Jorba's Quest for 1500: Standard OU RMT

This team is the one I plan on using in my quest to reach 1500 rating to vote in the suspect tests. I was pretty close to 1400 last time, and I plan on grinding my way to 1500 this time. I figured I should shore up a solid, reliable team that counters both major weather types, so that’s what I came up with.

It started out as a variation of sand stall with Hippo and Tar, but gradually became more offensive, until it became what it is now.. some sort of balancy thing. This teams strategy is to counter the other team’s offense through its defensive core, while looking for opportunities to set up and sweep with Birijion or Terakion, and revenging with Azumarill. Let’s get started:

155px-248Tyranitar.png


Tyranitar @ Expert Belt
252 HP 252 SpD 4 Def
Sandstream, Relaxed
Crunch
Fire Blast
Ice Beam
Superpower/EQ

This tar functions the same way the Lure set in the Smogon analysis works, with additional special bulk to survive powerful special attacks. Tar in sandstorm becomes amazingly specially bulky, and that bulk is important in supporting my team, since Tar gets many more opportunities to switch in and change the weather back.

Crunch is powerful stab. I chose it over Stone Edge because Stone Edge is unreliable and since I already have 2 pokemon with focus blast and stone edge, I wanted as little hax as possible. I avoid Stone Edge whenever possible. Fire Blast is for skarms and natts that give this team trouble and might switch in to absorb if they think I’m a choice variant (which they will at first, seeing no lefties or life orb). Ice beam is for gliscor. I can survive an EQ and OHKO back, or hit him on the switch, which is cool. If he protects, I’m sunk. Superpower is for annoying pokemon like Balloon Heatran and other Tars. It’s a little lame that I don’t have EQ, but I decided on Superpower because it hits balloon mons.

Obviously, Tar is key to supporting my team. None of my team really benefits that directly from sand support, (except terakion’s special defense, lol) but sandstorm is important to cancel out opposing sun, rain, and hail, all of which hurt this team’s effectiveness. That being said, I’ve had wild speculations of sticking Abomasnow here to screw over sand teams.

200px-472Gliscor.png


Gliscor @ Toxic Orb
252 HP 252 Def 4 SpD
Poison Heal, Impish
Protect
Fling
Acrobat
EQ

Gliscor does amazing walling other sand teams. It immediately shuts down most Dory (I’m not sure what the calcs are on Return vs. gliscor, but I doubt it 2koes after swords dance [though I could be wrong] and Return on dory is pretty rare anyway.). It also shuts down Rando without HP ice, Tar without Ice beam, and most other physical attackers. It’s a pro at taking even SE physical hits with Poison Heal and Protect healing an insane amount each turn. I’ve had this guy even take non-stab Ice Punches for a 2KO, which is really cool. If I see a Dory on team preview, this guy gets saved for last as an emergency counter.

Protect is to activate Toxic Orb/stall out while accruing Poison Heal recover/scout for random ice coverage moves. Fling powers up Acrobat and poisons the opponent as a nice bonus, Acrobat is powerful stab (110 after Fling) with more PP than EQ for stalling, and EQ is more cool stab with good coverage to KO Dorys whose balloons have popped, Tars, etc.
Gliscor is key as a defensive pivot/wall because he shuts down so many key threats. He shines more vs. sand than rain, since he resists more on sand teams than rain teams, but hey, that’s what you get in a weather oriented metagame.

180px-598Nattorei.png


Nattorei @ Leftovers
252 HP 252 SpD 4 D
Relaxed, Iron Barbs
-Leech Seed
-Stealth Rock
-Power Whip
-Toxic

Specially bulky Nattorei is awesome. It functions well against Rain teams, resisting water, electric, and dragon, and being neutral to ice, which functions great against most common rain sweepers, which carry come combination of those attacking types. He folds to most powerful physical fighting attacks more readily than a physically bulky variant would, but I usually direct those to Gliscor anyway, who shuts down most Roobushin and Kojondo anyway. I chose special bulk over physical because of all the giant special threats associated with rain teams. Anyone who’s played someone using Specs Kingdra knows what a boss it is in the rain, and I don’t want to be weak to it.

Leech seed is for recovrs, Stealth Rock aids later sweeps, Power Whip hits waters SE and is nice stab, and Toxic lets me stall out non-steels with leech seed recovery, and cripples a lot of walls and tanks that would otherwise stay in and give me trouble. I have to be careful about poisoning Guts Roob on the switch, which can then Bulk Up and get +2/+1 Atk/Def, which is gonna make it harder for Gliscor to wall.

Nattorei rounds off the defensive core of the team, and combined with Tar and Gliscor, keeps up my team’s momentum agains most common threats.

165px-184Azumarill.png


Azumarill @ Choice Band
252 HP 252 Atk 4 Def
Adamant, Huge Power
-Waterfall
-Aqua Jet
-Superpower
-Ice Punch

Azumarill serves as a powerful revenger, priority user, and wallbreaker. He works best against sand teams, since Aqua Jet will reliably KO most dory, rando, and terakion, although a lot of rain teams run Nattorei, which gets destroyed by Superpower. (yeah yeah they just talked about it on the smogcast). I play him conservatively, since his really utility comes from his SE coverage on a lot of major threats. Most of his kills come from hitting surprise switchins for SE damage

Waterfall is for powerful stab, and hits really hard. Aqua jet is priority for revenge kills, Superpower hits incoming Nattorei switchins, and Ice Punch nails dragons who switch thinking they’ll resist his Water stab.

Azumarill provides a lot of utility, keeping a lot of major threats in check. Without him, wouldn’t have a reliable revenger to Dory, since I don’t carry any mach punchers.

640Virizion.png


Birijion @ Life Orb
252 SpA, 252 Spd, 4 HP
Timid, Justice Heart
-Giga Drain
-Focus Blast
-Hidden Power Ice/Fire
-Calm Mind

Calm Mind Birijion is amazing in its ability to set up on so many different playstyles. It sets up reliably on Tar and Hippo, barring switching in on a fire blast or ice beam from Tar, or a random ice fang hippo. It also sets up on a lot of Rain pokemon, especially non-hypnosis Politoed. Once it switches in, even Tar can’t really hurt it, since it gets up a CM and proceeds to not get scratched by unboosted non-stab usually uninvested ice beams and fire blasts. Giga drain makes it even more of a beast, since its higher base power makes it actually a viable attack after a CM boost, and it helps Birijion stay alive and nab more kills.

Giga Drain is for health regeneration and stab, Focus Blast is secondary stab (when it hits), hidden power is for coverage (I usually run Ice, but the rest of my team has problems with Skarm, so I’ve been experimenting with fire. I usually don’t like forfeiting the KOs on Rando and Chomp and other dragons, either). Calm mind is for boosting, duh.

Birijion is a great sweeper in the weather metagame, and loves blowing holes in unprepared teams.

180px-639Terrakion.png


Terakion @ Balloon
252 Atk 252 Spd 4 HP
Jolly, Justice Heart
Rock Polish
Swords Dance
Holy Sword
Stone Edge

Terakion is a really versatile sweeper. He’s fast enough and powerful enough to pull off either Rock Polish or Swords Dance, and the fantastic coverage of his stabs makes it possible to run both on a set. Setup is key to this set, which is why he rocks the Balloon. It lets me switch him in on his ground immunity, and let him set up either rock polish or swords dance. Depending on team preview, I’ll generally go swords dance vs.slower, stall-oriented teams, and rock polish against faster offensive teams. Rock polish is a unique choice against sand, since +2 speed Terakion just outspeeds Jolly Dory in the sand and KOs past balooon with Holy Sword. Not being revenged by Dory is huge, especially since sand is going to be up 100% of the time when I’m facing other sand teams.

Holy Sword is my stab choice over Close Combat, since I don’t miss the defense drops and defeating stat-uppers is nice.

Terakion used to be a Dory, but I found that so many teams higher up the ladder over prepared against him, making it actually pretty hard to pull off a sweep. I liked Terakion’s versatility and perfect type coverage, so I opted for him instead.

Anyway, rate away. Any input is welcome, and I hope I see you on the ladder.

Specifically, I’m looking for team changes that will increase this team’s ability to counter current trends in the metagame, especially higher up on the ladder, where there’s usually a slower pace. It’s been shut down by stall before, although that was stall that countered Dory hard, when I still used Dory as a primary sweeper.

In general, I have problems with physical walls, especially Nattorei and Skarm. HP fire from Birijion and Fire blast from Tar can hurt them both, but I need something more reliable. I've thought of replacing Nattorei with balloon stealth rock heatran, but that would really open my team up to rain sweeps. Any suggestions?
 
First off the typos. Terakion has no Nature and Azumarill has FAR too many EVs.

I think Tyranitar is better off setting up Stealth Rock as opposed to Nattorei, especially since it's so defensive with the EVs. As a result, Nattorei can set up Spikes instead and has multiple chances to do so. The damage racks up quickly for the opponent and compounded with Toxic and Sandstorm damage it really helps a lot of your pokemon that don't have offensive investment like Gliscor and Tyranitar.

With three very bulky pokemon, I think you'd find Wish support invaluable. While I agree you need a priority attacker, Azumarill is theoretically accomplishing the least for your team. I think a Wish Latias would actually be great for your team.

Latias@Leftovers/Light Clay
Timid 252 HP / 16 SpD / 240 Spd
Wish
Reflect
Dragon Pulse
HP Fire

This Latias can help with your Steel opponents and Reflect will go miles in helping Birijion set up Calm Minds. Without instant recovery but superior bulk, Nattorei is a natural Wish recipient. I can attest to this. Latias is quite effective in Rain and Sand thanks to a mammoth SpD stat, recovery, resistance to water, only being 2x weak to ice, and immune to EQ. I'd look into it. Protect is an option if you want to stall for Wish while your opponent suffers Sand and Toxic damage. Because HP Fire lowers your speed IV by one you can't tie base 110, so this gives you just enough speed to outrun base 108s.

Otherwise your team is pretty solid. Good luck in your endeavors.
 
Your team seems quite solid so far but after looking over your team, I would like to suggest a few changes...

The first of which is using Pursuit on Tyranitar. My reasoning behind Pursuit is that Birijion and, to a lesser extent, Terakion both have a hard time breaking through Latios and Latias. With Pursuit Tyranitar is able to remove the Lati twins from the game and make it substantially easier for you to sweep with one of your lategame Pokemon. A Tar spread you could use is 252 HP / 200 Atk / 56 SpAtk. 56 SpAtk allow Tyranitar to almost always OHKO 252 HP Gliscor after Stealth Rock. The 200 Atk allows you to do as much damage to Latias as it flees as possible. I'd also possibly use a moveset of Stealth Rock / Ice Beam / Fire Blast / Pursuit or Crunch. My reasoning is, that with Stealth Rock on Tyranitar, a free moveslot comes up on Nattorei and you are able to utilise Spikes in that position.

On the topic of Nattorei, I would also like you to try Gyro Ball over Toxic. While Toxic does have its uses, Gyro Ball will allow you to threaten offensive dragon-types especially Latias and Latios much better. Gyro Ball will also let you do good damage to Pokemon such as Birijion coming in, even though Toxic would probably be more useful. Gyro Ball also allows you to OHKO Gengar, so it is definitely worth a consideration...

I think Leftovers would be much more beneficial on Birijion as Birijion really needs to last as long as possible against Rain teams so it can sponge all of Kabutops' Ludi's and Kingdra's hits much better. Leftovers also ensures it stays around to revenge any Garchomp out there lategame, and even though you do run Giga Drain, Sandstorm + Life Orb puts a huge damper in its effectiveness.

Not much to say, Good luck!
 
First off, no one will think you are choiced when you are running Ice beam or Fire Blast/ doing NO damage with Crunch since you have no atk EVs. Just use something like Lead T-tar or Choice (for Pursuiting psychic types who will try to stop your sweeps). Also, Azumarill isn't a wallbreaker at all. Don't call it one. Thridly, your Nat NEEDS T-wave if you want any chance at countering Rain Teams. Otherwise, you will just get KOed by Ludi, Kingdra, or Kabutops without crippling them at all. If you DO manage to T-wave them, you could then switch in Choice T-tar and trap them for the KO. Fourthly, run CC over Mystery Sword, as you will likely have up Rock Polish first in most situations, and that damage is very important. I'd possibly replace Gliscor with Balloon Shandy to take out Nat and Skarm, while retaining the very important resistances to Ground and Fighting
 
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