Like the title suggests, this team is centered around creating the conditions for a Kingdra lategame sweep. Without further introduction, here are the 6 contenders:
The Lead
Swampert @Leftovers
Impish nature - EV:252HP/252Def/4Atk
Ability: Torrent
- Earthquake
- Stealth Rock
- Avalanche
- HP Electric
(Credits to legacy raider for suggesting this) Swampert is my lead of choice in order to grant Stealth Rock support. As I will outline later, residual damage plays a huge role in my strategy, and Stealth Rock is the most important of the layers. Without the rocks, Salamence and friends would rape this team.
Swampert also provides a much needed Electric immunity and a good answer to Tyranitar, so I struggle as much as I can to keep him alive throughout the match.
The wallbreaker
Lucario @Choice Specs
Modest nature - EV:4HP/252Spe/252Spatk
Ability: Steadfast
- Aura Sphere
- Shadow Ball
- Hidden Power(Rock)
- Vacuum Wave
My wallbreaker of choice. The reasons I elected Specsluke over Salamence are:
1) Lucario fears a lot less entry hazards, with the not-so-common Spikes being the only issue. Additionally, Lucario OHKOes most unsuspecting Skarmory with Aura Sphere, preventing more often than not spikes from being landed
2) Lucario is much less revenge-killable. While Salamence must fear Scizor's BP, Lucario's Steel type and absence of Life Orb recoil make the iron bug a lot less threatening. Heck, most of the time Lucario threatens Scizor with Aura Sphere, being faster and resistant to Bullet Punch.
3) Lucario requires a lot less prediction. Most times Mixmence relies on heavy prediction to land a good hit, especially since it needs Draco Meteor to dispatch of a wide range of opponents. Aura Sphere is a lot better attack, thanks to its reliability, power and good coverage. Ghost are not a big issue, since I can wall most of them, barring the annoying Trick.
So, Lucario's job is tearing thorugh the opposition with high-powered aura Spheres and - last but not least - stopping DDTar from raping my team.
The Defensive core
Skarmory @Shed Shell
Impish nature - EV:252HP/64Atk/176Def/16Spd
Ability: Keen Eye
- Spikes
- Roost
- Brave Bird
- Whirlwind
Standard Skarmory. An all-around answer to most physical attackers - most notably Scizor and Metagross -, its job is to lay Spikes, wall physical attacks and shuffle-damage with Whirlwind. Brave Bird when a direct hit is required.
Blissey @Leftovers
Calm nature - EV:252Def/40Spatk/216Spdef
Ability: Natural Cure
- Wish
- Protect
- Toxic
- Ice Beam
The second piece of my defensive core and the other side of the infamous SkarmBliss combination. This Blissey used to be a Cleric, but I forego it for Wish since Swampert needs a good health support in order to stick longer. Without this fat blob, pokemon such as Jolteon would rape this team with ease. As her Smogon analysis says, If you "hate Blissey" that's one thing, but please do not pretend there are many viable, one-Pokémon options that can replace her. She's that good.
Tentacruel @Leftovers
Bold nature - EV:252HP/120Def/136Spdef
Ability: Liquid Ooze
- Surf
- Ice Beam
- Toxic Spikes
- HP Electric
One of the most important members of the team. The SkarmBliss duo is no longer the Great Wall of old, and mixed attackers like Salamence and Infernape can tear through it quite easily. Here comes Tentacruel, blocking most mixed sweepers in their tracks and laying the beloved Toxic Spikes, a must to allow Blissey to beat most Sub/CMers (Jirachi is still a pain, but fortunately it does not seems to be too common). A great pokemon overall
The lategame sweeper
Kingdra @Leftovers
Adamant nature - EV:24HP/252Atk/232Spe
Ability: Swift Swim
- Substitute
- Dragon Dance
- Waterfall
- Outrage
What would be a Kingdra team without... Kingdra? Seriously speaking, Kingdra makes a very good lategame sweeper, thanks to Substitute warding from statuses and random scarfers, resistance to bullet Punch and Aqua Jet, amazing coverage with just 2 moves. Usually I try to keep Kingdra hidden while I weaken the opponent team, hopefully to the point none of the remaining foes requires Outrage. Toxic Spikes are a non-issue thanks to Tentacruel absorbing them.
So here's the team. SkarmBliss may seem bog standard, but at least Specsluke is quite uncommon. As I said before, this team has some serious issues with CM Jirachi, and probably with something else i could still have to face. Anyone has some suggestions to this team? Rate please, and thanks in advance for the help. Since I foresee such critiques, dont blame my use of Skarmbliss. If you think there is a better duo which can lay spikes and ward off both sides of the spectrum, then you are welcome. Otherwise, please dont blame.
The Lead

Swampert @Leftovers
Impish nature - EV:252HP/252Def/4Atk
Ability: Torrent
- Earthquake
- Stealth Rock
- Avalanche
- HP Electric
(Credits to legacy raider for suggesting this) Swampert is my lead of choice in order to grant Stealth Rock support. As I will outline later, residual damage plays a huge role in my strategy, and Stealth Rock is the most important of the layers. Without the rocks, Salamence and friends would rape this team.
Swampert also provides a much needed Electric immunity and a good answer to Tyranitar, so I struggle as much as I can to keep him alive throughout the match.
The wallbreaker

Lucario @Choice Specs
Modest nature - EV:4HP/252Spe/252Spatk
Ability: Steadfast
- Aura Sphere
- Shadow Ball
- Hidden Power(Rock)
- Vacuum Wave
My wallbreaker of choice. The reasons I elected Specsluke over Salamence are:
1) Lucario fears a lot less entry hazards, with the not-so-common Spikes being the only issue. Additionally, Lucario OHKOes most unsuspecting Skarmory with Aura Sphere, preventing more often than not spikes from being landed
2) Lucario is much less revenge-killable. While Salamence must fear Scizor's BP, Lucario's Steel type and absence of Life Orb recoil make the iron bug a lot less threatening. Heck, most of the time Lucario threatens Scizor with Aura Sphere, being faster and resistant to Bullet Punch.
3) Lucario requires a lot less prediction. Most times Mixmence relies on heavy prediction to land a good hit, especially since it needs Draco Meteor to dispatch of a wide range of opponents. Aura Sphere is a lot better attack, thanks to its reliability, power and good coverage. Ghost are not a big issue, since I can wall most of them, barring the annoying Trick.
So, Lucario's job is tearing thorugh the opposition with high-powered aura Spheres and - last but not least - stopping DDTar from raping my team.
The Defensive core

Skarmory @Shed Shell
Impish nature - EV:252HP/64Atk/176Def/16Spd
Ability: Keen Eye
- Spikes
- Roost
- Brave Bird
- Whirlwind
Standard Skarmory. An all-around answer to most physical attackers - most notably Scizor and Metagross -, its job is to lay Spikes, wall physical attacks and shuffle-damage with Whirlwind. Brave Bird when a direct hit is required.

Blissey @Leftovers
Calm nature - EV:252Def/40Spatk/216Spdef
Ability: Natural Cure
- Wish
- Protect
- Toxic
- Ice Beam
The second piece of my defensive core and the other side of the infamous SkarmBliss combination. This Blissey used to be a Cleric, but I forego it for Wish since Swampert needs a good health support in order to stick longer. Without this fat blob, pokemon such as Jolteon would rape this team with ease. As her Smogon analysis says, If you "hate Blissey" that's one thing, but please do not pretend there are many viable, one-Pokémon options that can replace her. She's that good.

Tentacruel @Leftovers
Bold nature - EV:252HP/120Def/136Spdef
Ability: Liquid Ooze
- Surf
- Ice Beam
- Toxic Spikes
- HP Electric
One of the most important members of the team. The SkarmBliss duo is no longer the Great Wall of old, and mixed attackers like Salamence and Infernape can tear through it quite easily. Here comes Tentacruel, blocking most mixed sweepers in their tracks and laying the beloved Toxic Spikes, a must to allow Blissey to beat most Sub/CMers (Jirachi is still a pain, but fortunately it does not seems to be too common). A great pokemon overall
The lategame sweeper

Kingdra @Leftovers
Adamant nature - EV:24HP/252Atk/232Spe
Ability: Swift Swim
- Substitute
- Dragon Dance
- Waterfall
- Outrage
What would be a Kingdra team without... Kingdra? Seriously speaking, Kingdra makes a very good lategame sweeper, thanks to Substitute warding from statuses and random scarfers, resistance to bullet Punch and Aqua Jet, amazing coverage with just 2 moves. Usually I try to keep Kingdra hidden while I weaken the opponent team, hopefully to the point none of the remaining foes requires Outrage. Toxic Spikes are a non-issue thanks to Tentacruel absorbing them.
So here's the team. SkarmBliss may seem bog standard, but at least Specsluke is quite uncommon. As I said before, this team has some serious issues with CM Jirachi, and probably with something else i could still have to face. Anyone has some suggestions to this team? Rate please, and thanks in advance for the help. Since I foresee such critiques, dont blame my use of Skarmbliss. If you think there is a better duo which can lay spikes and ward off both sides of the spectrum, then you are welcome. Otherwise, please dont blame.