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SM OU Kingcc's Squad Vol #1

Hello dear pokemon players.
Im pretty new to teambuilding to be honest.
I want to improve in pokemon.
If u have suggestions in changing the team, please explain what&why. :)
Lets keep this intro short and nice.

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Team Preview:
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Pok%C3%A9monsprite_718_XY.gif
Pok%C3%A9monsprite_212m1_XY.gif
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Team Indepth:

658.png

Fear Me. (Greninja) @ Normalium Z
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk

- Happy Hour
- Hidden Power [Fire]
- Surf
- Extrasensory

Broken mon. I prefer protean over battlebond, because i think its better.
Obviously its Situationary whats better and what not.
I Feel like protean has more variety then battlebond, i also dont need the water shuriken priority.
Happy hour to set up at a good moment.


645-s.png

Nice beard (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 108 HP / 148 Def / 252 Spe
Jolly Nature

- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

I needed a rocker, and lando is really good at that, he also provides good momentum.
Hp ice to hit other landos&dragons which can annoy us.
Intimidate can also come really handy.


036.png

Looking Fab M8 (Clefable) @ Leftovers
Ability: Unaware
EVs: 180 HP / 212 SpD / 116 Spe
Modest Nature
IVs: 0 Atk

- Protect
- Thunder Wave
- Wish
- Moonblast

Clefable deals with really critical situations and stops sweeps.
This is the main reason it is in our team.
It cripples stuff and stalls pokemon out.
Its weak to status tho, expacially toxic.
Magic Bounce is prolly better, since i have 3 Priority Mons.
I dont think im weak to lele at all tho.
Maybe scarf lele could be an issue.

718.png

More eyes then needed (Zygarde) @ Lum Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature

- Dragon Dance
- Outrage
- Thousand Arrows
- Extreme Speed


I chose lum berry to catch people offguard.
If they wanna pull status on our Zygarde, we get a free DD.

Only thing to watch out, is if zygarde cant kill after DD.
Itemwise, lifeorb is also an option.
But i dont wanna take risks on being hardstalled.

Leftis are a straight up waste on zygarde imo.
I also considered band which is really strong.


212-m.png

Chop Chop (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 80 HP / 176 Atk / 252 Spe
Jolly Nature

- Bullet Punch
- Roost
- Defog
- U-turn


Scizor cause it has a nice typing, creates momentum, has priority and defog accsess.
This is the mega i thought would fit in best. Mega metagross would be great, but its suspected rn obviously.


461.gif

BL? I Think Not (Weavile) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick


Band to let our BL Boy hit harder.
Deals with annoying stuff
Im talking to you, ground types&dragons.
Ice shard priority is nice to revege fast scarfers.
Importables:
Fear Me. (Greninja) @ Normalium Z
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Happy Hour
- Hidden Power [Fire]
- Surf
- Extrasensory

Nice beard (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 108 HP / 148 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Looking Fab M8 (Clefable) @ Leftovers
Ability: Unaware
EVs: 180 HP / 212 SpD / 116 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Thunder Wave
- Wish
- Moonblast

More eyes then needed (Zygarde) @ Lum Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Thousand Arrows
- Extreme Speed

Chop Chop (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 80 HP / 176 Atk / 252 Spe
Jolly Nature
- Bullet Punch
- Roost
- Defog
- U-turn

BL? I Think Not (Weavile) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
Threatlist:
Nothing Threatening yet.
Changelog:
Weavile from Adamant>Jolly. To outspeed certain stuff (Dugtrio etc.) So to Lidist&Diego.
 
Last edited:
On a serious note, could you explain why your scizor and clefable have so much speed?

I also HIGHLY recommend running a jolly nature on Weavile. Since you're running choice band, you wont be able to switch to your priority move when you need it. Pokemon you would normally beat like dugtrio, starmie, serperior, and latios suddenly outspeed you and are capable of knocking you out.
 
Hey cool team. The team is cool, bur tour sets not.

Jolly weavile > Adamant weavile

Change this speed in scizor lol, use this set:

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

And you have to fix clefable's speed and thunderwave too:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 64 Def / 192 SpD
Calm Nature
- Moonblast
- Heal Bell
- Wish
- Protect
 
2nd clefable sprite is clefairy lel

Lmao. I Fixxed it now.

On a serious note, could you explain why your scizor and clefable have so much speed?

I also HIGHLY recommend running a jolly nature on Weavile. Since you're running choice band, you wont be able to switch to your priority move when you need it. Pokemon you would normally beat like dugtrio, starmie, serperior, and latios suddenly outspeed you and are capable of knocking you out.

I just checked weavile's speed and compared it with the pkm you mentioned.
Thanks for the advice, i definitely agree on running jolly.

Tbh, im pretty new to competetive pokemon, this is basically the first "competetive" team i made.
I run so much speed on both, cause i like to outspeed mons, that dont run speed at all but could be a threat.
What would be your recommended set on clef&scizor?
And why would you choose that set, over the set i currently run?



Hey cool team. The team is cool, bur tour sets not.

Jolly weavile > Adamant weavile

Change this speed in scizor lol, use this set:

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

And you have to fix clefable's speed and thunderwave too:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 64 Def / 192 SpD
Calm Nature
- Moonblast
- Heal Bell
- Wish
- Protect

Ty diego, i forgot about changing the clef set.
But how heal bell came in there is still a mystery to me x)
Since you&lindist mentioned, that running so much speed in scizor isnt the optimal choice,
What is the reason behind it?

I feel like clef doenst fit the team at all tho.
Weavile put in the most work in my games smh.
Also the success with the team isnt as i want it to be, i have some good ideas about replacing some mons.
Ill update this thread as soon as i have made some adjustments.
 
Just a thought here. You have weavile and gren with exceptional speed tiers, and priority bullet punch and thunder wave for speed control. This for one reason makes me wonder if dragon dance zygarde is necessary. But the most important thing to mention about the zygarde set is it's your one and only fire resist, and without significant bulk investment or passive recovery it becomes very easy to be worn down by volcarona, which resists all your priority. Z move volcarona should be able to muscle past your clefable spread, and heatran in general gives you a headache.

Try running a bulky sub-coil stallbreaker set and see if you like it, is should also give you better matchup versus gengar and stall;
Zygarde @ Leftovers
Ability: Aura Break
EVs: 240 HP / 212 SpD / 56 Spe
Careful Nature
- Substitute
- Coil
- Thousand Arrows
- Toxic

After this there's just a few quality of life tweaks I can bring up. Jolly weavile over adamant 100% of the time. Also I highly recommend pursuit over low kick but that's up to you. Also, people have questioned your use of speed on clefable and scizor and they are right. Clefable is only relevent right now because it BARELY dodges the 2hko from some top tier threats. Without the correct investment this niche is useless as you now get 2hkod. Here's juat a quick off the top of my head clef set that would 100% make your team more effective:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Heal Bell (you probably could and maybe should use thunder wave over this but I think heal bell is nice to get rid of heatrans burn on zygarde if he gets it)

As for the scizor, play around with it but you should have max hp, Impish Nature with 16 (ish?) Defence evs, and a significant amount of spdef (if not pretty much all your remaining evs) to better check tapu lele. Like... lele runs hp fire but what else are you planning to do versus it?

And finally fix your lando. Get rid of the speed and run max hp. You shouldn't have more than 12 speed so put the rest into defence.

Just a few suggestions, best of luck with building my dude.
 
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