Kaxtar vs Frosty! 4v4 Doubles! (SS Refs)

Status
Not open for further replies.
The rules of engagement:

Kaxtar said:
4v4 Doubles, weak FE
1 Sub per Pokemon
Items on (though it can just be training, if you prefer)
Unown soup Arena
36 hour DQ, fairly strict
Switch = KO
Abilities = All
Items = Training
And now, the Battlers:

Kaxtar's Team!

Necturna (F)
Nature: Quiet (+1 Special Attack, -10% evasion and -15% Speed)

Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 1/5

Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Horn Leech
Shadow Ball
Power Whip

Sketch- Leech Seed
Leaf Blade
Leaf Storm
Giga Drain

Protect
Psychic
Hidden Power Fire
Torment
Substitute
Stone Edge

Raid Only:
Shadow Mend

Mollux (F)
Modest Nature
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (DW-Locked): (Can Be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3

MC: 0
DC: 3/5

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Eruption
Heat Wave
Recover

Aqua Ring
Heal Pulse
Helping Hand

Thunderbolt
Protect
Will-o-Wisp
Solarbeam
Sludge Bomb
Thunder Wave

Regirock (U)
Adamant (+1 ATK, -1 SpA)
Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (DW-LOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
Move Total: 11

EC: N/A
MC: 0
DC: 0/5

Explosion
Stomp
Rock Throw
Curse
Superpower
Stone Edge
Hammer Arm
Lock-On

Dig
Brick Break
Rock Slide

Gliscor (M)
Nature: Adamant (+Att, -SpAtt)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Poison Jab
Fire Fang
Ice Fang
Thunder Fang
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
X-Scissor
Acrobatics
U-Turn
Guillotine
Screech

Counter
Night Slash
Agility

Sky Attack
Aqua Tail
Tailwind

Taunt
Earthquake
Torment
Protect
Substitute
Dig
Brick Break


Frosty's Team!
]

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (24):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect



Fidgit (Dethl) Male
Nature: Careful
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Dreamworld) [UNLOCKED]
Type:(Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks (25):
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Magic Room
Wonder Room
Rapid Spin
Helping Hand
Comet Punch
Sludge Bomb
Air Slash

Earth Power
Metronome
Disable

Toxic
Venoshock
Trick Room
Taunt



Tangrowth [Nudeln] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (22):
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip
Mega Drain
Knock Off

Giga Drain
Leech Seed
Nature Power

Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rock Slide
Pain Split
Substitute



Chandelure [Jalhalla] (M)

Nature: Relaxed (+ Defense, - Speed)

Type: Ghost / Fire
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [LOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 6
SpD: Rank 3
Spe: 69(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC 3/5

Attacks (22):
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Pain Split
Curse
Overheat

Heat Wave
Haze
Endure

Trick Room
Solarbeam
Shadow Ball
Sunny Day
Fire Blast


And now, go hit each other.

Kaxtar Sends Out Pokemon, then Specifies Items
Frosty Sends Out Pokemon, Specifies Items, then Orders
Kaxtar Orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I forgot to say earlier, Kaxtar, but is it possible to be items = training? I never got to buying items, so I have pretty much none.

But since I am only bringing this up now, feel free to say "no".

Meanwhile...

"Alright, this looks a bit dangerous, but let us try our best!"

Go Nudeln and Jalhalla with nothing!



Let's begin with something simple.

Jalhalla (Chandelure): Sunny day - Solar Beam @ Regirock - Fire Blast@ Necturna
IF you are Taunted A1 AND Unown B wasn't used, Replace Sunny Day with Unown B (Blue Flare) @ Necturna


Nudeln (Tangrowth): Giga Drain @ Regirock - Power Whip @Regirock - Giga Drain @ Regirock
 
Alright, Necturna takes another Exp Share instead.

Necturna: Shadow Ball Chandelure~Ominous Wind Chandelure~Unown S (Shadow Force) Chandelure
Regirock: Dig~Stay Underground~Dig+Stone Edge Combo Chandelure

Bye bye chandy, and hopefully Regirock takes no damage if it wins the speed tie A1.
 
Pre-Round Information:

Necturna (Necturna) [F] | Regirock (Regirock)
HP: 100 | 100
En: 100 | 100
Spe: 70 | 50
Stats: -10 Eva. | None
Other: None | None
Team: None


Chandelure (Jalhalla) [M] | Tangegrowth (Nudeln) [F]
HP: 90 | 110
En: 100 | 100
Spe: 69 | 50
Stats: -10 Eva. | None
Other: None | None
Team: None

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

------------------------------------------------------

Round 1 Starts!

------------------------------------------------------

Do you guys want flavour or pace?

------------------------------------------------------

Round 1 Ends!

------------------------------------------------------

Post-Round Information:
The Sun is Shining Brightly... (3 Rounds Left)

Necturna (Necturna) [F] | Regirock (Regirock)
HP: 100 | 83
En: 82 | 59
Spe: 70 | 50
Stats: -10 Eva. | None
Other: None | Cooldown
Team: None


Chandelure (Jalhalla) [M] | Tangrowth (Nudeln) [F]
HP: -3 (KO'd) | 110
En: 76 | 70
Spe: 69 | 50 (100)
Stats: -10 Eva. | *2 Spe (Chloro.)
Other: Fainted! | None
Team: None

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Action 1:
Necturna:
Uses Shadow Ball (Chandelure)! (6-1= 5 En) (Crit. <625, rolled 3114) (8+3+(4-3)*1.5)*1.5 = 18.75 Dmg! (SpDef Drop <1000, rolled 8043)
Chandelure: Uses Sunny Day! (10-1= 9 En) The Sunlight became Bright!
(Speed Tie: 1-2, rolled 2: Tangrowth)
Tangrowth: Uses Giga Drain (Regirock)! (12-1= 11 En) (Crit. <625, rolled 1400) (8+3+(4-4)*1.5)*1.5 = 16.5 Dmg!
Regirock: Uses Dig! (6 En) Regirock dug Underground and made a point of not coming out!

Action 2:
Tangrowth: Uses Power Whip (Regirock)! (8 En) Missed!
Necturna: Uses Ominous Wind (Chandelure)! (5-1= 4 En) (Crit. <625, rolled 6695) (6+3+(4-3)*1.5)*1.5 = 15.75 Dmg! (Stats <1000, rolled 2064)
Chandelure: Uses Solarbeam (Regirock)! (8 En) Missed!
Regirock: Remains Underground! (6+4= 10 En)

Action 3:
Necturna:
Phased out...
Tangrowth: Uses Giga Drain (Regirock)! (12-1= 11 En) Missed!
Chandelure: Uses Fire Blast (Necturna)! (8-1= 7 En) Missed!
Necturna: Uses Shadow Force (Chandelure)! (10-1= 9 En) (Crit. <625, rolled 9148) (12+3+(5-4)*1.5)*1.5 = 24.75 Dmg!
Regirock: Uses Dig + Stone Edge Combination (Chandelure)! (25.5-1= 24.5 En) (Crit. <1250, rolled 4892) 18+3+(5-4)*1.5)*1.5 = 33.75 Dmg!

End of Round-ing:
Necturna:
-18 En!
Chandelure: 93 (!!!) Dmg! - 24 En!
Tangrowth: -30 En!
Regirock: 16.5 ~ 17 Dmg! -40.5 ~ -41 En!


Tangegrowth
HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Chlorophyll | Leaf Guard | Regenerator

Chandelure
HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 6
SpD: Rank 3
Spe: 69(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Flame Body | Flash Fire

Necturna
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Forewarn

Regirock
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
Clear Body


Frosty Sends Out Pokemon, Specifying Item
Kaxtar Orders
Frosty Orders
I Ref
 
Regirock: Cooldown~Dig Fidgit~Lock-On Fidgit
Necturna: Power Whip Fidgit~Leaf Storm Fidgit~Leaf Blade Fidgit
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I see...

Dethl: Encore Necturna - Toxic Necturna - Helping Hand
Nudeln: Power Whip Regirock - Giga Drain Regirock - Unown-F (Frenzy Plant) Regirock.



Dethl (Fidgit): COMBO (Sludge Bomb + Sludge Bomb)@Necturna - cooldown - Helping Hand

Nudeln (Tangrowth): Hidden Power Necturna - Hidden Power Necturna - Unown B(Blast Burn) Necturna
 
I'm going to call ref's discretion and say that Unown moves can't be Encored. If any other refs disagree, please VM.
And then by extension, Frosty needs to reorder. You can't use an attacking move of over 5 En while Sluggish.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay, I disagree.

"Grab the S Unown and use Shadow Force" is a move and since it is a move, it can be encored, like any other RP move. The description for encore doesn't mention not working with RP moves. In fact it has 0 restrictions other than "can't encore after encore".

The encore would make Necturna try to grab the S Unown again, but since there is none it would fail. I honestly can't see how it can't work.


That being said, in case you don't change your mind, I've changed the actions.
 
Before we carry on:
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


I highlighted and underlined the important bit. It is entirely impossible for Unown S to be used again.

Pre-Round Information:
The Sun is Shining Brightly... (3 Rounds Left)

Necturna (Necturna) [F] | Regirock (Regirock)
HP: 100 | 83
En: 82 | 59
Spe: 70 | 50
Stats: -10 Eva. | None
Other: None | Cooldown
Team: None


Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
HP: 100 | 110
En: 100 | 71
Spe: 105 | 50 (100)
Stats: None | *2 Spe (Chloro.)
Other: None | None
Team: None

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

------------------------------------------------------

Round 2 Starts!

------------------------------------------------------

I'll take your silence to mean 'Pace, please.'

------------------------------------------------------

Round 2 Ends!

------------------------------------------------------

Post-Round Information:
The Sun is Shining Brightly... (2 Rounds Left)

Necturna (Necturna) [F] | Regirock (Regirock)
HP: 44 | 83
En: 61 | 43
Spe: 70 | 50
Stats: -10 Eva. | None
Other: None | None
Team: None


Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
HP: 39 | 110
En: 55 | 46
Spe: 105 | 50 (100)
Stats: None | *2 Spe (Chloro.)
Other: Lock'd Onto | Sluggish
Team: None

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Action 1:
Tangrowth:
Uses Hidden Power (Necturna)! (5 En) (Miss. <600, rolled 2222) (Crit. <625, rolled 8079) (7+3+(4-5)*1.5)*1.5 = 12.75 Dmg!
Necturna: Uses Power Whip (Fidgit)! (8-1= 7 En) (Miss. <1500, rolled 3656) (Crit. <625, rolled 7435) (12+3+(5-4)*1.5) = 16.5 Dmg!
Regirock: Cools Down!
Fidgit: Uses Mega Sludge Bomb (Necturna)! (27-1= 26 En) (Miss. <3250, rolled 6637) (Crit. <625, rolled 5603) (20.25+3+(3-5)*1.5)*1.5 = 30.375 Dmg!

Action 2:
Fidgit:
Cools Down!
Tangrowth: Uses Hidden Power (Necturna)! (5+4= 9 En) (Miss. <600, rolled 7756) (Crit. <625, rolled 3668) (7+3+(4-5)*1.5)*1.5 = 12.75 Dmg!
Necturna: Uses Leaf Storm (Fidgit)! (9-1= 8 En) (Miss. <1000, rolled 7128) (Crit. <625, rolled 8877) (14+3+(4-4)*1.5) = 17 Dmg! Necturna's Special Attack Harshly Fell!
Regirock: Uses Dig (Fidgit)! (10 En) (Crit. <625, rolled 6680) (8+(5-4)*1.5)*1.5 = 14.25 Dmg!

Action 3:
Fidgit:
Uses Helping Hand (Tangrowth)! (4+15= 19 En) Fidgit is pumping up Tangrowth!
Tangrowth: Uses Unown B: Blast Burn (Necturna)! (10 En) (Miss. <6200, rolled 6128) Nectura Avoided Damage with Forewarn!
Necturna: Uses Leaf Blade (Fidgit)! (7-1= 6 En) (Crit. <1250, rolled 5236) (9+3+(5-4)*1.5) = 13.5 Dmg!
Regirock: Uses Lock-On (Fidgit)! (6 En) Next move is sure to hit!

End of Round-ing:
Fidgit:
61.25 ~ 61 Dmg! -45 En!
Necturna: 55.875 ~ 56 Dmg! -21 En!
Tangrowth: -24 En!
Regirock: -16 En!


Tangrowth
HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Chlorophyll | Leaf Guard | Regenerator

Fidgit
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Persistent | Vital Spirit | Prankster

Necturna
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Forewarn

Regirock
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
Clear Body


Frosty Orders
Kaxtar Orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
...forgot about forewarn.

Okay, when this is over, I am buying a Necturna for myself!

anyway, my hands are tied and my crappy start crippled me, so let's just end this.

Fidgit: Encore (Regirock) - Tailwind - Air Slash (Necturna)
IF Necturna uses Protect A3, replace A3 with Earth Power (Regirock)

Tangrowth: Hidden Power (Necturna) - Eruption (Unown E) - Hidden Power (Necturna)
IF Unown E is used by the time you move, replace A2 with Unown F-Flare Blitz (Necturna)
IF Necturna uses Protect, replace current action with Giga Drain (Regirock), DON'T PUSH BACK and DON'T DO IT TWO ACTIONS IN A ROW.
 
Regirock: Unown P (Protect)~Earthquake~Unown V V-Create Tangrowth
Necturna: Psychic+Psychic Combo Fidgit~Cooldown~Unown A Aeroblast Tangrowth
 
Pre-Round Information:
The Sun is Shining Brightly... (2 Rounds Left)

Necturna (Necturna) [F] | Regirock (Regirock)
HP: 44 | 83
En: 61 | 43
Spe: 70 | 50
Stats: -10 Eva. | None
Other: None | None
Team: None


Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
HP: 39 | 110
En: 55 | 46
Spe: 105 | 50 (100)
Stats: None | *2 Spe (Chloro.)
Other: Lock'd Onto | None
Team: None

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

------------------------------------------------------

Round 3 Starts!

------------------------------------------------------

Kicked off the internet for now. Necturna's being a little hax machine. Tangrowth accidentally killed Fidgit and Regirock accidentally killed Necturna.

------------------------------------------------------

Round 3 Ends!

------------------------------------------------------

Post-Round Information:
The Sun is Shining Brightly... (1 Round Left)

Necturna (Necturna) [F] | Regirock (Regirock)
HP: -1 (KO'd) | 73
En: 37 | 23
Spe: 70 | 50
Stats: -10 Eva. | None
Other: KO'd! | None
Team: None


Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
HP: -23 (KO'd) | 92
En: 35 | 28
Spe: 105 | 50 (100)
Stats: None | *2 Spe (Chloro.)
Other: KO'd! | None
Team: Tailwind (8a)

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Action 1:
Regirock:
Uses Unown P: Protect! (7 En) Regirock Protected Itself!
Fidgit: Uses Encore (Regirock)! (10 En) Regirock Protected Itself!
Tangrowth: Uses Hidden Power (Necturna)! (5 En) (Miss. <600, rolled 4298) (Crit. <625, rolled 4999) (7+(4-5)*1.5)*1.5 = 8.25 Dmg!
Necturna: Uses Mega Psychic (Fidgit)! (24 En) (Crit. <625, rolled 7013) (22.5+(4-4)*1.5)*1.5 = 33.75 Dmg!

Action 2:
Fidgit:
Uses Tailwind! (10 En) Ally's Team Speed Doubled for 9 Actions!
Tangrowth: Uses Unown E: Eruption! (8 En)
- Against Fidgit: (Crit. <625, rolled 705) (15*.75+3+(4-4)*1.5) = 14.25 Dmg! Fidgit Fainted!
- Against Necturna: (Miss. <2200, rolled 7586) (Crit. <625, rolled 600) A Critical Hit! (15*.75+3+3+(4-5)*1.5)*1.5 = 29.25 Dmg!
- Against Regirock: (Crit. <625, rolled 5519) (15*.75+3+(4-4)*1.5)*.67 = 9.5475 Dmg!
Necturna: Cools Down!
Regirock: Uses Earthquake! (7 En)
- Against Fidgit: (Crit. <625, rolled 741) (10*.75+(5-4)*1.5)*1.5 = 13.5 Dmg!
- Against Necturna: (Crit. <625, rolled 8321) (10*.75+(5-4)*1.5)*.67 = 7.705 Dmg! Necturna Fainted!
- Against Tangrowth: (Crit. <625, rolled 6485) (10*.75+(5-5)*1.5)*.67 = 5.025 Dmg!

Action 3:
Tangrowth:
Uses Hidden Power (Necturna)! (5 En) (Miss. <600, rolled 45) Necturna Avoided Damage with Forewarn! Even though it's KO'd! The Hell?!?!
Regirock: Uses Stone Edge (Tangrowth)! (7-1= 6 En) (Miss. <2000, rolled 6848) (Crit. <1250, rolled 8870) (10+3+(5-5)*1.5) = 13 Dmg!

End of Round-ing:
Fidgit:
61.5 ~ 62 Dmg! -20 En!
Necturna: 45.205 ~ 45 Dmg! -24 En!
Tangrowth: 18.025 ~ 18 Dmg! -18 En!
Regirock: 9.5475 ~ 10 Dmg! -20 En!


Tangrowth
HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Chlorophyll | Leaf Guard | Regenerator

Fidgit
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Persistent | Vital Spirit | Prankster

Necturna
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Forewarn

Regirock
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
Clear Body


Frosty Sends Out, then Specifies Item
Kaxtar Sends Out, Specifies Item, then Orders
Frosty Orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
sending out Rotom with WashWasher, turning it into Rotom-W.


Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 2(-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (25):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect

Hydro Pump


No training items as i dont have any.
 
Sorry, never saw this get posted.

Gliscor@ Razor Fang (adds 1 rank to attack btw, as well as BAP boosts), go!

Gliscor: Unown D Drill Run Rotom~Dig Rotom~Thunderfang Rotom
Regirock: Unown M Magnitude Rotom~Dig Rotom~Stone Edge Rotom

IF Evasive/Protective, THEN Chill and push actions down.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
wasn't this a training items match?

Nudeln/Tangrowth: Unown D Dark Void - Chill - Stun Spore (Gliscor)
Poltergeist/Rotom: Unown M Minimize - Will-o-Wisp (Gliscor) - Reflect

Also remember chlorophyll, k?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
No it is not. My last action was Hidden Power.

dat said:
Moves that make Pokemon sluggish only make them sluggish for the next action, which does include the action after the cooldown period if used in a combination.
Blast Burn was used on Round 2 and this is Round 4. It shouldn't get sluggish for so long. Unless I missed yet another memo.
 
Pre-Round Information:
The Sun is Shining Brightly... (1 Round Left)

Gliscor (Glisicor) [M] | Regirock (Regirock)
HP: 100 | 73
En: 100 | 23
Spe: 95 | 50
Stats: None | None
Other: None | None
Team: None


Rotom-W (Poltergeist) | Tangrowth (Nudeln) [F]
HP: 90 | 92
En: 100 | 28
Spe: 86 (172) | 50 (200)
Stats: None | *2 Spe (Chloro.)
Other: None | None
Team: Tailwind (8a)

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

------------------------------------------------------

Round 4 Starts!

------------------------------------------------------

You're right, I'm an idiot. This is why I shouldn't try ref while tired.

------------------------------------------------------

Round 4 Ends!

------------------------------------------------------

Post-Round Information:

Gliscor (Gliscor) [M] | Regirock (Regirock)
HP: 96 | 73
En: 95 | 17
Spe: 95 | 50
Stats: None | None
Other: Burned, Para. (20%) | None
Team: None


Rotom-W (Poltergeist) | Tangrowth (Nudeln) [F]
HP: 77 | 92
En: 76 | 24
Spe: 86 (172) | 50 (200)
Stats: +1 Evasion | *2 Spe (Chloro.)
Other: Minimized | None
Team: Tailwind (5a)

Unown Available:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Action 1:
Tangrowth:
Uses Unown D: Dark Void! (10 En)
- Against Gliscor: (Miss. <2000, rolled 5199) Gliscor fell into an Intense Sleep!
- Against Regirock: (Miss. <2000, rolled 7831) Regirock fell into an Intense Sleep!
Rotom: Uses Unown M: Minimize! (9 En) Rotom's Evasiveness Rose! Rotom's Size Class shrunk!
Gliscor: Fast Asleep! (1 Turn of Sleep Left)
Regirock: Fast Asleep! (1 Turn of Sleep Left)

Action 2:
Tangrowth:
Chills! (+12 En)
Rotom: Uses Will-O-Wisp (Gliscor)! (7 En) (Miss. <2500, rolled 5353) Gliscor is burned!
Gliscor: Fast Asleep! (0 Turns of Sleep Left)
Regirock: Fast Asleep! (0 Turns of Sleep Left)

Between Actions:
Gliscor:
Hurt by its Burn (-2HP)!

Action 3:
Tangrowth:
Uses Stun Spore (Gliscor)! (7-1= 6 En) (Miss. <2500, rolled 4391) Gliscor became Paralyzed (25%)! It may be unable to move!
Rotom: Uses Reflect! (8 En) Incoming Physical Attacks have their BAP Reduced!
Gliscor: Wakes Up! (Para. <2500, rolled 2595) Uses Thunder Fang (Rotom)! (5 En) (Miss. <500, rolled 8954) (Crit. <625, rolled 899) (7*2/3-3+(4-4)*1.5) = 1.667 Dmg! (Para. <1000, rolled 6790)
Regirock: Wakes Up! Uses Stone Edge (Rotom)! (7-1= 6 En) (Miss. <2000, rolled 9833) (Crit. <1250, rolled 8547) (10*2/3+3+(5-4)*1.5) = 11.167 Dmg!

Between Rounds:
Gliscor:
Hurt by its Burn (-2HP)! Paralysis Lessens (Now 20%)!
Arena: Weather Returned to Normal!

End of Round-ing:
Gliscor:
4 Dmg! -5 En!
Rotom: 12.834 ~ 13 Dmg! -24 En!
Tangrowth: -4 En!
Regirock: -6 En!


Tangrowth
HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Chlorophyll | Leaf Guard | Regenerator

Rotom-W
HP: 90
Atk: Rank 2(-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Levitate Trait

Gliscor
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Hyper Cutter | Sand Veil | Poison Heal

Regirock
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
Clear Body


Frosty Orders
Kaxtar Orders
I Ref
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top