Intro: I've recently created this [UU] team and it ended up working pretty well. I'd like to honestly know if it just did out of luck or inexperience of the opponent or if it did because it was well-built and stuff.
Do not be too harsh please <3.
PITA (Smeargle) @ Focus Sash
Paint in the arse.
EVs: 252 Def / 252 Spe / 6 HPs
Timid nature
Moveset: Fake Out - Spore - Shift Gear - Baton Pass
Do not be too harsh please <3.
Paint in the arse.
EVs: 252 Def / 252 Spe / 6 HPs
Timid nature
Moveset: Fake Out - Spore - Shift Gear - Baton Pass
I wanted to start over with Smeargle no matter what, I couldn't pick Moody as a trait and that definitely got in the way of BPassing but I totally like this guy as a lead. I usually BPass shift gear to Weavile and rock socks.
I'm not sure whether using Fake Out is a good idea, could pick U-turn as well but faking out is awesome.
Nighthound (Weavile) @ Life Orb
From newerth with love.
EVs: 252 Atk / 252 Spe / 6 Def
Jolly nature
Moveset: Pursuit - Ice Shards - Low Kick - Night Slash
Zoroark (Zoroark) @ Choice Scarf
Definitely not Zoroark.
EVs: 6 HPs / 252 SpA / 252 Spe
Modest nature
Moveset: Dark Pulse - Flamethrower - Grass Knot - U-turn
I'm not sure whether using Fake Out is a good idea, could pick U-turn as well but faking out is awesome.
From newerth with love.
EVs: 252 Atk / 252 Spe / 6 Def
Jolly nature
Moveset: Pursuit - Ice Shards - Low Kick - Night Slash
If I somehow manage to BPass a couple shift gears to this, it can outspeed basically EVERYONE. Fact is, his movepool is not that wide and I can't counter most physical walls (even though a shift geared low kick hurts, Dusknoir doesn't give a rat). Therefore I mainly rely on pursuit to deal a great deal of physical damage on the retreating foe.
If something goes wrong and I don't get to BPass, it can still be useful to counter psychic type special sweepers.
I'm also pretty reluctant in pickpocketing because of flame orbs, that would totally counter me so I just go for pressure as in for now.
Datpecs (Nidoqueen) @ Leftovers
Get her a bra.
If something goes wrong and I don't get to BPass, it can still be useful to counter psychic type special sweepers.
I'm also pretty reluctant in pickpocketing because of flame orbs, that would totally counter me so I just go for pressure as in for now.
Get her a bra.
EVs: 252 HPs / 252 Def / 6 SpD
Bold nature
Moveset: Earth Power - Toxic Spikes - Ice Beam - Dragon Tail
To be quite honest there is no synergy whatsoever, but I found this to be a great pick as Heracross was seriously dangerous for my team and I needed something to control him.Bold nature
Moveset: Earth Power - Toxic Spikes - Ice Beam - Dragon Tail
When you realize that Heracross has pissed you off you do this, you add Nidoqueen in your team. Imho it's still pretty good toxic spikes + dragon tail and you get to poison most people, then of course earth power for STAB + counter for poison types trying to hinder spikes and ice beam for flying types.
Definitely not Zoroark.
EVs: 6 HPs / 252 SpA / 252 Spe
Modest nature
Moveset: Dark Pulse - Flamethrower - Grass Knot - U-turn
Totally one of the most intriguing pokemons ever. He's basically a revenge killer, and his wide movepool makes him really effective for that role.
The fact that he will be looking like Spiritomb rocks, the sole fact of having him named Zoroark is enigmatic (especially since Spiritomb is also named Zoroark) and is supposed to avoid fighting type moves being used on him carelessly, but it's just pointless because:
- If Zoroark (Zoroark) enters first it will most likely outspeed anyone (thanks to Choice Scarf) and they will realize it's him because of the damage output (lately Spiritomb is only used defensively and however I might need to use flamethrower / grass know / u-turn that Spiritomb can't learn).
- If Zoroark (Spiritomb) enters first they will tell them apart unless I change Spiritomb and it's still full life.
There still a bit of surprise effect, I love illusion.
Bellossom^2 (Lilligant) @ Lum Berry
Bellossom squared.
EVs: 6 HPs / 252 SpA / 252 Spe
Timid nature
Moveset: Quiver Dance - Sleep Powder - Petal Dance - Hidden Power(Rock)
The fact that he will be looking like Spiritomb rocks, the sole fact of having him named Zoroark is enigmatic (especially since Spiritomb is also named Zoroark) and is supposed to avoid fighting type moves being used on him carelessly, but it's just pointless because:
- If Zoroark (Zoroark) enters first it will most likely outspeed anyone (thanks to Choice Scarf) and they will realize it's him because of the damage output (lately Spiritomb is only used defensively and however I might need to use flamethrower / grass know / u-turn that Spiritomb can't learn).
- If Zoroark (Spiritomb) enters first they will tell them apart unless I change Spiritomb and it's still full life.
There still a bit of surprise effect, I love illusion.
Bellossom squared.
EVs: 6 HPs / 252 SpA / 252 Spe
Timid nature
Moveset: Quiver Dance - Sleep Powder - Petal Dance - Hidden Power(Rock)
Special sweeper. A little bit unreliable, probably this should've been supported better but it still works. Sleep powder and quiver dance can be pairing up quite well and hidden power counters most threats except made for steel and grass and the former is not exactly rare but whatever, Zoroark still can cover it up even without STABing, especially if it's Ferroseed.
Zoroark (Spiritomb) @ Leftovers
Definitely not Spiritomb.
EVs: 252 HPs / 118 Def / 140 SpD
Sassy nature
Moveset: Darkpulse - Will-O-Wisp - Pursuit - Pain Split
Definitely not Spiritomb.
EVs: 252 HPs / 118 Def / 140 SpD
Sassy nature
Moveset: Darkpulse - Will-O-Wisp - Pursuit - Pain Split
No weaknesses <3. But as already said, the whole Zoroark thing is not exactly useful as they have two different roles, but whatever, it was fun doing it. His ability to burn the enemy makes him an even better tank and pain split is as annoying as always giving Spiritomb what it takes to last a bit longer.