Ey Smogoners.
I just wanted to post my team, so that you could help me make it somewhere near perfect.
This team is made for a tournament I have recently joined, so if you have anything to say, good or bad, then feel free ^^
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Azelf @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Grass Knot
- Stealth Rock
- Fire Blast
Ahh, Azelf. I have always liked Azelf, and I needed a Rocker, so Azelf was perfect. Besides Azelf setting up Rocks, he is a hard hitter. Normally, I attack first turn, and set up Rocks on the second or third turn. Rocks isn´t the most important thing.
Psychic is my main move. It gets STAB, and hits the opponent very hard. Grass Knot is for Swampert and other Water types, even though Psychic is just as good. Stealth Rock for team support and Hidden Power Fighting for things like Heatran.
Azelf usually does it´s job pretty good. Although I could need a Lead, which could help me later in the game, one with more Bulk. Also, Fire Blast / Flamethrower could maybe be an option, due to all those Skarms :/
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Rotom-H @ Leftovers
Trait: Levitate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Reflect
- Rest
- Sleep Talk
The EVs could look weird, and they might be, but they work just fine. It is designed to be a little bit defensive to take a few hits. I saw this set in a battle, and changed my Zapdos to match it, as it was pretty awesome.
Substitute is there for better sweeping abilities / stalling. If Zapdos outspeeds the foe, and I have a Sub up, I could maybe sweep a little. Thunderbolt is for STAB and Heat Wave for things, that Toxic isn´t hitting. Toxic is for stall.
I changed the Zapdos from Agility/HP Ice/Thunderbolt/Heat Wave, Modest nature and 252 Speed, 252 Special Attack and 4 HP EVs.
Right now, I really can´t see anything to fix, except for the EVs.
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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Payback
Foretress works great as a spinner. It set up Spikes for more Entry hazard damage for the other team members, and Toxic Spikes to make a Cune sweep easier.
Payback is to hit Anti-Spinner switch ins. And Rapid spin is to get rid of the hazards my opponent sets up.
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Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Sleep Talk
CroCune is beastly, especially with the help from Toxic Spikes. Cune sets up on Blissey with ease. It can T-Wave me, but Rest will heal it.
Cune works also as a mixed wall when it gets some Calm Minds up.
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Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Outrage
- Stone Edge
I needed a Scarfer,, and Flygon fits that role. At that point, I needed a poke that could switch into Electric attacks.
I really like Flygon, due to it´s ability to get in and get out with U-Turn. Outrage, Earthquake and Stone Edge is just for coverage (Outrage STAB). When I chose Stone Edge, I was thinking about using Thunderpunch instead.
After battling a couple, I could have used Fire Blast due to Skarm.
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Metagross @ Life Orb
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Explosion
At the start, this was the lead Metagross with Life Orb. the moves were Stealth Rock, Meteor Mash, Earthquake and Explosion, but I changed that. It now runs Agility.
It can usually be quite hard to set it up, but when it get´s an Agility up, nealry unharmed, it can be really good. Meteor Mash is STAb, Earthquake for taking out Steel and Fire types. Explosion is kinda good, although I could use a move, that covers more types.
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The description may be quite bad, but I´m really bad at explaining stuff.
Thanks to Blazin Kicking Chicken for the Metagross EV spread, CroCune suggestion, Foretress Suggestion, Rotom-H suggestion and the Azelf moveset.
I just wanted to post my team, so that you could help me make it somewhere near perfect.
This team is made for a tournament I have recently joined, so if you have anything to say, good or bad, then feel free ^^
-----
Azelf @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Grass Knot
- Stealth Rock
- Fire Blast
Ahh, Azelf. I have always liked Azelf, and I needed a Rocker, so Azelf was perfect. Besides Azelf setting up Rocks, he is a hard hitter. Normally, I attack first turn, and set up Rocks on the second or third turn. Rocks isn´t the most important thing.
Psychic is my main move. It gets STAB, and hits the opponent very hard. Grass Knot is for Swampert and other Water types, even though Psychic is just as good. Stealth Rock for team support and Hidden Power Fighting for things like Heatran.
Azelf usually does it´s job pretty good. Although I could need a Lead, which could help me later in the game, one with more Bulk. Also, Fire Blast / Flamethrower could maybe be an option, due to all those Skarms :/
-----
Rotom-H @ Leftovers
Trait: Levitate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Reflect
- Rest
- Sleep Talk
The EVs could look weird, and they might be, but they work just fine. It is designed to be a little bit defensive to take a few hits. I saw this set in a battle, and changed my Zapdos to match it, as it was pretty awesome.
Substitute is there for better sweeping abilities / stalling. If Zapdos outspeeds the foe, and I have a Sub up, I could maybe sweep a little. Thunderbolt is for STAB and Heat Wave for things, that Toxic isn´t hitting. Toxic is for stall.
I changed the Zapdos from Agility/HP Ice/Thunderbolt/Heat Wave, Modest nature and 252 Speed, 252 Special Attack and 4 HP EVs.
Right now, I really can´t see anything to fix, except for the EVs.
-----
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Payback
Foretress works great as a spinner. It set up Spikes for more Entry hazard damage for the other team members, and Toxic Spikes to make a Cune sweep easier.
Payback is to hit Anti-Spinner switch ins. And Rapid spin is to get rid of the hazards my opponent sets up.
-----
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Sleep Talk
CroCune is beastly, especially with the help from Toxic Spikes. Cune sets up on Blissey with ease. It can T-Wave me, but Rest will heal it.
Cune works also as a mixed wall when it gets some Calm Minds up.
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Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Outrage
- Stone Edge
I needed a Scarfer,, and Flygon fits that role. At that point, I needed a poke that could switch into Electric attacks.
I really like Flygon, due to it´s ability to get in and get out with U-Turn. Outrage, Earthquake and Stone Edge is just for coverage (Outrage STAB). When I chose Stone Edge, I was thinking about using Thunderpunch instead.
After battling a couple, I could have used Fire Blast due to Skarm.
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Metagross @ Life Orb
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Explosion
At the start, this was the lead Metagross with Life Orb. the moves were Stealth Rock, Meteor Mash, Earthquake and Explosion, but I changed that. It now runs Agility.
It can usually be quite hard to set it up, but when it get´s an Agility up, nealry unharmed, it can be really good. Meteor Mash is STAb, Earthquake for taking out Steel and Fire types. Explosion is kinda good, although I could use a move, that covers more types.
----
The description may be quite bad, but I´m really bad at explaining stuff.
Thanks to Blazin Kicking Chicken for the Metagross EV spread, CroCune suggestion, Foretress Suggestion, Rotom-H suggestion and the Azelf moveset.