This team is not by me done, Vertigo has built it in the early D/P-Team, and still in Platin there are not much horrible weaks (I think). So take a look, and rate this
Quick Overview:
Closer View:
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roar
- Slack Off
- Stealth Rock
>> Sets nearly everytime Stealth Rocks, and gives the Sandstorm. It can counter sded scizor with roar as well most of the time. Roar is a better choice then ice fang imo.
It takes good Electric Moves and can compense tghe Magnezone Problem a bit.
Against Fly pokes, it cannot do much, but there are Stealth rocks nice to do more dmg.
TTar also can't do much against hippo.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/220 Def/36 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
>> Sets Spikes, counters a lot and can phaze. Doesn't like Magnezone, but I scout the team with Whirlwind first, if der comes a Maggy.
Here I don't want to put shed shell, because Leftovers-Recovery is really needed to counter pokes with brave bird.
It can fang a lot of EQs and other things, it also has Toxicressist. Para shouldn't happen.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/252 SDef
Bold nature (+Def, -Atk)
- Softboiled
- Toxic
- Seismic Toss
- Charm
>> Counters a lot, can tox pokes like zapdos, who doesn't get toxed by tspikes. charm is awesome against gyaras, who think too boost after they have switched in. With prediction this can really rock.
A Gyara with 1 DD, but 1 Charm doesn't 2hko with waterfall afaik. The only thing what bring gyara a win would be a Crit / 2 Flinches, or both in one like it happens sometimes..
Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/40 Atk/216 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Rest
- Rapid Spin
- Toxic Spikes
>> Next poke that fails too maggy. Maybe I should use shed shell and boom>rest, because I doesnt need rest most of the time. Here you can gimme tipps, what I should do. Lefties-Recovery isn't soo needed here I think. The team really needs the Spin and tspikes support, because otherwise it could get a bad end.g
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Def/120 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Rest
- Sleep Talk
- Charge Beam
>> counters ape and other crap. With charge beam + slptalk it also can boost the satk.
Really important to fix some weaks, like dragons and nplot togekiss. It also can take Statusproblems.
Pursuit could be a bit dumb against this and so against my team, but I think this problem is not so big.
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/192 Def/64 SDef
Bold nature (+Def, -Atk)
- Dark Pulse
- Calm Mind
- Rest
- Sleep Talk
>> Takes Fight and psychic attacks and other random who is bad against the rest of the team. Calm Mind too boost satk and sdef. Spinblock as well.
Threat List:
1. Scizor: Skarm - Forry - Hippo in this order, hippo to roar against an sded one.
2. Heatran: Cresselia + Blissey most work to stall the fblast pp, boom sucks when i don't predict
3. Salamence: phy -> forry / skarm or with fire fang i must get cresse switched in, too beat with ice beam. Spez is easy to wall with bliss / cresse
4. Tyranitar: Hippo pwns that
5. Gyarados: skarm has no problems, by taunt i use cresse with charge beam or spiritomb to finish it after damage of all of the spikes (incl toxic). If the foe switch it in against blissey, charm is also nice
6. Zapdos: Blissey walls that, and it takes dmg of srocks, toxic from bliss would do the rest. Cresse is an alternative
7. Blissey: with toxic forry is good, by twave hippo is enough. Skarm with brave bird deals a lot of dmg, too.
8. Infernape: Cresse takes that easily
9. Lucario: spiritomb is a good counter
10. Gengar: Blissey to take sball, cresse against subpunch.
11. Metagross: Skarm or with tpunch forry
12. Swampert: skarm stalls this and toxic does the rest. against curse, whirlwind is good
13. Bronzong: cresse/tomb should deal enough dmg with the sr/spikes together. Stoss deals good Dmg, too, if it has rest>boom
14. Celebi: This could suck maybe, but skarm with brave bird is nice
15. Jirachi: hippo or spiritomb are good ones
16. Azelf: I see only the lead with srocks / boom there is spiritomb very good against
17. Starmie: bliss and cresse are stalling this out.
18. Vaporeon: is not a big problem, because it can take no watermove, cresse with charge beam is a good one :)
19. Machamp: spiritomb is most enough. skarm with brave bird is also good.
20. Suicune: cresse should be enough most times, against cm spiritomb is also fine
21. Kingdra: this could make problems, spiritomb must hit the hps, hoping that tspikes are already out.
22. Gliscor: cresse kills that easy
23. Breloom: cresse is here also good and can take sleep and hit with icebeam too.
24. Togekiss: Cresse does that good.
25. Skarmory: Should be no problem
26. Weavile: Forry is enough for that most times. When not Skarm's brave bird kills almost.
27. Rotom-h: Trick could be dumb, Spiritomb should do a good job against this.
28. Magnezone: That could bring me a lot of Problems, maybe I should gibe almost forry shed shell
29. Electivire - Hippo takes this
30. Flygon - This could be dumb, I can switch Cresse in scarf-outrage and kill with IB, otherwise Spiritomb is good
Only really weaks are Magnezone + Physiscal Sweeper (with outrage as exemple) or LO-Flygon
RMT :D
P.S.: Excuse me for my bad english, i'm from germany.
Quick Overview:






Closer View:

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roar
- Slack Off
- Stealth Rock
>> Sets nearly everytime Stealth Rocks, and gives the Sandstorm. It can counter sded scizor with roar as well most of the time. Roar is a better choice then ice fang imo.
It takes good Electric Moves and can compense tghe Magnezone Problem a bit.
Against Fly pokes, it cannot do much, but there are Stealth rocks nice to do more dmg.
TTar also can't do much against hippo.

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/220 Def/36 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
>> Sets Spikes, counters a lot and can phaze. Doesn't like Magnezone, but I scout the team with Whirlwind first, if der comes a Maggy.
Here I don't want to put shed shell, because Leftovers-Recovery is really needed to counter pokes with brave bird.
It can fang a lot of EQs and other things, it also has Toxicressist. Para shouldn't happen.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/252 SDef
Bold nature (+Def, -Atk)
- Softboiled
- Toxic
- Seismic Toss
- Charm
>> Counters a lot, can tox pokes like zapdos, who doesn't get toxed by tspikes. charm is awesome against gyaras, who think too boost after they have switched in. With prediction this can really rock.
A Gyara with 1 DD, but 1 Charm doesn't 2hko with waterfall afaik. The only thing what bring gyara a win would be a Crit / 2 Flinches, or both in one like it happens sometimes..

Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/40 Atk/216 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Rest
- Rapid Spin
- Toxic Spikes
>> Next poke that fails too maggy. Maybe I should use shed shell and boom>rest, because I doesnt need rest most of the time. Here you can gimme tipps, what I should do. Lefties-Recovery isn't soo needed here I think. The team really needs the Spin and tspikes support, because otherwise it could get a bad end.g

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Def/120 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Rest
- Sleep Talk
- Charge Beam
>> counters ape and other crap. With charge beam + slptalk it also can boost the satk.
Really important to fix some weaks, like dragons and nplot togekiss. It also can take Statusproblems.
Pursuit could be a bit dumb against this and so against my team, but I think this problem is not so big.

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/192 Def/64 SDef
Bold nature (+Def, -Atk)
- Dark Pulse
- Calm Mind
- Rest
- Sleep Talk
>> Takes Fight and psychic attacks and other random who is bad against the rest of the team. Calm Mind too boost satk and sdef. Spinblock as well.
Threat List:
1. Scizor: Skarm - Forry - Hippo in this order, hippo to roar against an sded one.
2. Heatran: Cresselia + Blissey most work to stall the fblast pp, boom sucks when i don't predict
3. Salamence: phy -> forry / skarm or with fire fang i must get cresse switched in, too beat with ice beam. Spez is easy to wall with bliss / cresse
4. Tyranitar: Hippo pwns that
5. Gyarados: skarm has no problems, by taunt i use cresse with charge beam or spiritomb to finish it after damage of all of the spikes (incl toxic). If the foe switch it in against blissey, charm is also nice
6. Zapdos: Blissey walls that, and it takes dmg of srocks, toxic from bliss would do the rest. Cresse is an alternative
7. Blissey: with toxic forry is good, by twave hippo is enough. Skarm with brave bird deals a lot of dmg, too.
8. Infernape: Cresse takes that easily
9. Lucario: spiritomb is a good counter
10. Gengar: Blissey to take sball, cresse against subpunch.
11. Metagross: Skarm or with tpunch forry
12. Swampert: skarm stalls this and toxic does the rest. against curse, whirlwind is good
13. Bronzong: cresse/tomb should deal enough dmg with the sr/spikes together. Stoss deals good Dmg, too, if it has rest>boom
14. Celebi: This could suck maybe, but skarm with brave bird is nice
15. Jirachi: hippo or spiritomb are good ones
16. Azelf: I see only the lead with srocks / boom there is spiritomb very good against
17. Starmie: bliss and cresse are stalling this out.
18. Vaporeon: is not a big problem, because it can take no watermove, cresse with charge beam is a good one :)
19. Machamp: spiritomb is most enough. skarm with brave bird is also good.
20. Suicune: cresse should be enough most times, against cm spiritomb is also fine
21. Kingdra: this could make problems, spiritomb must hit the hps, hoping that tspikes are already out.
22. Gliscor: cresse kills that easy
23. Breloom: cresse is here also good and can take sleep and hit with icebeam too.
24. Togekiss: Cresse does that good.
25. Skarmory: Should be no problem
26. Weavile: Forry is enough for that most times. When not Skarm's brave bird kills almost.
27. Rotom-h: Trick could be dumb, Spiritomb should do a good job against this.
28. Magnezone: That could bring me a lot of Problems, maybe I should gibe almost forry shed shell
29. Electivire - Hippo takes this
30. Flygon - This could be dumb, I can switch Cresse in scarf-outrage and kill with IB, otherwise Spiritomb is good
Only really weaks are Magnezone + Physiscal Sweeper (with outrage as exemple) or LO-Flygon
RMT :D
P.S.: Excuse me for my bad english, i'm from germany.