[OVERVIEW]
Jirachi is one of the best support Pokemon in Doubles OU. With its great defensive typing and access to Follow Me, it solidly stops threats such as Mega Kangaskhan, Kyurem-B, Latios, Mega Metagross, as well as all common Fairy- and, when equipped with Safety Goggles, Grass-types. Redirection support is also potent in its ability to support a sweeper or just turn the tide of a match in a pinch. In addition, it boasts access to great speed control options and threatens to make the foe flinch with Iron Head. Its main downsides are its lack of offensive presence, which makes it Substitute bait for Heatran and, less commonly, Aegislash, and its vulnerability to all forms of spread damage except Rock Slide. If a Steel-type supporter is right for your team, though, you can't do better than Jirachi.
[SET]
name: Follow Me
move 1: Follow Me
move 2: Iron Head
move 3: Icy Wind / Thunder Wave
move 4: Protect / Helping Hand
item: Safety Goggles / Sitrus Berry
nature: Impish
evs: 252 HP / 92 Def / 164 SpD
[SET COMMENTS]
Moves
========
Follow Me is the main draw to Jirachi, as redirection support can be extremely effective in helping to secure a victory, by either supporting a sweeper or even just limiting the opponent's options. With Iron Head, Jirachi serves as an effective counter to Fairy-types and, combined with its good speed control options, it also threatens flinches. Icy Wind is great for speed control, as it hits Landorus-T and Mega Diancie, which are much less threatening at -1, as well as everything Thunder Wave hits, and catches foes on the switch without the need to predict. However, Thunder Wave has its perks too, namely being permanent and having the full paralysis chance, and Thunder Wave Jirachi is in particular far more effective against rain teams than Icy Wind Jirachi. Protect is preferred in the final slot to keep Jirachi safe as you maneuver for position, but can sometimes be foregone for Helping Hand on teams where Jirachi is less crucial, as the latter allows you to grab important KOs without the sacrifice of momentum and position that burning a Protect comes with.
Set Details
========
Jirachi's spread is very customizable. The given spread always avoids an OHKO from Life Orb Talonflame's Flare Blitz, as one of Jirachi's big perks over Amoonguss is being able to redirect Talonflame's Brave Bird. It almost always avoids the 2HKO from Mega Diancie and Kyurem-B's Earth Power, but if you would prefer to be sure on that front and risk the Flare Blitz OHKO, you can instead run 252 HP / 156 Def / 96 SpD with a Careful nature. Sitrus Berry Jirachi should consider taking 108 Speed (or slightly more) out of their dump stat to outrun Breloom, as they cannot redirect Spore, and possibly creep threatss that have been EVed to outrun Breloom, particularly Kyurem-B. Thunder Wave Jirachi should run at least 72 Speed to get off a Thunder Wave on Modest Heatran before it uses Substitute. Safety Goggles is recommended for the item so that Jirachi will go from being countered by Grass-types to being their hardest counter, but if your team doesn't fear Grass-types at all, you can run Sitrus Berry because recovery is always nice.
Usage Tips
========
Jirachi works whenever you need it to, as it can use its plethora of useful resistances to switch in repeatedly. While it's on the field, you can usually just spam its speed control options and Iron Head to soften up the opponent's team for Jirachi's partners to run over. However, when Jirachi's partner is threatened, Jirachi has the ability to protect it with Follow Me. This all combines into Jirachi being one of the most infuriatingly effective support Pokemon in Doubles OU.
Team Options
========
Pokemon that want Grass-type moves redirected, such as Azumarill and Mega Diancie, greatly appreciate Jirachi's support and in return clean out the Fire-, Dark-, and, in Azumarill's case, Ground-types that threaten Jirachi. When you want a guaranteed turn of redirection at any cost, such as with Deoxys-A or Volcarona, Jirachi is the better choice, as Amoonguss is not wholly reliable, due to Safety Goggles blocking Rage Powder and Talonflame threatening an OHKO with priority Brave Bird. When running a setup move user such as Kangaskhan, it's recommended to use some sort of redirection; more offensively oriented teams are likely to appreciate Jirachi's speed control and flinches more than Amoonguss's free turns, as Spore requires a lot of positional maneuvering to use. Often, it's just a matter of whether Jirachi's Steel typing is the typing you need on your team's support Pokemon, assuming you want one at all.
[SET COMMENTS]
Other Options
=============
Mental Herb allows Jirachi to redirect Taunt (mainly from Thundurus, though sometimes Keldeo) twice, which is extremely useful on teams weak to bulky Thundurus. Trick Room is an option over Thunder Wave or Icy Wind for speed control, and Jirachi is one of the few setters that can actually make semi-Trick Room work, as it redirects Amoonguss's attacks all day with Safety Goggles. Stealth Rock is useful if your team needs to pick up certain KOs or is Talonflame weak, but you shouldn't rely on it to check Stealth Rock-weak Pokemon other than Talonflame. Shuca Berry can be used to let Jirachi tank a Ground-type hit and retaliate with Icy Wind, but it's usually better to outsource the role of Landorus-T check if you can. Jirachi can run various attacking sets using items such as Choice Scarf and Life Orb with its wide coverage movepool with various annoying Serene Grace effects, but it is generally outclassed at these because it is weak.
Checks & Counters
=================
**Typing Advantage:** Strong super effective or neutral hits to quickly KO Jirachi are the only way to ensure it doesn't infuriate you later in the match. Fire-types such as Mega Charizard Y, Heatran, Blaziken, Infernape, Rotom-H, and Volcarona; Dark-types such as Bisharp and Hydreigon; Ghost-types such as Gengar and Aegislash; and Ground-types such as Landorus-T and Landorus can all 2HKO or OHKO Jirachi, and other powerful attackers such as Keldeo and offensive Thundurus will make short work of it as well.
**Utility Moves:** Taunt, particularly from Thundurus and Keldeo, which fear none of Jirachi's options, will stop Jirachi from redirecting attacks at least temporarily. Terrakion can Taunt as well but will be dented by Iron Head.
**Miscellaneous:** Spread moves, particularly Heat Wave, Earthquake, or Kingdra's rain-boosted Muddy Water, will not only ignore Jirachi's redirection but also heavily dent it, though many of their users must beware a retaliatory Thunder Wave or Icy Wind. The other common spread move, Rock Slide, doesn't hurt Jirachi but at least ignores Follow Me.
Jirachi is one of the best support Pokemon in Doubles OU. With its great defensive typing and access to Follow Me, it solidly stops threats such as Mega Kangaskhan, Kyurem-B, Latios, Mega Metagross, as well as all common Fairy- and, when equipped with Safety Goggles, Grass-types. Redirection support is also potent in its ability to support a sweeper or just turn the tide of a match in a pinch. In addition, it boasts access to great speed control options and threatens to make the foe flinch with Iron Head. Its main downsides are its lack of offensive presence, which makes it Substitute bait for Heatran and, less commonly, Aegislash, and its vulnerability to all forms of spread damage except Rock Slide. If a Steel-type supporter is right for your team, though, you can't do better than Jirachi.
[SET]
name: Follow Me
move 1: Follow Me
move 2: Iron Head
move 3: Icy Wind / Thunder Wave
move 4: Protect / Helping Hand
item: Safety Goggles / Sitrus Berry
nature: Impish
evs: 252 HP / 92 Def / 164 SpD
[SET COMMENTS]
Moves
========
Follow Me is the main draw to Jirachi, as redirection support can be extremely effective in helping to secure a victory, by either supporting a sweeper or even just limiting the opponent's options. With Iron Head, Jirachi serves as an effective counter to Fairy-types and, combined with its good speed control options, it also threatens flinches. Icy Wind is great for speed control, as it hits Landorus-T and Mega Diancie, which are much less threatening at -1, as well as everything Thunder Wave hits, and catches foes on the switch without the need to predict. However, Thunder Wave has its perks too, namely being permanent and having the full paralysis chance, and Thunder Wave Jirachi is in particular far more effective against rain teams than Icy Wind Jirachi. Protect is preferred in the final slot to keep Jirachi safe as you maneuver for position, but can sometimes be foregone for Helping Hand on teams where Jirachi is less crucial, as the latter allows you to grab important KOs without the sacrifice of momentum and position that burning a Protect comes with.
Set Details
========
Jirachi's spread is very customizable. The given spread always avoids an OHKO from Life Orb Talonflame's Flare Blitz, as one of Jirachi's big perks over Amoonguss is being able to redirect Talonflame's Brave Bird. It almost always avoids the 2HKO from Mega Diancie and Kyurem-B's Earth Power, but if you would prefer to be sure on that front and risk the Flare Blitz OHKO, you can instead run 252 HP / 156 Def / 96 SpD with a Careful nature. Sitrus Berry Jirachi should consider taking 108 Speed (or slightly more) out of their dump stat to outrun Breloom, as they cannot redirect Spore, and possibly creep threatss that have been EVed to outrun Breloom, particularly Kyurem-B. Thunder Wave Jirachi should run at least 72 Speed to get off a Thunder Wave on Modest Heatran before it uses Substitute. Safety Goggles is recommended for the item so that Jirachi will go from being countered by Grass-types to being their hardest counter, but if your team doesn't fear Grass-types at all, you can run Sitrus Berry because recovery is always nice.
Usage Tips
========
Jirachi works whenever you need it to, as it can use its plethora of useful resistances to switch in repeatedly. While it's on the field, you can usually just spam its speed control options and Iron Head to soften up the opponent's team for Jirachi's partners to run over. However, when Jirachi's partner is threatened, Jirachi has the ability to protect it with Follow Me. This all combines into Jirachi being one of the most infuriatingly effective support Pokemon in Doubles OU.
Team Options
========
Pokemon that want Grass-type moves redirected, such as Azumarill and Mega Diancie, greatly appreciate Jirachi's support and in return clean out the Fire-, Dark-, and, in Azumarill's case, Ground-types that threaten Jirachi. When you want a guaranteed turn of redirection at any cost, such as with Deoxys-A or Volcarona, Jirachi is the better choice, as Amoonguss is not wholly reliable, due to Safety Goggles blocking Rage Powder and Talonflame threatening an OHKO with priority Brave Bird. When running a setup move user such as Kangaskhan, it's recommended to use some sort of redirection; more offensively oriented teams are likely to appreciate Jirachi's speed control and flinches more than Amoonguss's free turns, as Spore requires a lot of positional maneuvering to use. Often, it's just a matter of whether Jirachi's Steel typing is the typing you need on your team's support Pokemon, assuming you want one at all.
[SET COMMENTS]
Other Options
=============
Mental Herb allows Jirachi to redirect Taunt (mainly from Thundurus, though sometimes Keldeo) twice, which is extremely useful on teams weak to bulky Thundurus. Trick Room is an option over Thunder Wave or Icy Wind for speed control, and Jirachi is one of the few setters that can actually make semi-Trick Room work, as it redirects Amoonguss's attacks all day with Safety Goggles. Stealth Rock is useful if your team needs to pick up certain KOs or is Talonflame weak, but you shouldn't rely on it to check Stealth Rock-weak Pokemon other than Talonflame. Shuca Berry can be used to let Jirachi tank a Ground-type hit and retaliate with Icy Wind, but it's usually better to outsource the role of Landorus-T check if you can. Jirachi can run various attacking sets using items such as Choice Scarf and Life Orb with its wide coverage movepool with various annoying Serene Grace effects, but it is generally outclassed at these because it is weak.
Checks & Counters
=================
**Typing Advantage:** Strong super effective or neutral hits to quickly KO Jirachi are the only way to ensure it doesn't infuriate you later in the match. Fire-types such as Mega Charizard Y, Heatran, Blaziken, Infernape, Rotom-H, and Volcarona; Dark-types such as Bisharp and Hydreigon; Ghost-types such as Gengar and Aegislash; and Ground-types such as Landorus-T and Landorus can all 2HKO or OHKO Jirachi, and other powerful attackers such as Keldeo and offensive Thundurus will make short work of it as well.
**Utility Moves:** Taunt, particularly from Thundurus and Keldeo, which fear none of Jirachi's options, will stop Jirachi from redirecting attacks at least temporarily. Terrakion can Taunt as well but will be dented by Iron Head.
**Miscellaneous:** Spread moves, particularly Heat Wave, Earthquake, or Kingdra's rain-boosted Muddy Water, will not only ignore Jirachi's redirection but also heavily dent it, though many of their users must beware a retaliatory Thunder Wave or Icy Wind. The other common spread move, Rock Slide, doesn't hurt Jirachi but at least ignores Follow Me.
[OVERVIEW]
-one of the two solid redirectors in the tier
-typing makes it better vs various mons, such as cube, latios, talon, gross, garde
-fm > rp, combined with goggles rachi sits on grasses all day
-provides speed control extra instead of spore
-less survivabiity over the course of the match
-better for when you absolutely want to protect something for a turn, or when the typing works out better
[SET]
name: Follow Me
move 1: Follow Me
move 2: Iron Head
move 3: Icy Wind / Thunder Wave
move 4: Protect / Helping Hand
item: Safety Goggles / Sitrus Berry
nature: Impish
EVs: 252 HP / 92 Def / 164 SpD
[SET COMMENTS]
Moves
========
-follow me is why u use this fucking pokemon, redirection is sick
-iron head allows jirachi to serve as an effective fairy counter and combined with his good speed control options also lets u fish for jewflinches
-icy wind is good speed control, hits lando and diancie, catches things on the switch without need to predict
-but twave is permanent so das cool (much better mu vs rain)
-protect's protect
-helping hand can be used as well on some teams because sometimes jirachi isnt doing much else and it lets u nab KOes.
Set Details
========
-generally a customizable spread
-always avoids ohko from lo talon blitz, since redirecting its BB is one of ur big perks over amoong and u dont want to go ahead and get predicted. almost always avoids 2hko from MDiancie
-goggles lets u sit on grasses all day taking nothing from spore, grass, poison, or mach, sitrus provides extra survivability which is nifteroons
-alt spread: 252 HP / 156 Def / 96 SpD careful always avoids 2HKO from MDiancie and Cube
-If ur not running goggles, consider taking 108 or slightly more EVs out of SpD (or def on alt spread) into spe to outrun loom and creep things that outrun loom like cube.
-if ur running twave, consider outrunning modest tran (takes 72 spe) to twave it before it subs
Usage Tips
========
-often just spreading speed controlly goodness and flinches to soften up the opponent's team for your teammates
-when something needs protection, you spit the follow me fire
-jirachi works whenever you need it to, as it can use its plethora of useful resists to switch in repeatedly.
Team Options
========
-Pokemon that really appreciate the redirection of grass types, like azumarill and diansy, these get rid of fires and darks (and in azu's case, grounds) in return
-setup mons that appreciate one crucial turn of redirection at any cost (relying wholly on amoonguss is risky bc of goggles and ohkoes from talonflame) like volc
-more offensive teams are more likely to appreciate jirachi's speed control and flinches
-often just a matter of which redirector's typing fits your team better, assuming you want redirection at all
Other Options
=============
-herb
-tr
-sr
-shuca
-screens i guess
-attacking sets
Checks & Counters
=================
**Typing Advantage:** strong se/neutral hits minimize its effect, from fires (ape/ken/tran/zard/volc/rotom-h), darks (bisharp/hydrei/darkrai), ghosts (aegislash/gengar), and ground-types (lando-t/lando-i)
**Utility Moves:** taunt thund, other taunters too but they have to look out for speed control
**Miscellaneous:** spread fire/grounds/MW kingdra ignore redirection and blap it, but beware its speed control options if u dont OHKO or have sub. other spread moves (basically: rock slide) dont hurt it but do ignore FM which is a pain for it
-one of the two solid redirectors in the tier
-typing makes it better vs various mons, such as cube, latios, talon, gross, garde
-fm > rp, combined with goggles rachi sits on grasses all day
-provides speed control extra instead of spore
-less survivabiity over the course of the match
-better for when you absolutely want to protect something for a turn, or when the typing works out better
[SET]
name: Follow Me
move 1: Follow Me
move 2: Iron Head
move 3: Icy Wind / Thunder Wave
move 4: Protect / Helping Hand
item: Safety Goggles / Sitrus Berry
nature: Impish
EVs: 252 HP / 92 Def / 164 SpD
[SET COMMENTS]
Moves
========
-follow me is why u use this fucking pokemon, redirection is sick
-iron head allows jirachi to serve as an effective fairy counter and combined with his good speed control options also lets u fish for jewflinches
-icy wind is good speed control, hits lando and diancie, catches things on the switch without need to predict
-but twave is permanent so das cool (much better mu vs rain)
-protect's protect
-helping hand can be used as well on some teams because sometimes jirachi isnt doing much else and it lets u nab KOes.
Set Details
========
-generally a customizable spread
-always avoids ohko from lo talon blitz, since redirecting its BB is one of ur big perks over amoong and u dont want to go ahead and get predicted. almost always avoids 2hko from MDiancie
-goggles lets u sit on grasses all day taking nothing from spore, grass, poison, or mach, sitrus provides extra survivability which is nifteroons
-alt spread: 252 HP / 156 Def / 96 SpD careful always avoids 2HKO from MDiancie and Cube
-If ur not running goggles, consider taking 108 or slightly more EVs out of SpD (or def on alt spread) into spe to outrun loom and creep things that outrun loom like cube.
-if ur running twave, consider outrunning modest tran (takes 72 spe) to twave it before it subs
Usage Tips
========
-often just spreading speed controlly goodness and flinches to soften up the opponent's team for your teammates
-when something needs protection, you spit the follow me fire
-jirachi works whenever you need it to, as it can use its plethora of useful resists to switch in repeatedly.
Team Options
========
-Pokemon that really appreciate the redirection of grass types, like azumarill and diansy, these get rid of fires and darks (and in azu's case, grounds) in return
-setup mons that appreciate one crucial turn of redirection at any cost (relying wholly on amoonguss is risky bc of goggles and ohkoes from talonflame) like volc
-more offensive teams are more likely to appreciate jirachi's speed control and flinches
-often just a matter of which redirector's typing fits your team better, assuming you want redirection at all
Other Options
=============
-herb
-tr
-sr
-shuca
-screens i guess
-attacking sets
Checks & Counters
=================
**Typing Advantage:** strong se/neutral hits minimize its effect, from fires (ape/ken/tran/zard/volc/rotom-h), darks (bisharp/hydrei/darkrai), ghosts (aegislash/gengar), and ground-types (lando-t/lando-i)
**Utility Moves:** taunt thund, other taunters too but they have to look out for speed control
**Miscellaneous:** spread fire/grounds/MW kingdra ignore redirection and blap it, but beware its speed control options if u dont OHKO or have sub. other spread moves (basically: rock slide) dont hurt it but do ignore FM which is a pain for it
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