SM OU Kinglike OU! Bulky Offense

This is my first RMT, I'm at around 1200 due to a fellow RMT. Patlop's TR team is nice. But here's my OU, please tell me what to fix and/or take out and if you like my team. Help a noob out please :3

On to the mons

Tapu Lele@Choice Specs
Ability: Psychic Surge
EVs: 248 HP, 252 SPA,8 SPD
Modest Nature
Moves:
HP Fire
Psychic
Energy Ball
Moonblast
I kinda built my team around Specs Lele. I liked it because it provided so much offense and hole creating ability in a bulky little package. 252 SPA, Modest, Specs Moonblast or any other move on Lele with OHKO any Mon that doesn't resist the attack. HP fire gives valuable Ferrothorn coverage so I think Energy Ball could be replaced for another coverage move like Focus Blast or Shadow Ball.

Dugtrio@Choice Band
Ability: Arena Trap
EVs: 252 ATK, 252 SPD,4HP
Nature: Jolly
Moves:
Stone Edge
Earthquake
Night Slash
Return

I needed a mon that can trap and take out steel and poison types that harm my baby Lele. Dugtrio's job is to clear threats and take out mons like M Steelix, Alolan Muk, and offensive threats like Tapu Koko, M Pidgeot and Magenzone. (<- If you can hit it.) Dugtrio feels like it's one of the most important parts of my team because it takes out Lele Threats, Zard X threats and Celesteela threats. Stone Edge is a huge help and Earthquake destroys Electric types, and Lele Threats. Lele Threats are he main priority because it's the main offensive weapon.

Azumarill@Sitrus Berry
Ability: Huge Power
EVs:252 HP, 148 DEF,148 SPD, 4 ATK
Nature: Adamant
Moves:
Belly Drum
Aqua Jet
Play Rough
Knock Off
I just felt like I needed an adorable sweeper like Azu as a backup plan in case my Lele is dead. There are only 4 ATK EVs because I figured with max attack and adamant I had EVs to spare to focus on survival. Almost all of us have been swept by a Belly Drum Azu and I wanted to get some kills out of this adorable water mouse.

Mega Charizard X@Charizardite X
Abillity: Tough Claws
EVs: 252 ATK, 252 HP, 4 SPE
Nature: Adamant
Moves:
Flare Blitz
Dragon Dance
Dragon Claw
Earthquake

Another sweeper, but Zard X doesn't need 2 DDs to rip holes in a hyper offense team or most other teams. A Tough Claws, Adamant, 120 Power, 252 ATK EV Flare Blitz OHKOs any pokemon weak to fire and takes chunks out of neutral walls and Zard Checks.
With 2 DDs it can sweep almost all of the meta teams except for most rain teams and stalls that resist it.

Mandibuzz@Leftovers
Abillity: Overcoat
EVs: 252 HP, 252 DEF, 4 ATK
Nature: Impish
Moves:
Foul Play
Toxic
Defog
Taunt

My team needs a taunter, defogger and a wall. So Mandibuzz fills all of those qualities. STAB Foul Play is nothing to laugh about, even with only 4 ATK EVs and a weak attack stat. Mandibuzz gives me a Ground immunity but also kinda plays to a little flying spam my team kinda has going on. Mandibuzz can stall mons to death with toxic and can get rid of those dastardly hazards that really hurt my team. Especially SR on my Charizard X.

Celesteela@Leftovers
Abillity: Beast Boost
EVs: 252 HP, 252 DEF, 4 ATK
Nature: Impish
Moves:
Substitute
Leech Seed
Protect
Heavy Slam

Soooo, this mon makes people forefeit. With great typing and beautiful defensive stats, this wall is almost unbreakable. Weak to electric you say? Beautiful switch in with a dugtrio takes care of that problem and fire types too. Sometimes I think that celesteela is the true center of this team.

So please rate my team give me a grade preferably. Tell me what to fix and improve, all suggestions are helpful. I'm doing this on iPhone and can't upload sprites. Do something to help a noob out. :3






 
Last edited:
Just a small little improvement, but seeing as you have no Z-Move on your team you should give Azu a Normalium Z for Z-Belly Drum. Also invest max speed into azu so you can at least outspeed most offensive mons.
Replace return with aerial ace/memento (non stab normal attack is pointless) on Duggy and Night slash with Sucker Punch. Also Duggy cannot trap Pidgeot and really shouldn't be your answer to that (it's not common anyhow). Replace energy ball with focus blast on lele as energy ball doesn't hit anything. Mandibuzz definitely needs roost to be effective throughout the match.

Mostly just movepool nitpicks, I'm sure others will come through with more thorough rates.
 
Just a small little improvement, but seeing as you have no Z-Move on your team you should give Azu a Normalium Z for Z-Belly Drum. Also invest max speed into azu so you can at least outspeed most offensive mons.
Replace return with aerial ace/memento (non stab normal attack is pointless) on Duggy and Night slash with Sucker Punch. Also Duggy cannot trap Pidgeot and really shouldn't be your answer to that (it's not common anyhow). Replace energy ball with focus blast on lele as energy ball doesn't hit anything. Mandibuzz definitely needs roost to be effective throughout the match.

Mostly just movepool nitpicks, I'm sure others will come through with more thorough rates.
Thanks a lot. I was thinking about the Roost but I didn't really know what to take it out for, Toxic was my most likely opportunity but I liked he offensive power. I was having movepool problems with Dugtrio the entire time but I decided to keep it after OHKOing a M Alakazam. I will definitely add in those changes.
 
Looks like dugtrio is really your big answer to all of your M-Zard counters, which is a good and a bad thing. It's good because it's practicals and takes less space, but if it goes down, that is a big problem. Therefore you need to somewhat protect dugtrio. One thing I see is a rotom-W completely hard countering it. A good answer for that would be something like Assault Vest Tangrowth or Ferrothorn. But anyway, this is a well built team!
 
Hi bro, the team is surprisingly well explained for a "noob" lol^^

First of all try to make this on computer since nobody wants to read something that looks like being done in a hurry: you have to care about the raters! So add pictures !

Then a good thing to use when you are still learning pokemon is to 1) ladder a lot 2)watch good battles 3)use cores that are known and good: indeed you can try to make a great combo around zardX or azumarill and really do your best, stuff like greninja ash or landorus are so good on their own that using them without skill wins more games than underrated mons. If what I'm saying is not obvious to you, reader, first check the most mandatory thread for a teambuilder: OU Viablity Rankings.

So as you can see, azumarill, charizardX are B- and B rank respectively, which is quite terrible. They need real support to work in OU (contrary to their effectiveness in ORAS). Mandibuzz is definitely not a great pick for an OU team, tho great players might manage to use it well. So I suggest starting again from your Lele+Dugtrio core. You said why you use them together and that's the good way to build teams, contrary to say later "I felt like I needed an adorable sweeper" which is not related at all to the original idea of the team.

1)So you have Lele as a wallbreaker and Dugtrio as an anti-magearna, heatran trapper.
2)Then you need a fast role. Why? because every team needs a fast attacker: something with high speed stat able to clean or just attack is mandatory if you want a solid team. What I recommend here is either Alakazam Mega or Greninja Ash, because they share insane synergy with Lele+Dugtrio: greninja just beats stall when you have dugtrio as a toxapex+chansey remover, and alakazam+psychic terrain is insane! Moreover Alakazam mega traces swift swim allowing you to beat rain teams quite easily!
3)However your team is extremely weak to ferrothorn and celesteela. So you can use Magnezone as a second trapper which really helps vs steels, or banded Zygarde because it beats celesteela and heavily dents ferrothorn. You can notice I suggest only the best options in Ou and not weird stuff like rotomWash: check the Viablity rankings if you don't believe me!
4)Now that we have the breaker, utility trapper, fast attacker, we only need basic support/pivots in the form of Landorus therian as a ground immunity and physical hits absorber, Rocky Helmet LandorusT! Ok every team uses it, but there's no shame to do so, because it is simply the best OU mon and only few teams can afford to avoid it! Yours needs super team compression in the last slots because lele and the trappers are frail. Landorus handles tons of stuff! Finally, I don't see other choice than Assault vest Magearna as your greninja counter, lele counter and so on. The team has no water resist but magearna's bulk is so great that it's no problem.

Little recap: Lele+Alakazam fit the roles of wallbreaker and fast attacker and share insane offensive synergy+positive redundancy (wearing their checks down together). Then Dug+Mag provide all the utility needed for The Psy Lords to sweep, a scarf Dugtrio is very cool too since it outspeeds all the meta and can Revenge kill stuff like volcarona, and adamant+100 BS attack hits hard. Finally Landorus+Magearna handle two thirds of the meta and pivot + bring safely Lele and Zam.

I tested the team and got to 1740 with brainless plays, I'm not that good at using psychic spam but I think that my suggestions will show how to center a team around a core: your dugtrio+Lele :)
I win versus rain without any water resist ez (thx scarf dug and zam!) http://replay.pokemonshowdown.com/gen7ou-585564652
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Psychic
- Taunt

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Pursuit
- Memento

Magnezone @ Light Clay
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Discharge
- Flash Cannon
- Hidden Power [Fire]
- Reflect

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Calm Mind

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Aura Sphere

I hope I helped, tho the team has quite changed but I think it was necessary because azu and zard are quite terrible with lele and dug :/
Feel free to criticize and to use my version if you like it! :)
 
Hi bro, the team is surprisingly well explained for a "noob" lol^^

First of all try to make this on computer since nobody wants to read something that looks like being done in a hurry: you have to care about the raters! So add pictures !

Then a good thing to use when you are still learning pokemon is to 1) ladder a lot 2)watch good battles 3)use cores that are known and good: indeed you can try to make a great combo around zardX or azumarill and really do your best, stuff like greninja ash or landorus are so good on their own that using them without skill wins more games than underrated mons. If what I'm saying is not obvious to you, reader, first check the most mandatory thread for a teambuilder: OU Viablity Rankings.

So as you can see, azumarill, charizardX are B- and B rank respectively, which is quite terrible. They need real support to work in OU (contrary to their effectiveness in ORAS). Mandibuzz is definitely not a great pick for an OU team, tho great players might manage to use it well. So I suggest starting again from your Lele+Dugtrio core. You said why you use them together and that's the good way to build teams, contrary to say later "I felt like I needed an adorable sweeper" which is not related at all to the original idea of the team.

1)So you have Lele as a wallbreaker and Dugtrio as an anti-magearna, heatran trapper.
2)Then you need a fast role. Why? because every team needs a fast attacker: something with high speed stat able to clean or just attack is mandatory if you want a solid team. What I recommend here is either Alakazam Mega or Greninja Ash, because they share insane synergy with Lele+Dugtrio: greninja just beats stall when you have dugtrio as a toxapex+chansey remover, and alakazam+psychic terrain is insane! Moreover Alakazam mega traces swift swim allowing you to beat rain teams quite easily!
3)However your team is extremely weak to ferrothorn and celesteela. So you can use Magnezone as a second trapper which really helps vs steels, or banded Zygarde because it beats celesteela and heavily dents ferrothorn. You can notice I suggest only the best options in Ou and not weird stuff like rotomWash: check the Viablity rankings if you don't believe me!
4)Now that we have the breaker, utility trapper, fast attacker, we only need basic support/pivots in the form of Landorus therian as a ground immunity and physical hits absorber, Rocky Helmet LandorusT! Ok every team uses it, but there's no shame to do so, because it is simply the best OU mon and only few teams can afford to avoid it! Yours needs super team compression in the last slots because lele and the trappers are frail. Landorus handles tons of stuff! Finally, I don't see other choice than Assault vest Magearna as your greninja counter, lele counter and so on. The team has no water resist but magearna's bulk is so great that it's no problem.

Little recap: Lele+Alakazam fit the roles of wallbreaker and fast attacker and share insane offensive synergy+positive redundancy (wearing their checks down together). Then Dug+Mag provide all the utility needed for The Psy Lords to sweep, a scarf Dugtrio is very cool too since it outspeeds all the meta and can Revenge kill stuff like volcarona, and adamant+100 BS attack hits hard. Finally Landorus+Magearna handle two thirds of the meta and pivot + bring safely Lele and Zam.

I tested the team and got to 1740 with brainless plays, I'm not that good at using psychic spam but I think that my suggestions will show how to center a team around a core: your dugtrio+Lele :)
I win versus rain without any water resist ez (thx scarf dug and zam!) http://replay.pokemonshowdown.com/gen7ou-585564652
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Psychic
- Taunt

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Pursuit
- Memento

Magnezone @ Light Clay
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Discharge
- Flash Cannon
- Hidden Power [Fire]
- Reflect

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Calm Mind

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Aura Sphere

I hope I helped, tho the team has quite changed but I think it was necessary because azu and zard are quite terrible with lele and dug :/
Feel free to criticize and to use my version if you like it! :)

Thanks a lot I'm actually going to use this version because I like it better than mine lol. The mega zam should work great, I've tried psyspam before and it works great. Thanks for the importable. I have a question though? Why the light clay instead of specs on the magnezone? I like the bulkiness but I think that an offensive magnezone would be better for killings more specially oriented defenders. Anyway I really like the team and I think it'll help a lot. By the way I'm working on a team with a mon you don't always see in OU and I think it'll be a lot of fun.
 
Back
Top