[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Moonblast
move 3: Focus Blast
move 4: Healing Wish
item: Choice Scarf
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Jumbao derives much of its value from being able to support early-game wallbreakers that have late-game cleaning potential with Healing Wish. Beyond this, however, it is mostly just a niche revenge killer that also has a good matchup against most weather teams thanks to Trace, letting it copy Speed-boosting abilities from the likes of Barraskewda, Excadrill, and Arctozolt and potentially revenge kill these foes in addition to copying Regenerator from foes like Slowking and Slowbro. Jumbao can also run Drought with Solar Beam to support teammates like Cinderace, but the opportunity cost of copying useful abilities like Slowking's Regenerator is usually not worth it. Jumbao is otherwise outdone by Rillaboom and Kerfluffle; the latter two can support themselves with pivoting and, in Rillaboom's case, Knock Off, whereas Jumbao consistently cedes momentum to its switch-ins.
Jumbao is straight walled by Galarian Slowking, so Ground-types like Colossoil, Equilibra, and Garchomp help to deal with it. Garchomp in particular is fantastic because Healing Wish lets it break down its checks early-game so it can sweep late-game more easily. Similarly, Fire-types like Cinderace, Heatran, and Moltres are problematic, so Water-types such as Slowking, Toxapex, and Tapu Fini are helpful to have; Slowking can also safely bring Jumbao in against Dragon-types like Latios and Hydreigon with Teleport and provide it Future Sight support, making it harder to defensively answer. Wallbreakers like Cinderace, Dragapult, and Melmetal appreciate Jumbao's Healing Wish, as it lets them play more aggressively early-game.
[Checks and Counters]
**Galarian Slowking**: Jumbao is incapable of threatening Galarian Slowking, which lets it easily switch in and use Future Sight, throw off an attack with one of its coverage attacks, or set up with Nasty Plot or Calm Mind.
**Steel-types**: Magearna can safely switch into any of Jumbao's attacks and fire off strong Choice Specs-boosted attacks or set up with Calm Mind, while Corviknight can do the same and freely pivot afterwards with U-turn. Heatran, Melmetal, and Ferrothorn must watch for Focus Blast but otherwise are solid switch-ins. Equilibra can easily take Moonblasts but risks being overwhelmed by Leaf Storm.
**Fire-types**: Moltres doesn't care about any of Jumbao's attacks and can heal up with Roost if it ever gets low; Victini is similar, although it must watch its health more carefully. Cinderace resists Jumbao's STAB moves, but its fragility prevents it from switching in too frequently. Astrolotl's Regenerator lets it scout what move Jumbao will lock into, but it risks being 2HKOed by Moonblast if it takes any prior damage.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Estronic, 240732]]
name: Choice Scarf
move 1: Leaf Storm
move 2: Moonblast
move 3: Focus Blast
move 4: Healing Wish
item: Choice Scarf
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Jumbao derives much of its value from being able to support early-game wallbreakers that have late-game cleaning potential with Healing Wish. Beyond this, however, it is mostly just a niche revenge killer that also has a good matchup against most weather teams thanks to Trace, letting it copy Speed-boosting abilities from the likes of Barraskewda, Excadrill, and Arctozolt and potentially revenge kill these foes in addition to copying Regenerator from foes like Slowking and Slowbro. Jumbao can also run Drought with Solar Beam to support teammates like Cinderace, but the opportunity cost of copying useful abilities like Slowking's Regenerator is usually not worth it. Jumbao is otherwise outdone by Rillaboom and Kerfluffle; the latter two can support themselves with pivoting and, in Rillaboom's case, Knock Off, whereas Jumbao consistently cedes momentum to its switch-ins.
Jumbao is straight walled by Galarian Slowking, so Ground-types like Colossoil, Equilibra, and Garchomp help to deal with it. Garchomp in particular is fantastic because Healing Wish lets it break down its checks early-game so it can sweep late-game more easily. Similarly, Fire-types like Cinderace, Heatran, and Moltres are problematic, so Water-types such as Slowking, Toxapex, and Tapu Fini are helpful to have; Slowking can also safely bring Jumbao in against Dragon-types like Latios and Hydreigon with Teleport and provide it Future Sight support, making it harder to defensively answer. Wallbreakers like Cinderace, Dragapult, and Melmetal appreciate Jumbao's Healing Wish, as it lets them play more aggressively early-game.
[Checks and Counters]
**Galarian Slowking**: Jumbao is incapable of threatening Galarian Slowking, which lets it easily switch in and use Future Sight, throw off an attack with one of its coverage attacks, or set up with Nasty Plot or Calm Mind.
**Steel-types**: Magearna can safely switch into any of Jumbao's attacks and fire off strong Choice Specs-boosted attacks or set up with Calm Mind, while Corviknight can do the same and freely pivot afterwards with U-turn. Heatran, Melmetal, and Ferrothorn must watch for Focus Blast but otherwise are solid switch-ins. Equilibra can easily take Moonblasts but risks being overwhelmed by Leaf Storm.
**Fire-types**: Moltres doesn't care about any of Jumbao's attacks and can heal up with Roost if it ever gets low; Victini is similar, although it must watch its health more carefully. Cinderace resists Jumbao's STAB moves, but its fragility prevents it from switching in too frequently. Astrolotl's Regenerator lets it scout what move Jumbao will lock into, but it risks being 2HKOed by Moonblast if it takes any prior damage.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Estronic, 240732]]
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