Gen 3 Kangaskhan (UU Revamp) WIP

Oldamar999

Tien Time
is a Pre-Contributor
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[OVERVIEW]

Kangaskhan is undeniably the best Pokemon in the Entire ADV UU metagame due to it's incredible versatility and splashability. Offensively, Kangaskhan's good Attack, solid Speed, and perfect coverage make it a fearsome attacker that hits nearly the entire metagame super effectively and is near impossible to wall, especially if Kangaskhan is holding a Choice Band. Kangaskhan also functions as an excellent wall due to it's great defenses, lack of weaknesses, Early Bird letting it wake up one turn after Rest, and a fantastic support movepool consisting of moves such as Wish and Roar. These traits leave Kangaskhan with no true counters and thus lands it a spot on nearly every UU team. However, one must keep in mind that Kangaskhan's Normal-typing provides it with no resistances apart from Ghost and leaves it weak to Fighting-type moves.

[SET]
name: 3 Attacks + Rest
move 1: Rest
move 2: Return / Double-Edge
move 3: Shadow Ball
move 4: Earthquake
item: Leftovers
ability: Early Bird
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Set Description
=========

Rest pairs excellently with Early Bird, allowing Kangaskhan to fully restore its health and cure any status effect without wasting several turns to do anything else. Return is Kangaskhan's most reliable STAB move due to it's good power and high PP, but Double Edge can be used to deal extra damage, though recoil damage can impact Kangaskhan's longevity and force it to use rest more often. Shadow Ball is important for Ghost-types such as Misdreavus and Banette and Psychic-types like Hypno and Lunatone. Earthquake hits Rock-,Steel-, and Poison-types such as Omastar, Aggron, and Muk.

Max HP gives Kangaskhan as much bulk as possible without sacrificing power, letting it survive

Team Options
========

Include potential teammates for the Pokemon, as well as descriptions and details as to why.

[SET]
name: Wish
move 1: Protect
move 2: Wish
move 3: Toxic
move 4: Return / Double Edge
item: Leftovers
ability: Early Bird
nature: Careful
evs: 252 HP / 252 SpD / 4 Def

[SET COMMENTS]
Set Description
=========

Describe what this set does in relation to the meta, alongside some tips on how to use the set. Include various set details when necessary. As a reference, include details on moves, and usage tips.

Team Options
========

Include potential teammates for the Pokemon, as well as descriptions and details as to why.

[SET]
name: Choice Band
move 1: Return / Double-Edge
move 2: Earthquake
move 3: Shadow Ball
move 4: Focus Punch
item: Choice Band
ability: Early Bird
nature: Jolly / Adamant
evs: 252 Atk / 252 Spe / 4 HP

[SET COMMENTS]
Set Description
=========

This set is an offensive monster that can be incredibly difficult to reliably check due to it's incredible damage output and coverage that defeats every Pokemon in the metagame. Return is a strong and reliable STAB move, but Double-Edge may be used instead for extra damage at the cost of recoil. Earthquake covers Rock-, Steel-, and Poison-types like Omastar, Aggron, and Muk and Shadow ball takes care of Ghost- and Psychic-types like Misdreavus, Lunatone, and Hypno. Focus Punch catches Pokemon such as Walrein and Omastar when they switch in and deal massive damage to them, putting them at risk of being KOed by Earthquake or Normal-type STAB, and guarantees a KO on opposing Kangaskhan if they switch in.

Max Attack and Max Speed are run to ensure that Kangaskhan outspeeds as much of the metagame as possible and allows it to deal high damage to the entire tier

Team Options
========

Include potential teammates for the Pokemon, as well as descriptions and details as to why.

[SET]
name: Subpunch
move 1: Substitute
move 2: Focus Punch
move 3: Return
move 4: Shadow Ball
item: Leftovers
ability: Early Bird
nature: Adamant
evs: 252 HP / 240 Atk / 56 SpD

[SET COMMENTS]
Set Description
=========

Focus Punch is an extremely powerful move that does an incredibly high amount of damage to nearly anything that doesn't resist it and also makes it easier for Kangaskhan to take down its checks; notably, it 2HKOs defensive Omastar and prevents Walrein from being able to reliably check Kangaskhan. Substitute allows Kangaskhan to take a hit so that it can successfully use Focus Punch at least once. Return is preferred over Double-Edge as a STAB move because it allows Kangaskhan to be able to set up more Substitutes, since Return doesn't inflict recoil damage. Shadow Ball is used to beat Ghost-types like Misdreavus and Banette and is Kangaskhan's best move against Psychic types like Lunatone and Hypno

Max HP EVs give Kangaskhan 101 HP substitutes to prevent Seismic Toss from breaking it, and 56 Special Defense EVs are used to ensure that Hypno's Psychic does not break substitute. 240 Attack EVs with an adamant nature allows Kangaskhan to 2HKO Omastar and Walrein with Focus Punch without sacrificing bulk.

Team Options
========

Include potential teammates for the Pokemon, as well as descriptions and details as to why.


[STRATEGY COMMENTS]
Other Options
=============

List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.

Checks and Counters
===================


**Rock-types**: Describe why the Pokemon is a threat.

**Ghost-types**: Describe why the Pokemon is a threat.

**Walrein**:

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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