are in trouble if Jirachi has several Calm Mind boosts under its belt, especially if it has either Thunder or Thunderbolt.

**Status**: While trying to set up or to recover, Jirachi might expose itself to Thunder Wave from Blissey, Zapdos, Magneton, and Porygon2, Body Slam from Snorlax, and Will-O-Wisp from Gengar. These effects hamper Jirachi's effectiveness significantly, as paralysis makes it slower than Pokemon such as Tyranitar, Metagross, Swampert, and Heracross, (AC) which can pick off Jirachi more easily, whereas burn outdamages Leftovers recovery and reduces Jirachi's longevity.

[CREDITS]
- Written by: [[Wenderz, 331114]]
- Quality checked by: [[vapicuno, 5454], [pasy_g, 61664]]
- Grammar checked by: [[, ], [, ]]
 
Implemented everything save for the bit about Self-Destrcut Snorlax which indeed can be used to target Tyranitar and Gross, not Blissey. Thank you.

Ready for the final check
 

Rabia

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GP & NU Leader
add remove comments


[OVERVIEW]

Jirachi is an extremely versatile Pokemon thanks to its great stats, movepool, and typing. As a Calm Mind sweeper, it distinguishes itself from Suicune and Celebi by virtue of its part-Steel(AH) typing, which grants it immunity to passive damage from sand and Toxic and enables it to take advantage of Choice Band users such as Salamence, Aerodactyl, and Tyranitar locked onto into their STAB attack more easily. Furthermore, Jirachi's colorful array of coverage moves makes it difficult to handle defensively, and its access to Wish can invalidate special sponges such as Blissey as answers while enhancing Jirachi's defensive capabilities. Besides,(RC) Jirachi also has some niche options at its disposal and can run physical sets to lure out and eliminate Pokemon that typically scare it out such as Tyranitar and Snorlax.

On the other hand, Jirachi is held back by a very exploitable weakness to Earthquake, which makes it prone to being trapped and taken down by Dugtrio and allows metagame staples such as Tyranitar, Metagross, Swampert, Salamence, and Snorlax to potentially scare it off. While Jirachi has the needed coverage and support options to threaten all of these, it cannot fit each one of these into a single set and thus will remain kept in check by some popular Pokemon.

[SET]
name: Superachi (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Ice Punch
move 4: Hidden Power Grass / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Jirachi is one of the main Calm Mind sweepers in the metagame and can become an offensive powerhouse with this set. Calm Mind provides the needed boost in Special Attack to attempt a sweep, and the added increase in Special Defense enables Jirachi to potentially set up multiple times against the likes of Zapdos and Gengar. STAB Psychic OHKOes most Gengar variants, dents Heracross, and hits most neutral targets reasonably hard. Fire Punch OHKOes most Magneton variants after a Calm Mind and threatens Pokemon such as Metagross, Celebi, Skarmory, Forretress, and opposing Jirachi, which are all potentially troublesome. Boosted Hidden Power Grass takes out Swampert and hits Tyranitar, Starmie, and Ground-types such as Claydol hard. Ice Punch and Thunderbolt can be run over the two aforementioned coverage moves, since they complement each other very well and can drastically change some matchups in Jirachi's favor; Ice Punch OHKOes Salamance Salamence and most Flygon while keeping the ability to hit Celebi and Claydol super effectively, while Thunderbolt threatens Gyarados and Moltres with a potential OHKO after a Calm Mind, hits Skarmory harder than Fire Punch, and enhances Jirachi's chances of winning a Calm Mind war against Suicune. If having more than two of these coverage moves is desired, it is possible to drop Psychic, but keep in mind that this Jirachi variant typically wants to deal the greatest amount of damage it can get as soon as possible.

Jirachi sits at crowded Speed tier and wants maximum Speed to outrun the likes of Salamence, Zapdos, Flygon, Celebi, and Moltres if possible. The remaining EVs are dumped into Special Attack to hit as hard as possible. Nonetheless, a Modest nature is an option, as it meets some notable benchmarks after a Calm Mind like a guaranteed 2HKO on Celebi with Fire Punch or Ice Punch, an OHKO on Moltres with Thunderbolt, and a 2HKO on maximum HP Tyranitar and Claydol with Hidden Power Grass, and,(AC) most importantly,(AC) an OHKO with Ice Punch on most Dugtrio without any boost. An alternative spread of 248 HP / 40 Def / 152 SpA / 68 Spe with a Modest nature can be considered to ensure that Jirachi can stomach an Earthquake from Choice Band Dugtrio and +1 Tyranitar at full health while outspeeding maximum Speed Tyranitar, most Celebi, and some Suicune. 32 EVs in Speed is all you need to get the edge over maximum Speed Tyranitar, though, so you can drop some and invest more into Special Attack instead. Leftovers is the item of choice on Jirachi, as it improves its Jirachi's longevity and ability to enter the field throughout the match.

Team Options
========

This variant of Jirachi has trouble getting past Thunder Wave Blissey. Thus, Dugtrio is a good partner to trap and eliminate it as well as other problematic Pokemon such as Tyranitar, Metagross, and Magneton; this is especially beneficial for Ice Punch + Thunderbolt variants, which tend to struggle against the aforementioned Pokemon. Conversely, Jirachi is prone to being removed if it gets trapped by Choice Band Dugtrio. Therefore, packing several targets of Dugtrio's coverage moves like Heracross and Celebi is a viable strategy when backed up by a Dugtrio of your own, as the opposing Dugtrio can be safely removed when locked into its weaker attacking moves, thus opening the field for Jirachi and its teammates. Similarily Similarly, while Porygon2 doesn't threaten Blissey, Tyranitar, and Metagross, it can trap and remove an opposing Dugtrio locked into any of its moves, which can be very useful if Jirachi's teammates are vulnerable to Earthquake as well. Having one or several Pokemon that can punish a Dugtrio locked into Earthquake such as Salamence, Zapdos, Aerodactyl, and once again Gengar can prove to be beneficial. Pairing Jirachi with Explosion Gengar, Regice, or Weezing to lure Blissey in and damage it heavily is also a good idea, especially when backed up by Dugtrio to ensure Blissey's downfall. Heracross and Metagross also make good partners, as they can pivot in on and heavily pressure the likes of Blissey, Snorlax, and Celebi, which tend to be awkward for Jirachi to fight. Snorlax can also switch nicely into most Blissey as well as and damage the likes of Tyranitar and Metagross with Self-Destruct, Earthquake,(AC) or Focus Punch. Another way to wear down the aforementioned foes is to set up Spikes with Pokemon such as Cloyster and Skarmory, one layer of which guarantees the 2HKO on Tyranitar with +1 Hidden Power Grass. Pokemon such as Roar or Baton Pass variants of Zapdos, Jolteon, and Moltres can take advantage of Spikes to weaken Blissey and therefore make Jirachi more dangerous. Jirachi is also a good candidate for teams focused on Calm Mind alongside sweepers such as Celebi, Suicune, and,(AC) to a lesser extent,(AC) Raikou, as together they can play around and eventually overpower their shared foes.

[SET]
name: Defensive
move 1: Wish
move 2: Protect
move 3: Fire Punch
move 4: Body Slam / Toxic
item: Leftovers
ability: Serene Grace
nature: Sassy / Calm
evs: 252 HP / 76 Def / 180 SpD

[SET COMMENTS]
Set Description
=========

Jirachi is the only Steel-type in the game with a reliable recovery move in the form of Wish. This trait coupled with its solid bulk allows Jirachi to serve as a durable answer to specially offensive Pokemon such as Zapdos, non-Will-O-Wisp Gengar, Starmie, and Jolteon while also being able to pivot in on Choice Band users such as Salamence, Metagross, Tyranitar, and Aerodactyl, something that Blissey, the main special wall of the metagame, cannot do. Wish also enables Jirachi to heal its teammates, making it a strong team player. Protect makes Wish safer to use, scouts which move Choice Band users lock themselves into, and allows Jirachi to gain extra health from Leftovers, as the recovery cannot be negated by sand. Fire Punch hurts opposing Steel-types to make sure that Jirachi cannot be easily trapped and worn down by Magneton and doesn't let Skarmory and Forretress setting set Spikes up too freely. Thanks to Serene Grace and its Jirachi's longevity, Jirachi it can also fish for burns by spamming Fire Punch, which can be very rewarding if it manages to catch the likes of Tyranitar and Swampert looking for free opportunities to get onto the field. Jirachi can make full use of its ability with Body Slam's increased paralysis chance. An important application of this move is against Dugtrio, as Jirachi is likely to survive an Earthquake from full health and can win in a one-on-one scenario by paralyzing Dugtrio with Body Slam and getting rid of it with another afterwards. Toxic is an alternative that allows Jirachi to cripple Pokemon such as non-Refresh Swampert and can be spread fairly easily due to Jirachi's ability to scare off most Poison-immune Pokemon with Fire Punch. Toxic is especially awkward for Pokemon such as Tyranitar, which doesn't mind being paralyzed nearly as much depending on its set, but it should be kept in mind that dropping Body Slam makes Jirachi much weaker to Dugtrio.

Leftovers is the item of choice for any defensively oriented Pokemon. The given EV spread allows Jirachi to take an Earthquake from +1 Adamant Salamence while being able to take as well as (redundant I think?) tank most special hits with ease. Another option is 128 EVs in Defense, which guarantees that Jirachi can take an Earthquake from Choice Band Adamant Dugtrio. Should Jirachi be running Toxic instead of Body Slam, the nature of choice should be Calm instead of Sassy, and it is an option to invest up to 32 EVs in Speed in order to outspeed maximum Speed Tyranitar and Swampert. Alternatively, with more EVs in Defense and a Bold nature, Jirachi can sit in front of defensive Swampert and slowly wear it down with Toxic, at the cost of giving up Jirachi's ability to wall most specially offensive threats.

Team Options
========

Defensive Jirachi fits well into a variety of bulky teams where it can support its teammates with Wish. Pokemon that appreciate this kind of help include all-out offensive or Choice Band variants of Tyranitar and Salamence as well as defensive teammates like Suicune, Swampert, Forretress, and Claydol. Suicune and Swampert in particular greatly appreciate Jirachi's ability to switch into Choice Band users like Aerodactyl and Salamence locked into Hidden Power Flying or Double-Edge, as it can ease the offensive pressure they have to handle. This help is enhanced by Wish, which can enable them to take care of most variants of Tyranitar, Salamence, Metagross, and Flygon in return that tend to threaten Jirachi. Skarmory is also a good teammate, as it can obtain free layers of Spikes by switching onto Earthquakes aimed at Jirachi while enjoying Wish to back it up. Unlike Blissey, defensive Jirachi doesn't mind Focus Punch or Explosion from Gengar, but it lacks Natural Cure and thus wants to avoid Will-O-Wisp and Thunder Wave from the various threats it is supposed to handle. Therefore, specific answers such as Flygon, which generally has the upper hand against Thunder Wave Zapdos and can switch into Earthquake aimed at Jirachi, and Pursuit Tyranitar, which can usually afford to take Will-O-Wisp from Gengar and proceed to pressure it (RC) on top of providing additional passive damage for Jirachi to take advantage of through sand, are two teammates of choice. Jirachi is a frequent member on teams that use many hovering Pokemon to avoid Spikes damage due to simultaneously having a Rock-type resistance, the bulk for tanking Electric-type attacks, and Wish support. Zapdos frequently features on these teams due to forming a specially defensive synergistic core with Jirachi by dealing with almost all Electric- and Water-types and pivoting into Metagross.

Jirachi is also setup fodder for Curse Snorlax and bulky variants of Calm Mind sweepers like Suicune. As a result, it is a good idea to pack a phazer like Zapdos, Tyranitar, Perish Song Celebi, or,(AC) once again,(AC) Skarmory. Jirachi is also unable to break through Refresh users such as Swampert and Milotic, so packing something that can take advantage of these such as Celebi, Cloyster, or,(AC) to a lesser extent,(AC) Skarmory is a good idea. More offensive Pokemon that enjoy Jirachi's ability to spread paralysis such as Heracross, Machamp, Marowak, and Rhydon can also be considered.

[SET]
name: Wish + Calm Mind
move 1: Wish
move 2: Calm Mind
move 3: Ice Punch / Psychic
move 4: Thunder / Thunderbolt / Fire Punch
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]
Set Description
=========

With this set, Jirachi can turn into a bulky sweeper that can easily use Blissey as setup fodder and become very difficult to safely remove from the game. It makes for a great stallbreaker that is very difficult for defensive cores featuring the likes of Skarmory, Blissey, Milotic, and Claydol to handle. Wish may seem like a risky choice when not backed up by Protect, but it is reliable enough to take advantage of a lot of passive Pokemon in the metagame. Furthermore, the boost in Special Defense offered by Calm Mind increases the number of Pokemon on which Jirachi can set up. For instance, Timid Zapdos is unable to 4HKO this Jirachi variant after a Calm Mind, giving it plenty of opportunities to heal itself with Wish if Zapdos doesn't have Roar. Another noteworthy application of Wish is against Dugtrio, as Jirachi can use Wish when Dugtrio switches in, stomach the first Earthquake, survive a second once it has been healed by Wish, and proceed to get rid of Dugtrio within the two turns. With only two moveslots for offensive options, this Jirachi variant may prefer Ice Punch and either Thunder or Thunderbolt to retain near-perfect coverage with two attacking moves. Due to its increased longevity with this set, Jirachi may value the universal coverage and the possibility to fish for freeze and paralysis thanks to Serene Grace over the immediate firepower, as it will likely get more Calm Mind boosts under its belt and can afford to miss Thunder at some point. Calm Mind-boosted Ice Punch also has the benefit of immediately threatening fast Earthquake users such as Dugtrio, Salamence, and Flygon that cannot OHKO Jirachi before getting OHKOed in return, while Thunder has a relatively high chance to inflict paralysis and gives Jirachi the upper hand against phazers such as Skarmory and Suicune. Nonetheless, Psychic remains an option, as it can discourage Heracross and Gengar, and the damage different difference can be significant when dealing with Snorlax. Thunderbolt is a safer alternative to Thunder, while Fire Punch threatens Steel-types and Celebi and can be spammed to inflict burns, which can be really awkward for a Tyranitar attempting to take advantage of a Jirachi that can't hit it at least neutrally. Hidden Power Grass remains an option if getting rid of Swampert and damaging Tyranitar is a priority, at the cost of leaving Jirachi with otherwise severely lacking coverage.

Leftovers is crucial to this set's success, as its recovery isn't negated by sand. The given spread gives Jirachi as much physical bulk as possible and enables it to outspeed maximum Speed Tyranitar, which,(AC) in tandem with Special Defense boosts from Calm Mind,(AC) makes it very sturdy overall. Most notably, the physical bulk lets Jirachi endure powerful Earthquakes, the most common way to take it out. For instance, Adamant Salamence, Metagross, and Tyranitar all fail to 2HKO Jirachi with Earthquake. However, giving it more Special Defense can be useful to set up on Pokemon such as Zapdos, Gengar, and Suicune more easily.

Team Options
========

Jirachi performs well alongside Suicune, which can handle the various Earthquake users such as Tyranitar, Metagross, Salamence, Aerodactyl, and Flygon most of time. Suicune also appreciates Wish support to help it deal with the aforementioned threats and Jirachi's ability to switch in on their STAB attacks if they're packing a Choice Band. Consequently, Pokemon that can take advantage of Earthquake aimed at Jirachi such as Gengar, Zapdos, Salamence, and Flygon of your own are good partners. Choice Band Salamence in particular is a noteworthy Wish recipient. Other Pokemon that allow Jirachi to sweep more easily and benefit from Wish include Spikes users Spikers such as Skarmory, spinners like Claydol, and Tyranitar, which provides help against Snorlax and Suicune in the case of a Calm Mind war by virtue of sand and potentially Roar. As this Jirachi set lacks coverage moves, Dugtrio is a good partner to remove Tyranitar, Metagross, and opposing Jirachi. It also helps against Celebi and Magneton, the latter of which could try to cripple Jirachi with Thunder Wave. Finally, Jirachi may expose itself to Thunder Wave from the likes of Blissey and Zapdos and to Will-O-Wisp from Gengar while trying to set up. Therefore, Heal Bell support from Pokemon like Blissey can be considered to alleviate this issue.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic / Ice Punch
move 4: Fire Punch / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Modest / Timid
evs: 252 HP / 40 Def / 80 SpA / 136 Spe (removed a rogue double space)

[SET COMMENTS]
Set Description
=========

With its immunity to sand and base 100 HP stat, Jirachi makes good use of Substitute. This move allows it to set up on the likes of Blissey, which notably cannot break its Substitute with Seismic toss Toss, Milotic, some variants of Snorlax and Zapdos, and Porygon2 without having to worry about a potential paralysis. It also shuts down Celebi's attempts to cripple it with Leech Seed, and if Jirachi manages to keep the Substitute, it can defeat its usual revenge killers, most notably Dugtrio. After two Calm Mind boosts, the Substitute is able to tank a Thunderbolt from Zapdos and a Fire Punch from Gengar. Psychic is recommended on this set, as the raw power and potential drop in Special Defense made more likely by Serene Grace really improve the matchup against Blissey and Snorlax, and directly threatening Pokemon like Gengar and Heracross can also make a significant difference. Fire Punch is usually the preferred coverage move in the last slot, as it hits important targets such as Skarmory, Metagross, Celebi, Magneton, and opposing Jirachi super effectively. While the inability to hit Tyranitar neutrally is bothersome, the chance of burning it with Fire Punch is something to keep in mind. Thunderbolt is an option that hits Suicune, Skarmory, and Moltres very hard. It pairs well with Ice Punch, which can be used over Psychic, as it directly threatens Salamence and Flygon and is Jirachi's best special attack to damage Claydol. While it offers near-perfect coverage alongside Thunder or Thunderbolt, dropping Psychic makes Jirachi less likely to get past Blissey and Snorlax. Hidden Power Grass is an option if getting past Swampert and,(AC) to a lesser extent,(AC) Tyranitar is really necessary, but it comes with huge coverage issues.

With the given EV spread, Jirachi's Substitute doesn't fall to a Seismic Toss from Blissey or a Thunderbolt from defensive Zapdos after a Calm Mind. The investment in Defense ensures that Jirachi can stomach an Earthquake from Choice Band Dugtrio from full health. 136 EVs in Speed let Jirachi outspeed Adamant Heracross, and the remaining EVs are dumped into Special Attack with a Modest nature to hit relatively hard. 148 Speed EVs with a Timid nature are enough to outspeed neutral-natured Pokemon sitting at base 100 Speed such as Salamence, Zapdos, and Celebi. Other Speed benchmarks include 176 EVs to get the edge over Moltres,(RC). Leftovers is the mandatory item, as the recovery provided allows Jirachi to get more attempts to use Substitute.

Team Options
========

Tyranitar provides residual damage in the form of sand, which helps Jirachi immensely against Blissey, Snorlax, and Suicune. Tyranitar can also check these by itself in a pinch. Dugtrio's ability to trap and remove troublesome Pokemon such as Tyranitar, Metagross, Snorlax, opposing Jirachi, and weakened Blissey can be key to this set's success. Snorlax does a good job luring in Tyranitar and Metagross and can put them into KO range of Jirachi with Focus Punch, Self-Destruct, or Earthquake, and it might even manage to take them out entirely with Curse + Self-Destruct. Sleep inducers such as Breloom and Venusaur can cripple the likes of Claydol and Tyranitar (RC) should the opponent think that they can essentially sacrifice them instead of a seemingly more important Pokemon, which is highly beneficial for Jirachi. Jirachi is a prime candidate on teams focused around Calm Mind sweepers, as it can weaken or take advantage of the likes of Blissey, non-Perish Song Celebi, and Snorlax, which tend to be troublesome for this kind of team. Consequently, Suicune and Celebi make good partners, as they can damage their shared checks and provide an appealing defensive presence against the likes of Tyranitar, Swampert, and Metagross, which usually keep Jirachi in check. Fire-types such as Moltres and Charizard are also pretty effective at pressuring physical offense teams featuring the aforementioned threats. In return, Jirachi can take advantage of walls like Milotic and Blissey, which give Fire-types trouble. On the other hand, Tyranitar and Swampert are also good partners for Jirachi, as they tend to attract opposing Swampert and can badly damage it with Hidden Power Grass, something that Jirachi greatly appreciates. Finally, while Jirachi can take out faster Pokemon such as Aerodactyl, Jolly Salamence, Flygon, and especially Dugtrio if it's covered by Substitute, these can still threaten it with a powerful Earthquake if that's not the case. Thus, Pokemon that can take advantage of these once they're locked into Earthquake such as Gengar, Zapdos, and Salamence, as well as general physically defensive Pokemon such as Swampert and Suicune, can be good backups.

[SET]
name: Mixed
move 1: Dynamic Punch
move 2: Body Slam / Thunder Wave
move 3: Fire Punch
move 4: Hidden Power Grass
item: Leftovers
ability: Serene Grace
nature: Mild
evs: 136 Atk / 236 SpA / 136 Spe

[SET COMMENTS]
Set Description
=========

Jirachi can go with a more immediately offensive approach with this set, which can act as a lure and be very awkward to deal with (RC) in spite of the luck factor playing a significant part in this set's success. Dynamic Punch is a key move on this variant, as it allows Jirachi to secure a 2HKO on Tyranitar and, with sand on the field, a 2HKO on maximum Defense Blissey and a 3HKO on most Snorlax variants. The induced confusion makes it even more difficult for them to heal or retaliate. However, its iffy accuracy can ruin the surprise factor and thus affect the overall reliability of this set. Body Slam, coupled with Serene Grace, has a good chance to paralyze the opposing Pokemon, including Ground-types such as Flygon and Swampert. Even though the move itself isn't very powerful, it can be useful as an offensive measure against a very weakened Blissey or Snorlax when betting on Dynamic Punch can be avoided. Thunder Wave, on the other hand, trades the ability to hinder Ground-types for a guaranteed paralysis on every Pokemon that is not immune to Normal-type moves, most notably Gengar. Paralysis is a good way to cripple what Jirachi can't hit super effectively due to four-moveslot syndrome, potentially makes missing with Dynamic Punch less punishing should full paralysis occur, and, coupled with confusion inflicted by Dynamic Punch, can make this Jirachi's Jirachi variant difficult to hit. Substitute is a less common option over Dynamic Punch or Body Slam that eliminates prediction and enhances Jirachi's ability to deal with Blissey by blocking its status moves and Seismic Toss, possibly allowing Jirachi to fire off multiple Dynamic Punches without worrying about missing.

Fire Punch does a good amount of damage to Steel-types such as Metagross, Skarmory, Magneton, and opposing Jirachi while also threatening Celebi and Heracross. Hidden Power Grass dents Swampert and hits Claydol relatively hard. This set is extremely customizable, and there are plenty of options available. Body Slam or Thunder Wave can be dropped in favor of another coverage attack; Psychic can be considered to invalidate Gengar and do more damage to Heracross, while Thunder allows Jirachi to hit Skarmory while pressuring Milotic and Suicune more effectively and can inflict paralysis at a decent rate, though relying on another inaccurate move can lead to dicey situations. Nonetheless, Thunder provides both desirable coverage and paralysis and thus opens up another moveslot like Substitute or Hidden Power Grass. Ice Punch grants good coverage alongside Thunder and threatens Salamence and Flygon with an OHKO while dealing a good amount of damage to Zapdos, Claydol, and Celebi.

The investment in Attack is needed to reliably 2HKO Blissey with Dynamic Punch. 136 EVs in Speed allow Jirachi to outrun maximum Speed Heracross and Suicune with a neutral nature. The rest is dumped into Special Attack alongside a Mild nature to maximize Jirachi's damage output with its coverage moves. The EV spread is highly customizable. Maximum Speed with or without an a Hasty nature can be considered to outspeed other base 100 Speed Pokemon in the base 100 Speed tier such as Salamence, Zapdos, Celebi, and Flygon that choose not to maximize their Speed stat as well. Other relevant benchmarks include 32 EVs to outspeed maximum Speed Tyranitar and 56 EVs to get the jump over maximum Speed Adamant Claydol. If using Substitute, running 252 EVs in HP ensures that the Substitute can stand a Seismic Toss. Leftovers is the item of choice to increase Jirachi's longevity, which can be important against bulky teams.

Team Options
========

Jirachi greatly appreciates sand to get some notable KOs as well as and another source of passive damage that adds up to the confusion induced by Dynamic Punch. Therefore, Tyranitar is a teammate of choice that in return will greatly appreciate Jirachi's ability to potential potentially lure out and cripple the likes of Swampert, Flygon, and Metagross. Pursuit variants can also threaten Pokemon such as Gengar and Celebi that can be awkward for Jirachi to fight due to their access to Will-O-Wisp and Leech Seed, respectively, as well as Jirachi's inability to scare them off most of the time. Zapdos is another good partner due to its typing synergy with Jirachi and ability to scare off Milotic, which can be difficult for Jirachi to break through. In return, Jirachi can potentially heavily damage Tyranitar, Blissey, and Snorlax, something that Zapdos greatly appreciates. Since Jirachi is prone to being trapped and taken out by Dugtrio and targeted by strong Earthquake users in general, other hovering Pokemon such as Salamence, Gengar, and Flygon that can take advantage of Pokemon locked into Earthquake can be considered. Spikes users Spikers such as Skarmory and Cloyster provide yet another form of residual damage that Jirachi appreciates when trying to break through bulky Pokemon. Finally, since this Jirachi can take several Pokemon such as Swampert, Flygon, and Suicune by surprise and badly cripple them with paralysis or its coverage move, late-game sweepers such as Dragon Dance variants of Tyranitar and Salamence as well as Agility Metagross can benefit from Jirachi's wallbreaking abilities.


[STRATEGY COMMENTS]
Other Options
=============

Jirachi can also choose to go fully physical with a Choice Band and make use of its signature move in Doom Desire backed up by Hidden Power Fighting, Body Slam, and Shadow Ball. Doom Desire can hits targets with low physical bulk such as Blissey extremely hard regardless of its typing, whereas the remaining offensive options can take Pokemon like Celebi, Claydol, and Tyranitar by surprise. Nonetheless, the lack of Leftovers not only is detrimental to Jirachi's longevity but also can give an a hint to the opponent, and in terms of raw power, Jirachi cannot compete with behemoths like Metagross.

Lum Berry allows Jirachi to set up in front of Pokemon such as Zapdos, Magneton, Snorlax, Blissey, and Porygon2 without the fear of being paralyzed. It also prevents Breloom, Gengar, and,(AC) to a lesser extent,(AC) Milotic from putting it to sleep. Salac Berry is an option, as Jirachi can't be worn down by sand and is difficult to OHKO due to its great natural bulk, thus allowing it to survive most hits and gain a boost in Speed to hopefully sweep teams made of faster Pokemon, but the recovery provided by Leftovers is hard to give up, and such a strategy heavily relies on specific situations. Reflect can turn the tables in Jirachi's favor against strong Earthquake users, most notably Dugtrio, which might be forced out, but it can be played around (RC) and it's difficult to give up a precious moveslot. Hidden Power Water hits Tyranitar and Claydol super effectively while keeping a neutral hit against Steel-types. It also has the benefit of denting the uncommon Houndoom, which is a very threatening foe for most Jirachi variants. In a similar manner, Jirachi can use the weaker Water Pulse, which has the same coverage while also providing a decent chance to confuse the target thanks to Serene Grace. It can be used alongside Rain Dance and Thunder to maximize its effectiveness at dealing damage and pairs well with paralysis. Removing opposing sand with Rain Dance can also be very beneficial for teams with Pokemon like Suicune and Curse Snorlax.

Checks and Counters
===================

**Dugtrio**: Perhaps the biggest pain for Jirachi to face, Dugtrio limits what Jirachi can accomplish throughout a match thanks to Arena Trap, its superior Speed, and its super effective Earthquake, which inflicts a huge amount of damage to Jirachi or outright OHKOes it. Nonetheless, Dugtrio can be deafeated defeated by bulky variants of Jirachi, which can potentially pull off a victory with two Body Slams aided by a paralysis or a Calm Mind-boosted hit backed up by Wish or a Substitute cover.

**Ground-types**: Swampert is bulky enough to withstand several boosted Psychics and answer with a powerful Earthquake, but Hidden Power Grass invalidates it as a check. Refresh variants can also take on defensive Jirachi and can come up victorious even without Earthquake by PP stalling Jirachi. Claydol possesses even greater special bulk as well as a resistance to Psychic, allowing to take on most Jirachi's assaults easily. However, without EVs in Attack, it fails to 2HKO standard offensive Jirachi and to 3HKO the Wish + Calm Mind variant most of the time, which can break through it with Hidden Power Grass or Ice Punch. If Claydol lacks Refresh, it is also likely to lose to Toxic variants of defensive Jirachi. Flygon wants to avoid Ice Punch and possibly Psychic as well, but it can potentially outspeed and badly damage or OHKO Jirachi with Earthquake. While rare, Steelix is the bane of non-Fire Punch Jirachi.

**Special Walls**: Thunder Wave Blissey handles offensive Calm Mind Jirachi fairly well but loses to the Wish + Calm Mind variant and has trouble against defensive and Substitute + Calm Mind variants. Perish Song Celebi shuts down any attempt to sweep from Jirachi and cripples it with Leech Seed, but without Perish Song, Jirachi can accumulate Calm Mind boosts and eventually break through Celebi's recovery. Substitute Jirachi in partciular particular is a very tough foe for most variants of Celebi. As long as it packs Earthquake, Snorlax has the upper hand against most variants of Jirachi, but if sand is active, staying healthy becomes harder for Snorlax. Suicune can try to go on have a Calm Mind war with Jirachi and is likely to win if it has Roar to nullify Jirachi's boosts, but it may not have the luxury to do so if Jirachi packs an Electric-type move. Other phazers such as Tyranitar and Zapdos have the bulk to prevent Jirachi from sweeping as at least once, but they usually will end up overpowered if they try to do so in the long run. Blissey, Snorlax, and Tyranitar also have to watch out for Dynamic Punch from the mixed variant.

**Pokemon with Earthquake**: Tyranitar and Metagross, by virtue of their bulk and typing, naturally check most Jirachi variants and can scare them off with a powerful Earthquake. However, boosted Hidden Power Grass and Fire Punch inflict a noticeable amount of damage to both of these threats, and Tyranitar also needs to worry about Dynamic Punch. Aerodactyl outspeeds and can remove weakened Jirachi, but failing to eliminating it with Earthquake can lead to Aerodactyl's downfall if Jirachi manages to get a hit off, especially if it has Thunder or Thunderbolt. The same applies to Salamence, which is even more powerful but has to Speed tie with Jirachi most of the time and is taken out by Ice Punch.

**Fire-types**: Houndoom, while uncommon, can wall some Jirachi's Jirachi variants by virtue of its ability and typing and scare it off with a powerful Fire Blast. Moltres holds the merit of potentialy potentially OHKOing offensive Jirachi after a Calm Mind with Overheat and can outspeed Modest variants. Charizard can Speed tie with Jirachi and threatens it in a similar way. However, all of these are in trouble if Jirachi has several Calm Mind boosts under its belt, especially if it has either Thunder or Thunderbolt.

**Status**: While trying to set up or to recover, Jirachi might expose itself to Thunder Wave from Blissey, Zapdos, Magneton, and Porygon2;(comma -> semicolon) Body Slam from Snorlax;(comma -> semicolon) and Will-O-Wisp from Gengar. These effects hamper Jirachi's effectiveness significantly, as paralysis makes it slower than Pokemon such as Tyranitar, Metagross, Swampert, and Heracross, which can pick off Jirachi more easily, whereas burn outdamages Leftovers recovery and reduces Jirachi's longevity.

[CREDITS]
- Written by: [[Wenderz, 331114]]
- Quality checked by: [[vapicuno, 5454], [pasy_g, 61664]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]

gp 2/2 when done
 

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