I said you COULD BS your way past them, not that you SHOULD. You're better off just running a Magnezone if you hate them so much since running an inaccurate move with like Thunder on a defensive Pokemon is a bad idea anyway and takes away the overall utility of Thunder Wave/Body Slam.That is some hella flawed logic. First of all, 0 Atk Jirachi Iron Head vs. 252 HP / 252+ Def Slowbro: 29-35 (7.3 - 8.8%) -- possibly the worst move ever. Yes you are doing nothing at all. 0 Atk Jirachi Iron Head vs. 252 HP / 252+ Def Skarmory: 25-30 (7.4 - 8.9%) -- possibly the worst move ever. And skarm can use this to defog/set up SR or spikes/roost up. Pretty much a free switch in, and it can also whirlwind out. Also, the probability to flinch 1st time is 6/10. The probability to not get the flinch but get the para is 4/10 * 3/10 = 12/100. We add these two together and we get 72/100. You literally have a 0.02 more chance to flinch than to hit a thunder. Which is kinda what i mean by flawed logic.
0- SpA Jirachi Thunder vs. 252 HP / 4 SpD Slowbro: 170-202 (43.1 - 51.2%) -- 53.1% chance to 2HKO after Stealth Rock and Leftovers recovery
0- SpA Jirachi Thunder vs. 252 HP / 4 SpD Skarmory: 190-224 (56.8 - 67%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
So thats a guaranteed 2hko on skarm and a roll on slowbro after rocks. I think i will take those odds instead of trying to flinch them 100 times or, 13 in the case of skarm if it has shed shell. Like i said, its not a standard set (like it use to be in BW), but it is still a set that deserves recognition.
Aragorn the King back me up here.