Koraidon has been one of my favorite Pokémons in the past, and now it’s in the new VGC format, I’m excited to try and use it on an actual competitive team for the first time. Unfortunately, I’m not the greatest when it comes to team building, so any suggestions and/or feedback would be greatly appreciated.
@ Clear Amulet
Ability: Orichalcum Pulse
Tera Type: Steel
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Collision Course
- Drain Punch
- Tera Blast
- Protect
The main star of the show, Koraidon himself. Functions as the backbone of my team in order to set my other Paradox mons up as well as to combat other weather setters like Tornadus and Kyogre. I went with Clear Amulet here just so that mons such as Incin can't affect my offensive capabilities, but I think that there may be a better item for him, just that I can't seem to find it. With double weakness to Fairy, I went with Tera Steel, which also gives it resistance to Ice and removing his Flying type weakness. Collision Course I went simply for the sake of having his signature move on him; there are probably better moves out there, but I put it on him for the vibes. Drain Punch can heal him back up, and Tera Blast allows him to deal with Flutter Mane as well as Chien-Pao, two mons I seem to run into everywhere. Protect is, well, Protect.
@ Focus Sash
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Sacred Sword
- Sucker Punch
- Protect
Chien-Pao has been really good, and I think that he will still be dominant in this format, especially with the introduction of Caly-S and Groudon. Tera Ghost to remove his weakness to Fairy, as well as to make it immune to Fighting with Urshifus running around everywhere. And if I can't Tera him, Sash should keep him in the fight a while longer. Since I don't have a terrain setter, I went with Ice Spinner instead of Icicle Crash in order to remove pesky Electric and Psychic Terrains. Sacred Sword is a solid coverage move, and Sucker Punch for priority.
(F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ivy Cudgel
- Spiky Shield
- Wood Hammer
- Follow Me
Ogerpon is here basically out of pure spite for Urshifu. I've lost to stupid Surging Strikes so many times that I decided to put a Water Absorb mon to hard counter it, especially since most Urshifus run Choice Scarf. It's basically the standard Waterpon: Ivy Cudgel for big boom booms, Protect on steroids, Wood Hammer for more big boom booms, and Follow Me to redirect stupid Surging Strikes.
@ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Taunt
- Thunder Wave
First Paradox mon here, and what a surprise, Flutter Mane. Not proud of using her, but she's simply too strong to not include, not to mention the synergy with Koraidon. I made a few changes to the normal Flutter Manes that are commonly used; I'm not running Moonblast due to the fact that I need utility moves, which are Taunt and Thunder Wave. With the introduction of Caly-I, I am expecting Trick Room to be very commonplace, causing Taunt, and also disabling common Tailwinds. And due to the lack of speed control I have, I put Thunder Wave in order to slow my opponents' down. I normally put Specs on her, but because of Taunt and T-Wave, I put Leftovers instead. I would go for Life Orb, but I have it on my Raging Bolt instead. There's probably a better item, but I'll run this for now until I can find a better one.
@ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Pollen Puff
- Rage Powder
- Protect
Just in case I couldn't bring Waterpon or if it goes down, I have an alternative to counter Urshifu. Besides that, Amoongus is simply a great support mon. Rocky Helmet punishes any physical attackers, which are not that uncommon. And in case of Fire or Caly-I, Tera Water should allow it to survive quite well. Other than that, it's basically the standard Amoongus that are commonly found in teams. Spore for sleeps, Pollen Puff to heal up teammates, Rage Powder to redirect.
@ Life Orb
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Snarl
- Thunderclap
- Volt Switch
- Draco Meteor
And the final mon of my team, Raging Bolt. I made a few changes to the standard Raging Bolt in order to accommodate for the new Restricted mons, mainly Caly-S. Snarl is there in order to lower its monstrous SpAtk. Thunderclap is a great STAB priority move, and Volt Switch allows for efficient repositioning while dealing a good amount of damage, and Draco Meteor does huge boom booms with STAB and its great SpAtk stat. Tera Fairy allows it to become immune to Dragon type attacks it would normally suffer from, as well as taking away its Ground type weakness.
And that's my team prototype. There's probably a lot of work to be done, but I just wanted to share my thoughts and receive any possible feedback from people who are more experienced than me. Thanks!
Ability: Orichalcum Pulse
Tera Type: Steel
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Collision Course
- Drain Punch
- Tera Blast
- Protect
The main star of the show, Koraidon himself. Functions as the backbone of my team in order to set my other Paradox mons up as well as to combat other weather setters like Tornadus and Kyogre. I went with Clear Amulet here just so that mons such as Incin can't affect my offensive capabilities, but I think that there may be a better item for him, just that I can't seem to find it. With double weakness to Fairy, I went with Tera Steel, which also gives it resistance to Ice and removing his Flying type weakness. Collision Course I went simply for the sake of having his signature move on him; there are probably better moves out there, but I put it on him for the vibes. Drain Punch can heal him back up, and Tera Blast allows him to deal with Flutter Mane as well as Chien-Pao, two mons I seem to run into everywhere. Protect is, well, Protect.
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Sacred Sword
- Sucker Punch
- Protect
Chien-Pao has been really good, and I think that he will still be dominant in this format, especially with the introduction of Caly-S and Groudon. Tera Ghost to remove his weakness to Fairy, as well as to make it immune to Fighting with Urshifus running around everywhere. And if I can't Tera him, Sash should keep him in the fight a while longer. Since I don't have a terrain setter, I went with Ice Spinner instead of Icicle Crash in order to remove pesky Electric and Psychic Terrains. Sacred Sword is a solid coverage move, and Sucker Punch for priority.
Ability: Water Absorb
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ivy Cudgel
- Spiky Shield
- Wood Hammer
- Follow Me
Ogerpon is here basically out of pure spite for Urshifu. I've lost to stupid Surging Strikes so many times that I decided to put a Water Absorb mon to hard counter it, especially since most Urshifus run Choice Scarf. It's basically the standard Waterpon: Ivy Cudgel for big boom booms, Protect on steroids, Wood Hammer for more big boom booms, and Follow Me to redirect stupid Surging Strikes.
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Taunt
- Thunder Wave
First Paradox mon here, and what a surprise, Flutter Mane. Not proud of using her, but she's simply too strong to not include, not to mention the synergy with Koraidon. I made a few changes to the normal Flutter Manes that are commonly used; I'm not running Moonblast due to the fact that I need utility moves, which are Taunt and Thunder Wave. With the introduction of Caly-I, I am expecting Trick Room to be very commonplace, causing Taunt, and also disabling common Tailwinds. And due to the lack of speed control I have, I put Thunder Wave in order to slow my opponents' down. I normally put Specs on her, but because of Taunt and T-Wave, I put Leftovers instead. I would go for Life Orb, but I have it on my Raging Bolt instead. There's probably a better item, but I'll run this for now until I can find a better one.
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Pollen Puff
- Rage Powder
- Protect
Just in case I couldn't bring Waterpon or if it goes down, I have an alternative to counter Urshifu. Besides that, Amoongus is simply a great support mon. Rocky Helmet punishes any physical attackers, which are not that uncommon. And in case of Fire or Caly-I, Tera Water should allow it to survive quite well. Other than that, it's basically the standard Amoongus that are commonly found in teams. Spore for sleeps, Pollen Puff to heal up teammates, Rage Powder to redirect.
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Snarl
- Thunderclap
- Volt Switch
- Draco Meteor
And the final mon of my team, Raging Bolt. I made a few changes to the standard Raging Bolt in order to accommodate for the new Restricted mons, mainly Caly-S. Snarl is there in order to lower its monstrous SpAtk. Thunderclap is a great STAB priority move, and Volt Switch allows for efficient repositioning while dealing a good amount of damage, and Draco Meteor does huge boom booms with STAB and its great SpAtk stat. Tera Fairy allows it to become immune to Dragon type attacks it would normally suffer from, as well as taking away its Ground type weakness.
And that's my team prototype. There's probably a lot of work to be done, but I just wanted to share my thoughts and receive any possible feedback from people who are more experienced than me. Thanks!