Monotype Keldeo (Stallbreaker) (Water)

Rio Vidal

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Monotype Leader
keldeo.gif
[OVERVIEW]

Water
========

With Taunt and Calm Mind, Keldeo serves as an effective stallbreaker capable of taking on its typical checks such as Mantine and Toxapex.

[SET]
name: Calm Mind + Waterium Z (Water)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Calm Mind
move 4: Taunt
item: Waterium Z
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Keldeo's main STAB attack and lets it take on Pokemon such as Mega Sableye and Mega Scizor. Secret Sword allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon. Calm Mind boosts Keldeo's Special Attack and Special Defense, turning it into a potent wallbreaker. Taunt allows Keldeo to break walls by preventing them from using their recovery moves and spreading status.

Set Details
========

Maximum Speed and Special Attack investment with a Timid nature lets Keldeo hit as hard as possible while Speed tying with Pokemon such as Galvantula. Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take out Pokemon such as Zapdos after a boost and minor chip damage.

Usage Tips
========

When Keldeo forces a switch against Pokemon such as Armaldo, it should take advantage of this by setting up Calm Mind. Keldeo should use Taunt to block walls from recovering off damage and spreading status, allowing it to easily break these walls and use them as setup bait. Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally, if Keldeo is going to use Hydro Vortex against a wall, either make sure it is weakened to the point of being KOed or Taunt it before attacking. Keldeo should avoid status at all costs, as all status conditions affect its ability to clean. Keldeo best sets up when all of its checks such as Tapu Koko are gone or when slower checks such as Rotom-W are weakened to a point where it can take them on. Keldeo should set up against walls like Toxapex and Mantine in the Water matchup, as it can easily Taunt them, preventing them from being able to wall Keldeo by recovering off its damage and removing boosts with Haze. In the Water matchup it should also set up after threats such as Mega Sharpedo have been removed, as Mega Sharpedo can revenge kill Keldeo with Psychic Fangs. In the crucial matchup against Flying teams, Keldeo should be used to break walls such as Celesteela so Greninja has an easier time sweeping late-game.

Team Options
========

All of Keldeo's teammates appreciate its ability to break down walls such as Celesteela with Taunt and act as a powerful setup sweeper that can take on threats such as Zapdos and Hydreigon. Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switch-in to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech. Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios. Mantine provides a Ground-type immunity and Defog support for Keldeo while also acting as a blanket switch-in to strong special attacks such as Latios's Draco Meteor. In return, it appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn, taking pressure off Mantine as the team's Defogger. Electric-immune Pokemon such as Swampert, Mega Swampert, and Gastrodon are essential on any Water team. The former two are the premier Stealth Rock setters for Water teams and are able to phaze setup sweepers with Roar, and while the latter might not have access to Stealth Rock, its access to reliable recovery makes it a much better switch-in to Electric-types. Gastrodon also can use Toxic on Pokemon such as Mantine and Slowbro for Keldeo, giving it an easier time breaking past a few of its checks. Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn, whereas Mega Sharpedo can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Mega Sharpedo's ability to act as a cleaner after a few Speed boosts. Rotom-W acts as another Defog Pokemon with an immunity to Ground-type attacks and a handy neutrality to Electric-type coverage, allowing it to Defog on Pokemon Mantine can't such as Zapdos. Rotom-W is also a fantastic slow pivot that can bring Keldeo in safely with Volt Switch and can give it more opportunities to set up by crippling physical attackers with Will-O-Wisp.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
Leftovers and Scald can be used over Waterium Z and Hydro Pump to give Keldeo a more solid matchup against walls; however, Keldeo then loses out on its immediate ability to wallbreak with Hydro Vortex.

[CREDITS]
- Written by: [[Maroon, 305839]]
- Water analysis by: [[Maroon, 305839]]
- Quality checked by: [[Tyke, 243751], [Moosical, 215618 ], [Eien, 100418]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]
 
Last edited:
* With access to Taunt and Calm Mind Keldeo becomes an excellent stallbreaker allowing it to easily setup and break Pokemon such as Toxapex by preventing it from spreading a status condition to Keldeo or remove its boosts with Haze.
Keldeo is able to step up on a lot of pokemon with Taunt + Calm Mind, this bullet is very very specific to put in the overview. Maybe "With access to Taunt and Calm Mind Keldeo serves as an effective stallbreaker capable of breaking its typical checks such as Mantine and Toxapex"

* Secret Sword is Keldeo's other STAB attack that allows Keldeo to hit Pokemon such as Chansey and Ferrothorn that resist Hydro Pump.
Mention that it hits Water-immune targets such as Mantine and Gastrodon. Chansey doesn't "resist" Hydro Pump, either say "Secret Sword hits key threats such as Chansey and Ferrothorn" or talk about targeting lower physical defense

* Max Speed and Special Attacks paired with a Timid Nature allows Keldeo to hit as fast and hard as possible outspeeding Pokemon such as Choice Specs Blacephalon
This bullet is very awkwardly worded. "Maximum Speed and Special Attack investment with a Timid Nature lets Keldeo hit as hard as possible while outspeeding key threats such as Choice Specs Blacephelon"

* When Keldeo forces a switch such as against Armaldo it should take advantage of this by setting up Calm Mind. However if Keldeo can be KO'ed by the opposing Pokemon it should either attack to take it out or switch out to a more suitable teammate.
Cut the second line.

* Keldeo is best setup when all its checks such as Mega Diancie are gone so that it can cleanly sweep through the opposing team. Keldeo can also be setup when slower checks that are weakened to a point where it can take them on such as Rotom-Wash.
Maybe use a different example, since Mega Diancie can't KO Keldeo at +1 SpD. Tapu Koko is probably a better example.

* All of Keldeo's teammates appreciate its ability to break down walls with Taunt and act as a powerful setup sweeper allowing it to take on threats such as Zapdos and Hydreigon.
I'd specifically mention Keldeo's ability to hazard bulky water types like Mantine and Toxapex that most pokemon on Water struggle with.


* Choice Scarf Greninja acts as a nice revenge killer for Keldeo, outspeeding checking key threats such as Mega Diancie, Tapu Koko, and Latios that threaten Keldeo and OHKOing them with Hydro Pump and Gunk Shot, respectively. Greninja then appreciates Keldeo's ability to take on Steel- and Ice-type Pokemon that it has trouble with such as Mega Scizor and Kyurem-Black.
Edits to avoid bloat.

* Swampert and Mega Swampert provide an Electric-type immunity for Keldeo while also being the premiere Stealth Rock setters on Water teams. Both can also phase out threats with Roar and cripple Flying-type Pokemon such as Mantine. Mega Swampert of the two takes up the coveted mega slot from Pokemon like Sharpedo, however it is overall the better tank and Stealth Rock setter.
Last line is redundant.

* Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn for Mega Sharpedo as where it can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Sharpedo's ability to act as a cleaner after a few Speed Boosts. allowing it to beat troublesome Pokemon like Choice Scarf Victini at +1 and Choice Scarf Latios at +2.
Last line is unnecessary.
QC 1/3 Good job

R5rAPVo.gif
 
keldeo.gif
[OVERVIEW]

Water
========

* With access to Taunt and Calm Mind Keldeo serves as an effective stallbreaker capable of breaking its typical checks such as Mantine and Toxapex.

[SET]
name: Calm Mind + Waterium Z (Water)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Calm Mind
move 4: Taunt
item: Waterium Z
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Hydro Pump is Keldeo's main STAB attack and allows it to take on Pokemon such as Mega Sableye and Mega Scizor.
* Secret Sword is Keldeo's other STAB attack that allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon.
* Calm Mind boosts Keldeo's Special Attack and Special Defense allowing it to become a bulky Special setup sweeper.
* Taunt allows Keldeo to break walls by preventing them from spreading status and using their recovery moves. Reorder this so no recovery moves is first, that's more important.

Set Details
========

* Maximum Speed and Special Attack investment with a Timid Nature lets Keldeo hit as hard as possible while outspeeding key threats such as Choice Specs Blacephalon. Get a better example. Specs Blacephalon is not a common Pokemon nor would I say is extremely threatening to Water. How about just using Stallbreaker Hydreigon be your example?
* Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take on Pokemon such as Zapdos at +1 after minor chip.

Usage Tips
========

* When Keldeo forces a switch such as against Armaldo it should take advantage of this by setting up Calm Mind.
* Keldeo should use Taunt to blocking walls from recovering off damage and spreading status allowing Keldeo to easily break these walls and use them as setup bait.
* Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally if Keldeo is going to use Hydro Vortex against a wall make sure it is either weakened to the point of being KO'ed or Taunt it before attacking.
* Keldeo should avoid status at all costs as Paralysis, Toxic poisoning, and being burnt all affect its ability to clean. The former cuts its Speed in half allowing tons of Pokemon that would usually not be able to beat Keldeo such as Diggersby beat it, while the latter two chip away its health putting it on a timer.
* Keldeo is best setup when all its checks such as Tapu Koko are gone so that it can cleanly sweep through the opposing team. Keldeo can also be setup when slower checks that are weakened to a point where it can take them on such as Rotom-Wash.

Team Options
========

* All of Keldeo's teammates appreciate its ability to break down walls with Taunt and act as a powerful setup sweeper allowing it to take on threats such as Zapdos and Hydreigon. Keldeo also can take on Bulky Water-type walls such as Mantine and Toxapex that give its teammates a hard time.
* Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switchin to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech for Keldeo. Toxapex on the other hand appreciates Keldeo's ability to take on other walls such as Celesteela.
* Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios that threaten Keldeo.
* Mantine provides a Ground-type immunity and is Defog support for Keldeo, while also acting as a blanket switchin to strong special attacks such as Latios's Draco Meteor. Mantine on the other hand appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn taking pressure off Mantine as the team's Defogger.
* Swampert and Mega Swampert provide an Electric-type immunity for Keldeo while also being the premiere Stealth Rock setters on Water teams. Both can also phase out threats with Roar and cripple Flying-type Pokemon such as Mantine.
* Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn for Mega Sharpedo as where it can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Sharpedo's ability to act as a cleaner after a few Speed Boosts.
* You've really only listed the 5 Pokemon it's been paired with in MPL. There are a ton of viable Water-types available that could work with this Keldeo set. Think about adding other Pokemon to this roster. Probably gastrodon, gyarados, maybe mega gyarados, maybe rotom-w. That being said, I would not add Azumarill, Suicune, Empoleon, or Mega Slowbro.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* Leftovers and Scald can be used over Waterium Z and Hydro Pump giving Keldeo a more solid matchup against walls by giving it residual recovery at the end of each turn, however then it loses out on Keldeo's immediate ability to wallbreak with Hydro Vortex.
Leftovers + Scald > Waterium Z + Hydro Pump.

[CREDITS]
- Written by: [[Maroon, 305839]]
- Water analysis by: [[Maroon, 305839]]
- Quality checked by: [[Tyke, 243751], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]

QC 2/3
 
Last edited:
Moves:
- For Calm Mind, let's say something like gives it enough damage output to wallbreak safely instead? Even if they lack recovery due to Taunt, Keldeo's gonna get chipped pretty fast and it lacks Leftovers or anything to counteract it.

Set Details:
- Probably better to say something like Speed tie with Galvantula than Hydreigon, since you're really never going to be slower than Hydreigon anyway.

Usage Tips:
- I think you spend too much time on status. It's fine to just say they all affect its ability to clean and then stop there.
- Could see some matchup-specific tips here. Notably, Water mirror and Flying

Team Options:
- This section is absolutely huge right now. Can we slim it down? It is good to show what Keldeo does in return for some Pokemon, but you really don't need to do this for every single slot. It's really bloated as a result of this.
- Wouldn't mind dropping Gyarados here. Mentioning non-Z-Move doesn't make sense because the set is literally built around Z-Move and you don't talk about having Leftovers anywhere until OO.

QC 3/3
psnqb7S.gif
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Water
========

With access to Taunt and Calm Mind, (AC) Keldeo serves as an effective stallbreaker capable of breaking taking on its typical checks such as Mantine and Toxapex.

[SET]
name: Calm Mind + Waterium Z (Water)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Calm Mind
move 4: Taunt
item: Waterium Z
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Keldeo's main STAB attack and allows it to take on Pokemon such as Mega Sableye and Mega Scizor. Secret Sword is Keldeo's other STAB attack that allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon. Calm Mind boosts Keldeo's Special Attack and Special Defense, (AC) allowing it to become a potent wallbreaker. Taunt allows Keldeo to break walls by preventing them from using their recovery moves and spreading status.

Set Details
========

Maximum Speed and Special Attack investment with a Timid nature lets Keldeo hit as hard as possible while Speed tying with Pokemon such as Galvantula. Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take on out Pokemon such as Zapdos at +1 after a boost and minor chip damage.

Usage Tips
========

When Keldeo forces a switch such as against Pokemon such as Armaldo, (AC) it should take advantage of this by setting up Calm Mind. Keldeo should use Taunt to blocking block walls from recovering off damage and spreading status, (AC) allowing Keldeo it to easily break these walls and use them as setup bait. Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally, (AC) if Keldeo is going to use Hydro Vortex against a wall, (AC) either make sure it is either weakened to the point of being KO'ed KOed or Taunt it before attacking. Keldeo should avoid status at all costs, (AC) as Paralysis, Toxic poisoning, and being burnt all forms affect its ability to clean. Keldeo is best setup sets up when all its checks such as Tapu Koko are gone so that it can cleanly sweep through the opposing team. Keldeo can also be setup or when slower checks that such as Rotom-W are weakened to a point where it can take them on such as Rotom-Wash. Keldeo should setup against walls like Toxapex and Mantine in the Water matchup as it can easily Taunt them, preventing them from being able to wall Keldeo by recovering off its damage and removing boosts with Haze. In the Water matchup it should also setup after threats such as Sharpedo can been removed as it can revenge kill Keldeo with Psychic Fangs. (all these sentences should be moved to after the first one to group "when to set up" instructions together) In another crucial matchup for Keldeo, against Flying teams, it should be used to break walls such as Celesteela so its teammate in Greninja has an easier time sweeping late-game.

Team Options
========

All of Keldeo's teammates appreciate its ability to break down walls such as Celesteela with Taunt and act as a powerful setup sweeper allowing it to that can take on threats such as Zapdos and Hydreigon. Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switchin switch-in to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech for Keldeo. Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios that threaten Keldeo. Mantine provides a Ground-type immunity and is Defog support for Keldeo (RC) while also acting as a blanket switchin switch-in to strong special attacks such as Latios's Draco Meteor. Mantine on the other hand In return, it appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn, (AC) taking pressure off Mantine as the teams team's Defogger. Electric-type immunities Electric-immune Pokemon such as Swampert, Mega Swampert, and Gastrodon are essential on any Water team. Swampert and Mega Swampert The former two are the premier Stealth Rock setters for Water teams and are able to phase out phaze setup sweepers with Roar, (comma) Gastrodon, and while the latter might not have access to Stealth Rock, (AC) its has access to reliable recovery making makes it a much better switch-in (AH) to Electric-types. Gastrodon also can Toxic Pokemon such as Mantine and Slowbro for Keldeo, giving it an easier time breaking past a few of its checks. Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn, (AC) for Mega Sharpedo as where it whereas Mega Sharpedo can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Sharpedo's ability to act as a cleaner after a few Speed Boosts. Rotom-W acts as another Defog Pokemon and is immune with an immunity to Ground-type attacks and has a handy neutrality to Electric-type coverage, (AC) allowing it to Defog on Pokemon Mantine otherwise couldn't such as Zapdos. Rotom-W is also a fantastic slow pivot that can bring Keldeo in safely with Volt Switch and can give it more opportunities to setup set up by crippling physical attackers with Will-O-Wisp.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
Leftovers and Scald can be used over Waterium Z and Hydro Pump giving to give Keldeo a more solid matchup against walls; (SC) by giving it residual recovery at the end of each turn, however, (AC) Keldeo then it loses out on Keldeo's its immediate ability to wallbreak with Hydro Vortex.

[CREDITS]
- Written by: [[Maroon, 305839]]
- Water analysis by: [[Maroon, 305839]]
- Quality checked by: [[Tyke, 243751], [Moosical, 215618 ], [Eien, 100418]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
 
add remove comments
[OVERVIEW]

Water
========

With access to Taunt and Calm Mind, Keldeo serves as an effective stallbreaker capable of taking on its typical checks such as Mantine and Toxapex.

[SET]
name: Calm Mind + Waterium Z (Water)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Calm Mind
move 4: Taunt
item: Waterium Z
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Keldeo's main STAB attack and allows it to lets it take on Pokemon such as Mega Sableye and Mega Scizor. Secret Sword allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon. Calm Mind boosts Keldeo's Special Attack and Special Defense, allowing it to become turning it into a potent wallbreaker. Taunt allows Keldeo to break walls by preventing them from using their recovery moves and spreading status. (4/4 sentences contained "allow", made edits to fix this)

Set Details
========

Maximum Speed and Special Attack investment with a Timid nature lets Keldeo hit as hard as possible while Speed tying with Pokemon such as Galvantula. Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take out Pokemon such as Zapdos after a boost and minor chip damage.

Usage Tips
========

When Keldeo forces a switch against Pokemon such as Armaldo, it should take advantage of this by setting up Calm Mind. Keldeo should use Taunt to block walls from recovering off damage and spreading status, allowing it to easily break these walls and use them as setup bait. Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally, if Keldeo is going to use Hydro Vortex against a wall, either make sure it is weakened to the point of being KOed or Taunt it before attacking. Keldeo should avoid status at all costs, as all forms status conditions affect its ability to clean. Keldeo best sets up when all of its checks such as Tapu Koko are gone or when slower checks such as Rotom-W are weakened to a point where it can take them on. Keldeo should setup set up (set up=verb, setup=noun/portion of noun phrases having to do with the process of setting up) against walls like Toxapex and Mantine in the Water matchup, (AC) as (comma before as if it means because, always, no exceptions) it can easily Taunt them, preventing them from being able to wall Keldeo by recovering off its damage and removing boosts with Haze. In the Water matchup it should also setup set up after threats such as Mega Sharpedo can have been removed, (AC) as it Mega Sharpedo can revenge kill Keldeo with Psychic Fangs. In another crucial matchup for Keldeo, against Flying teams, it the crucial matchup against Flying teams, Keldeo should be used to break walls such as Celesteela so Greninja has an easier time sweeping late-game.

Team Options
========

All of Keldeo's teammates appreciate its ability to break down walls such as Celesteela with Taunt and act as a powerful setup sweeper that can take on threats such as Zapdos and Hydreigon. Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switch-in to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech. Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios. Mantine provides a Ground-type immunity and Defog support for Keldeo while also acting as a blanket switch-in to strong special attacks such as Latios's Draco Meteor. In return, it appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn, taking pressure off Mantine as the team's Defogger. Electric-immune Pokemon such as Swampert, Mega Swampert, and Gastrodon are essential on any Water team. The former two are the premier Stealth Rock setters for Water teams and are able to phaze setup sweepers with Roar, and while the latter might not have access to Stealth Rock, its access to reliable recovery makes it a much better switch-in to Electric-types. Gastrodon also can use Toxic on Pokemon such as Mantine and Slowbro for Keldeo, giving it an easier time breaking past a few of its checks. Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn, whereas Mega Sharpedo can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Mega Sharpedo's ability to act as a cleaner after a few Speed Boosts boosts. Rotom-W acts as another Defog Pokemon with an immunity to Ground-type attacks and a handy neutrality to Electric-type coverage, allowing it to Defog on Pokemon Mantine otherwise couldn't can't such as Zapdos. Rotom-W is also a fantastic slow pivot that can bring Keldeo in safely with Volt Switch and can give it more opportunities to set up by crippling physical attackers with Will-O-Wisp.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
Leftovers and Scald can be used over Waterium Z and Hydro Pump to give Keldeo a more solid matchup against walls; however, Keldeo then loses out on its immediate ability to wallbreak with Hydro Vortex.

[CREDITS]
- Written by: [[Maroon, 305839]]
- Water analysis by: [[Maroon, 305839]]
- Quality checked by: [[Tyke, 243751], [Moosical, 215618 ], [Eien, 100418]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]
2/2
 
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