OU Kartana [GP 2/2]

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airfare

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OUPL Champion
:ss/kartana:
[Overview]

Kartana is one of the best and most threatening wallbreakers in OU because of its monstrous Attack stat, good coverage options, and exceptional Speed tier among wallbreakers, which makes it difficult to revenge kill. Swords Dance or Choice Band lets it bust through its most common checks in Corviknight, Skarmory, and Zapdos. It can also be a good revenge killer and late-game wincon when utilizing a Choice Scarf and its ability Beast Boost. This lets it outspeed almost everything in the metagame and subsequently snowball for extremely easy sweeps. Knock Off lets it cripple common Flying- and Fire-type switch-ins, like Zapdos and Volcarona, by removing their Heavy-Duty Boots. Kartana is extremely effective at wallbreaking for other Pokemon that it shares Flying- or Grass-type checks with, including Garchomp and Rillaboom. However, it can be hindered by contact-based abilities and items like Zapdos's Static, Volcarona's Flame Body, Ferrothorn's Iron Barbs, and Corviknight's Rocky Helmet. Swords Dance and Choice Band sets are commonly revenge killed by faster threats such as Dragapult and Zeraora after they're switched in safely via a defensive pivot like Mandibuzz or Corviknight. Choice Scarf sets can be easily shut down by physically defensive walls like Tangrowth, Corviknight, and Skarmory without the power boost given by Swords Dance or Choice Band. Kartana faces competition from other wallbreakers and wincons like Garchomp, Bisharp, and Rillaboom because they are more difficult to revenge kill through their use of Speed boosting or priority. Garchomp and Bisharp can also use their good defensive typings when setting up, while Kartana is limited because of its frailty.

[SET]
name: Paper Cut
move 1: Swords Dance
move 2: Leaf Blade
move 3: Knock Off
move 4: Sacred Sword
item: Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Kartana is a premier wallbreaker because of its immense power. Its ability to steamroll its common Flying-type checks when boosted or slowly whittle them down with Knock Off and entry hazard support makes it nearly uncheckable. Knock Off targets Flying-type switch-ins like Mandibuzz, Zapdos, and Tornadus-T, as well as hitting Galarian Slowking and Volcarona. By removing their items, Kartana ensures that it or one of its teammates has an easier time breaking through later. Sacred Sword lets it break through Steel-types such as Ferrothorn and Heatran more easily. Sacred Sword also lets Kartana beat Iron Defense Corviknight and Skarmory by bypassing their Defense boosts. Synthesis is an alternative to ensure Kartana defeats Corviknight while healing off Life Orb recoil. It is especially valuable on bulkier teams, where Kartana can be useful even after eliminating Corviknight. However, forgoing Sacred Sword results in harder matchups against other Steel-types like Ferrothorn and Heatran. A Jolly nature is used to outspeed and possibly revenge kill common offensive threats like Garchomp and Hydreigon. Life Orb is especially useful when trying to break through common defensive walls like Corviknight, Zapdos, and Tangrowth.

Swords Dance Kartana is often used on offensive teams because of its unparalleled ability to break through Corviknight, Tangrowth, and Skarmory for other cleaners like Rillaboom and Garchomp. Magnezone supports it well because it can trap Corviknight and Skarmory, enabling an easy Kartana sweep. On bulky offense teams, Heatran can set Stealth Rock to help chip common checks, including Corviknight and Tangrowth, and easily pressure Grass- and Steel-types. Cleaners like Dragonite, Weavile, and Hawlucha, alongside the aforementioned ones, can benefit from Kartana's wallbreaking ability on hyper offense teams, often with dual screens support from Tapu Koko or Regieleki.

[SET]
name: Paper Press
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Knock Off is the one move Choice Band Kartana uses the most because of its unparalleled utility in gradually weakening its most common checks, including Zapdos and Tornadus-T. Removing their items, especially Heavy-Duty Boots, helps Kartana and its teammates break through these foes. Sacred Sword, in addition to targeting Steel-types like Ferrothorn and Heatran, can bypass Iron Defense boosts from Corviknight and Skarmory, letting Kartana break through them if positioned well.

Choice Band Kartana fits well with Slowking on Future Sight-based balance or bulky offense teams because of its incredible synergy with Future Sight, which lets it easily bust through typical checks like Tornadus-T, Zapdos, and even Skarmory. Slowking's Teleport also gives it safe switches for more wallbreaking opportunities. Kartana's ability to wallbreak and remove Steel- and Flying-type answers makes partners like Garchomp and Tornadus-T thrive. Magnezone can remove Corviknight, Skarmory, and Ferrothorn, making Choice Band Kartana less prediction-reliant and helping it wallbreak more easily. Because Kartana systematically removes items from an opponent's whole team, especially Heavy-Duty Boots, Stealth Rock setters like Landorus-T and Heatran are solid teammates, as they set up their entry hazards while pressuring Kartana's checks with Toxic and Magma Storm, respectively.

[SET]
name: Paper Plane
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike / Defog
item: Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Utilizing a Choice Scarf, Kartana becomes a deadly late-game cleaner and revenge killer at the cost of being considerably weaker. It can use Knock Off to help weaken shared defensive checks for wallbreaking teammates like Rillaboom, Bisharp, and Tapu Lele. Sacred Sword nails Steel-types that would otherwise wall Kartana, like Ferrothorn and Heatran. Although most Kartana prefer Smart Strike for its reliable damage, some offensive teams opt for Defog as an emergency way to remove hazards on forced switches. A Jolly nature and a Choice Scarf let it outspeed other Choice Scarf Pokemon, including Landorus-T, and Speed-boosted sweepers like Garchomp and Volcarona to revenge kill them.

Magnezone is Choice Scarf Kartana's most common partner because of its ability to trap annoying Steel-type checks, including Ferrothorn, Corviknight, and Skarmory that would otherwise wall it and its teammates. As Choice Scarf Kartana has problems beating walls without prior Beast Boost activations; therefore, wallbreaking teammates like Bisharp and Tapu Lele can help remove obstacles like Tangrowth and Corviknight for it to clean up. Garchomp is an especially great partner because it can help chip and remove common Flying-type checks, as well as threatening opposing Pokemon that could come in on Choice-locked Kartana, like Heatran and Volcarona.


[STRATEGY COMMENTS]
Other Options
====

Swords Dance Kartana occasionally runs Protective Pads to bypass contact effects from the likes of Zapdos, Ferrothorn, and Rocky Helmet users like Skarmory and Corviknight at the expense of a great portion of its power without Life Orb. Some other Swords Dance Kartana, especially on hyper offense teams, also opt to act as a wincon by using a Timid nature, 19 Attack IVs, and maximum HP EVs, letting Kartana boost its Speed after a KO instead of its Attack. This prevents Kartana from being revenge killed by typical faster threats like Zeraora, Dragapult, and Tornadus-T at the expense of a huge portion of its power.

Checks and Counters
====

**Flying-types**: Flying-types like Corviknight, Zapdos, Tornadus-T, and Skarmory are able to deal with the majority of Kartana's coverage. However, they are vulnerable to being worn down over time with Knock Off and hazard support, and they can even lose to Swords Dance sets on the spot if weakened.

**Physically Defensive Pokemon**: Kartana has immense difficulty breaking through Skarmory, Tangrowth, and Buzzwole, which have enough Defense to check all of its sets. However, these checks can be heavily pressured by Choice Band Kartana assisted by Future Sight because of their mediocre Special Defense. In the process of KOing Kartana, they can also get weakened to the point where they are unable to check some of Kartana's cleaning teammates, like Garchomp and Rillaboom. Physically defensive Volcarona, especially on offensive teams, can threaten Kartana with Flame Body and use it as setup fodder, but it is crippled if it switches into a Knock Off and is unable to reliably take Swords Dance- or Choice Band-boosted attacks.

**Contact Effects**: Static from Zapdos, Flame Body from Volcarona, Iron Barbs from Ferrothorn, and Rocky Helmet on Corviknight and Skarmory can make it difficult for Kartana to make progress against these Pokemon, especially for the former two.

**Revenge Killers**: For Swords Dance and Choice Band sets, an aggressive double switch on a predicted Swords Dance or a sacrifice of a teammate into a faster threat like Dragapult, Zeraora, or Tornadus-T can easily force Kartana to switch or get KOed.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[TailGlowVM, 546123], [Abhisdn417, 526987]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
 
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TailGlowVM

Now 100% more demonic
the two one dimensional fighter
:ss/kartana:
[Overview]

- Kartana is one of the most threatening wallbreakers in OU because of its monstrous Attack stat, good coverage options, and exceptional speed tier Not sure "exceptional" is the right word? There are several prominent faster Pokemon. Or do you mean exceptional for a wallbreaker? If so reword it making it difficult to revenge kill.
- Its methods of boosting Attack in Swords Dance or Choice Band let it bust through its most common checks in Corviknight, Skarmory, or Zapdos.
- It is also a good form of speed control and late-game win condition utilizing a Choice Scarf and its ability Beast Boost, which let it outspeed almost everything in the metagame and subsequently snowball into extremely easy sweeps.
- Kartana's access to Knock Off lets it cripple common Flying or Fire-type switch-ins by removing their Heavy-Duty Boots; it can later punish their switch-in with hazards support.
- It is extremely effective at wallbreaking for other Pokemon that it shares checks Flying or Grass-type checks with, including Garchomp and Rillaboom. After Kartana removes these checks, its teammates can clean up easily.
- Although Kartana is one of the best wallbreakers in the tier, it can be hindered by contact-based effects like Zapdos' Static, Ferrothorn's Iron Barbs, or Corviknight's Rocky Helmet.
- Swords Dance or Choice Band sets are commonly revenge killed by faster threats, such as Dragapult or Zeraora, when switched in safely via a defensive pivot like Mandibuzz or Corviknight.
- Choice Scarf lets can also be easily shut down by physically defensive walls like Tangrowth, Corviknight, or Skarmory without a direct way of boosting its attack.
- Kartana faces competition from other wallbreakers like Garchomp, Bisharp, and Rillaboom because they are more difficult to revenge kill and are much less frail, Kartana's physical bulk is actually very good for an offensive Pokemon, so I'm not completely certain about this point? making setup and sweeping much easier. While Garchomp can use Scale Shot to end games with a sweep, Rillaboom uses its strong priority in Grassy Glide to fend off revenge killers while using U-turn to pivot out of defensive checks. Bisharp also uses Sucker Punch to ward off revenge killers, while aided by its defensive typing.

[SET]
name: Paper Cut
move 1: Swords Dance
move 2: Leaf Blade
move 3: Knock Off
move 4: Sacred Sword
item: Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

- Swords Dance Kartana is a premier wallbreaker in OU because of its immense power granted from its outrageous base Attack stat and Life Orb. Its ability to steamroll its common Flying-type checks with boosted Attack or slowly whittle them down with Knock Off and hazards support makes it nearly uncheckable within the tier.
- Knock Off targets Flying-type switch-ins like Mandibuzz, Zapdos, and Tornadus-T as well as hitting Slowking-Galar and Volcarona. By removing their item, Kartana ensures that it or one of its teammates has an easier time breaking through later.
- Sacred Sword hits Steel-types such as Ferrothorn or Heatran, who would otherwise be able to handle Kartana, super effectively. Sacred Sword also lets Kartana beat Iron Defense Corviknight and Skarmory by bypassing their Defense boosts.
- Synthesis can be used as an alternative to ensure Kartana defeats Corviknight. Mention how it heals Life Orb recoil too, which has some use. It is especially useful on bulkier teams where Kartana can be useful even after eliminating Corviknight.
- Jolly Nature is used to outspeed common offensive threats like Garchomp and Hydreigon, enabling revenge killing scenarios for Kartana.
- Life Orb grants more wallbreaking prowess, which is especially useful when trying to break through common defensive walls like Corviknight, Zapdos, or Tangrowth. Kartana's frailty makes Life Orb recoil more negligible, especially when used as a sacrificial wallbreaker for its teammates.

- Swords Dance Kartana is often used on offensive teams because of its unparalleled ability to break through Corviknight, Tangrowth, and Skarmory for other cleaners like Rillaboom and Garchomp.
- Magnezone supports it well because it can trap Corviknight and Skarmory, enabling an easy Kartana sweep.
- On bulky offense teams, Heatran can set Stealth Rock to help chip common checks including Corviknight and Tangrowth, and can easily pressure Grass- and Steel-types.
- Cleaners like Dragonite, Weavile, and Dragon Dance Dragapult, alongside the aforementioned ones, can benefit from Kartana's wallbreaking on hyper offense teams, often with dual screens support from Tapu Koko or Regieleki. I think Regieleki is too niche to be worth mentioning given it is now ranked at C, below Ninetales-A, just Koko is fine.

[SET]
name: Paper Press
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike Move Smart Strike to slot 2, STAB moves come first.
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

- Choice Band Kartana trades the wallbreaking potential of Swords Dance sets for more immediate power, using Knock Off's removal of items, especially Heavy-Duty Boots from Flying-types, to help break for itself and its teammates.
- Knock Off is the one move Choice Band Kartana uses the most, because of its unparalleled utility in gradually weakening its most common checks, including Zapdos and Tornadus-T.
- Sacred Sword, in addition to targeting Steel-types like Ferrothorn and Heatran well, can bypass Iron Defense boosts from Corviknight and Skarmory, letting Kartana break through them if positioned well.

- Choice Band Kartana fits well on Future SIght-based balance or bulky offense teams because of its incredible synergy with Slowking's Future Sight, which lets it easily bust through typical checks like Tornadus-T, Zapdos, and even Skarmory.
- Its ability to wallbreak and remove Steel- and Flying-type answers makes partners like Garchomp and Tornadus-T thrive.
- Magnezone can help remove Corviknight, Skarmory, and Ferrothorn, making Choice Band Kartana less prediction-reliant and helping it wallbreak more easily.
- While Kartana systematically Knocks Off an opponent's whole team, Stealth Rock setters like Landorus-T and Heatran are solid teammates as they keep up their hazards while pressuring Kartana's checks with Toxic and Magma Storm.

not sure what the fuck else to say, this mon has 0 defensive utility and I've talked about the partners it breaks for 127368726 times now. each of the sets have similar teammates bc of how linear this mon is

[SET]
name: Paper Plane
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike / Defog
item: Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

- Utilzing a Choice Scarf, Kartana becomes a deadly lategame cleaner and form of speed control.
- It can use Knock Off to help weaken shared defensive checks for wallbreaking teammates like Rillaboom, Bisharp, or Tapu Lele.
- Sacred Sword hits Steel-types super effectively that would otherwise wall Kartana, like Ferrothorn and Heatran.
- Although most Kartana prefer Smart Strike for its reliable STAB-boosted damage, some offensive teams opt for Defog as an emergency route to remove hazards on forced switches.
- Jolly Nature, when boosted with a Choice Scarf, lets it outspeed x, y, z. Please complete this, it appears to be left over from your draft. +1 Garchomp is definitely worth mentioning here, as Scarf Kartana is one of the only viable Pokemon that outspeeds it.

- Magnezone is Choice Scarf Kartana's most common partner because of its ability to trap annoying Steel-type checks, including Ferrothorn, Corviknight, and that would otherwise wall it and its teammates.
- As Choice Scarf Kartana has problems beating walls without any ways to boost its Attack, wallbreaking teammates like Bisharp and Tapu Lele can help remove obstacles like Tangrowth and Corviknight for Kartana to clean up.

AGAIN idk what to put here that i have not already said
As a mention for any set you want, you could mention pivots that draw in Pokemon it beats and bring it in safely with Volt Switch or U-turn. Rillaboom seems noteworthy for a grass-spam core with either SD or Scarf. Some either offensive or defensive counterplay to faster Pokemon that revenge the SD and Band sets could be useful.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance Kartana can occasionally run Protective Pads to bypass adverse contact effects from the likes of Zapdos, Ferrothorn, and Rocky Helmet users like Skarmory and Corviknight. Some other Swords Dance Kartana variants, especially on hyper offense teams, also opt to act as a win condition by using a Timid Nature and 19 Speed I think you mean 19 Attack? Also mention you need to use 252 HP EVs IVs, letting Kartana boost its Speed after KOing something instead of its Attack, preventing it from being revenge killed by typical faster threats like Zeraora, Dragapult, or Tornadus-T at the expense of a huge portion of Kartana's power. Choice Scarf Kartana variants also sometimes run Giga Impact to revenge kill a weakened +1 Speed boosted Volcarona.

Checks and Counters
====

**Flying-types**: Flying-types like Corviknight, Zapdos, Tornadus-T, and Skarmory are able to deal with the majority of Kartana's coverage. However, they are vulnerable to be worn down over time with Knock Off and hazards support, and can even lose to Swords Dance sets on the spot if weakened.

**Physically Defensive Pokemon**: Kartana has immense difficulty breaking through Skarmory, Tangrowth, and Buzzwole, who have enough physical defense to check all of its sets. Unfortunately, these checks can be heavily pressured by Choice Band Kartana assisted by Future Sight because of their mediocre Special Defense. In the process of KOing Kartana, they can also get weakened to the point where they are unable to check some of Kartana's cleaning teammates, like Garchomp and Rillaboom, who can win the game with no obstacles in their way.

**Adverse Contact Effects**: Static from Zapdos, Iron Barbs from Ferrothorn, and Rocky Helmet on Corviknight or Skarmory can make it difficult for Kartana to make progress against these Pokemon, especially when paralyzed by the former.

**Revenge Killers**: For Swords Dance and Choice Band sets, an aggressive double switch on predicted Swords Dance or sacrifice of a teammate into a faster threat like Dragapult, Zeraora, or Tornadus-T can easily force Kartana to switch or get KOd.

I think Bulkarona is worth mentioning somewhere here. It sets up for free if Kartana is locked into anything except Knock Off, punishes attacks with Flame Body, and OHKOes.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[TailGlowVM, 546123], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


QC 1/2 when implemented.
 

Windingsss

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Comments

:ss/kartana:
[Overview]

Kartana is one of the most threatening wallbreakers in OU because of its monstrous Attack stat, good coverage options, and exceptional speed tier among wallbreakers, making it difficult to revenge kill. Its methods of boosting Attack in Swords Dance or Choice Band let it bust through its most common checks in Corviknight, Skarmory, or Zapdos. It is also a good form of speed control and late-game win condition utilizing a Choice Scarf and its ability Beast Boost, which let it outspeed almost everything in the metagame and subsequently snowball into extremely easy sweeps. Kartana's access to Knock Off lets it cripple common Flying or Fire-type switch-ins by removing their Heavy-Duty Boots Tbh you could just keep this to Flying-types. Like, Volcarona can switch in and attempt a sweep if Kartana is choice locked so most of the times it wont care about loosing its hdb; it can later punish their switch-in with hazards support. It is extremely effective at wallbreaking for other Pokemon that it shares checks Flying or Grass-type checks with, including Garchomp and Rillaboom. After Kartana removes these checks, its teammates can clean up easily. Although Kartana is one of the best wallbreakers in the tier, it can be hindered by contact-based effects like Zapdos' Static, Ferrothorn's Iron Barbs, or Corviknight's Rocky Helmet You can add Flame Body (And Volc) here since its one of the premier Kart switch ins in offense. Swords Dance or Choice Band sets are commonly revenge killed by faster threats, such as Dragapult or Zeraora, when switched in safely via a defensive pivot like Mandibuzz or Corviknight. Choice Scarf lets can also be easily shut down by physically defensive walls like Tangrowth, Corviknight, or Skarmory without a direct way of boosting its attack. Kartana faces competition from other wallbreakers and wincons like Garchomp, Bisharp, and Rillaboom because they are more difficult to revenge kill through their use of Speed boosting and priority in Scale Shot and Grassy Glide or Sucker Punch respectively. Garchomp and Bisharp are more able to use their good defensive typing when setting up, while Kartana is limited because of its frailty As TailGlow mentioned Kartana physical bulk is actually ok so you can narrow this to "special bulk". Rillaboom can also use its strong priority in Grassy Glide to fend off revenge killers while using U-turn to pivot out of defensive checks.

[SET]
name: Paper Cut
move 1: Swords Dance
move 2: Leaf Blade
move 3: Knock Off
move 4: Sacred Sword
item: Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Kartana is a premier wallbreaker in OU because of its immense power granted from its outrageous base Attack stat and Life Orb. Its ability to steamroll its common Flying-type checks with boosted Attack or slowly whittle them down with Knock Off and hazards support makes it nearly uncheckable within the tier. Knock Off targets Flying-type switch-ins like Mandibuzz, Zapdos, and Tornadus-T as well as hitting Slowking-Galar and Volcarona. By removing their item, Kartana ensures that it or one of its teammates has an easier time breaking through later. Sacred Sword hits Steel-types such as Ferrothorn or Heatran, who would otherwise be able to handle Kartana, super effectively. Sacred Sword also lets Kartana beat Iron Defense Corviknight and Skarmory by bypassing their Defense boosts. Synthesis can be used as an alternative to ensure Kartana defeats Corviknight while helping heal Life Orb recoil. It is especially useful on bulkier teams where Kartana can be useful even after eliminating Corviknight Maybe add something about the drawbacks of using Synthesis like loosing important coverage in Sacred Sword or Knock Off. Jolly Nature is used to outspeed common offensive threats like Garchomp and Hydreigon, enabling revenge killing scenarios for Kartana. Life Orb grants more wallbreaking prowess, which is especially useful when trying to break through common defensive walls like Corviknight, Zapdos, or Tangrowth. Kartana's frailty makes Life Orb recoil more negligible, especially when used as a sacrificial wallbreaker for its teammates.

Swords Dance Kartana is often used on offensive teams because of its unparalleled ability to break through Corviknight, Tangrowth, and Skarmory for other cleaners like Rillaboom and Garchomp. Magnezone supports it well because it can trap Corviknight and Skarmory, enabling an easy Kartana sweep. On bulky offense teams, Heatran can set Stealth Rock to help chip common checks including Corviknight and Tangrowth, and can easily pressure Grass- and Steel-types. Cleaners like Dragonite, Weavile, and Dragon Dance Dragapult Not sure if DD is worth mentioning so you could change this to Specs which is more popular, alongside the aforementioned ones, can benefit from Kartana's wallbreaking on hyper offense teams, often with dual screens support from Tapu Koko or Regieleki. You can just keep this to Koko cause Eleki sucks or maybe add Grimmsnarl (Which can deal with Pult trying to revenge kill Kart)

[SET]
name: Paper Press
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Kartana trades the wallbreaking potential of Swords Dance sets for more immediate power, using Knock Off's removal of items, especially Heavy-Duty Boots from Flying-types, to help break for itself and its teammates. Knock Off is the one move Choice Band Kartana uses the most, because of its unparalleled utility in gradually weakening its most common checks, including Zapdos and Tornadus-T. Sacred Sword, in addition to targeting Steel-types like Ferrothorn and Heatran well, can bypass Iron Defense boosts from Corviknight and Skarmory, letting Kartana break through them if positioned well. Aside from being a STAB move, what can Smart Strike do? does it target anything important? I think this is kinda valuable since main set doesnt have it

Choice Band Kartana fits well on Future SIght-based balance or bulky offense teams because of its incredible synergy with Slowking's Future Sight, which lets it easily bust through typical checks like Tornadus-T, Zapdos, and even Skarmory You could add something about Slowking's teleport giving Kartana a free switch in to start breaking. Its ability to wallbreak and remove Steel- and Flying-type answers makes partners like Garchomp and Tornadus-T thrive. Magnezone can help remove Corviknight, Skarmory, and Ferrothorn, making Choice Band Kartana less prediction-reliant and helping it wallbreak more easily. While Kartana systematically Knocks Off an opponent's whole team, Stealth Rock setters like Landorus-T and Heatran are solid teammates as they keep up their hazards while pressuring Kartana's checks with Toxic and Magma Storm.

[SET]
name: Paper Plane
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike / Defog
item: Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Utilizing a Choice Scarf, Kartana becomes a deadly lategame cleaner and form of speed control. It can use Knock Off to help weaken shared defensive checks for wallbreaking teammates like Rillaboom, Bisharp, or Tapu Lele. Sacred Sword hits Steel-types super effectively that would otherwise wall Kartana, like Ferrothorn and Heatran. Although most Kartana prefer Smart Strike for its reliable STAB-boosted damage, some offensive teams opt for Defog as an emergency route to remove hazards on forced switches. Jolly Nature, when boosted with a Choice Scarf, lets it outspeed other Choice Scarf Pokemon, including Landorus-T, or Speed boosted sweepers like Garchomp and Volcarona to revenge kill.

Magnezone is Choice Scarf Kartana's most common partner because of its ability to trap annoying Steel-type checks, including Ferrothorn, Corviknight, and that would otherwise wall it and its teammates. As Choice Scarf Kartana has problems beating walls without any ways to boost its Attack, wallbreaking teammates like Bisharp Not sure if Bisharp is worth something here because Tangrowth runs Focus Blast and Corvik Body Press and Tapu Lele can help remove obstacles like Tangrowth and Corviknight for Kartana to clean up. Garchomp specifically is a great partner because it can help chip and remove common Flying-type checks, as well as threaten opposing Pokemon that could come in on Choice locked Kartana, like Heatran and Volcarona.


[STRATEGY COMMENTS]
Other Options
====

Swords Dance Kartana can occasionally run Protective Pads to bypass adverse contact effects from the likes of Zapdos, Ferrothorn, and Rocky Helmet users like Skarmory and Corviknight I think its worth adding something about how not having Life Orb severely affects Kartana's damage output. Some other Swords Dance Kartana variants, especially on hyper offense teams, also opt to act as a win condition by using a Timid Nature and 19 Attack IVs and maximum HP EVs, letting Kartana boost its Speed after KOing something instead of its Attack, preventing it from being revenge killed by typical faster threats like Zeraora, Dragapult, or Tornadus-T at the expense of a huge portion of Kartana's power. Choice Scarf Kartana variants also sometimes run Giga Impact to revenge kill a weakened +1 Speed boosted Volcarona.

Checks and Counters
====

**Flying-types**: Flying-types like Corviknight, Zapdos, Tornadus-T, and Skarmory are able to deal with the majority of Kartana's coverage. However, they are vulnerable to be worn down over time with Knock Off and hazards support, and can even lose to Swords Dance sets on the spot if weakened.

**Physically Defensive Pokemon**: Kartana has immense difficulty breaking through Skarmory, Tangrowth, and Buzzwole, who have enough physical defense to check all of its sets. Unfortunately, these checks can be heavily pressured by Choice Band Kartana assisted by Future Sight because of their mediocre Special Defense. In the process of KOing Kartana, they can also get weakened to the point where they are unable to check some of Kartana's cleaning teammates, like Garchomp and Rillaboom, who can win the game with no obstacles in their way. Physically defensive Volcarona can also threaten Kartana with Flame Body and use it as setup fodder, but is crippled if it switches into a Knock Off, and is unable to reliably take Swords Dance or Choice Band boosted attacks.

**Adverse Contact Effects**: Static from Zapdos, Iron Barbs from Ferrothorn, and Rocky Helmet on Corviknight or Skarmory can make it difficult for Kartana to make progress against these Pokemon, especially when paralyzed by the former Again, shouldnt you mention Flame Body here? Poor Volc :(.

**Revenge Killers**: For Swords Dance and Choice Band sets, an aggressive double switch on predicted Swords Dance or sacrifice of a teammate into a faster threat like Dragapult, Zeraora, or Tornadus-T can easily force Kartana to switch or get KOd.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Hope this helps!
 

Abhi

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additions in greeeeen
Wind is blue

[Overview]

Kartana is one of the most threatening wallbreakers in OU because of its monstrous Attack stat, good coverage options, and exceptional speed tier among wallbreakers, making it difficult to revenge kill. Its methods of boosting Attack in Swords Dance or Choice Band let it bust through its most common checks in Corviknight, Skarmory, or Zapdos. It is also a good form of speed control and late-game win condition when utilizing a Choice Scarf and its ability Beast Boost, which This lets it outspeed almost everything in the metagame and subsequently snowball into extremely easy sweeps. Kartana's access to Knock Off lets it cripple common Flying or Fire-type switch-ins Tbh you could just keep this to Flying-types. Like, Volcarona can switch in and attempt a sweep if Kartana is choice locked so most of the times it wont care about loosing its hdb. Good point but keep Fire-type cuz Knock Off does help with those, and gets the point across as to why Knock Off makes it threatening and harder to switch into. Give atleast one example of each imo by removing their Heavy-Duty Boots; it can later punish their switch-in with hazards support. It is extremely effective at wallbreaking for other Pokemon that it shares checks Flying or Grass-type checks with, including Garchomp and Rillaboom. After Kartana removes these checks, its teammates can clean up easily. Obvious, if you want to mention that it's teammates can abuse its ability to remove the checks then fuse it into the last sentence. Although Kartana is one of the best wallbreakers in the tier, it can be hindered by contact-based effects like Zapdos' Static, Ferrothorn's Iron Barbs, or Corviknight's Rocky Helmet.You can add Flame Body (And Volc) here since its one of the premier Kart switch ins in offense Yep, good catch. Swords Dance or Choice Band sets are commonly revenge killed by faster threats, such as Dragapult or Zeraora, when switched in safely via a defensive pivot like Mandibuzz or Corviknight. Choice Scarf lets can also be easily shut down by physically defensive walls like Tangrowth, Corviknight, or Skarmory without a direct way of boosting its attack. Kartana faces competition from other wallbreakers and wincons like Garchomp, Bisharp, and Rillaboom because they are more difficult to revenge kill through their use of Speed boosting and priority in Scale Shot and Grassy Glide or Sucker Punch respectively. Garchomp and Bisharp are more able to use their good defensive typing when setting up, while Kartana is limited because of its frailty As TailGlow mentioned Kartana physical bulk is actually ok so you can narrow this to "special bulk". This is a good point but it still is rather frail and cant utilise its defence to set up and has to depend on forced switches to do so, so I'd leave it as is. Rillaboom can also use its strong priority in Grassy Glide to fend off revenge killers while using U-turn to pivot out of defensive checks. No need to go into how Rillaboom itself is better than Kartana since this is a Overview and you need to be concise, you can merge it into the previous point and mention how its lack of Priority leaves it prey to revenge killers while pokemon like xy can threaten the revenge killers with their priority.

[SET]
name: Paper Cut
move 1: Swords Dance
move 2: Leaf Blade
move 3: Knock Off
move 4: Sacred Sword
item: Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Kartana is a premier wallbreaker in OU because of its immense power granted from its outrageous base Attack stat and Life Orb. Its ability to steamroll its common Flying-type checks with boosted Attack or slowly whittle them down with Knock Off and hazards support makes it nearly uncheckable within the tier. Knock Off targets Flying-type switch-ins like Mandibuzz, Zapdos, and Tornadus-T as well as hitting Slowking-Galar and Volcarona. By removing their item, Kartana ensures that it or one of its teammates has an easier time breaking through later. Sacred Sword hits Steel-types such as Ferrothorn or Heatran, who would otherwise be able to handle Kartana, super effectively. Not really, they both dislike losing their items and still take a lot from boosted Knock Off. Instead say that Sacred Sword lets it break through them easier. Sacred Sword also lets Kartana beat Iron Defense Corviknight and Skarmory by bypassing their Defense boosts. Synthesis can be used as an alternative to ensure Kartana defeats Corviknight while helping heal Life Orb recoil. It is especially useful on bulkier teams where Kartana can be useful even after eliminating Corviknight. Maybe add something about the drawbacks of using Synthesis like loosing important coverage in Sacred Sword or Knock Off. Yep good catch. Mention how Synthesis can help kart check lando-t and unboosted fire fangless chomp. Jolly Nature is used to outspeed common offensive threats like Garchomp and Hydreigon, enabling revenge killing scenarios for Kartana. Life Orb grants more wallbreaking prowess, which is especially useful when trying to break through common defensive walls like Corviknight, Zapdos, or Tangrowth. Kartana's frailty makes Life Orb recoil more negligible, especially when used as a sacrificial wallbreaker for its teammates. Dont think this needs to be mentioned.

Swords Dance Kartana is often used on offensive teams because of its unparalleled ability to break through Corviknight, Tangrowth, and Skarmory for other cleaners like Rillaboom and Garchomp. Magnezone supports it well because it can trap Corviknight and Skarmory, enabling an easy Kartana sweep. On bulky offense teams, Heatran can set Stealth Rock to help chip common checks including Corviknight and Tangrowth, and can easily pressure Grass- and Steel-types. Cleaners like Dragonite, Weavile, and Dragon Dance Dragapult, fringe set, not worth mentioning. alongside the aforementioned ones, can benefit from Kartana's wallbreaking on hyper offense teams, often with dual screens support from Tapu Koko or Regieleki. You can just keep this to Koko cause Eleki sucks or maybe add Grimmsnarl (Which can deal with Pult trying to revenge kill Kart) You can keep eleki here since it avoids terrain overlap, unlike tapu koko, grimm can be a good mention to help with pult,

[SET]
name: Paper Press
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Kartana trades the wallbreaking potential of Swords Dance sets for more immediate power, using Knock Off's removal of items, especially Heavy-Duty Boots from Flying-types, to help break for itself and its teammates. Knock Off is the one move Choice Band Kartana uses the most, because of its unparalleled utility in gradually weakening its most common checks, including Zapdos and Tornadus-T. Sacred Sword, in addition to targeting Steel-types like Ferrothorn and Heatran well, can bypass Iron Defense boosts from Corviknight and Skarmory, letting Kartana break through them if positioned well. Aside from being a STAB move, what can Smart Strike do? does it target anything important? I think this is kinda valuable since main set doesnt have it. Not very nescessary but you can add it if you like, especially that Smart Strike allows kartana to hit checks like Tangrowth, Buzzwole, Mandi and Torn-t neutrally while dealing a considerable amount of damage, and can even help it break through with futureport support.

Choice Band Kartana fits well on Future SIght-based balance or bulky offense teams because of its incredible synergy with Slowking's Future Sight, which lets it easily bust through typical checks like Tornadus-T, Zapdos, and even Skarmory. You could add something about Slowking's teleport giving Kartana a free switch in to start breaking. Its ability to wallbreak and remove Steel- and Flying-type answers makes partners like Garchomp and Tornadus-T thrive. Magnezone can help remove Corviknight, Skarmory, and Ferrothorn, making Choice Band Kartana less prediction-reliant and helping it wallbreak more easily. While Kartana systematically Knocks Off an opponent's whole team, Stealth Rock setters like Landorus-T and Heatran are solid teammates as they keep up their hazards while pressuring Kartana's checks with Toxic and Magma Storm.

[SET]
name: Paper Plane
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike / Defog
item: Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Utilizing a Choice Scarf, Kartana becomes a deadly lategame cleaner and form of speed control. Mention it being considerably weaker than its other sets, phrase it like "Utilizing a Choice Scarf, Kartana becomes a deadly lategame cleaner and form of speed control, at the cost of being considerably weaker." It can use Knock Off to help weaken shared defensive checks for wallbreaking teammates like Rillaboom, Bisharp, or Tapu Lele. Sacred Sword hits Steel-types super effectively that would otherwise wall Kartana, like Ferrothorn and Heatran. Although most Kartana prefer Smart Strike for its reliable STAB-boosted damage, some offensive teams opt for Defog as an emergency route to remove hazards on forced switches. Jolly Nature, when boosted with a Choice Scarf, lets it outspeed other Choice Scarf Pokemon, including Landorus-T, or Speed boosted sweepers like Garchomp and Volcarona to revenge kill.

Magnezone is Choice Scarf Kartana's most common partner because of its ability to trap annoying Steel-type checks, including Ferrothorn, Corviknight, and that would otherwise wall it and its teammates. As Choice Scarf Kartana has problems beating walls without any ways to boost its Attack, wallbreaking teammates like Bisharp Not sure if Bisharp is worth something here because Tangrowth runs Focus Blast and Corvik Body Press Bisharp is worth mentioning since it does wear down these shared checks pretty effectively, and can help Kartana sweep easier. Although mention what Bisharp set to pair it with. and Tapu Lele can help remove obstacles like Tangrowth and Corviknight for Kartana to clean up. Garchomp specifically is a great partner because it can help chip and remove common Flying-type checks, as well as threaten opposing Pokemon that could come in on Choice locked Kartana, like Heatran and Volcarona.


[STRATEGY COMMENTS]
Other Options
====

Swords Dance Kartana can occasionally run Protective Pads to bypass adverse contact effects from the likes of Zapdos, Ferrothorn, and Rocky Helmet users like Skarmory and Corviknight I think its worth adding something about how not having Life Orb severely affects Kartana's damage output Yep, was about to say myself. Some other Swords Dance Kartana variants, especially on hyper offense teams, also opt to act as a win condition by using a Timid Nature and 19 Attack IVs and maximum HP EVs, letting Kartana boost its Speed after KOing something instead of its Attack, preventing it from being revenge killed by typical faster threats like Zeraora, Dragapult, or Tornadus-T at the expense of a huge portion of Kartana's power. Choice Scarf Kartana variants also sometimes run Giga Impact to revenge kill a weakened +1 Speed boosted Volcarona. Mention why this can be important/ and over what move giga impact can be run. Is there anything else this set can do? If not mention that.

Checks and Counters
====

**Flying-types**: Flying-types like Corviknight, Zapdos, Tornadus-T, and Skarmory are able to deal with the majority of Kartana's coverage. However, they are vulnerable to be worn down over time with Knock Off and hazards support, and can even lose to Swords Dance sets on the spot if weakened.

**Physically Defensive Pokemon**: Kartana has immense difficulty breaking through Skarmory, Tangrowth, and Buzzwole, who have enough physical defense to check all of its sets. Unfortunately, these checks can be heavily pressured by Choice Band Kartana assisted by Future Sight because of their mediocre Special Defense. In the process of KOing Kartana, they can also get weakened to the point where they are unable to check some of Kartana's cleaning teammates, like Garchomp and Rillaboom, who can win the game with no obstacles in their way. Physically defensive Volcarona can also threaten Kartana with Flame Body and use it as setup fodder, but is crippled if it switches into a Knock Off, and is unable to reliably take Swords Dance or Choice Band boosted attacks. If you're gonna mention Volcarona as a check then mention how it usually needs the help of a good scout to safely switch in since it almost always runs the risk of being KO'd by Knock Off, and how it can fit on more offensive teams.

**Adverse Contact Effects**: Static from Zapdos, Iron Barbs from Ferrothorn, and Rocky Helmet on Corviknight or Skarmory can make it difficult for Kartana to make progress against these Pokemon, especially when paralyzed by the former. Again, shouldnt you mention Flame Body here? Poor Volc :(. Poor Volc :(. Mention how it can Knock off the Rocky Helmet from corv and skarm, also there's no non-adverse contact effects so saying that isnt nescessary.

**Revenge Killers**: For Swords Dance and Choice Band sets, an aggressive double switch on predicted Swords Dance or sacrifice of a teammate into a faster threat like Dragapult, Zeraora, or Tornadus-T can easily force Kartana to switch or get KOd.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[TailGlowVM, 546123], [Abhisdn417, 526987]] update this
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/2, but i wanna take a look before you send it to GP
 

Adeleine

after committing a dangerous crime
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[Overview]

Kartana is one of the best and most threatening wallbreakers in OU because of its monstrous Attack stat, good coverage options, and exceptional Speed tier among wallbreakers, making which makes it difficult to revenge kill. Its methods of boosting Attack in Swords Dance or Choice Band lets it bust through its most common checks in Corviknight, Skarmory, or and Zapdos. It is also a good form of speed control and late-game win condition can also be a good revenge killer and late-game wincon when utilizing a Choice Scarf and its ability Beast Boost. This lets it outspeed almost everything in the metagame and subsequently snowball into for extremely easy sweeps. Kartana's access to Knock Off lets it cripple common Flying or Flying- and Fire-type switch-ins, like Zapdos and Volcarona, by removing their Heavy-Duty Boots. (semicolon -> period; think the later part is easily inferable enough if I understand it right) it can later punish their switch-in with hazards support. It Kartana is extremely effective at wallbreaking for other Pokemon that it shares checks Flying Flying- or Grass-type checks with, including Garchomp and Rillaboom. Although Kartana is one of the best wallbreakers in the tier, However, it can be hindered by contact-based effects abilities and items like Zapdos's Static, Volcarona's Flame Body, Ferrothorn's Iron Barbs, or and Corviknight's Rocky Helmet. Swords Dance or and Choice Band sets are commonly revenge killed by faster threats, such as Dragapult or and Zeraora, when after they're (or if you meant Kartana switched in safely, "even when switched in...") switched in safely via a defensive pivot like Mandibuzz or Corviknight. Choice Scarf lets can also sets can be easily shut down by physically defensive walls like Tangrowth, Corviknight, or and Skarmory without a direct way of boosting its attack prior Beast Boost activations. (I imagine?) Kartana faces competition from other wallbreakers and wincons like Garchomp, Bisharp, and Rillaboom because they are more difficult to revenge kill through their use of Speed boosting and priority in Scale Shot and Grassy Glide or Sucker Punch respectively or priority. Garchomp and Bisharp are also more able to use their good defensive typings when setting up, while Kartana is limited because of its frailty.

[SET]
name: Paper Cut
move 1: Swords Dance
move 2: Leaf Blade
move 3: Knock Off
move 4: Sacred Sword
item: Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Kartana is a premier wallbreaker in OU because of its immense power granted from its outrageous base Attack stat and Life Orb. because of its immense power. Its ability to steamroll its common Flying-type checks with boosted Attack or slowly whittle them down with Knock Off and hazards entry hazard support makes it nearly uncheckable within the tier. Knock Off targets Flying-type switch-ins like Mandibuzz, Zapdos, and Tornadus-T as well as hitting Slowking-Galar Galarian Slowking and Volcarona. By removing their items, Kartana ensures that it or one of its teammates has an easier time breaking through later. Sacred Sword lets it break through Steel-types such as Ferrothorn or and Heatran more easily. Sacred Sword also lets Kartana beat Iron Defense Corviknight and Skarmory by bypassing their Defense boosts. Synthesis can be used as is an alternative to ensure Kartana defeats Corviknight while helping heal Life Orb recoil. It is especially useful on bulkier teams, (AC) where Kartana can be useful even after eliminating Corviknight. However, forgoing Sacred Sword results in harder matchups against other Steel-types like Ferrothorn and Heatran. A Jolly nature is used to outspeed and possibly revenge kill common offensive threats like Garchomp and Hydreigon, enabling revenge killing scenarios for Kartana. Life Orb grants more wallbreaking prowess, which is especially useful when trying to break through common defensive walls like Corviknight, Zapdos, or and Tangrowth.

Swords Dance Kartana is often used on offensive teams because of its unparalleled ability to break through Corviknight, Tangrowth, and Skarmory for other cleaners like Rillaboom and Garchomp. Magnezone supports it well because it can trap Corviknight and Skarmory, enabling an easy Kartana sweep. On bulky offense teams, Heatran can set Stealth Rock to help chip common checks, (AC) including Corviknight and Tangrowth, and can easily pressure Grass- and Steel-types. Cleaners like Dragonite, Weavile, and Hawlucha, alongside the aforementioned ones, can benefit from Kartana's wallbreaking on hyper offense teams, often with dual screens support from Tapu Koko or Regieleki.

[SET]
name: Paper Press
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Kartana trades the wallbreaking potential of Swords Dance sets for more immediate power, using Knock Off's removal of items, especially Heavy-Duty Boots from Flying-types, to help break for itself and its teammates. (if you want to keep the first part, you should explain what that immediate power does if this set is still a worse wallbreaker) Knock Off is the one move Choice Band Kartana uses the most (RC) because of its unparalleled utility in gradually weakening its most common checks, including Zapdos and Tornadus-T. Removing their items, especially Heavy-Duty Boots, helps Kartana and its teammates break through these foes. Sacred Sword, in addition to targeting Steel-types like Ferrothorn and Heatran well, can bypass Iron Defense boosts from Corviknight and Skarmory, letting Kartana break through them if positioned well.

Choice Band Kartana fits well with Slowking on Future Sight-based (the I in Sight was capitalized) balance or bulky offense teams because of its incredible synergy with Slowking's Future Sight, which lets it easily bust through typical checks like Tornadus-T, Zapdos, and even Skarmory. Slowking's Teleport also gives it safe switch-ins to give it for more wallbreaking opportunities, with or without Teleport. (I assume you meant something else somewhere, because teleport is not giving switch-ins with or without teleport kek) Kartana's ability to wallbreak and remove Steel- and Flying-type answers makes partners like Garchomp and Tornadus-T thrive. Magnezone can help remove Corviknight, Skarmory, and Ferrothorn, making Choice Band Kartana less prediction-reliant and helping it wallbreak more easily. While Kartana systematically Knocks Off Because Kartana systematically removes items from (I imagine this and the following addition make sense?) an opponent's whole team, especially Heavy-Duty Boots, Stealth Rock setters like Landorus-T and Heatran are solid teammates, (AC) as they keep up their hazards (if you explained how Kartana helps them keep hazards up, I didn't get it. Could you elaborate, eg "thanks to Kartana pressuring Defoggers" if that were it) while pressuring Kartana's checks with Toxic and Magma Storm.

[SET]
name: Paper Plane
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike / Defog
item: Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Utilizing a Choice Scarf, Kartana becomes a deadly late-game (added hyphen) cleaner and form of speed control, revenge killer at the cost of being considerably weaker. It can use Knock Off to help weaken shared defensive checks for wallbreaking teammates like Rillaboom, Bisharp, or and Tapu Lele. Sacred Sword hits Steel-types super effectively nails Steel-types that would otherwise wall Kartana, like Ferrothorn and Heatran. Although most Kartana prefer Smart Strike for its reliable STAB-boosted damage, some offensive teams opt for Defog as an emergency route way to remove hazards on forced switches. A Jolly nature, when boosted with a Choice Scarf, lets it outspeed other Choice Scarf Pokemon, including Landorus-T, or Speed boosted and Speed-boosted sweepers like Garchomp and Volcarona to revenge kill them.

Magnezone is Choice Scarf Kartana's most common partner because of its ability to trap annoying Steel-type checks, including Ferrothorn, Corviknight, and (you forgot a mon's name) that would otherwise wall it and its teammates. As Choice Scarf Kartana has problems beating walls without any ways to boost its Attack prior Beast Boost activations, (I imagine?) wallbreaking teammates like Bisharp and Tapu Lele can help remove obstacles like Tangrowth and Corviknight for Kartana it to clean up. Garchomp specifically is a is an especially (or "specifically is a great wallbreaking partner...") great partner because it can help chip and remove common Flying-type checks, as well as threaten opposing Pokemon that could come in on Choice-locked (added hyphen) Kartana, like Heatran and Volcarona.


[STRATEGY COMMENTS]
Other Options
====

Swords Dance Kartana can occasionally runs Protective Pads to bypass contact effects from the likes of Zapdos, Ferrothorn, and Rocky Helmet users like Skarmory and Corviknight (R ) at the expense of a great portion of its power without Life Orb. Some other Swords Dance Kartana variants, especially on hyper offense teams, also opt to act as a win condition wincon by using a Timid Nature and nature, 19 Attack IVs, (AC) and maximum HP EVs, letting Kartana boost its Speed after KOing something a KO instead of its Attack. (comma -> period) preventing it This prevents Kartana from being revenge killed by typical faster threats like Zeraora, Dragapult, or and Tornadus-T at the expense of a huge portion of Kartana's its power.

Checks and Counters
====

**Flying-types**: Flying-types like Corviknight, Zapdos, Tornadus-T, and Skarmory are able to deal with the majority of Kartana's coverage. However, they are vulnerable to being worn down over time with Knock Off and hazards support, and they can even lose to Swords Dance sets on the spot if weakened.

**Physically Defensive Pokemon**: Kartana has immense difficulty breaking through Skarmory, Tangrowth, and Buzzwole, who which have enough physical defense Defense to check all of its sets. Unfortunately, However, these checks can be heavily pressured by Choice Band Kartana assisted by Future Sight because of their mediocre Special Defense. In the process of KOing Kartana, they can also get weakened to the point where they are unable to check some of Kartana's cleaning teammates, like Garchomp and Rillaboom, who can win the game with no obstacles in their way. Physically defensive Volcarona, especially on offensive teams, can also threaten Kartana with Flame Body and use it as setup fodder, but it is crippled if it switches into a Knock Off (RC) and is unable to reliably take Swords Dance- or Choice Band-boosted (added hyphens) attacks.

**Contact Effects**: Static from Zapdos, Flame Body from Volcarona, Iron Barbs from Ferrothorn, and Rocky Helmet on Corviknight or and Skarmory can make it difficult for Kartana to make progress against these Pokemon, especially when inflicted with a status condition by for the former two.

**Revenge Killers**: For Swords Dance and Choice Band sets, an aggressive double switch on a predicted Swords Dance or a sacrifice of a teammate into a faster threat like Dragapult, Zeraora, or Tornadus-T can easily force Kartana to switch or get KOed.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[TailGlowVM, 546123], [Abhisdn417, 526987]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

vatista.gif
1/2
 

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
GP 2/2
[Overview]

Kartana is one of the best and most threatening wallbreakers in OU because of its monstrous Attack stat, good coverage options, and exceptional Speed tier among wallbreakers, which makes it difficult to revenge kill. Swords Dance or Choice Band lets it bust through its most common checks in Corviknight, Skarmory, and Zapdos. It can also be a good revenge killer and late-game wincon when utilizing a Choice Scarf and its ability Beast Boost. This lets it outspeed almost everything in the metagame and subsequently snowball for extremely easy sweeps. Knock Off lets it cripple common Flying- and Fire-type switch-ins, like Zapdos and Volcarona, by removing their Heavy-Duty Boots. Kartana is extremely effective at wallbreaking for other Pokemon that it shares Flying- or Grass-type checks with, including Garchomp and Rillaboom. However, it can be hindered by contact-based abilities and items like Zapdos's Static, Volcarona's Flame Body, Ferrothorn's Iron Barbs, and Corviknight's Rocky Helmet. Swords Dance and Choice Band sets are commonly revenge killed by faster threats,(RC) such as Dragapult and Zeraora,(RC) after they're switched in safely via a defensive pivot like Mandibuzz or Corviknight. Choice Scarf sets can be easily shut down by physically defensive walls like Tangrowth, Corviknight, and Skarmory without the power boost given by Swords Dance or Choice Band. Kartana faces competition from other wallbreakers and wincons like Garchomp, Bisharp, and Rillaboom because they are more difficult to revenge kill through their use of Speed boosting or priority. Garchomp and Bisharp can also use their good defensive typings when setting up, while Kartana is limited because of its frailty.

[SET]
name: Paper Cut
move 1: Swords Dance
move 2: Leaf Blade
move 3: Knock Off
move 4: Sacred Sword
item: Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Kartana is a premier wallbreaker because of its immense power. Its ability to steamroll its common Flying-type checks with boosted Attack when boosted or slowly whittle them down with Knock Off and entry hazard support makes it nearly uncheckable. Knock Off targets Flying-type switch-ins like Mandibuzz, Zapdos, and Tornadus-T,(AC) as well as hitting Galarian Slowking and Volcarona. By removing their items, Kartana ensures that it or one of its teammates has an easier time breaking through later. Sacred Sword lets it break through Steel-types such as Ferrothorn and Heatran more easily. Sacred Sword also lets Kartana beat Iron Defense Corviknight and Skarmory by bypassing their Defense boosts. Synthesis is an alternative to ensure Kartana defeats Corviknight while helping heal healing off Life Orb recoil. It is especially useful valuable on bulkier teams, where Kartana can be useful even after eliminating Corviknight. However, forgoing Sacred Sword results in harder matchups against other Steel-types like Ferrothorn and Heatran. A Jolly nature is used to outspeed and possibly revenge kill common offensive threats like Garchomp and Hydreigon. Life Orb is especially useful when trying to break through common defensive walls like Corviknight, Zapdos, and Tangrowth.

Swords Dance Kartana is often used on offensive teams because of its unparalleled ability to break through Corviknight, Tangrowth, and Skarmory for other cleaners like Rillaboom and Garchomp. Magnezone supports it well because it can trap Corviknight and Skarmory, enabling an easy Kartana sweep. On bulky offense teams, Heatran can set Stealth Rock to help chip common checks, including Corviknight and Tangrowth, and easily pressure Grass- and Steel-types. Cleaners like Dragonite, Weavile, and Hawlucha, alongside the aforementioned ones, can benefit from Kartana's wallbreaking ability on hyper offense teams, often with dual screens support from Tapu Koko or Regieleki.

[SET]
name: Paper Press
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Knock Off is the one move Choice Band Kartana uses the most because of its unparalleled utility in gradually weakening its most common checks, including Zapdos and Tornadus-T. Removing their items, especially Heavy-Duty Boots, helps Kartana and its teammates break through these foes. Sacred Sword, in addition to targeting Steel-types like Ferrothorn and Heatran well, can bypass Iron Defense boosts from Corviknight and Skarmory, letting Kartana break through them if positioned well.

Choice Band Kartana fits well with Slowking on Future Sight-based balance or bulky offense teams because of its incredible synergy with Future Sight, which lets it easily bust through typical checks like Tornadus-T, Zapdos, and even Skarmory. Slowking's Teleport also gives it safe switch-ins switches for more wallbreaking opportunities. Kartana's ability to wallbreak and remove Steel- and Flying-type answers makes partners like Garchomp and Tornadus-T thrive. Magnezone can remove Corviknight, Skarmory, and Ferrothorn, making Choice Band Kartana less prediction-reliant and helping it wallbreak more easily. Because Kartana systematically removes items from an opponent's whole team, especially Heavy-Duty Boots, Stealth Rock setters like Landorus-T and Heatran are solid teammates, as they set up their entry hazards while pressuring Kartana's checks with Toxic and Magma Storm,(AC) respectively.

[SET]
name: Paper Plane
move 1: Leaf Blade
move 2: Knock Off
move 3: Sacred Sword
move 4: Smart Strike / Defog
item: Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Utilizing a Choice Scarf, Kartana becomes a deadly late-game cleaner and revenge killer at the cost of being considerably weaker. It can use Knock Off to help weaken shared defensive checks for wallbreaking teammates like Rillaboom, Bisharp, and Tapu Lele. Sacred Sword nails Steel-types that would otherwise wall Kartana, like Ferrothorn and Heatran. Although most Kartana prefer Smart Strike for its reliable STAB-boosted damage, some offensive teams opt for Defog as an emergency way to remove hazards on forced switches. A Jolly nature,(RC) when boosted with and a Choice Scarf,(RC) lets let it outspeed other Choice Scarf Pokemon, including Landorus-T, and Speed-boosted sweepers like Garchomp and Volcarona to revenge kill them.

Magnezone is Choice Scarf Kartana's most common partner because of its ability to trap annoying Steel-type checks, including Ferrothorn, Corviknight, and Skarmory that would otherwise wall it and its teammates. As Choice Scarf Kartana has problems beating walls without prior Beast Boost activations;(ASC) therefore, wallbreaking teammates like Bisharp and Tapu Lele can help remove obstacles like Tangrowth and Corviknight for it to clean up. Garchomp is an especially great partner because it can help chip and remove common Flying-type checks, as well as threatening opposing Pokemon that could come in on Choice-locked Kartana, like Heatran and Volcarona.


[STRATEGY COMMENTS]
Other Options
====

Swords Dance Kartana occasionally runs Protective Pads to bypass contact effects from the likes of Zapdos, Ferrothorn, and Rocky Helmet users like Skarmory and Corviknight at the expense of a great portion of its power without Life Orb. Some other Swords Dance Kartana, especially on hyper offense teams, also opt to act as a wincon by using a Timid nature, 19 Attack IVs, and maximum HP EVs, letting Kartana boost its Speed after a KO instead of its Attack. This prevents Kartana from being revenge killed by typical faster threats like Zeraora, Dragapult, and Tornadus-T at the expense of a huge portion of its power.

Checks and Counters
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**Flying-types**: Flying-types like Corviknight, Zapdos, Tornadus-T, and Skarmory are able to deal with the majority of Kartana's coverage. However, they are vulnerable to being worn down over time with Knock Off and hazard support, and they can even lose to Swords Dance sets on the spot if weakened.

**Physically Defensive Pokemon**: Kartana has immense difficulty breaking through Skarmory, Tangrowth, and Buzzwole, which have enough Defense to check all of its sets. However, these checks can be heavily pressured by Choice Band Kartana assisted by Future Sight because of their mediocre Special Defense. In the process of KOing Kartana, they can also get weakened to the point where they are unable to check some of Kartana's cleaning teammates, like Garchomp and Rillaboom. Physically defensive Volcarona, especially on offensive teams, can threaten Kartana with Flame Body and use it as setup fodder, but it is crippled if it switches into a Knock Off and is unable to reliably take Swords Dance- or Choice Band-boosted attacks.

**Contact Effects**: Static from Zapdos, Flame Body from Volcarona, Iron Barbs from Ferrothorn, and Rocky Helmet on Corviknight and Skarmory can make it difficult for Kartana to make progress against these Pokemon, especially for the former two.

**Revenge Killers**: For Swords Dance and Choice Band sets, an aggressive double switch on a predicted Swords Dance or a sacrifice of a teammate into a faster threat like Dragapult, Zeraora, or Tornadus-T can easily force Kartana to switch or get KOed.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[TailGlowVM, 546123], [Abhisdn417, 526987]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
 
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