Howdy. I'm here with another RMT, this time for the new Johto Classic metagame. I don't have much experience with the 3v3 format of Pokemon battling, but from what I've played so far, the best way to play in this meta is to move fast and hit hard, whether it's from the aid of a high base speed or with the use of priority attacks. This team you're about to see has worked very well for me so far and, while I know the meta is still very young so it ultimately doesn't mean very much right now, I peaked at #3 on the ladder with this team at the time of me posting this thread. http://i.imgur.com/deqHwxf.png <- (proof of peak)
With this particular team, I started off with the three Pokemon that I felt, in my opinion, were the most consistent from my previous team. Azumarill and Scizor have great offensive and defensive synergy together and are pretty much two of the best Pokemon in this meta right now, while Donphan has an ace up his trunk that stops Dragonite and Raikou in their tracks. I'll go over that later.
While priority is nice, I still needed a Pokemon that was naturally fast. Alakazam is definitely that with its base 120 speed. Focus Sash allows it to survive any one hit and either revenge-kill a Pokemon or spread a desperate Thunder Wave. Zam also helps my offensive matchup vs Venusaur.
Suicune and other Water types were tough to break with the mons I had, so Raikou was the obvious choice here. Specs Raikou is such a strong wallbreaker that is more than easily capable of bringing Water types down. Having a Bullet Punch resist besides Scizor is also nice.
Lastly, we have Lure Dragonite. This thing's a beast. Most Dragonite these days are DD, but my Dragonite's job is to keep Azumarill and Scizor in to die to Thunder Punch and Fire Punch, while providing a key Aqua Jet resistance besides Azu to ensure I win the 1v1.
The Team:
Azumarill @ Choice Band
Ability: Huge Power
Level: 50
EVs: 124 HP / 252 Atk / 4 Def / 4 SpDef / 124 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
When many people think about Azumarill in Johto Classic, they talk about its Belly Drum set. It's a great set, I won't deny anyone that. However, after using Choice Band Azumarill, I just can't see myself switching over. It's just so good. Banded Play Rough is capable of 2HKOing Unaware Clefable, Unaware Quagsire and Slowbro right off the bat, something Belly Drum can't do to the former two and not to Slowbro unless it has already set up. If you have seen Banded Azumarill in Smogon OU, the set itself is barely any different at all and needs no real extensive explanation. Banded Aqua Jet is a fantastic way to revenge kill while Play Rough, Waterfall and Superpower can wallbreak with ease.
The speed is to creep on opposing Scizor so I can use Aqua Jet before it can Bullet Punch me.
Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: 188 HP / 252 Atk / 44 Def / 12 SpDef / 12 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- U-Turn
One of my favorite Pokemon of all time right here. SD LO Scizor is such a menace in this metagame. Naturally high bulk ensures I can get off at least one SD to just clean teams right after. The moveset itself is once again self-explanatory. U-Turn is here to give me a nice VoltTurn core with Raikou to help me gain momentum vs my enemies Knock Off is a highly spammable move that is great for offensive utility. Bullet Punch for priority. The EV spread has been suggested by cant say and is here to improve Scizors overall bulk and hit a Life Orb number. 12 speed is to creep on opposing Scizor.
Donphan @ Custap Berry
Ability: Sturdy
Level: 50
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Counter
- Endeavor
I really wish I created this set, but I didn't ;-; shoutout to Jake0743 for this masterpiece.
Whenever I see a Raikou or a Dragonite, this bad boy's coming in. If a physical Pokemon is strong enough to bring me to below 25% health, I click Counter, KOing said Pokemon, then activate my Custap Berry to bring the next Pokemon down to a weakened state with Endeavor. Also, having a Sturdy user is key in a metagame where OHKO moves are allowed, as they don't affect Donphan here which is always nice. Ice Shard is for picking off weakened foes before and after I'm in Custap range. Earthquake for strong STAB. 12 speed to creep on opposing Donphan. Max attack to hit as hard as possible.
Alakazam @ Focus Sash
Ability: Magic Guard
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Thunder Wave
Sash Alakazam is pretty much the face of hyper offense. Very high offensive stats and speed and an item that allows it to take any one hit and disrupt the opponent's plans. Thanks to Magic Guard, even if the opponent uses hazards, my Sash will remain intact. I usually lead off with Zam here when the matchup is in his favor. Thunder Wave is great on this set as a last ditch effort to paralyze Dragonite and Cloyster, two set up Pokemon that benefit from the speed boosts they acquire. Psychic is for STAB, Focus Blast dents Dark types such as Tyranitar and Umbreon while Shadow Ball hurts opposing Psychics such as opposing Zam, Espeon and Slowbro.
Raikou @ Choice Specs
Ability: Pressure
Level: 50
EVs: 4 Def / 248 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Extrasensory
- Thunderbolt
- Hidden Power [Grass]
Specs Raikou is my special wallbreaker of the team, and it is strong as hell. It's naturally fast and it hits very hard with great coverage to hit a wide variety of threats in the metagame.
Thunderbolt is the main STAB move of choice while Volt Switch is here to give me momentum. Hidden Power Grass is being used over Ice to not only hit the Ground types that are immune to Electric type moves, but also enables it to hit Quagsire and Volt Absorb Lanturn super effectively. Lastly, Extrasensory has one purpose: slam Venusaur as hard as possible.
Dragonite @ Safety Goggles
Ability: Multiscale
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fire Punch
- Thunder Punch
- Extreme Speed
Yup. You're seein' some anti-meta shit right here. No Dragon STAB Dragonite. Yup. I'm a lunatic.
I love this huggable Dragon and what I made it capable of doing. A lot of Dragonite in this metagame are the DD variants. Well, not today. These two coverage moves in Fire Punch and Thunder Punch ensure I don't lose momentum vs Scizor and Azumarill, OHKOing Scizor outright and 2HKOing Azu. Having Earthquake and Extreme Speed means I also don't lose momentum vs Raikou when it comes in to HP Ice me while also having a move that dents Tyranitar and other Rock types.
Safety Goggles allows me to consistently counter Spore Smeargle and Sleep Powder Venusaur and Venomoth so they don't get away with their shenanigans while also keeping Multiscale vs Sand Stream Tyranitar.
Let me know what you guys think about the team and what issues you find. Thank you all :)
With this particular team, I started off with the three Pokemon that I felt, in my opinion, were the most consistent from my previous team. Azumarill and Scizor have great offensive and defensive synergy together and are pretty much two of the best Pokemon in this meta right now, while Donphan has an ace up his trunk that stops Dragonite and Raikou in their tracks. I'll go over that later.
While priority is nice, I still needed a Pokemon that was naturally fast. Alakazam is definitely that with its base 120 speed. Focus Sash allows it to survive any one hit and either revenge-kill a Pokemon or spread a desperate Thunder Wave. Zam also helps my offensive matchup vs Venusaur.
Suicune and other Water types were tough to break with the mons I had, so Raikou was the obvious choice here. Specs Raikou is such a strong wallbreaker that is more than easily capable of bringing Water types down. Having a Bullet Punch resist besides Scizor is also nice.
Lastly, we have Lure Dragonite. This thing's a beast. Most Dragonite these days are DD, but my Dragonite's job is to keep Azumarill and Scizor in to die to Thunder Punch and Fire Punch, while providing a key Aqua Jet resistance besides Azu to ensure I win the 1v1.
The Team:
Azumarill @ Choice Band
Ability: Huge Power
Level: 50
EVs: 124 HP / 252 Atk / 4 Def / 4 SpDef / 124 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
When many people think about Azumarill in Johto Classic, they talk about its Belly Drum set. It's a great set, I won't deny anyone that. However, after using Choice Band Azumarill, I just can't see myself switching over. It's just so good. Banded Play Rough is capable of 2HKOing Unaware Clefable, Unaware Quagsire and Slowbro right off the bat, something Belly Drum can't do to the former two and not to Slowbro unless it has already set up. If you have seen Banded Azumarill in Smogon OU, the set itself is barely any different at all and needs no real extensive explanation. Banded Aqua Jet is a fantastic way to revenge kill while Play Rough, Waterfall and Superpower can wallbreak with ease.
The speed is to creep on opposing Scizor so I can use Aqua Jet before it can Bullet Punch me.
Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: 188 HP / 252 Atk / 44 Def / 12 SpDef / 12 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- U-Turn
One of my favorite Pokemon of all time right here. SD LO Scizor is such a menace in this metagame. Naturally high bulk ensures I can get off at least one SD to just clean teams right after. The moveset itself is once again self-explanatory. U-Turn is here to give me a nice VoltTurn core with Raikou to help me gain momentum vs my enemies Knock Off is a highly spammable move that is great for offensive utility. Bullet Punch for priority. The EV spread has been suggested by cant say and is here to improve Scizors overall bulk and hit a Life Orb number. 12 speed is to creep on opposing Scizor.
Donphan @ Custap Berry
Ability: Sturdy
Level: 50
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Counter
- Endeavor
I really wish I created this set, but I didn't ;-; shoutout to Jake0743 for this masterpiece.
Whenever I see a Raikou or a Dragonite, this bad boy's coming in. If a physical Pokemon is strong enough to bring me to below 25% health, I click Counter, KOing said Pokemon, then activate my Custap Berry to bring the next Pokemon down to a weakened state with Endeavor. Also, having a Sturdy user is key in a metagame where OHKO moves are allowed, as they don't affect Donphan here which is always nice. Ice Shard is for picking off weakened foes before and after I'm in Custap range. Earthquake for strong STAB. 12 speed to creep on opposing Donphan. Max attack to hit as hard as possible.
Alakazam @ Focus Sash
Ability: Magic Guard
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Thunder Wave
Sash Alakazam is pretty much the face of hyper offense. Very high offensive stats and speed and an item that allows it to take any one hit and disrupt the opponent's plans. Thanks to Magic Guard, even if the opponent uses hazards, my Sash will remain intact. I usually lead off with Zam here when the matchup is in his favor. Thunder Wave is great on this set as a last ditch effort to paralyze Dragonite and Cloyster, two set up Pokemon that benefit from the speed boosts they acquire. Psychic is for STAB, Focus Blast dents Dark types such as Tyranitar and Umbreon while Shadow Ball hurts opposing Psychics such as opposing Zam, Espeon and Slowbro.
Raikou @ Choice Specs
Ability: Pressure
Level: 50
EVs: 4 Def / 248 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Extrasensory
- Thunderbolt
- Hidden Power [Grass]
Specs Raikou is my special wallbreaker of the team, and it is strong as hell. It's naturally fast and it hits very hard with great coverage to hit a wide variety of threats in the metagame.
Thunderbolt is the main STAB move of choice while Volt Switch is here to give me momentum. Hidden Power Grass is being used over Ice to not only hit the Ground types that are immune to Electric type moves, but also enables it to hit Quagsire and Volt Absorb Lanturn super effectively. Lastly, Extrasensory has one purpose: slam Venusaur as hard as possible.
Dragonite @ Safety Goggles
Ability: Multiscale
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fire Punch
- Thunder Punch
- Extreme Speed
Yup. You're seein' some anti-meta shit right here. No Dragon STAB Dragonite. Yup. I'm a lunatic.
I love this huggable Dragon and what I made it capable of doing. A lot of Dragonite in this metagame are the DD variants. Well, not today. These two coverage moves in Fire Punch and Thunder Punch ensure I don't lose momentum vs Scizor and Azumarill, OHKOing Scizor outright and 2HKOing Azu. Having Earthquake and Extreme Speed means I also don't lose momentum vs Raikou when it comes in to HP Ice me while also having a move that dents Tyranitar and other Rock types.
Safety Goggles allows me to consistently counter Spore Smeargle and Sleep Powder Venusaur and Venomoth so they don't get away with their shenanigans while also keeping Multiscale vs Sand Stream Tyranitar.
Azumarill @ Choice Band
Ability: Huge Power
Level: 50
EVs: 124 HP / 252 Atk / 4 Def / 4 SpD / 124 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: 188 HP / 252 Atk / 44 Def / 12 SpD / 12 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- U-Turn
Raikou @ Leftovers
Ability: Pressure
Level: 50
EVs: 4 Def / 248 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Extrasensory
- Thunderbolt
- Hidden Power [Grass]
Alakazam @ Focus Sash
Ability: Magic Guard
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Thunder Wave
Dragonite @ Safety Goggles
Ability: Multiscale
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fire Punch
- Thunder Punch
- Extreme Speed
Donphan @ Custap Berry
Ability: Sturdy
Level: 50
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Counter
- Endeavor
Ability: Huge Power
Level: 50
EVs: 124 HP / 252 Atk / 4 Def / 4 SpD / 124 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: 188 HP / 252 Atk / 44 Def / 12 SpD / 12 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- U-Turn
Raikou @ Leftovers
Ability: Pressure
Level: 50
EVs: 4 Def / 248 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Extrasensory
- Thunderbolt
- Hidden Power [Grass]
Alakazam @ Focus Sash
Ability: Magic Guard
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Thunder Wave
Dragonite @ Safety Goggles
Ability: Multiscale
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fire Punch
- Thunder Punch
- Extreme Speed
Donphan @ Custap Berry
Ability: Sturdy
Level: 50
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Counter
- Endeavor
Let me know what you guys think about the team and what issues you find. Thank you all :)
Last edited:








