Yes, an Uber team featuring everyones favorite uber: Jumpluff.
I tried to create a solid yet fun team. I'm fairly new to the uber metagame, so most movesets are pretty standard. It seemed interesting to incorperate Jumpluff into my team because it seems to have potential. Well, here it is.
Mr. Sunshine (Groudon) @ Choice Band
Ability: Drought
EVs: 248 HP/148 Def/112 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Stone Edge
- Fire Punch
The one and only mr Sunshine of Pokemon. Works nicely to soften the blow from any scarf Kyorge leads while I switch out. Earthquake is a powerful move, but risky to use in Ubers as a free switch (especially against a choice pokemon) can be lethal. Dragon Claw and Stone Edge are the safer options. Fire Puch is mostly limited to hitting Bronzong and Forretress, although it gets a nice boost from the sun. It counters band Tyranitar nicely because it can only 3HKO Groudon with Ice Punch/Crunch while outspeeding the Jolly version by a single point.
How did I end up here? (Jumpluff) (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 Def/252 Spd/4 SDef
Timid nature (+Spd, -Atk)
- Encore
- Leech Seed
- Substitute
- Sleep Powder
Permanent sunlight is what Jumpluff has always dreamed of and thanks to mr sunshine Groudon it's possible. Running around at 700 speed the things that in theory could outspeed it are limited to scarfed Deoxys-e or a scarfed Chlorophyll user, which you won't ever see. Scarfed Kyorge ruins it's fun though, blocking the sunlight and thus outspeeding it. It can be put to sleep of course but without sunlight other commen ubers will outspeed Jumpluff so it will have to retreat or get killed. Scarfed Jolly Tyranitar does the same thing. Scarf Rayqauza would do the same, but can't 'pass' the weather.
Jumpluff has quite some things going for him in in Ubers: groudon support, decent max HP opponents everywhere (bar deoxys-f), no grass types to be seen (and no clefable). He can't kill anything conventionally anyway so higher defenses don't mean a thing to him. Compared to UU/OU he does die quicker (especially with everyone having Ice Beam) but I've seen him take an burned CB Tyranitar's dragon claw which is all I can ask for.
The only answer to Jumpluff is normally to outspeed or send in a grass type after you put sleep clause into play, the best counter is probably Burn/Toxic Orb Magic Guard Clefable who can ignore anything if it switches in (but he's not here right now). If you can't outspeed it you can try to stall it with a recovering Pokemon, but thanks to Encore you just become setup bait (or at worst a free switchin). If Jumpluff ever gets in on a another non attack move (barring Taunt) other than Rayquaza (who has a good chance of OHKO'ing with SD Extremespeed, and yes it's only a high chance) that Pokemon becomes setup bait if it doesn't switch right away.Long story short: Jumpluff will come out on top against way too many things.
For some Jumpluff vs Rayquaza scenarios where Rayquaza switches in (or Jumpluff still has a sub up after it kills something) see my posts below.
I'll get you Lucario! (Mewtwo) @ Expert Belt
Ability: Pressure
EVs: 42 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Aura Sphere
- Taunt
- Ice Beam
Mewtwo is still the real boss of Pokemon in my book. No screwing around with him thanks to Taunt. Aura Sphere for Blissey, Tyranitar and steels. Ice beam for the dragons and Groudon.
The nickname should be obvious. Lucario kicked Mewtwo out of Brawl. How did he expect Mewtwo to react?
Little Wing (Giratina) @ Leftovers
Ability: Pressure
EVs: 252 HP/244 Def/12 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Dragon Pulse
- Rest
- Sleep Talk
He kinda looks like a totem pole doesn't he? So I gave him an indian name. Standard 'great wall' Giratina, burns things, dragon pulses and goes to sleep when neccesary. Always have to watch out he doesn't become set up bait for another (special) pokemon though.
Machine (Metagross) @ Choice Band
Ability: Clear Body
EVs: 252 Atk/4 SDef/252 HP
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Ice Punch
- Pursuit
Takes ice beams like a man and can hammer any psychic that switches out afterwards, Deoxys-f can also be killed right away with bullet punch if it stays in. Ice punch for obvious reasons in Ubers. Switched Explosion for MM.
I can take it (Dialga) @ Leftovers
Ability: Pressure
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Dragon Pulse
- Stealth Rock
- Thunder
Hello wonderfull devensive typing. Thunder Wave to annoy all those speedy ubers (or give Groudon a free switching, which I don't like) and give my Groudon and Metagross a chance to move first later on. He sets up stealth rock and hits Kyorge with thunder, while Dragon Pulse provides usefull STAB.
As you may have noticed Jumpluff is pretty much the heart of this team. The hatred it can instill on others after yet another legendary pokemon gets stalled out by this little bugger leads to many Ice Beams for my special walls to absorb. He's an amazing teamplayer.
Suggestions are very welcome.






I tried to create a solid yet fun team. I'm fairly new to the uber metagame, so most movesets are pretty standard. It seemed interesting to incorperate Jumpluff into my team because it seems to have potential. Well, here it is.

Mr. Sunshine (Groudon) @ Choice Band
Ability: Drought
EVs: 248 HP/148 Def/112 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Stone Edge
- Fire Punch
The one and only mr Sunshine of Pokemon. Works nicely to soften the blow from any scarf Kyorge leads while I switch out. Earthquake is a powerful move, but risky to use in Ubers as a free switch (especially against a choice pokemon) can be lethal. Dragon Claw and Stone Edge are the safer options. Fire Puch is mostly limited to hitting Bronzong and Forretress, although it gets a nice boost from the sun. It counters band Tyranitar nicely because it can only 3HKO Groudon with Ice Punch/Crunch while outspeeding the Jolly version by a single point.

How did I end up here? (Jumpluff) (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 Def/252 Spd/4 SDef
Timid nature (+Spd, -Atk)
- Encore
- Leech Seed
- Substitute
- Sleep Powder
Permanent sunlight is what Jumpluff has always dreamed of and thanks to mr sunshine Groudon it's possible. Running around at 700 speed the things that in theory could outspeed it are limited to scarfed Deoxys-e or a scarfed Chlorophyll user, which you won't ever see. Scarfed Kyorge ruins it's fun though, blocking the sunlight and thus outspeeding it. It can be put to sleep of course but without sunlight other commen ubers will outspeed Jumpluff so it will have to retreat or get killed. Scarfed Jolly Tyranitar does the same thing. Scarf Rayqauza would do the same, but can't 'pass' the weather.
Jumpluff has quite some things going for him in in Ubers: groudon support, decent max HP opponents everywhere (bar deoxys-f), no grass types to be seen (and no clefable). He can't kill anything conventionally anyway so higher defenses don't mean a thing to him. Compared to UU/OU he does die quicker (especially with everyone having Ice Beam) but I've seen him take an burned CB Tyranitar's dragon claw which is all I can ask for.
The only answer to Jumpluff is normally to outspeed or send in a grass type after you put sleep clause into play, the best counter is probably Burn/Toxic Orb Magic Guard Clefable who can ignore anything if it switches in (but he's not here right now). If you can't outspeed it you can try to stall it with a recovering Pokemon, but thanks to Encore you just become setup bait (or at worst a free switchin). If Jumpluff ever gets in on a another non attack move (barring Taunt) other than Rayquaza (who has a good chance of OHKO'ing with SD Extremespeed, and yes it's only a high chance) that Pokemon becomes setup bait if it doesn't switch right away.Long story short: Jumpluff will come out on top against way too many things.
For some Jumpluff vs Rayquaza scenarios where Rayquaza switches in (or Jumpluff still has a sub up after it kills something) see my posts below.

I'll get you Lucario! (Mewtwo) @ Expert Belt
Ability: Pressure
EVs: 42 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Aura Sphere
- Taunt
- Ice Beam
Mewtwo is still the real boss of Pokemon in my book. No screwing around with him thanks to Taunt. Aura Sphere for Blissey, Tyranitar and steels. Ice beam for the dragons and Groudon.
The nickname should be obvious. Lucario kicked Mewtwo out of Brawl. How did he expect Mewtwo to react?

Little Wing (Giratina) @ Leftovers
Ability: Pressure
EVs: 252 HP/244 Def/12 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Dragon Pulse
- Rest
- Sleep Talk
He kinda looks like a totem pole doesn't he? So I gave him an indian name. Standard 'great wall' Giratina, burns things, dragon pulses and goes to sleep when neccesary. Always have to watch out he doesn't become set up bait for another (special) pokemon though.

Machine (Metagross) @ Choice Band
Ability: Clear Body
EVs: 252 Atk/4 SDef/252 HP
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Ice Punch
- Pursuit
Takes ice beams like a man and can hammer any psychic that switches out afterwards, Deoxys-f can also be killed right away with bullet punch if it stays in. Ice punch for obvious reasons in Ubers. Switched Explosion for MM.

I can take it (Dialga) @ Leftovers
Ability: Pressure
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Dragon Pulse
- Stealth Rock
- Thunder
Hello wonderfull devensive typing. Thunder Wave to annoy all those speedy ubers (or give Groudon a free switching, which I don't like) and give my Groudon and Metagross a chance to move first later on. He sets up stealth rock and hits Kyorge with thunder, while Dragon Pulse provides usefull STAB.
As you may have noticed Jumpluff is pretty much the heart of this team. The hatred it can instill on others after yet another legendary pokemon gets stalled out by this little bugger leads to many Ice Beams for my special walls to absorb. He's an amazing teamplayer.
Suggestions are very welcome.