TEAM KING PENGUIN
Hello, this is my second RMT. I designed this team with one pokemon in mind, Empoleon. If used correctly and its counters have been removed, Empoleon can sweep through entire teams unhindered. It is my favorite sweeper by far as almost nothing else can parallel its speed and power on the special side. Any comments and suggestions are welcome.
TEAM BUILDING PROCESS

So i started with my one constant, Empoleon. The two main things that are stopping his sweep are bulky waters and Blissey. Therefore I needed a way to take out bulky waters and cripple Blissey.



Celebi is a fantastic pokemon capable of taking down builky waters quite nicely along other annoying threats such as Breloom, Machamp, Hippowdon, and TTar. It is also an effective defensive wall to the two most common physical attacks, ground/fighting whle providing support through Twave.
In order to incapacitate Blissey, I wanted a Toxic Spiker. Tentacruel came to mind. It provides a surprisingly large amount of bulk on the special side even living through Tbolts. Celebi can also come in on the most common type attacks thrown at Tentacruel, electric and ground.




With the addition of Celebi, I thought why not use Heatran to form the infamous Celetran combo? Tentacruel can not handle repeated switch ins with no recovery. I had two two defensive pokemon and Empoleon that could not be shown till late game. Heatran provides a fire immunity and some much needed speed and power. He became my first attacker/revenge killer. Tentacruel, Celebi, and Heatran also provide a nice fire, water, grass core.





Looking at the typing I realized that 3/4 of my pokemon had a crippling weakness to ground. I desperately needed a ground immunity and another sweeper. Since Heatran hit on the special side, I chose the physical Flygon. It can resist electricity aimed at Tentacruel, ground aimed at Heatran, and fire aimed at Celebi. It can act as insurance against Salamence and provides even more immunities to my team. U-Turn is a very welcome move to scout my opponent.






For my last slot, I chose Swampert. I wanted SR and a phazer who could act as a lead. Before you exclaim over the three water types on my team remember that Empoleon is essentially a non-factor in defensive team synergy since I will never pull it out till its counter have been removed and it is allowed to sweep. If I ever have to switch out Empoleon it usually means that something went horribly wrong, and I am about to lose. Therefore I really only have two waters on my team. Water has two weaknesses: grass and electric. Swampert resists electric while Tentacruel can take grass. Flygon can also come in for free off of electric attacks while Celebi and Heatran shrug off grass attacks like nothing.
TEAM IN-DEPTH

Swampert @ Leftovers
Ability: Torrent
EVs: 4 Atk/252 HP/252 Def
Relaxed
- Stealth Rock
- Roar
- Ice Beam
- Earthquake
This is the standard MixPert lead. I will almost always be able to set up Stealth Rocks. Taunt leads can ruin his fun, but I can usually 2HKO the lead and set up Stealth Rocks in a later switch. Usually my go to switch for Salamence. The baited grass attacks allow Celebi or Heatran to enter. It can roar away dangerous threats if they happen to set-up such as Suicune. Roserade can be easily dealt with as Tentacruel can eliminate any Toxic Spikes on my field.

Celebi @ Leftovers
Ability: Natural Cure
Evs: 252 HP/220 Def/36 Spe
Bold
- Twave
- Grass Knot
- HP Fire
- Recover
Grass knot for bulky waters such as Gyarados and Swampert, Ttar, Starmie and Hippowdon. HP Fire are for the steels that love to switch in such as Forretress, Scizor, and Skarmory. It can also go toe-to-toe with Breloom with HP Fire. Twave provides great support crippling faster sweepers and can wall many physical pokemon. It is also a great status absorber with Natural Cure. It baits fire attacks which is perfect for Heatran. It is also my only answer for ground attacks if Flygon happens to die.

Heatran @ Choice Scarf
Ability: Flash Fire
Evs: 252 HP/252 SpA/4 Atk
Rash
- Fire Blast
- Dragon Pulse
- Earthpower
- Explosion
It can come in on an expected WoW or fire attack cause havoc. Explosion if I know Blissey or a bulky water is incoming. If all else fails against a CM Suicune, explosion can save the day. Fighting moves will do nothing to Celebi while ground moves can be avoided by Flygon or tanked by Swampert/Celebi. Fire blast is a much needed stab to take out the hindersome Skarmory who will not die to Celebi's Hp Fire with Roost. It will hit hard on anything not resisting it. Earthpower for additional coverage. However, I am not finding much use for dragon pulse since I have ample dragon checks. Should I replace it and if so, with what? Heatran attracts Blissey like no other. If so, then I switch to Tentacruel.

Tentacruel @ Leftovers
Ability: Liquid Ooze
Evs: 252 Hp/252 120/Def 136 SpD
Calm
- Surf
- Sludge Bomb
- Toxic Spikes
- Rapid Spin
The toxic spike setter capable of reducing Blissey and bulky waters to dust. I can come in on Blissey and Toxic Spike twice. It's even better when Blissey attempts to twave as it gives me a free turn (most of the time). Blissey can not do seriously harm and will eventually die to toxic on a later switch. Tentacruel is also a great switch to Infernape who can 1HKO both Celebi and Heatran (with successful prediction). It can resist a surprising amount of special attack and either kill or weaken some sweepers. However, I generally don't attack too much as Empoleon will kill whatever Tentacruel is supposed to kill.

Flygon @ Choice Scarf
Ability: Levitate
Evs: 252 Atk/252 Spe/4 HP
Adamant
- EQ
- Outrage
- Stone Edge
- U-Turn
This is my main switch from ground and electric attacks baited by Heatran and Tentacruel. It is my only stop to Jolteon other than the iffy Swampert if Jolteon happens to carry HP Grass. It is a very effective revenge killer and can scout my opponent which makes predicting a lot easier. EQ and Outrage for stab. I don't really like the accuracy of Stone Edge. If I do switch it, what move should I switch it to?

Empoleon @ Petaya Berry
Ability: Torrent
Evs: 252 SpA/24 Def/232 Spe
Modest
- Agility
- Substitute
- Surf
- Ice Beam
This is the star of the show. If bulky waters and Blissey have been eliminated, then I am free to Sweep. Priority users such as Infernape can be easily dealt with by Tentacruel or Heatran on the switch from an incoming fire attack. If used correctly, Scizor's BP will not be enough to KO me. Besides most Scizors die from the uncommon HP Fire from Celebi or Heatran. Flygon, still outspeeding Empoleon after Agility, can be easily dealt with by Celebi or Swampert. If toxic spikes are in play then I can even set up on bulky waters and Blissey and proceed to sweep. My lack of a RS blocker has been problematic at times but nothing I can't get around.