Kaxtar vs danmantincan (Objection finally refs on Unown Soup)

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4v4 Doubles
2 Day DQ
No Recoveries/Chills
Arena: Unown Soup
The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

Sure, why not?

Items on, No Switch, no abilities

Team Kaxtar

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Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal
Feint
Take Down
Close Combat

Bide
Revenge
Flail
Megahorn
Focus Punch
Pursuit

Mimic

Swords Dance
Toxic
Substitute
Facade
Dig
Stone Edge
Protect
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Arghonaut [Pirate Man] (Male)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment
Revenge
Circle Throw
Wring Out
Focus Punch

Recover
Ice Punch
Wide Guard
Bulk Up
Quick Guard
Drain Punch

Low Kick

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect
Torment
Knock Down
Dive
Substitute
TomoM.png


Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest
Sky Drop

Yawn
Rapid Spin
Roost
Stealth Rock
Confuse Ray

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Attract
Hyper Beam
Substitute
Fly
Safeguard
Protect
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Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Psychic
Hypnosis
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat

Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap

Aerial Ace
Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Rock Slide
Substitute
Light Screen
Thunder Wave
Earthquake
Trick Room
Low Sweep
X-Scissor
Stone Edge
Endure
Focus Punch

Ice Punch
Pain Split
Fire Punch
Wish
Magic Coat

Team danmantincan

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Meg - Pignite (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)

Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Moves (18):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Body Slam
Superpower
Yawn

Taunt
Flamethrower
Will-o-Wisp
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Lethe - Lampent (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Moves (18):
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Pain Split
Shadow Ball

Acid
Endure
Heat Wave

Psychic
Flamethrower
Energy Ball
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Sanaki - Larvesta (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Moves (10):
Ember
String Shot
Leech Life
Take Down

Endure
Magnet Rise
Morning Sun

SolarBeam
Psychic
Flamethrower
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Heather - Monferno (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81

Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 4/5

Moves (31):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch


Dig
Brick Break
Flamethrower

Items will be given to pokemon once they are sent out. Anyway, you all know how turn order works, so go go go!
 
Meg (Eviolite) and Sanaki (Shed Shell), you're up!

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Sanaki - Volcarona (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Moves (11):
Ember
String Shot
Leech Life
Take Down
Gust

Endure
Magnet Rise
Morning Sun

SolarBeam
Psychic
Flamethrower
 
Tomohawk and Heracross, let's GO! Heracross will use an Exp. Share while Tomohawk uses a Life Orb. And remember, NO Abilities.

Tomohawk: Stealth Rock~Air Slash Pignite~Unown A (Aeroblast) Pignite IF Unown A has been taken, THEN use Earth Power on Pignite instead.
Heracross: Aerial Ace Volcarona~Stone Edge Volcarona~Dig Pignite
 
Team danmantincan

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Meg (F) @ Eviolite
HP: 100 | EN: 100 | Spe: 47 (-)
Ranks: 4/3/3/3 | Total: 15
Size: 2 | Weight: 4
Abilities: None
Other: None

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Sanaki (F) @ Shed Shell
HP: 100 | EN: 80 | Spe: 100
Ranks: 1/3/6/4 | Total: 22
Size: 3 | Weight: 3
Abilities: Levitate
Other: None

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 110 | EN: 100 | Spe: 85
Ranks: 1/3/5/3 | Total: 19
Size: 2 | Weight: 3
Abilities: None
Other: None

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Heracross (M) @ Exp Share
HP: 100 | EN: 100 | Spe: 98 (+) (Acc boost: 11%)
Ranks: 5/3/1/3 | Total: 19
Size: 3 | Weight: 4
Abilities: None
Other: None

Unown: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Two aspiring gym leaders battle here today. Kaxtar has brought four fighting-type pokemon while danmantincan is using four fire-type pokemon. At first it looks like Kaxtar's team has the edge as they are all fully evolved, but when danmantincan sends out Meg the Pignite and Sanaki the Larvesta, he equips the Pignite with an Eviolite to boost her bulk, while giving a Shed Shell to Sanaki, who evolves into a Volcarona! These pokemon should be a match for Kaxtar's Chinook the Tomohawk and Heracross the Heracross.

And immediately Sanaki and Meg combine their Flamethrower attacks to scorch Heracross! He doesn't get burned but he does get hit rather badly. But he's not worried at all and he flies up and knocks Sanaki back with an Aerial Ace! Chinook throws some Stealth Rocks over at Sanaki and Meg. They're not doing anything now but I'm sure their time to shine will come soon.

Suddenly, Sanaki grabs the letter C from the Unown soup below and holds on to it, as though waiting for something. Chinook strikes Meg with an Air Slash but Meg shrugs this off and Yawns at the Tomohawk, making her feel drowsy. Heracross continues to attack Sanaki, this time using a Stone Edge, and suddenly the Volcarona uses Unown C to Counter that attack, doing a lot of damage to Heracross. I don't think he can last much longer. The Unown certainly couldn't last and, after expending its energy, has fled the arena.

Chinook and Meg then grab some Unown of their own. Chinook goes for the letter A while Meg takes the letter F. But before either of them can strike, Chinook is hurled around telepathically by Sanaki. These pseudo-Psychic powers are quickly shrugged off as the Tomohawk uses Unown A to Aeroblast the Pignite. She strikes a vulnerable area and knocks Meg down. Heracross suddenly Digs underground and makes his way towards Meg. But then Meg uses Unown F to Fly into the air! We now have a flying Pignite! You saw it here first, ladies and gentlemen. Heracross pops up, expecting to strike his opponent, but instead he is hit from above by Meg. This knocks him down and he doesn't get back up. Astonishing!

Team danmantincan

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Meg (F) @ Eviolite
HP: 41 | EN: 76 | Spe: 47 (-)
Ranks: 4/3/3/3 | Total: 15
Size: 2 | Weight: 4
Abilities: None
Other: Stealth Rock

637.png

Sanaki (F) @ Shed Shell
HP: 57 | EN: 52 | Spe: 100
Ranks: 1/3/6/4 | Total: 22
Size: 3 | Weight: 3
Abilities: Levitate
Other: Stealth Rock

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 86 | EN: 77 | Spe: 85
Ranks: 1/3/5/3 | Total: 19
Size: 2 | Weight: 3
Abilities: None
Other: Will fall asleep in 1 action

Spr_4d_214_m.png

Heracross (M) @ Exp Share
HP: KO | EN: 79

Unown: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Raw data

Turn order: Sanaki, Heracross, Chinook, Meg

Sanaki uses Flamethrower on Heracross for 6 energy
Roll a D16 for crit: 6 - no crit
Roll a D100 for burn: 55 - no burn
Heracross takes (10+3+(6-5)+(5-3)*1.5)*1.5=25.5 damage (round to 26)

Heracross uses Aerial Ace on Sanaki for 4 energy
Roll a D16 for crit: 5 - no crit
Sanaki takes (6+(5-3)*1.5)*1.5=13.5 damage (round to 14)

Chinook uses Stealth Rock for 12 energy
Team danmantincan is subject to Stealth Rock

Meg uses Flamethrower on Heracross for 6 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for burn: 37 - no burn
Heracross takes (10+3+(3-3)*1.5)*1.5=19.5 damage (round to 20)

Turn order: Heracross, Chinook, Meg, Sanaki

Heracross uses Stone Edge on Sanaki for 7 energy
Roll a D100 for accuracy (boosted to 91%): 91 - hit
Roll a D16 for crit (boosted to 2/16): 8 - no crit
Sanaki takes (10+(5-3)*1.5)*2.25=29.25 damage (round to 29)

Chinook uses Air Slash on Meg for 5 energy
Accuracy boosted to 100%
Roll a D16 for crit: 8 - no crit
Roll a D100 for flinch: 67 - no flinch
Meg takes (8+3+(5-3)*1.5+3)*1.5=25.5 damage (round to 26)
Chinook takes 2 Life Orb damage

Meg uses Yawn on Chinook for 7 energy
Chinook is feeling sleepy

Sanaki uses Unown C to use Counter on Heracross for (6+(29/3))=15.67 energy (round to 16)
Heracross takes (29*1.5)=43.5 damage (round to 44)

Turn order: Sanaki, Heracross (1), Chinook, Meg (1), Heracross (2), Meg (2)

Sanaki uses Psychic on Chinook for (4+(3/2))=5.5 energy (round to 6)
Roll a D16 for crit: 4 - no crit
Roll a D100 for special defence drop: 37 - no special defence drop
Chinook takes (6+3+(6-5)+(5-3)*1.5)*1.5=19.5 damage (round to 20)

Heracross uses Dig for 10 energy
Heracross burrows underground

Chinook uses Unown A to use Aeroblast on Meg for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 2 - crit
Meg takes (10+3+3+(5-3)*1.5+3)*1.5=33 damage
Chinook takes 2 Life Orb damage

Meg uses Unown F to use Fly for 11 energy
Meg flies up into the air

Heracross unleashes Dig on Meg
The move misses due to Fly

Meg unleashes Fly on Heracross
Roll a D100 for accuracy: 49 - hit
Roll a D16 for crit: 3 - no crit
Heracross takes (9+(4-3)*1.5)*1.5=15.75 damage (round to 16)
Heracross is KO'd by the attack

Kaxtar sends out his next mon, then danmantincan orders, then Kaxtar orders.
 
Meg: Will-o-Wisp (G)~Flamethrower (G)~Body Slam (G)
If you are taunted A1, use Unown T: Thunder Punch (T)
Sanaki: Unown S: Shadow Force (G)~Flamethrower (G)~Gust (G)
If Unown S is unavailable, use Unown Q: Quiver Dance A1
 
Gallade: Unown B (Bounce) Volcarona~Rock Slide~Earthquake
Tomohawk: Rain Dance~Unown P (Paleo Wave) Volcarona~Air Slash Pignite (IF Pignite has fainted, THEN use Morning Sun action Three)
 
Yeah, Kaxtar, you're not allowed to give one item to more than one pokemon in a battle unless you have more than one of that item (and I checked to see if you had more than one exp share - you don't). Please choose a different item for Gallade.
 
Team danmantincan

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Meg (F) @ Eviolite
HP: 41 | EN: 76 | Spe: 47 (-)
Ranks: 4/3/3/3 | Total: 15
Size: 2 | Weight: 4
Abilities: None
Other: Stealth Rock

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Sanaki (F) @ Shed Shell
HP: 57 | EN: 52 | Spe: 100
Ranks: 1/3/6/4 | Total: 22
Size: 3 | Weight: 3
Abilities: Levitate
Other: Stealth Rock

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 86 | EN: 77 | Spe: 85
Ranks: 1/3/5/3 | Total: 19
Size: 2 | Weight: 3
Abilities: None
Other: Will fall asleep in 1 action

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Demi Gravidon (M) @ Expert Belt
HP: 100 | EN: 100 | Spe: 92 (+) (Acc boost: 10%)
Ranks: 5/3/2/4 | Total: 21
Size: 3 | Weight: 4
Abilities: None
Other: None

Unown: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Replacing Heracross is a pokemon with a nickname: Demi Gravidon the Gallade. Sanaki and Demi Gravidon both reach for some Unown. Sanaki takes the letter S while Demi Gravidon picks the letter B. And suddenly Sanaki uses Unown S to charge Shadow Force by disappearing into the shadows! Demi Gravidon, meanwhile, uses Unown B to Bounce up high, avoiding a Will-O-Wisp from Meg. Chinook then performs a Rain Dance to summon a torrential downpour over the arena, but suddenly falls asleep! Meanwhile, Sanaki emerges from the shadows only to find that her Shadow Force has hit nothing! Suddenly, she is struck from above by the Gallade's Bounce attack.

Things go downhill for Team danmantincan. Sanaki and Meg strike Demi Gravidon with Flamethrower attacks but the rain puts out some of the fire and weakens the attacks. Demi Gravidon creates a massive Rock Slide over his opponents and one of the rocks strikes the Volcarona in a very sensitive area, causing her more pain than normal! She can barely hold on. As if that wasn't bad enough, Chinook appears to be slowly waking up.

Sanaki pulls back a little though as a Gust of wind she summons blows Demi Gravidon away. The winds are striking vulnerable parts of the Gallade, but he soon retaliates with an Earthquake. Sanaki suddenly takes to the air as does Chinook, leaving Meg to take the hit. She holds on, but then gets hit by Chinook's Air Slash, which finishes her off.

Team danmantincan

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Meg (F) @ Eviolite
HP: KO | EN: 64

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Sanaki (F) @ Shed Shell
HP: 4 | EN: 33 | Spe: 100
Ranks: 1/3/6/4 | Total: 22
Size: 3 | Weight: 3
Abilities: Levitate
Other: Stealth Rock

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 84 | EN: 62 | Spe: 85
Ranks: 1/3/5/3 | Total: 19
Size: 2 | Weight: 3
Abilities: None
Other: None

475.png

Demi Gravidon (M) @ Expert Belt
HP: 64 | EN: 78 | Spe: 92 (+) (Acc boost: 10%)
Ranks: 5/3/2/4 | Total: 21
Size: 3 | Weight: 4
Abilities: None
Other: None

Arena effects: Rain (3 more rounds)

Unown: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Raw data

Turn order: Sanaki (1), Demi Gravidon (1), Chinook, Meg, Sanaki (2), Demi Gravidon (2)

Sanaki uses Unown S to use Shadow Force for 10 energy
Sanaki disappears into the shadows

Demi Gravidon uses Unown B to use Bounce for (8+(4/3))=9.33 energy (round to 9)
Demi Gravidon bounces up high

Chinook uses Rain Dance for 10 energy
The weather changes to rain for 4 rounds

Meg uses Will-O-Wisp on Demi Gravidon for 6 energy
The move misses due to Bounce

Sanaki unleashes Shadow Force on Demi Gravidon
The move misses due to Bounce

Demi Gravidon unleashes Bounce on Sanaki
Roll a D100 for accuracy (boosted to 95%): 85 - hit
Roll a D16 for crit: 13 - no crit
Roll a D100 for paralysis: 70 - no paralysis
Sanaki takes (7+(4/2.5 rounded up)+(5-3)*1.5+2)*1.5=21 damage

Chinook falls asleep
Roll a D3 for sleep duration: 1 - 1 action

Turn order: Sanaki, Demi Gravidon, Chinook, Meg

Sanaki uses Flamethrower on Demi Gravidon for 6 energy
Roll a D16 for crit: 6 - no crit
Roll a D100 for burn: 83 - no burn
Demi Gravidon takes (10+3+(6-5)+(5-4)*1.5-3)=12.5 damage (round to 13)

Demi Gravidon uses Rock Slide for 6 energy
Accuracy against Sanaki boosted to 100%
Accuracy against Meg boosted to 100%
Roll a D16 for crit against Sanaki: 1 - crit
Roll a D16 for crit against Meg: 7 - no crit
No flinch roll against Sanaki because Sanaki has already acted
Roll a D100 for flinch against Meg: 94 - no flinch
Sanaki takes (8*0.75+3+(5-3)*1.5+2)*2.25=31.5 damage (round to 32)
Meg takes (8*0.75+(5-3)*1.5)=9 damage

Chinook is fast asleep
Chinook's sleep counter drops to 0

Meg uses Flamethrower on Demi Gravidon for 6 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for burn: 13 - no burn
Demi Gravidon takes (10+3+(3-4)*1.5-3)=8.5 damage (round to 9)

Turn order: Sanaki, Demi Gravidon, Chinook, Meg

Sanaki uses Gust on Demi Gravidon for 3 energy
Roll a D16 for crit: 1 - crit
Demi Gravidon takes (4+3+(6-5)+(5-4)*1.5)*1.5=14.25 damage (round to 14)

Demi Gravidon uses Earthquake for 7 energy
Sanaki is immune to the move
Chinook is immune to the move
Roll a D16 for crit against Meg: 9 - no crit
Meg takes (10*0.75+(5-3)*1.5+2)*1.5=18.75 damage (round to 19)

Chinook wakes up
Chinook uses Air Slash on Meg for 5 energy
Accuracy boosted to 100%
Roll a D16 for crit: 13 - no crit
Roll a D100 for flinch: 98 - no flinch
Meg takes (8+3+(5-3)*1.5+3)*1.5=25.5 damage (round to 26)
Meg is KO'd by the attack
Chinook takes 2 Life Orb damage
 
Tomohawk: Earth Power Lampert~Earth Power Lampert~Earth Power Lampert
Gallade: Feint Volcarona~Psycho Cut~Earthquake IF Volcarona is not Fainted by Action Two, THEN use Shadow Sneak Volcarona until it has fainted.
 
Sorry for the wait.
Sanaki: Endure~Unown H: Hex (G)~Flamethrower (G)
Lethe: Will-o-Wisp (G)~Hex (G)~Hex (G)

If Gallade is KOed by the final Hex, use Unown E: Encore on Tomohawk
 
Team danmantincan

608.png

Lethe (F) @ Nothing
HP: 75 | EN: 100 | Spe: 55
Ranks: 1/2/4/2 | Total: 13
Size: 1 | Weight: 2
Abilities: None
Other: Stealth Rock

637.png

Sanaki (F) @ Shed Shell
HP: 4 | EN: 33 | Spe: 100
Ranks: 1/3/6/4 | Total: 22
Size: 3 | Weight: 3
Abilities: Levitate
Other: Stealth Rock

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 84 | EN: 62 | Spe: 85
Ranks: 1/3/5/3 | Total: 19
Size: 2 | Weight: 3
Abilities: None
Other: None

475.png

Demi Gravidon (M) @ Expert Belt
HP: 64 | EN: 78 | Spe: 92 (+) (Acc boost: 10%)
Ranks: 5/3/2/4 | Total: 21
Size: 3 | Weight: 4
Abilities: None
Other: None

Arena effects: Rain (3 more rounds)

Unown: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

As soon as Lethe the Lampent is sent out, the rocks on Team danmantincan's side of the arena spring into action and knock her about. Sanaki realises that her opponents will try to knock her out now, so she prepares to Endure their attacks. Demi Gravidon catches her by surprise by Feinting before striking, but she hangs in there. Chinook calls upon the Earth Power to deal more damage to Lethe, who shoots a Will-O-Wisp straight at Demi Gravidon, giving him a nasty burn.

The burn on Demi Gravidon makes his Shadow Sneak less effective than normal, but Sanaki was prepared for it anyway. She then uses Unown H to Hex the Gallade while Lethe uses a Hex of her own. The combined power of the two hexes has Demi Gravidon writing in pain until Chinook calls upon the Earth Power for a second time in the round. Those attacks are so powerful that I doubt Lethe could take another one.

Demi Gravidon continues trying to take down the Volcarona, but his Shadow Sneak is, once again, endured successfully. Sanaki then breathes fire on him with Flamethrower once more, hoping to intensify the burn, but the pouring rain puts some of the flames out. Just as Lethe prepares to finish off the Gallade, she is struck by a third Earth Power from the Tomohawk and this one extinguishes her flame. She must be returned to her pokeball immediately.

Team danmantincan

608.png

Lethe (F) @ Nothing
HP: KO | EN: 88

637.png

Sanaki (F) @ Shed Shell
HP: 1 | EN: 5 | Spe: 100
Ranks: 1/3/6/4 | Total: 22
Size: 3 | Weight: 3
Abilities: Levitate
Other: Stealth Rock

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 78 | EN: 29 | Spe: 85
Ranks: 1/3/5/3 | Total: 19
Size: 2 | Weight: 3
Abilities: None
Other: None

475.png

Demi Gravidon (M) @ Expert Belt
HP: 6 | EN: 66 | Spe: 92 (+) (Acc boost: 10%)
Ranks: 5/3/2/4 | Total: 21
Size: 3 | Weight: 4
Abilities: None
Other: Burned (2 DPA, -3 BP to physical attacks)

Arena effects: Rain (2 more rounds)

Unown: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Raw data

Turn order: Sanaki, Demi Gravidon, Chinook, Lethe

Sanaki uses Endure for 15 energy
Sanaki is bracing itself

Demi Gravidon uses Feint on Sanaki for 2 energy
Roll a D16 for crit: 7 - no crit
Sanaki takes (4+(5-3)*1.5)=7 damage
Sanaki endures the attack

Chinook uses Earth Power on Lethe for 7 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for special defence drop: 33 - no special defence drop
Lethe takes (9+(5-2)*1.5+3)*1.5=24.75 damage (round to 25)
Chinook takes 2 Life Orb damage

Lethe uses Will-O-Wisp on Demi Gravidon for 6 energy
Roll a D100 for accuracy: 68 - hit
Demi Gravidon is burned

Demi Gravidon takes 2 burn damage

Turn order: Demi Gravidon, Sanaki, Chinook, Lethe

Demi Gravidon uses Shadow Sneak on Sanaki for 3 energy
Roll a D16 for crit: 15 - no crit
Sanaki takes (4+(5-3)*1.5-3)=4 damage
Sanaki endures the attack

Sanaki uses Unown H to use Hex on Demi Gravidon for 7 energy
Roll a D16 for crit: 5 - no crit
Demi Gravidon takes (10+(6-5)+(5-4)*1.5)*1.5=18.75 damage (round to 19)

Chinook uses Earth Power on Lethe for 11 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for special defence drop: 99 - no special defence drop
Lethe takes (9+(5-2)*1.5+3)*1.5=24.75 damage (round to 25)
Chinook takes 2 Life Orb damage

Lethe uses Hex on Demi Gravidon for 6 energy
Roll a D16 for crit: 9 - no crit
Demi Gravidon takes (10+3+(4-4)*1.5)*1.5=19.5 damage (round to 20)

Demi Gravidon takes 2 burn damage

Turn order: Demi Gravidon, Sanaki, Chinook, Lethe

Demi Gravidon uses Shadow Sneak on Sanaki for 7 energy
Roll a D16 for crit: 7 - no crit
Sanaki takes (4+(5-3)*1.5-3)=4 damage
Sanaki endures the attack

Sanaki uses Flamethrower on Demi Gravidon for 6 energy
Roll a D16 for crit: 13 - no crit
No burn roll because Demi Gravidon is already burned
Demi Gravidon takes (10+3+(6-5)+(5-4)*1.5-3)=12.5 damage (round to 13)

Chinook uses Earth Power on Lethe for 15 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for special defence drop: 93 - no special defence drop
Lethe takes (9+3+(5-2)*1.5+3)*1.5=29.25 damage (round to 29)
Lethe is KO'd by the attack
Chinook takes 2 Life Orb damage

Demi Gravidon takes 2 burn damage
 
Heather, it's time to become an Infernape!

392.png

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 2
DC: 5/5

Moves (31):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch


Dig
Brick Break
Flamethrower

Heather: Acrobatics (T)~Thunder Punch (T)~Acrobatics (T)
Sanaki: Psychic (T)x3
 
Gallade: Shadow Sneak Volcarona~Unown R (Refresh)~Psycho Cut Infernape
Tomohawk: Hurricane Infernape~Air Slash Infernape~Hurricane Infernape
 
Team danmantincan

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Heather (F) @ Nothing
HP: 88 | EN: 80 | Spe: 108
Ranks: 5/2/4/3 | Total: 21
Size: 3 | Weight: 4
Abilities: None
Other: Stealth Rock

637.png

Sanaki (F) @ Shed Shell
HP: 1 | EN: 5 | Spe: 100
Ranks: 1/3/6/4 | Total: 22
Size: 3 | Weight: 3
Abilities: Levitate
Other: Stealth Rock

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 78 | EN: 29 | Spe: 85
Ranks: 1/3/5/3 | Total: 19
Size: 2 | Weight: 3
Abilities: None
Other: None

475.png

Demi Gravidon (M) @ Expert Belt
HP: 6 | EN: 66 | Spe: 92 (+) (Acc boost: 10%)
Ranks: 5/3/2/4 | Total: 21
Size: 3 | Weight: 4
Abilities: None
Other: Burned (2 DPA, -3 BP to physical attacks)

Arena effects: Rain (2 more rounds)

Unown: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

And danmantincan sends in his last pokemon: Heather the Monferno. But it quickly evolves into Heather the Infernape! Perhaps this might help turn things around. Oh wait, Demi Gravidon just knocked out Sanaki with one last Shadow Sneak. Heather tumbles into Chinook and strikes with her Acrobatics while the pouring rain helps Chinook's Hurricane hit the Infernape.

Demi Gravidon then realises that there's a way he can hang on for a little longer and he uses Unown R to Refresh himself, getting rid of his burn! Heather and Chinook continue to trade blows with a ThunderPunch and Air Slash respectively. But once the Gallade joins in with a Psycho Cut to Heather's face, the Infernape realises that she is doomed. With one last Acrobatic attack, she tries to knock Chinook out, but fails. Chinook, on the other hand, finishes her off with another Hurricane. Kaxtar has won, and he didn't even need to use all of his pokemon!

Team danmantincan

392.png

Heather (F) @ Nothing
HP: KO | EN: 60

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Sanaki (F) @ Shed Shell
HP: KO | EN: 5

Team Kaxtar

TomoM.png

Chinook (F) @ Life Orb
HP: 13 | EN: 10

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Demi Gravidon (M) @ Expert Belt
HP: 4 | EN: 43

Raw data

Turn order: Demi Gravidon, Heather, Sanaki, Chinook

Demi Gravidon uses Shadow Sneak on Sanaki for 11 energy
Roll a D16 for crit: 6 - no crit
Sanaki takes (4+(5-3)*1.5-3)=4 damage
Sanaki is KO'd by the attack

Heather uses Acrobatics on Chinook for 7 energy
Roll a D16 for crit: 2 - no crit
Chinook takes (11+(5-3)*1.5)*1.5=21 damage

Chinook uses Hurricane on Heather for 7 energy
Accuracy at 100% due to Rain Dance
Roll a D16 for crit: 15 - no crit
Heather takes (12+3+(5-3)*1.5+3)*1.5=31.5 damage (round to 32)
Chinook takes 2 Life Orb damage

Demi Gravidon takes 2 burn damage

Turn order: Heather, Demi Gravidon, Chinook

Heather uses ThunderPunch on Chinook for 6 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for paralysis: 22 - no paralysis
Chinook takes (8+(5-3)*1.5)=16.5 damage (round to 17)

Demi Gravidon uses Unown R to use Refresh for 8 energy
Demi Gravidon's burn is cured

Chinook uses Air Slash on Heather for 5 energy
Roll a D100 for accuracy: 75 - hit
Roll a D16 for crit: 4 - no crit
No flinch roll because Heather has already acted
Heather takes (8+3+(5-3)*1.5+3)*1.5=25.5 damage (round to 26)
Chinook takes 2 Life Orb damage

Turn order: Heather, Demi Gravidon, Chinook

Heather uses Acrobatics on Chinook for 7 energy
Roll a D16 for crit: 5 - no crit
Chinook takes (11+(5-3)*1.5)*1.5=21 damage

Demi Gravidon uses Psycho Cut on Heather for 4 energy
Roll a D16 for crit (boosted to 2/16): 11 - no crit
Heather takes (7+3+(5-2)*1.5+2)*1.5=24.75 damage (round to 25)

Chinook uses Hurricane on Heather for 7 energy
Accuracy at 100% due to Rain Dance
Roll a D16 for crit: 4 - no crit
Heather takes (12+3+(5-3)*1.5+3)*1.5=31.5 damage (round to 32)
Heather is KO'd by the attack
Chinook takes 2 Life Orb damage

Prizes

  • danmantincan gets 3 TC
  • Kaxtar gets 3 TC
  • Meg the Pignite gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Lethe the Lampent gets 1 EC, 2 MC and 1 DC
  • Sanaki the Larvesta gets 1 EC (used to evolve into Volcarona during the battle), 2 MC and 1 DC
  • Heather the Monferno gets 1 EC (used to evolve into Infernape during the battle), 2 MC and 1 DC
  • Heracross the Heracross gets 3 MC
  • Pirate Man the Arghonaut didn't participate so gets nothing
  • Chinook the Tomohawk gets 3 MC and 3 KOC (yeah, it dealt the final blow to Meg, Lethe and Heather)
  • Demi Gravidon the Gallade gets 3 MC and 1 KOC
  • Objection gets 8 RC
 
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