I challenge Akela to a 3v3 Triples!
1 Sub per mon
Babysitter (2LC + 1FE)
2/3 Recover/Chill
Arena: Shape-shifting Arena
Field Type: Varies
Complexity: Medium
Format: All
Restrictions: Varies.
Ref Instructions: At the beginning of the match, a random field will be selected from the options below. Every time a Pokemon is fainted, the arena will change again at the end of the round. If more than one Pokemon faints in the same round, then the arena will change only once. Each arena has an equal chance of being chosen. Once the arena changes, all Pokemon will automatically teleport to the center.
The arena is 50 feet wide and 70 feet long. At the beginning of the match, and after a Pokemon is KO'd, the arena can change into the following:
Grass / Standard: The arena is covered with soft grass. The soil is loamy, and Pokemon can dig on it. There are no water source.
Desert: This arena has sand all over it, with a few sand dunes here and there. Although it is possible to dig in the sand, Pokemon who are not of the Ground, Rock, or Steel types may find this a bit difficult. In the center of the arena, a small oasis appears. This oasis is 15 feet deep and 10 feet in diameter. That is not a lot of water, so trainers are advised to use Surf carefully!
Water: This arena is almost completely underwater! There is about 10 feet of space from each side of the arena that is not underwater. In addition, there are three "islands", each with a radius of 10 feet, that are not underwater either. One "island" is at the center of the arena. The other two "islands" are 20 feet directly north and south, respectively, from this center "island". Since these "islands" are made from concrete, it is impossible to use Dig on them. The water itself is 40 feet deep.
Winter: The whole arena is covered with snow. The snow is about 6 feet deep. There is a frozen lake at the center of the arena, 15 feet deep and 30 feet in diameter. In addition, it is also snowing (not hailing), somewhat lowering visibility. Weather moves are permissible, though it will start to snow again once the weather effect is over.
Anything else I missed will be Akela's decision.
Canceling my other open challenge to accept this one.
All items
All abilities.
Sorry, really tired at the moment, no pre-match flavor.
Anyway, the teams!
vs. akela!King Serperior said:
Megatron (Beldum) [NA]
Hasty (-Def, +Speed, +5%acc)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Clear Body: (Innate)This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW-Locked)(Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
HP: 90
Atk: Rank 2
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+15% Speed, +5%acc)
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
EC: 3/9
DC: 3/5
MC: 6
KOC: 0
Moves:
1). Take Down
2). Zen Headbutt
3). Iron Head
4). Headbutt
Aron (Darth Vader) [Male]
Nature: Adamant (+Attack, -Special Attack)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Dream World):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4
EC: 4/9
MC: 10
DC: 4/5
Attacks:
1). Tackle
2). Harden
3). Mud Slap
4). Headbutt
5). Metal Claw
6). Iron Defense
7). Roar
8). Take Down
9). Iron Head
10). Protect
11). Metal Burst
12). Double Edge
13). Head Smash
14). Endeavor
15). Dragon Rush
16). Earthquake
17). Shadow Claw
18). Rock Polish
Beedrill [Stingmon] (male)
Nature: Adamant (-Sp.Atk, +Atk)
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW-Unlocked) (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats:
HP: 100
Atk: Rank 4 (+1 Atk)
Def: Rank 2
SpA: Rank 1 (-1 Sp.Atk)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 5/5 (Maxed)
MC: 0
DC: 5/5 (Maxed)
KOC: 0
Moves:
1). Poison Sting
2). String Shot
3). Bug Bite
4). Harden
5). Fury Attack
6). Twineedle
7). Rage
8). Focus Energy
9). Toxic Spikes
10). Agility
11). Poison Jab
12). Endeavor
13). Drill Run
14). Toxic
15). Brick Break
16). Aerial Ace
17). X-Scissor
18). Reflect
19). Mimic
akela said:Liepard [Bagheera] [M]
Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up (13)
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash
Assurance
Sucker Punch
Egg (3)
Faint Attack
Foul Play
Pay Day
Tutor (1)
Gunk Shot
Event (0)
Anime (0)
Manga (0)
TM/HM (6)
Shadow Claw
Snarl
Cut
Taunt
Torment
Thunder Wave
Omanyte [Cthylla] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Constrict
Water Gun
Withdraw
Horn Attack
Bite
Rollout
Leer
Mud Shot
Egg
Bide
Water Pulse
Wring Out
TM/HM
Hail
Blizzard
Surf
Archen [Mor] [F]
Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
Attacks:
Level Up
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Egg
Dragon Pulse
Head Smash
Knock Off
TM/HM
Taunt
Earthquake
Sandstorm
Team Summary Template:
SPRITE
NAME [NICK] @ ITEM
HP:
En:
Atk:
Def:
SpA:
SpD:
Spe:
Ability:
Stat Changes:
Status:
Other:
Speed order:
Liepard 106 + Prankster
Beedrill 75
Archen 70
Beldum 35
Aron/Omanyte 30
Megatron (Beldum) [NA]
Clear Body: (Innate)This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
HP: 90
Atk: Rank 2
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+15% Speed, +5%acc)
Size Class: 1
Weight Class: 4 [3 Light Metal]
Aron (Darth Vader) [Male]
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Innate)The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4
Beedrill [Stingmon] (Male)
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW-Unlocked) (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
HP: 100
Atk: Rank 4 (+1 Atk)
Def: Rank 2
SpA: Rank 1 (-1 Sp.Atk)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Liepard [Bagheera] (Male)
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Omanyte [Cthylla] (Female)
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Archen [Mor] (Female)
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
HP: 90
Atk: Rank 5 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
SPRITE
NAME [NICK] @ ITEM
HP:
En:
Atk:
Def:
SpA:
SpD:
Spe:
Ability:
Stat Changes:
Status:
Other:
Speed order:
Liepard 106 + Prankster
Beedrill 75
Archen 70
Beldum 35
Aron/Omanyte 30
Megatron (Beldum) [NA]
Clear Body: (Innate)This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
HP: 90
Atk: Rank 2
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+15% Speed, +5%acc)
Size Class: 1
Weight Class: 4 [3 Light Metal]
Aron (Darth Vader) [Male]
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Innate)The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4
Beedrill [Stingmon] (Male)
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW-Unlocked) (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
HP: 100
Atk: Rank 4 (+1 Atk)
Def: Rank 2
SpA: Rank 1 (-1 Sp.Atk)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Liepard [Bagheera] (Male)
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Omanyte [Cthylla] (Female)
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Archen [Mor] (Female)
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
HP: 90
Atk: Rank 5 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
How this will work:
KS will send out mons with items.
Akela will send out mons with items and orders.
KS will give orders.
I'll ref horribly.
You'll both correct me.
The cycle will repeat.
1-2500 Grass/Standard
2501-5000 Desert
5001-7500 Water
7001-10000 Winter
Random.org says:
7929, which is Winter!
2501-5000 Desert
5001-7500 Water
7001-10000 Winter
Random.org says:
7929, which is Winter!
And thanks Akela and Someoneelse for helping correcting my first mistake, which was pretty obvious to fix but I somehow missed it. Idiot I is.