Just a RMT

Hello. I have been playing the Gen 6 Meta for the past few weeks, but has had a string of losses. I've put together a new team so that I can put an end to my losing streak. Overall, the team is quite bulky as I want to keep my team alive for as long as possible. I was wondering if I could get some advice.

Currently:

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Scizor-Mega @ Scizorite | Technician
Adamant | 252 HP / 40 Atk / 216 SDef
- Bullet Punch
- Bug Bite
- Roost Swords Dance
- Pursuit

The mega in my team. The main reason I chose Scizor is because it can serve as a Bulky Physical Attacker with its high defenses and overwhelming offense. Bullet Punch has priority. Bug Bite destroys any berry users. Swords Dance boosts Atk and helps for more efficient sweeping. Pursuit is a great move that is there to finish off any fleeing Psychic types. I have also set EVs into SDef so to ease the damage from fire attacks.

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Tentacruel @ Black Sludge | Clear Body
Bold | 252 HP / 220 Def / 36 Spd
- Rapid Spin
- Scald
- Sludge Bomb
- Haze

Tentacruel is there because it can serve a number of different roles. As a Rapid Spinner to take care of those pesky entry hazards. Scald and Sludge Bomb are there to serve as STAB and inflict status when they can. It can also Haze, thus eliminating stat changes on anything that becomes to dangerous after a few state boosts, namely Volcarona. Tentacruel also sports great typing that resist Grass and Fighting type, which are prominent in the metagame.

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Sableye @ Leftovers | Prankster
Impish Careful | 252 HP / 4 Def / 252 SDef 252 HP / 252 Def / 4 SDef
- Taunt
- Will-O-Wisp
- Recover
- Knock Off

My Prankster is here so that it can mess around with a number of teams. Priority Recover, in my opinion, is one of the best forms of recovery out there, and along with Leftovers can keep Sableye in the running for a long time. Will-O-Wisp puts a dent in physical attackers. Taunt puts a stop to status moves. Knock Off takes care of annoying Pokemon with annoying items, such as Weakness Policy Dragonite and Assault Vest Tyranitar.

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Zygarde @ Leftovers | Aura Break
Careful | 252 HP / 4 Def / 252 SDef
- Coil
- Earthquake
- Dragon Tail
- Extreme Speed

Zygarde is simply here for unpredictability. Rarely is Zygarde used as its ability seems to only be effective against Xerneas and Yveltal, which are both in Ubers. However it has a great bulk with stellar defenses along with one of the best priority moves in the game. Extreme Speed can out speed everything except other Extreme Speed users. Coil is there to improve bulk as well increase accuracy for Dragon Tail, as it is virtually a Curse without the Spd drop. Dragon Tail phases Pokemon, and does so with STAB, causing damage and abusing the entry hazards as new pokemon are switched in. Earthquake crushes Electric Pokemon that can prove dangerous to Tentacruel.

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Umbreon @ Leftovers | Synchronize
Careful | 252 HP / 4 Def / 252 SDef
- Wish
- Protect
- Heal Bell
- Foul Play

The Cleric and Healer of the Team and one of my personal favorites. Its ability, Synchronize, can reflect a status back onto an opponent, while using Heal Bell to heal itself and the rest of the team. It sports a great bulk and can use Wish to heal the team with around 200 HP recovery. Protect is there for guaranteed recovery from the Wish, but can also be switched for Toxic. Foul Play is there so it can kill Aegislash, using its own enormous Atk stat against it.

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Skarmory @ Leftovers | Sturdy
Impish | 224 HP / 252 Def / 32 SDef
- Spikes
- Whirlwind Stealth Rock
- Roost
- Brave Bird

The setter of entry hazards and the lead of my team. With Sturdy, it is guaranteed to set up a set of Spikes. It can also choose to set up SR if the opponent has a plethora of flying types. Roost heals Skarmory and takes away Electric weakness, however can prove to be risky as it opens up ground and fighting weakness. Whirlwind can be used as substitute for Roost, phasing Pokemon that try to stat boost. Brave Bird is there to serve as STAB and is the only attack on the set, so that Skarmory isn't bogged down by Taunt.

With the emergence of Fairy-types in the new metagame, half my team is set so to resist it. Hopefully with your reviews and criticisms, I will be able to improve my team and prevent myself from losing for a long time to come.
 
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try and up your descriptions to 4 lines, as your slightly under what you should have. apart from that, great team.
 
For your Mega-Scizor your running the usual SD set up EVs. I would suggest running Swords Dance over Pursuit to be able to set up on many things then dent a hole OR sweep with bullet punch. While Pursuit is nice to kill psychic/ghost types your team doesn't really have a weakness to them and Scizor is your only potential sweeper so Swords Dance is a good idea.

On Sableye try a Def. set since most of your pokemon are specially defensive already. This will REALLY allow Sableye to take physical hits well after burning the attacker and wearing down the other team. Here are some calculations.

252+ Atk Azumarill Play Rough vs. 252 HP / 252+ Def Sableye: 156-186 (51.3 - 61.1%) -- 89.5% chance to 2HKO after Leftovers recovery
252+ Atk burned Azumarill Play Rough vs. 252 HP / 252+ Def Sableye: 78-93 (25.6 - 30.5%) -- 1.1% chance to 4HKO after Leftovers recovery (wow..)
252 Atk Dragonite Outrage vs. 252 HP / 252+ Def Sableye: 174-205 (57.2 - 67.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk burned Dragonite Outrage vs. 252 HP / 252+ Def Sableye: 87-102 (28.6 - 33.5%) -- 96.3% chance to 4HKO after Leftovers recovery
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Sableye: 214-253 (70.3 - 83.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Aerilate burned Mega Pinsir Return vs. 252 HP / 252+ Def Sableye: 107-126 (35.1 - 41.4%) -- 77.9% chance to 3HKO after Leftovers recovery


Other than these nitpicks, thats a really good team you have there!
 
Thanks for the advice. I have made updates to my current team. Now that I think about it, running a Defensive Sableye would better suit Will-O-Wisp.

Looking back at the metagame, the biggest counter for this team seems to be Azumarill after Belly Drum boost. Even Skarmory and Scizor can OHKO from its Superpower. And I have no way to reliable kill it. Tentacruel can be hit with a Play Rough on the turn it comes in and then finished off with an Aqua Jet.

I'm wondering if Defensive Suicune could serve as a substitute and I just forgo the Rapid Spin.

I'm also considering running Deoxys-D over Skarmory as my hazard-setter. Skarmory, I feel is to frail on SDef side to run as a Hazard Lead. Mold Breaker also destroys the effectiveness of Sturdy. Deoxys D has better defenses overall and has a higher speed than Skarmory. It can also lead fast ghosts only for them to get crushed by Scizor's Pursuit. One more thing is that it can also run Knock Off, so I can put Foul Play on Sableye for more damage.
 
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