Ok so, 1st I'll try to answer to a post that caught my attention.
Having played devil's advocate so long in this discussion, I'm going to try to present my reasons for Jynx being broken (if it is indeed broken).
- Jynx has very good coverage and it can hit hard on both sides. In three moves it can 2HKO almost the entire tier. Specifically these are the Pokemon in NU that avoid a 2HKO from LO Ice Beam, Psyshock and Focus Blast (taking SR into consideration):
Specially defensive Alomomola,
Specially defensive Gardevoir,
Specially defensive Musharna,
Specially defensive Duosion,
Physically defensive Flareon,
Specially defensive Wartortle.
That is a shocking list (and yes I did all the calculations). The only ones from there that are remotely usable are the first three namely specially defensive Alomomola, Gardevoir and Musharna. Out of those, Gardevoir and Musharna are actually very good Jynx counters in that they always avoid a 2HKO, they have reliable healing, they can threaten Jynx back with Shadow Ball or HP [Fighting] and they can even Synchronize her Lovely Kiss!
Some Pokemon such as Hypno did not make the list because they do not even make the cut-off for NU! So there's two usable hard counters in all of NU currently.
Ok now out of all those:
- Alomomola: is setup fodder for subCM Jynx, and relies on Toxic + Wish/Protect stall, can be put to sleep quite easily and it's slower, also it's non-existant as a set.
- Gardevoir: another setup fodder (you are using a bulky version, you won't be running Shadow Ball) for CM Jynx, or for NP Jynx. Of course, you could always run lolShadow Ball on your SPECIALLY BULKY Gardevoir (notice how idiotic this already sounds), but even then, assuming NP on the switch (AND Sleep Clause activated, good luck with that):
252SpAtk Life Orb +2 Jynx (Neutral) Ice Beam vs 252HP/252SpDef Leftovers Gardevoir (+SpDef): 70% - 84% (241 - 286 HP). Guaranteed 2HKO.
Good counter, but adding to that:
0SpAtk Gardevoir (Neutral) Shadow Ball vs 4HP/0SpDef Leftovers Dry Skin Jynx (Neutral): 53% - 63% (146 - 174 HP). Guaranteed 2HKO.
Which, assuming max damage AND SR on the field + LO recoil, leaves Jynx at 2% HPs, enough to shot another +2 LO'd Ice Beam, to kill Gardevoir (the amazing counter). Now, Gardevoir learns Fire Punch, but really, Fire Punch Gardevoir? (Atk Gardevoir (Neutral) Fire Punch vs 4HP/0Def Leftovers Dry Skin Jynx (Neutral): 77% - 91% (210 - 248 HP). Guaranteed 2HKO.)
- Musharna: on the same boat as Gardevoir, except its offensive power is even lower, so yeah, subCM destroys you, LK sleeps you then sets up on your sleeping Musharna! Oh and Synchronize doesn't work on sleep.
HP fighting doesn't threaten Jynx at all, since it's a 3HKO at best from all of those with SR down (Gardevoir learns Focus Blast too!), and none of those runs Shadow Ball/HP Fighting on their suppor set normally, it'd be JUST for Jynx, welcome overcentralization! And Hypno would need Fire Punch (lol), else NP Jynx just NPs as it uses Seismic Toss/Psychic, or can Sub on the Twave (for example), and start boosting/killing everything on sight.
- Jynx has access to a sleeping move. Lovely Kiss has the 25% miss rate to make Jynx tear her hair out (maybe she needs to get some better chatup lines, or maybe just stop coming onto things...) but 75% is definitely reliable if Focus Blast is reliable.
- Jynx has good speed. Base 95 is a good speed tier for NU. She isn't godly fast but she still outspeeds most of the tier.
None of the above three factors deem something broken, not even two of them in conjunction. But to have all three of them is what takes Jynx right to the edge. Good speed, amazing coverage, and a sleeping move.
And that isn't even Jynx's best set imo. Jynx's best set uses both Lovely Kiss and Substitute in my view, allowing it to set up on a much larger number of things and has a much better chance to keep up a Sub to prevent revenge killing. With just two attacks, Ice Beam and Psyshock/Focus Blast, Jynx still threatens the vast majority of the tier with a 2HKO and in choosing just one move (Psyshock or Focus Blast) Jynx has vastly different counters.
So is there any bad news for Jynx at all? Yes but the list is much shorter.
- Jynx has little special bulk and no physical bulk. Literally touch it with something physical and it dies. Jynx can not really switch-in to anything in NU with any conviction. Yes some moves are easy to predict but the Jynx user must always be aware that one bad move and Jynx could be gone. This also has a consequence on the threats that are faster than Jynx: Jynx is a non-issue for Pokemon faster than Base 95 - Jynx is not able to tank a hit and threaten them back. So Jynx can dominate the Base 95 speed tier and below, but is powerless to everything above this tier.
The "little special bulk" part isn't true at all. 65/95 isn't made for tanking hits but it means it will tank most of the special attacks (even SE ones without stab), and no wall that relies on special attacks can touch it. Jynx can switch into a handful of pokes in NU, especially considering it has 1 immunity and the fact that weak special attacks are just a free switch in for it.
- Jynx often lacks the power to OHKO things straight off the bat. Despite all the calculations showing the things Jynx can 2HKO with perfect prediction, it surprisingly struggles to OHKO things (and this is not helped by the amount of Sturdy Pokemon that Jynx should be OHKOing lol!). This combined with Jynx's poor bulk means that it needs some support to truly flourish because often if Jynx fails to OHKO something then it's dead. Lovely Kiss saves it somewhat here but the user must be wary of relying on it because one miss and Jynx risks leaving the battle having achieved nothing.
This is a bad reasoning. First of all, you aren't supposed to send in Jynx on, say, Grumpig and think "ok, now I OHKO his whole team". You send Jynx in on something you can OHKO then act accordingly. Often, even resistors will take a lot of damage, and most "good" resistors (things with recovery / decent special bulk) are either slower, weak to another move Jynx can run, or can't do much in return / will have a problem with Lovely Kiss. What I'm trying to say here is that Jynx doesn't even need to OHKO everything, it just comes in and starts crippling heavily at least 2 mons of your team, through its status move or setting up on the switch or JUST BY FIRING OFF an attack while you switch our "check" (since we appured it has no counters) that gets 3HKOd at best.
For me these are the main points when it comes to judging Jynx's position in the tier. Jynx is extremely dangerous and pretty much has the tier at its mercy once it comes in. However its frailty and speed tier is holding back some of its destructive potential. If it has 10 more base speed, or could actually tank an attack then it would be over the edge imo.
"If it had x, if it didn't have y" are just pointless theorymon that should be avoided in a suspect discussion. What we should focus on is how the Pokemon actually is, not "it'd be DEFINITELY broken if it had x more speed or special attack or whatever".
The lack of counters in NU is another issue, but there could be another side to it. If Jynx really is the unstoppable monster of NU, why haven't people started using some obscure hard counters? Does this mean people haven't deemed Jynx to be broken enough to sink to those depths to find niche counters? After all Bronzong was used in the Garchomp era, and Gastrodon is used now in the rain era when we know they are likely to be lower tier Pokemon if not for their respective niches.
Or, you know, those fancy "counters" may just not exist!!!
So this is the million (Poke)dollar question. Has the average NU team figured out a way to handle Jynx (its low bulk, its speed tier, its inability to OHKO things)? The lack of dedicated counters suggests that at least people are playing around Jynx for now. Could that be a sign that Jynx has settled into the metagame and its flaws are in fact readily exploited by the average team, thus outweighing its ridiculous offensive potential?
Personally I haven't been in a situation against Jynx where I have thought "god I really couldn't do anything about that", it has always been because of a misplay on my part or a brilliant play on my opponent's that Jynx starts causing serious problems. That makes me lean towards not broken, and I think it will be really interesting to hear what the council's decision is.
I'll say my opinion answering to your question. No, NU isn't prepared for Jynx, why? It's monstrous Special Attack is one of the reasons for that. I'm aware of the fact that NU has quite a lot of attacker with monstrous attacking stats (Emboar, Sawk, Exeggutor, Samurott, and many others), but, as you can see, most of them lack at least one of the qualities Jynx has: a reliable sleeping move (yes, Lovely Kiss is reliable, if you think it always misses, you can change game and go playing chess or something else that involves less luck, or maybe stop thinking that you'll hit the 100% of your LKs in every single battle), the ability to hit hard right off the bat, or the ability to further boost their own damage. This not considering the fact that Jynx can run at least 4 different perfectly viable sets: (LO 3 attacks, SubCM, NP and ChoiceTrick), with perfect coverage, and huge attacking power. Personally, the set I liked the most was the LO + 3 attacks set. I could send it in on at least 2/6 of the average NU team (more if stall, and at least 4/6 with predictions), and then either start firing off attacks (that would cause quite a lot of damage, especially considering that the thing that outspeed Jynx are OHKOd by SE moves, and take like 60-70% from neutral attacks, effectively being able to switch only once), or Lovely Kiss right away (that's something I didn't do MUCH to be honest, I'd rather preserve my sleep for something with Sucker Punch, but even sleeping the 1st turn works). The NP set was always udnerwhelming to me, being effective only against slow teams, but you don't see many in NU lately. SubCM beats any team that relies on something such as Gardevoir/Alomomola or the sort to wall attacks, since Jynx can set up pretty much for free on them, and Lovely Kiss possible checks / "counters". The choice set is another interesting way of using Jynx, effectively able, assuming scarf, to either outspeed the common checks, killing them on the switch, having access to a fast Lovely Kiss, or Trick to cripple things that could be problematic to the other Jynx sets. Specs isn't that good to be honest, it doesn't pack much power than the LO 3 attacks set and relies much more on prediction, and the payoff isn't worth it.
Now, another factor when considering Jynx's brokeness is how it EFFECTIVELY fares against the various playstyles, as I've already posted in the NU general thread:
- Offense: has a lot of problems against Jynx, UNLESS running 6 faster mons (unrealistic). Jynx can't switch in usually (I've already addressed that earlier though), but it can easily come in after a teammate fainted, and kill a switch in / sleep something else (a sleeping mon on a offensive team is dead meat most of the times).
- Balanced: you have 1-2 mons able to revenge kill it...and that's it. Close to impossible to handle, will require sacrifices AND smart playing to take care of Jynx. Lovely Kiss is always a huge threat on the things that can outspeed it, so are its offensive abilities, since most of the things that can outspeed are easily killed. Slower mons don't stand a chance against it either
- Stall: LO 3 attacks set completely obliterates stall, so does the NP set. The CM set, requiring to boost at least twice, might have some more problems, but it's still deadly to stall, since you'll have problems revenge killing it, and NOTHING walls Jynx, N-O-T-H-I-N-G.
So here it is, my conclusion: Jynx is broken as sin.
It fares well against every playstyle, has a reliable sleeping move, has HUGE power and can hit hard right off the bat, it has no counter, and the revenge killer don't have a guaranteed way to get rid of it (unless Pursuit Tauros, but hey, CB Pursuit doesn't OHKO Jynx if it doesn't switch out, so Tauros loses most of the times). Also, revenge killing isn't really an argument to use in suspect discussions for multiple reasons. In short, my opinion is:
Ban Jynx