[OVERVIEW]
[SET]
name: Spikes
move 1: Spikes
move 2: Thunder Wave
move 3: Dazzling Gleam
move 4: Toxic / Hidden Power Fire / Magnet Rise
item: Leftovers
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Dazzling Gleam
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
===================
**Ground-Types**: Ground-types like Hippowdon, Swampert, Krookodile, Nidoking, and Nidoqueen can really hurt or kill Klefki with strong STAB Ground-type attacks. Magnet Rise is nice and all but it can't always switch in on them and Klefki can't do anything back to any of them except Krookodile or set up Spikes. They're also all immune to Thunder Wave
**Fire-Types**: Fire-types resist anything Klefki has to throw at them and can generally KO Klefki with STAB Fire-type attacks, but they have to be wary of Thunder Wave.
**Steel-Types**: Steel-types such as Empoleon and Forretress can come in on Klefki and either set up their own or remove entry hazards from the field. Magneton can trap Klefki easily, and Scizor and Metagross can do heavy damage with their STAB or coverage moves.
**Strong Wallbreakers**: Klefki's bulk isn't anything special so repeated hits from strong wallbreakers can really take a toll over the course of the battle, even from neutral or even some resisted attacks. Examples include Primarina, Gengar, Starmie, and Keldeo.
- Klefki has a cool defensive typing which lets it check a lot of Pokemon, especially Dark- and Dragon-types.
- It can also set up Spikes on a large portion of the metagame.
- Priority Thunder Wave is great for crippling switch-ins and stopping opposing Pokemon in case of emergency.
- Unfortunately, Klefki is not a very powerful atacker.
- It only has average bulk so it can't stick around too long without careful play
- While its typing has many good resistances, it also has common weaknesses to Ground- and Fire-type attacks.
- Overall, Klefki is great for role compression and a decent check to some prominent Pokemon, but can't be played carelessly.
[SET]
name: Spikes
move 1: Spikes
move 2: Thunder Wave
move 3: Dazzling Gleam
move 4: Toxic / Hidden Power Fire / Magnet Rise
item: Leftovers
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
- Spikes are an entry hazard and wear down the opponent's Pokemon, allowing your own attackers to score extra OHKOes or 2HKOes
- Thunder Wave can stop opposing sweepers, cripple switch-ins, and fish for paralysis turns if absolutely necessary.
- Dazzling Gleam nails Pokemon like Hydeigon, Latias, Krookodile, and Mega Absol.
- Hidden Power Fire is great for killing Fairy resists like Forretress and Scizor for heavy damage (and can prevent them from clearing off your Spikes, even if Defog Scizor isn't particularly common).
- Magnet Rise is a cool tech to beat Ground-types like Krookodile and Hippowdon and dodge Earthquakes from Mega Aerodactyl.
- Toxic is particularly good for crippling opposing bulky Pokemon like Hippowdon, Slowbro, and Swampert and wearing them down over the course of the match, but is able to put really anything on a timer.
Set Details
========
- Prankster gives priority to non-attacking moves which is useful so you can get in one last layer of Spikes or stop something with a Thunder Wave.
- Physically defensive EVs are for taking hits from Pokemon like like Krookodile, Mega Absol, and Mega Aerodactyl slightly better, but SpD is good too for Hydreigon, Latias, and Togekiss.
- Leftovers grant passive recovery and allow Klefki to stick around a bit longer.
Usage Tips
========
- Try to set up Spikes early game to deal more damage over the course of the match.
- Only try to switch in on foes when you need to because it's bulk isn't anything special even on resisted hits.
- Pokemon often carry Fire- and Ground-type coverage so be careful of those when switching, as it is commonly carried by Pokemon like Hydreigon, Mega Aerodactyl, and Absol, which it otherwise can check fairly well.
Team Options
========
- Swampert is a cool partner as they have solid defensive synergy and it can set Stealth Rocks. Can also spam Roar for hazard damage.
- Mew also has decent defensive synergy and can clear entry hazards (which annoy Klefki as it has no reliable recovery) and is one of if not the only Defogger in the tier which isn't a free switch for Bisharp.
- Those two actually form a nice defensive and hazard control core alongside Klefki.
- Any offensive Pokemon likes Klefki's Spikes to get those easier OHKOes and 2HKOes.
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Dazzling Gleam
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
- Reflect and Light Screen half damage dealt to your Pokemon, allowing you to easily set up your sweepers.
- Dazzling Gleam nails Pokemon like Hydeigon, Latias, Krookodile, and Mega Absol and is your best option when running a single attacking move.
- Thunder Wave allows you to cripple fast foes so your own sweepers can outspeed them later in the game.
Set Details
========
- Prankster gives priority to non-attacking moves which is useful so you quickly set up the screens or stop something with a Thunder Wave.
- Physically defensive EVs are for taking hits from Pokemon like like Krookodile, Mega Absol, and Mega Aerodactyl slightly better, but SpD is good too for Hydreigon, Latias, and Togekiss.
- Light Clay allows Reflect and Light Screen to last longer
Usage Tips
========
- Try to set up entry hazards before sending Klefki in so then your Pokemon have both entry hazard and Dual Screens support.
- Only try to switch in on foes when you need to because it's bulk isn't anything special even on resisted hits.
- Pokemon often carry Fire- and Ground-type coverage so be careful of those when switching, as it is commonly carried by Pokemon like Hydreigon, Mega Aerodactyl, and Absol, which it otherwise can check fairly well.
Team Options
========
- Fast sweepers are great partners for Klefki, as they can take advantage of the damage reduction Klefki provides and set up.
- Entry Hazard setters are helpful for assisting sweepers.
[STRATEGY COMMENTS]
Other Options
=============
- Flash Cannon is an option to hit Nidoking, Nidoqueen, and Mega Aerodactyl harder than anything else, but isn't really good for coverage that Dazzling Gleam doesn't already get.
- Can use weather moves but manual rain is still pretty hard to pull off and matchup reliant and Ninetales / Torkoal can set up sun through drought.
- Calm Mind appears as an interesting option as it can always set up a Substitute before the opponent gets an attack in but is really weak and better done by other Pokemon.
===================
**Ground-Types**: Ground-types like Hippowdon, Swampert, Krookodile, Nidoking, and Nidoqueen can really hurt or kill Klefki with strong STAB Ground-type attacks. Magnet Rise is nice and all but it can't always switch in on them and Klefki can't do anything back to any of them except Krookodile or set up Spikes. They're also all immune to Thunder Wave
**Fire-Types**: Fire-types resist anything Klefki has to throw at them and can generally KO Klefki with STAB Fire-type attacks, but they have to be wary of Thunder Wave.
**Steel-Types**: Steel-types such as Empoleon and Forretress can come in on Klefki and either set up their own or remove entry hazards from the field. Magneton can trap Klefki easily, and Scizor and Metagross can do heavy damage with their STAB or coverage moves.
**Strong Wallbreakers**: Klefki's bulk isn't anything special so repeated hits from strong wallbreakers can really take a toll over the course of the battle, even from neutral or even some resisted attacks. Examples include Primarina, Gengar, Starmie, and Keldeo.
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