Johnathan (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Joseph (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Flash Cannon
Jotaro (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Moonblast
- Scald
Jolyne (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled
Josuke (Garchomp) @ Dragonium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Outrage
- Fire Blast
Giorno (Zapdos) @ Leftovers
Ability: Static
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Joseph (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Flash Cannon
Jotaro (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Moonblast
- Scald
Jolyne (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled
Josuke (Garchomp) @ Dragonium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Outrage
- Fire Blast
Giorno (Zapdos) @ Leftovers
Ability: Static
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost
Johnathan (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
The starter everyone knows and loves. The standard set is bulky enough to wear down things like Zapdos, Tangrowth, and every Tapu but Lele, with HP Fire for Mega Scizor, Mawile, and other steel types that'd otherwise be a problem. I thought about Sleep Powder but I chose HP Fire in the end for imporatant coverage. Comes in on Electric and Poison moves meant for Fini, and Water moves for Heatran. Giga Drain and Sludge Bomb are here for STAB, and Synthesis for coming back into the green when he gets the chance to.
Joseph (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Flash Cannon
Heatran and Venusaur are like Peanut Butter and Jelly, Venusaur can come in on the water moves that it hates, and Heatran takes the Psychic and Flying moves that'll tear Venusaur apart, plus poison moves for Tapu Fini, and a straight-up immunity to Fire. Annoying mons like Clefable, Charizard-Y, Kartana locked into a Choice Move, and Magearna can't do much to him. Magma Storm is there for trapping power, Earth Power for other Heatran, Taunt just for the odd mon that tries to set up on him, and Flash Cannon for a nice STAB move.
Jotaro (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Moonblast
- Scald
Usually the first mon to come in if not Garchomp if I predict they'll send in a counter. Tapu Fini completes the Grass-Fire-Water core, taking fighting moves meant for Heatran or Ice moves meant for Garchomp. Defog is for necessary entry hazard removal. Nature's Madness wears down Celesteela, Clefable, and anything trying to get a switch-in on it. Moonblast and Scald are there for some STAB moves, taking down Landorus and Excadrill, and if I need a Sp. Atk drop in a pinch.
Jolyne (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled
Chansey here has won quite a few battles for me. I chose Soft-Boiled over Wish/Protect just to have Seismic Toss as an attacking move and a direct way of wearing things down. Toxic is for stall, works on Mega-Tyranitar, Gastrodon, and Serperior, while Heal Bell evens him out as a nice cleric. It's very important to keep her away from Knock-off users though.
Josuke (Garchomp) @ Dragonium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Outrage
- Fire Blast
Used to be Choice Scarf Garchomp, but I decided to switch that for setup just for extra damage on Charizard and Volcarona. Dragonium Z is a nice surprise for Mega-Medicham users who think they'll set up all over my team, and to guarantee the KO on things like other Garchomp (Outrage doesn't OHKO), Defensive Mew and Mega Sableye, and Landorus if he's not Intimidated. Earthquake is tehre for necessary STAB, and Fire Blast takes out Ferrothorn and Scizor, even though Fire Fang does more to Celesteela.
Giorno (Zapdos) @ Leftovers
Ability: Static
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost
Used to be LO Zeraora, but I decided to replace him with Zapdos to sacrifice overwhelming offense for staying power and Paralysis. I chose Static over Pressure because it's pretty rare that you have to PP-drain another mon, and gives a nice surprise to U-Turn users. Since I have Defog on Tapu Fini, Zapdos runs HP Ice for Landorus and unboosted Zygarde. Discharge is there for more Paralysis power, wearing down Heatran, Volcarona, and putting a hard stop to Pelipper, Tornadus-T, and Hawluch. Heat Wave takes out Kartana, Tangrowth, and for decent neutral damage on things that resist electric.
THREATS:
Blacephalon:
To end this I don't think this is the best team out there, but it's definitely not the worst (Don't mind the nicknames btw, I've been watching JoJo's Bizarre Adventure and I just couldn't help it). Here's a few replays to see how it works in action, and I'd love to hear what you guys have to say.
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