Hey, I'm Fuuton und this is my first RMT :)
Building this team brought a lot of difficulties to overcome due to my lack of knowledge about the current metagame.
Not much time goes by before one notices that weather is the most important issue to cope with right now. Therefore I thought of 'how to beat weather easily'. My answer: Kingdra. So without further ado:
(Changes are in red)
Kingdra @ Life Orb
Trait: Swift Swim
EVs: 40 HP / 240 SAtk / 228 Spd
Modest Nature
- Rain Dance
- Draco Meteor
- Hydro Pump
- Signal Beam
Kingdra is the crux of my team. I thought of how to beat weather teams and Kingdra provides the answer: With its Swift Swim ability up its sleeves, Rain-Teams are guaranteed some serious headaches. Usually, I deal with all the other weathers by waiting until their weather inducer has fainted, so that I can clear the weather with Kingdra and threaten to sweep right through unprepared teams. I chose a Special variation, because otherwise WoW would ruin my fun. Although I still have to watch out for T-waves. Draco Metoer is there for obvious reasons: Unless the opponent's steel-types are at good health, this powerful STAB-LO-Draco Meteor definitely KOs one pokemon. Hydro Pump is there for the same reason. STAB-LO-RAIN-Hydro Pump threatens even Ferrothorn.
Signal Beam hits Celebi, a common switch-in against Kingdra.
The thing about Kingdra is I usually have to wait until late game, since LO-recoil and entry hazards shorten Kingdra's life span reasonably. Additionally, Kingdra doesn't like really steel-types in particular. Some bulky water-resists, that are not 2HKOed by two consecutive Draco Meteors mean trouble as well. But I guess that is something its fellow teammembers have to make up for.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 52 HP / 232 SAtk / 224 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
Starmie as suggested by joshe. It keeps the field free of entry hazards, which is greatly appreciated by Salamence and Kingdra.
Scald over Hydro Pump / Surf because Kingdra already provides this wallbreaking capability, so Starmie can go for the burn.
Psyshock is the secondary STAB that hits all those common fighting-types for super effective damage.
Recover ensures that Starmie stays healthy over a longer period of time. This is crucial, since the longer the game lasts the more hazard damage is accumulated, thus easeing a Kingdra/Lucario/Mence sweep.
So I guess Starmie fits in pretty well :)
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
The scarfer of my team. This set is pretty standard yet effective. Though this behemoth usually revenge kills just one pokemon and then goes for the sweep. With Kingdra and Lucario softening the steel-types and other defensive threats it is likely that one of those will be able to sweep in the end. But there are a few things I have to watch out for: Mamoswine completely shuts down Salamence and is not that easy worn down by Stealth Rock due to its neutrality regarding rock-type. Moreover, last time some Dragonite hit me with Extreme Speed for 58%, which means I can switch into Stealth Rock maximum one time and have to watch out for +1 Extreme Speed.
Even though, this guy rarely lets me down. The second ground-immunity is quite useful, too.
Lucario @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Lucario's one-turn setup often endangers my opponents. Close Combat even breaks through Skarmory and Lucario ensures that my opponent has to keep his physical wall healthy, which is not always an easy task. Extreme Speed runs through faster and frailer pokemon like Infernape. Crunch deals with Jellicent and Reunclus.
I loved Lucario ever since DPPt, so I've decided that he also poses a threat today.
Lucario also provides much needed priority to this team, though +0 Extreme Speed is not that strong.. In emergency cases he acts as a revenge killer.
Landorus - T @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Stealth Rock
- U-Turn
- Earthquake
- Stone Edge
This Landorus-T was also suggested by joshe. It sets up SR pretty reliably. Even with that little investment into Atk, it still sports a massive Atk stat of over 370. So STAB-earthquake still hurts a lot. Stone Edge is also a great attacking move but its low accuracy sometimes makes me regret using Stone Edge. Yet the raw power makes up for that. U-Turn provides great scouting abilities, while also hitting psychic-types for super effective damage. Especially Celebi and Starmie are hit hard by U-Turn.
That electric-type immunity Landorus possesses really comes in handy as well :)
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Gyroball
- Power Whip
This Ferrothorn set was suggested by joshe as well. Ferrothorn provides a second form of entry hazards which is essential to rack up damage. Leech Seed and Leftovers work well in conjuction as it heals Ferrothorn steadily. Leech Seed combined with Iron Barbs rack up a considerable amount of passive damage as well. Gyroball and Power Whip serve as Ferrothorn's STAB moves so that Ferrothron is no set-up fodder or has to fear Taunt.
In addition, its dragon- and eletric resistance are useful, too.
Threats:
- Rotom-W : This guy is really a pain in the ass xD Hydro Pump, Volt Switch, Pain Split, WoW are really annoying and I dont know how to deal with that.
- Mamoswine: I've got nothing that I can really switch in and he demolishes Salamence, Jirachi, Donphan, Gengar and weakened Kingdra..
Yeah, that was my RMT and I hope you can help me fixing my problems :)
P.S. I think I might be lacking Volt Switch / U-Turn... and priority.. Scizor maybe? Instead of Donphan?
Building this team brought a lot of difficulties to overcome due to my lack of knowledge about the current metagame.
Not much time goes by before one notices that weather is the most important issue to cope with right now. Therefore I thought of 'how to beat weather easily'. My answer: Kingdra. So without further ado:
(Changes are in red)

Kingdra @ Life Orb
Trait: Swift Swim
EVs: 40 HP / 240 SAtk / 228 Spd
Modest Nature
- Rain Dance
- Draco Meteor
- Hydro Pump
- Signal Beam
Kingdra is the crux of my team. I thought of how to beat weather teams and Kingdra provides the answer: With its Swift Swim ability up its sleeves, Rain-Teams are guaranteed some serious headaches. Usually, I deal with all the other weathers by waiting until their weather inducer has fainted, so that I can clear the weather with Kingdra and threaten to sweep right through unprepared teams. I chose a Special variation, because otherwise WoW would ruin my fun. Although I still have to watch out for T-waves. Draco Metoer is there for obvious reasons: Unless the opponent's steel-types are at good health, this powerful STAB-LO-Draco Meteor definitely KOs one pokemon. Hydro Pump is there for the same reason. STAB-LO-RAIN-Hydro Pump threatens even Ferrothorn.
Signal Beam hits Celebi, a common switch-in against Kingdra.
The thing about Kingdra is I usually have to wait until late game, since LO-recoil and entry hazards shorten Kingdra's life span reasonably. Additionally, Kingdra doesn't like really steel-types in particular. Some bulky water-resists, that are not 2HKOed by two consecutive Draco Meteors mean trouble as well. But I guess that is something its fellow teammembers have to make up for.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 52 HP / 232 SAtk / 224 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
Starmie as suggested by joshe. It keeps the field free of entry hazards, which is greatly appreciated by Salamence and Kingdra.
Scald over Hydro Pump / Surf because Kingdra already provides this wallbreaking capability, so Starmie can go for the burn.
Psyshock is the secondary STAB that hits all those common fighting-types for super effective damage.
Recover ensures that Starmie stays healthy over a longer period of time. This is crucial, since the longer the game lasts the more hazard damage is accumulated, thus easeing a Kingdra/Lucario/Mence sweep.
So I guess Starmie fits in pretty well :)

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
The scarfer of my team. This set is pretty standard yet effective. Though this behemoth usually revenge kills just one pokemon and then goes for the sweep. With Kingdra and Lucario softening the steel-types and other defensive threats it is likely that one of those will be able to sweep in the end. But there are a few things I have to watch out for: Mamoswine completely shuts down Salamence and is not that easy worn down by Stealth Rock due to its neutrality regarding rock-type. Moreover, last time some Dragonite hit me with Extreme Speed for 58%, which means I can switch into Stealth Rock maximum one time and have to watch out for +1 Extreme Speed.
Even though, this guy rarely lets me down. The second ground-immunity is quite useful, too.

Lucario @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Lucario's one-turn setup often endangers my opponents. Close Combat even breaks through Skarmory and Lucario ensures that my opponent has to keep his physical wall healthy, which is not always an easy task. Extreme Speed runs through faster and frailer pokemon like Infernape. Crunch deals with Jellicent and Reunclus.
I loved Lucario ever since DPPt, so I've decided that he also poses a threat today.
Lucario also provides much needed priority to this team, though +0 Extreme Speed is not that strong.. In emergency cases he acts as a revenge killer.

Landorus - T @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Stealth Rock
- U-Turn
- Earthquake
- Stone Edge
This Landorus-T was also suggested by joshe. It sets up SR pretty reliably. Even with that little investment into Atk, it still sports a massive Atk stat of over 370. So STAB-earthquake still hurts a lot. Stone Edge is also a great attacking move but its low accuracy sometimes makes me regret using Stone Edge. Yet the raw power makes up for that. U-Turn provides great scouting abilities, while also hitting psychic-types for super effective damage. Especially Celebi and Starmie are hit hard by U-Turn.
That electric-type immunity Landorus possesses really comes in handy as well :)

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Gyroball
- Power Whip
This Ferrothorn set was suggested by joshe as well. Ferrothorn provides a second form of entry hazards which is essential to rack up damage. Leech Seed and Leftovers work well in conjuction as it heals Ferrothorn steadily. Leech Seed combined with Iron Barbs rack up a considerable amount of passive damage as well. Gyroball and Power Whip serve as Ferrothorn's STAB moves so that Ferrothron is no set-up fodder or has to fear Taunt.
In addition, its dragon- and eletric resistance are useful, too.
Threats:
- Rotom-W : This guy is really a pain in the ass xD Hydro Pump, Volt Switch, Pain Split, WoW are really annoying and I dont know how to deal with that.
- Mamoswine: I've got nothing that I can really switch in and he demolishes Salamence, Jirachi, Donphan, Gengar and weakened Kingdra..
Yeah, that was my RMT and I hope you can help me fixing my problems :)
P.S. I think I might be lacking Volt Switch / U-Turn... and priority.. Scizor maybe? Instead of Donphan?