This is my new uu team that I've been working on for quite some time. I have tested it to some success on shoddy, but I still feel as though it could be improved. (Changes in Bold)
First, I knew I wanted choice specs Yanmega:
Then i needed something to take on Chansey, Yanmegas number one counter:
From there I knew I needed an ice resist and a decent lead:
From there, I needed a spinner:
I knew I needed some sort of steel type for all those useful resistances:
To finish off, I wanted a grass type to absorb leech seed and for some status:
Thats the back story, and now the team.
Yanmega
6 Def 252 Sp.Atk 252 Speed
Choice Specs
Modest
Tinted Lens
Bug Buzz
Air Slash
Shadow Ball
Hidden Power [Ground]
Specs Yanmega is a beast. 546 Sp.Atk and the ability to hit almost everything with a neutral base 90 stab attack is crazy.
Air Slash is just secondary stab. Shadow ball hits ghosts for just a little more then bug buzz while Ancient Power is mostly used for things x4 weak to it, Moltres and Articuno mostly. To me everything but Bug Buzz are mostly fillers because that is the move used most.
Milotic
252 Hp 252 Def 6 Sp.Atk
Leftovers
Bold
Marvel Scale
Ice Beam
Surf
Hidden Power [Grass]
Recover
Awesome suggestion made by Franky over Typhlosion. Has the ice and that i used typhlosion for but is a lot harder to take down. Surf has stab, Ice Beam hits Altaria, HP [Grass] takes on quagsire and other water types that try to ruin my day. Recover is basic recovery.
Steelix
252 Hp 252 Sp.Def 6 Atk
Leftovers
Sassy
Sturdy
Earthquake
Roar
Crunch
Stealth Rock
Steelix is my main physcial defender as without evs and a +def nature he still hits 436 def, which is massive. Roar is a really good move for taking on curse registeel and other randon cursers as well as coming with the possibility of seeing some of my opponents team. Earthquake provides STAB and Crunch is for those Rotoms that think they can come in on me for free and Stealth rock is just really good.
Venusaur
6 Hp 252 Atk 252 Spd
Leftovers
Jolly
Overgrow
Swords Dance
Earthquake
Power Whip
Sleep Powder
SD Venusaur can catch a lot of things off guard, while still being able to sleep a check/counter with sleep powder. Earthquake is for Registeel, and anything that resists Grass. Power Whip is my super overly powered stab move with 120 base power.
Hitmontop
252 Hp 252 Atk
Leftovers
Adamant
Technician
Close Combat
Pursuit
Foresight
Rapid Spin
Hitmontop is my spinner, and one of the best in uu. Technician helps boost the power of Pursuit and Rapid Spin (lol) but it can help in the long run as intimidate only hits a pokemon once and then it can easily switch. Foresight lets me hit ghosts with CC and Rapid Spin, almost assuring that I will be able to gwet off a spin. Close Combat is a really good stab attack providing good type coverage with Sucker Punch. CC can also catch those random bold chanseys that want to stay in and toxic/thunder wave me. Sucker Punch helps against Ghosts too.
Dugtrio
6 Hp 252 Atk 252 Spd
Life Orb
Adamant
Arena Trap
Earthquake
Sucker Punch
Pursuit
Stone Edge
This is my revenge killer, and a really good one at that. Dugtrio picks off weakened pokes without the possibility of escape. Adamant over jolly for the extra power as most things in uu either arent as fast or can easily be picked off by sucker punch. Dugtrio is my main way to get over Chansey, if I can get in on T-Wave or Wish/Softboiled, then I can take it out as long as it doesnt have shed shell.
First, I knew I wanted choice specs Yanmega:

Then i needed something to take on Chansey, Yanmegas number one counter:


From there I knew I needed an ice resist and a decent lead:



From there, I needed a spinner:




I knew I needed some sort of steel type for all those useful resistances:





To finish off, I wanted a grass type to absorb leech seed and for some status:






Thats the back story, and now the team.
Yanmega

6 Def 252 Sp.Atk 252 Speed
Choice Specs
Modest
Tinted Lens
Bug Buzz
Air Slash
Shadow Ball
Hidden Power [Ground]
Specs Yanmega is a beast. 546 Sp.Atk and the ability to hit almost everything with a neutral base 90 stab attack is crazy.
Air Slash is just secondary stab. Shadow ball hits ghosts for just a little more then bug buzz while Ancient Power is mostly used for things x4 weak to it, Moltres and Articuno mostly. To me everything but Bug Buzz are mostly fillers because that is the move used most.
Milotic

252 Hp 252 Def 6 Sp.Atk
Leftovers
Bold
Marvel Scale
Ice Beam
Surf
Hidden Power [Grass]
Recover
Awesome suggestion made by Franky over Typhlosion. Has the ice and that i used typhlosion for but is a lot harder to take down. Surf has stab, Ice Beam hits Altaria, HP [Grass] takes on quagsire and other water types that try to ruin my day. Recover is basic recovery.
Steelix

252 Hp 252 Sp.Def 6 Atk
Leftovers
Sassy
Sturdy
Earthquake
Roar
Crunch
Stealth Rock
Steelix is my main physcial defender as without evs and a +def nature he still hits 436 def, which is massive. Roar is a really good move for taking on curse registeel and other randon cursers as well as coming with the possibility of seeing some of my opponents team. Earthquake provides STAB and Crunch is for those Rotoms that think they can come in on me for free and Stealth rock is just really good.
Venusaur

6 Hp 252 Atk 252 Spd
Leftovers
Jolly
Overgrow
Swords Dance
Earthquake
Power Whip
Sleep Powder
SD Venusaur can catch a lot of things off guard, while still being able to sleep a check/counter with sleep powder. Earthquake is for Registeel, and anything that resists Grass. Power Whip is my super overly powered stab move with 120 base power.
Hitmontop

252 Hp 252 Atk
Leftovers
Adamant
Technician
Close Combat
Pursuit
Foresight
Rapid Spin
Hitmontop is my spinner, and one of the best in uu. Technician helps boost the power of Pursuit and Rapid Spin (lol) but it can help in the long run as intimidate only hits a pokemon once and then it can easily switch. Foresight lets me hit ghosts with CC and Rapid Spin, almost assuring that I will be able to gwet off a spin. Close Combat is a really good stab attack providing good type coverage with Sucker Punch. CC can also catch those random bold chanseys that want to stay in and toxic/thunder wave me. Sucker Punch helps against Ghosts too.
Dugtrio

6 Hp 252 Atk 252 Spd
Life Orb
Adamant
Arena Trap
Earthquake
Sucker Punch
Pursuit
Stone Edge
This is my revenge killer, and a really good one at that. Dugtrio picks off weakened pokes without the possibility of escape. Adamant over jolly for the extra power as most things in uu either arent as fast or can easily be picked off by sucker punch. Dugtrio is my main way to get over Chansey, if I can get in on T-Wave or Wish/Softboiled, then I can take it out as long as it doesnt have shed shell.