

"Me and Claire shall be reffing you today"/"I'm betting the creepy dog thing is going down"
"Here are the rules!"/"Who needs rules in a fight?"
![]()
PKMN Trainer DOGFISH44 would like to battle!
4v4 LC Doubles
2 Day DQ
2 Recovery Moves / Mon
5 Chills / Mon
ASB Arena
Items = Training
Switch = KO
All Abilities
2 Subs per Mon
"And the combatants."/"Ready for a brawl? <3 I love a good brawl."
"Team Dogfish"
Dogfish44 said:[a]Delcatty[/a]![]()
Yin (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm / Normalize / Wonder Skin [DW]
Cute Charm (Innate):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize (Can be Disabled):
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin (Innate) [DW]:
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks [18]:
Assist
Attract
Charm
Copycat
DoubleSlap
Faint Attack
Fake Out
Foresight
Growl
Sing
Tackle
Tail Whip
Helping Hand
Wish
Zen Headbutt
Dig
Double Team
Protect
[a]Cinccino[/a]![]()
Yang (M)
Nature: Jolly
+15% Speed, +17% Accuracy, -1 SpA
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm / Technician / Skill Link [DW]
Cute Charm (Innate):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (Innate) [DW]:
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks [15]:
DoubleSlap
Encore
Growl
Helping Hand
Pound
Sing
Swift
Tail Slap
Tickle
Endure
Flail
Tail Whip
Dig
Double Team
Protect
[a]Mandibuzz[/a]![]()
Buzzie (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Big Pecks (Innate):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Can be Enabled) [DW]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks [13]:
Faint Attack
Flatter
Fury Attack
Gust
Leer
Nasty Plot
Pluck
Fake Tears
Mean Look
Steel Wing
Fly
Taunt
Torment
[a]Tomohawk[/a]![]()
Leo (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Scrappy / Prankster / Vital Spirit [DW]
Scrappy (Innate):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (Innate) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks [12]:
Focus Energy
Fury Swipes
Harden
Roar
Rock Smash
Scratch
Rapid Spin
Roost
Stealth Rock
Rock Slide
Safeguard
Taunt
"And team King Serperior"
King Serperior said:![]()
"In order to figure out if you will be a hinderance or not to Umbrella, I must test you. I have brought four experiments. You will see if they must be redesigned or if they are ready for usage."
![]()
Steven Hawkings (Slowpoke) [Male]
Nature: Relaxed (+Def, -Speed)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW - LOCKED)(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% Speed; -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
DC: 0/5
MC: 0
KOC: 0
Moves:
1). Curse
2). Yawn
3). Tackle
4). Growl
5). Water Gun
6). Confusion
7). Disable
8). Headbutt
9). Amnesia
10). Safeguard
11). Me First
12). Block
13). Ice Beam
14). Psyshock
15). Scald![]()
Hannibal Lecter [Ralts] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate)This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
DC: 0/5
MC: 0
Moves:
1). Growl
2). Confusion
3). Double Team
4). Teleport
5). Lucky Chant
6). Magical Leaf
7). Heal Pulse
8). Calm Mind
9). Will-o-Wisp
10). Shadow Sneak
11). Destiny Bond
12). Disable
13). Encore
14). Trick Room
15). Psyshock
16). Reflect
17). Thunderbolt
18). Light Screen![]()
Charmander [Black-Skull] (Male)
Nature: Lonely (+Atk, -Def)
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Blaze: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW-Locked)(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
EC: 0/9
DC: 0/5
MC: 0
KOC: 0
Moves:
1). Scratch
2). Growl
3). Ember
4). Leer
5). Metal Claw
6). Smokescreen
7). Rage
8). Dragon Rage
9). Scary Face
10). Fire Fang
11). Focus Punch
12). Counter
13). Flare Blitz
14). Dragon Rush
15). Crunch
16). Toxic
17). Protect
18). Dig
19). Substitute
20). Will-o-Wisp![]()
Ultralisk (Venipede) [Male]
Nature: Jolly (+15% speed; +15% acc; -Sp.Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet: (DW-Locked)(Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
DC: 0/5
MC: 0
KOC: 0
Moves:
1). Defense Curl
2). Rollout
3). Poison Sting
4). Screech
5). Pursuit
6). Protect
7). Poison Tail
8). Bug Bite
9). Rock Climb
10). Pin Missile
11). Spikes
12). Toxic Spikes
13). Twineedle
14). Toxic
15). Double Team
16). Poison Jab
17). Rock Smash
18). Substitute
"Dogfish will send out and equip"
"King Serperior sends out equips and attacks"
"We ref"