[SET]
name: Bulky Wallbreaker
move 1: Knock Off
move 2: Iron Head
move 3: Sucker Punch
move 4: Swords Dance / Pursuit
item: Black Glasses
ability: Supreme Overlord
nature: Adamant
evs: 132 HP / 252 Atk / 124 Spe
tera type: Dark
[SET COMMENTS]
* With its unique typing, Kingambit serves as a powerful defensive tool against Pokemon such as Giratina-O lacking Will-O-Wisp, Yveltal, Arceus, and Choice Specs Lunala while also retaining a strong offensive presence thanks to Supreme Overlord, providing bulky offense and fat balance teams with a range of role compression courtesy of its valuable Ghost-, Psychic-, Dark- and Dragon-type resistances, access to priority, and even its ability to act as a late-game cleaner. Unfortunately, Kingambit lacks reliable recovery, which combined with its mediocre bulk relative to the tier, means it is prone to being overwhelmed easily.
* Knock Off provides Kingambit with a source of utility by removing items such as Heavy-Duty Boots, preventing Pokemon such as Ho-Oh from reliably switching in. It also removes Life Orb from offensive Yveltal, weakening it severely, as well as removing items off other targets such as Zygarde, Arceus, Ferrothorn, and Alomomola, which can help teammates out in the long term. It helps Kingambit against stall teams too, since these structures are often reliant on items, such as the aforementioned Heavy-Duty Boots and Chansey's Eviolite, for their longevity. Especially considering that Kingambit often uses Sucker Punch for damage-dealing due to being outpaced by almost the entire metagame, having Knock Off to punish switch-ins against Kingambit is more useful on a regular basis than the slight and situational extra two hit damage provided from Kowtow Cleave.
* Iron Head allows Kingambit to hit Fairy-types such as Arceus-Fairy and Zacian-C as well as Tera Fairy Zygarde and Eternatus. Sucker Punch is essential to make up for Kingambit's poor Speed, allowing it to remove foes such as Ultra Necrozma, Deoxys-A, and Mega Mewtwo Y before they can OHKO it instead.
* Swords Dance allows Kingambit to punish the switches it forces, letting it wallbreak or be a strong late-game cleaner against more offensive teams, especially those lacking Zygarde or defensive Primal Groudon, such as against opposing hyper offense teams. It notably lets Kingambit OHKO Arceus-Fairy with Iron Head after Stealth Rock with no Supreme Overlord boosts and also OHKO Dragon Dance Necrozma-DM with Sucker Punch after a layer of Spikes. Alternatively, Pursuit is able to trap foes Kingambit switches into, such as Giratina-O and Choice-locked Lunala, wearing them down for offensive partners such as Primal Groudon. It is also good at trapping worn-down checks, such as Ho-Oh and support Arceus formes.
* The given EV spread allows Kingambit to outspeed Gothitelle, preventing it from using Taunt or Charm reliably, while ensuring Tera Fairy variants cannot safely 1v1 Kingambit. This is especially useful for Pursuit variants that may be more passive into Gothitelle.
* Kingambit's typing is essential to its use on a team, and thus doesn't often use Terastalization. Regardless, Tera Dark is its best option, removing Kingambit's Ground- and Fire-type weakness while weakening the damage taken from Fighting-type attacks. This helps Kingambit stomach Earthquake from Necrozma-DM, Ultra Necrozma, and Arceus, along with Heat Wave from Yveltal, while even letting it survive Deoxys-A's Life Orb Low Kick, allowing Kingambit to trade more effectively. Offensively, Tera Dark lets Kingambit OHKO Marshadow with Knock Off and Ultra Necrozma with Sucker Punch. It also makes Kingambit more threatening late-game, since it is able to OHKO Ho-Oh and defensive Primal Groudon with +2 Tera Dark Sucker Punch and five Supreme Overlord boosts. However, it should be emphasized that Kingambit relies on its Steel typing to resist attacks from Giratina-O and Arceus more easily and to not be as weak to Fairy-type attacks from Arceus-Fairy and Tera Fairy Lunala.
* Swords Dance variants of Kingambit are primarily used late-game, being able to clean up weakened teams after its teammates have wrecked havoc. Due to its middling bulk, this will usually happen after a teammates has fainted, since this prevents Kingambit from getting worn down as badly while it sets up Swords Dance. The only time Kingambit should come out in the early-to-mid game is to tank resisted hits such as Lunala's Moongeist Beam and Giratina-O's Draco Meteor; otherwise, preserving Kingambit's HP by avoiding unnecessary damage from neutral hits is ideal to ensuring it can clean up effectively.
* Pursuit variants of Kingambit are more aggressive than the Swords Dance counterpart; it's ideal to abuse double switches from teammates such as Primal Groudon, Zygarde, and Arceus-Ground, since all three of these typically invite in Giratina-O, from which Kingambit can easily Pursuit trap it, wearing it down for teammates to break through more easily afterwards. This variant, however, still doesn't appreciate being unnecessarily worn down, since otherwise it may be unable to reliably trap Pokemon such as Choice-locked Lunala and Marshadow and be forced to click Sucker Punch instead so as to not get KOed by their powerful attacks.
* Defensive walls, such as Primal Groudon, Zygarde, and the more niche Dondozo, all easily stop Kingambit without significant boosts or Tera Dark to help it and threaten it with either STAB moves or, in Dondozo's case, Body Press. Giratina-O is able to handle all three of these, while it appreciates Kingambit switching into the Ghost- and Ice-type attacks Giratina-O doesn't like, such as against Choice Band variants of Marshadow and Chien Pao, notably preventing the former from mindlessly spamming its Ghost-type STAB moves. Kingambit also makes for a solid Yveltal and Arceus-Dark switch-in due to its resistances. Giratina-O is also able to remove hazards, assisting greatly in Kingambit's longevity, while relieving pressure off of Kingambit by checking Arceus itself.
* Due to the utility of Knock Off, Kingambit works great with hazard setters such as defensive Primal Groudon in removing Heavy-Duty Boots off of targets like Ho-Oh and Alomomola, making wearing them down late-game easier for Kingambit itself or teammates. Primal Groudon is also able to check Zacian-C for Kingambit, while Kingambit in return harasses Giratina-O with Pursuit. There is also Landorus-T, which is similar to Giratina-O in soft-checking Arceus as well as Arceus-Ground, Zacian-C, and Dragon Dance Necrozma-DM. Its access to U-turn also allows it to bring in Kingambit safely against Pokemon it struggles with, such as Giratina-O and Yveltal, both of which can abuse Landorus-T's inability to threaten them back meaningfully.
* Offensive partners such as Swords Dance Primal Groudon, Primal Kyogre, and Meteor Beam Eternatus, are all able to break through and wear down opposing teams, enabling Kingambit to sweep much more easily. The former is able to overwhelm Zygarde for Kingambit to muscle past it more easily afterwards, while the latter two are powerful special attackers capable of breaking through Zygarde, Ho-Oh and opposing Primal Groudon for Kingambit. In return, Kingambit provides a powerful revenge-killer and sweeper against opposing hyper offense teams that these three Pokemon don't like dealing with.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
name: Bulky Wallbreaker
move 1: Knock Off
move 2: Iron Head
move 3: Sucker Punch
move 4: Swords Dance / Pursuit
item: Black Glasses
ability: Supreme Overlord
nature: Adamant
evs: 132 HP / 252 Atk / 124 Spe
tera type: Dark
[SET COMMENTS]
* With its unique typing, Kingambit serves as a powerful defensive tool against Pokemon such as Giratina-O lacking Will-O-Wisp, Yveltal, Arceus, and Choice Specs Lunala while also retaining a strong offensive presence thanks to Supreme Overlord, providing bulky offense and fat balance teams with a range of role compression courtesy of its valuable Ghost-, Psychic-, Dark- and Dragon-type resistances, access to priority, and even its ability to act as a late-game cleaner. Unfortunately, Kingambit lacks reliable recovery, which combined with its mediocre bulk relative to the tier, means it is prone to being overwhelmed easily.
* Knock Off provides Kingambit with a source of utility by removing items such as Heavy-Duty Boots, preventing Pokemon such as Ho-Oh from reliably switching in. It also removes Life Orb from offensive Yveltal, weakening it severely, as well as removing items off other targets such as Zygarde, Arceus, Ferrothorn, and Alomomola, which can help teammates out in the long term. It helps Kingambit against stall teams too, since these structures are often reliant on items, such as the aforementioned Heavy-Duty Boots and Chansey's Eviolite, for their longevity. Especially considering that Kingambit often uses Sucker Punch for damage-dealing due to being outpaced by almost the entire metagame, having Knock Off to punish switch-ins against Kingambit is more useful on a regular basis than the slight and situational extra two hit damage provided from Kowtow Cleave.
* Iron Head allows Kingambit to hit Fairy-types such as Arceus-Fairy and Zacian-C as well as Tera Fairy Zygarde and Eternatus. Sucker Punch is essential to make up for Kingambit's poor Speed, allowing it to remove foes such as Ultra Necrozma, Deoxys-A, and Mega Mewtwo Y before they can OHKO it instead.
* Swords Dance allows Kingambit to punish the switches it forces, letting it wallbreak or be a strong late-game cleaner against more offensive teams, especially those lacking Zygarde or defensive Primal Groudon, such as against opposing hyper offense teams. It notably lets Kingambit OHKO Arceus-Fairy with Iron Head after Stealth Rock with no Supreme Overlord boosts and also OHKO Dragon Dance Necrozma-DM with Sucker Punch after a layer of Spikes. Alternatively, Pursuit is able to trap foes Kingambit switches into, such as Giratina-O and Choice-locked Lunala, wearing them down for offensive partners such as Primal Groudon. It is also good at trapping worn-down checks, such as Ho-Oh and support Arceus formes.
* The given EV spread allows Kingambit to outspeed Gothitelle, preventing it from using Taunt or Charm reliably, while ensuring Tera Fairy variants cannot safely 1v1 Kingambit. This is especially useful for Pursuit variants that may be more passive into Gothitelle.
* Kingambit's typing is essential to its use on a team, and thus doesn't often use Terastalization. Regardless, Tera Dark is its best option, removing Kingambit's Ground- and Fire-type weakness while weakening the damage taken from Fighting-type attacks. This helps Kingambit stomach Earthquake from Necrozma-DM, Ultra Necrozma, and Arceus, along with Heat Wave from Yveltal, while even letting it survive Deoxys-A's Life Orb Low Kick, allowing Kingambit to trade more effectively. Offensively, Tera Dark lets Kingambit OHKO Marshadow with Knock Off and Ultra Necrozma with Sucker Punch. It also makes Kingambit more threatening late-game, since it is able to OHKO Ho-Oh and defensive Primal Groudon with +2 Tera Dark Sucker Punch and five Supreme Overlord boosts. However, it should be emphasized that Kingambit relies on its Steel typing to resist attacks from Giratina-O and Arceus more easily and to not be as weak to Fairy-type attacks from Arceus-Fairy and Tera Fairy Lunala.
* Swords Dance variants of Kingambit are primarily used late-game, being able to clean up weakened teams after its teammates have wrecked havoc. Due to its middling bulk, this will usually happen after a teammates has fainted, since this prevents Kingambit from getting worn down as badly while it sets up Swords Dance. The only time Kingambit should come out in the early-to-mid game is to tank resisted hits such as Lunala's Moongeist Beam and Giratina-O's Draco Meteor; otherwise, preserving Kingambit's HP by avoiding unnecessary damage from neutral hits is ideal to ensuring it can clean up effectively.
* Pursuit variants of Kingambit are more aggressive than the Swords Dance counterpart; it's ideal to abuse double switches from teammates such as Primal Groudon, Zygarde, and Arceus-Ground, since all three of these typically invite in Giratina-O, from which Kingambit can easily Pursuit trap it, wearing it down for teammates to break through more easily afterwards. This variant, however, still doesn't appreciate being unnecessarily worn down, since otherwise it may be unable to reliably trap Pokemon such as Choice-locked Lunala and Marshadow and be forced to click Sucker Punch instead so as to not get KOed by their powerful attacks.
* Defensive walls, such as Primal Groudon, Zygarde, and the more niche Dondozo, all easily stop Kingambit without significant boosts or Tera Dark to help it and threaten it with either STAB moves or, in Dondozo's case, Body Press. Giratina-O is able to handle all three of these, while it appreciates Kingambit switching into the Ghost- and Ice-type attacks Giratina-O doesn't like, such as against Choice Band variants of Marshadow and Chien Pao, notably preventing the former from mindlessly spamming its Ghost-type STAB moves. Kingambit also makes for a solid Yveltal and Arceus-Dark switch-in due to its resistances. Giratina-O is also able to remove hazards, assisting greatly in Kingambit's longevity, while relieving pressure off of Kingambit by checking Arceus itself.
* Due to the utility of Knock Off, Kingambit works great with hazard setters such as defensive Primal Groudon in removing Heavy-Duty Boots off of targets like Ho-Oh and Alomomola, making wearing them down late-game easier for Kingambit itself or teammates. Primal Groudon is also able to check Zacian-C for Kingambit, while Kingambit in return harasses Giratina-O with Pursuit. There is also Landorus-T, which is similar to Giratina-O in soft-checking Arceus as well as Arceus-Ground, Zacian-C, and Dragon Dance Necrozma-DM. Its access to U-turn also allows it to bring in Kingambit safely against Pokemon it struggles with, such as Giratina-O and Yveltal, both of which can abuse Landorus-T's inability to threaten them back meaningfully.
* Offensive partners such as Swords Dance Primal Groudon, Primal Kyogre, and Meteor Beam Eternatus, are all able to break through and wear down opposing teams, enabling Kingambit to sweep much more easily. The former is able to overwhelm Zygarde for Kingambit to muscle past it more easily afterwards, while the latter two are powerful special attackers capable of breaking through Zygarde, Ho-Oh and opposing Primal Groudon for Kingambit. In return, Kingambit provides a powerful revenge-killer and sweeper against opposing hyper offense teams that these three Pokemon don't like dealing with.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
Last edited: