Kricketune (Update)

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Didn't change much. Not like Kricketune has much to change anyway..

STAMPS

QC: 2/2:

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(Bad Ass)
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(Bluewind)

GP: 2/2:
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(Snorlaxe)
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(bugmaniacbob)

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http://www.smogon.com/dp/pokemon/kricketune

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[Overview]

<p>Kricketune is yet another simply awful Bug-type who is often referred to as an inferior Beedrill. This label is pretty accurate, as Kricketune sports a lesser Speed stat, a lack of 4x resistances to make up for his poor defenses, as well as barely any options with which to even try to support the team. Factor in a weakness to Stealth Rock, and you'll find that Kricketune is a Pokemon who is really not worth using at all. Unless you've lost some kind of bet, Kricketune should never be an option on any seriously competitive team.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Brick Break
move 4: Night Slash / Taunt
item: Life Orb / Lum Berry
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Though it is quite hard to set up at all when using Kricketune, Swords Dance is probably his best bet at sweeping; by doubling his Attack stat, Kricketune becomes at least slightly threatening. X-Scissor is the best STAB move available to Kricketune, and its power can even be boosted by Kricketune's ability, Swarm, when he is low on health. Brick Break offers the best coverage with X-Scissor, hitting Steel-types for super effective damage, while Night Slash can be used to slice through Ghost-types. Taunt can give Kricketune some nice set up oppurtunities against the likes of Chansey and Registeel, who might otherwise cripple him with status.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the recommended item, as Kricketune really wants all the power he can get to make up for his mediocre Attack stat. For this reason, an Adamant nature is also preferred. Kricketune can't outspeed too many additional threats when running a Jolly nature anyway, so Adamant is almost always the better option. Lum Berry is an option over Life Orb and gives Kricketune a one-time status buffer which can either help him set up or sweep more easily. It should not be used alongside Taunt though, as they both serve essentially the same purpose. Sing can be used to put an opponent to sleep, but its accuracy is horrible, making it a less-than-reliable option.</p>

<p>Stealth Rock and Rapid Spin are especially good for when Kricketune is attempting a sweep (i.e. Claydol, who resists Rock). If Kricketune has Lum Berry or Taunt, a teammate that can lure out the likes of Chansey, such as Mismagius, can give Kricketune the perfect chance to actually set up. Packing Pokemon that can deal with his counters, namely Weezing and bulky Steel-types, particularly Fire-types such as Arcanine, will also help smoothen his endeavor. Finally, paralysis support will be awesome for the slow Kricketune, and is one of the more useful team support options when he is trying to sweep. Uxie is one of the more reliable status inducers, thanks to its gross amount of bulk, and can easily utilize Thunder Wave to bring paralysis onto most of any opponent's team.</p>

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Brick Break
move 3: Night Slash
move 4: Return
item: Choice Scarf
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Kricketune can run a Choice Scarf set to make up for his poor Speed stat, becoming a somewhat decent revenge killer. X-Scissor is the primary STAB move, and if Kricketune manages to secure a Swarm boost, it becomes just as powerful as if Kricketune was using Megahorn. Brick Break is for Steel- and Rock-types, Night Slash allows Kricketune to hit Ghost-types, and Return is a nice neutral attack that rounds off Kricketune's type coverage perfectly.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed is needed to outspeed positive-natured base 120s, the Speed tier where Kricketune's prime targets reside (namely Sceptile and Alakazam). However, an Adamant nature is fine as Kricketune will still outspeed base 105s, which is still a large portion of the UU metagame. Perish Song can be used in the last slot to finish off an opponent's final Pokemon, and it also counters Baton Pass teams that haven't yet acquired a Speed boost.</p>

<p>Choice Kricketune really wants Rapid Spin support, more so than any other set, as being limited to a maximum of five switch-ins as a not-so-powerful revenge killer is less than ideal. Other than that, the usual entry hazards in Stealth Rock and Spikes help weaken the opponent's team gradually and breaks Focus Sashes.</p>

[Team Options]

<p>First off, you have to realize that Kricketune is a selfish bastard that wants a lot of support, but can't really provide any relevant synergy nor give a worthwhile payout with a sweep. With that out of the way, Stealth Rock support is nice because it helps weaken the opposing team gradually, which can aid Kricketune's late-game sweep. Rapid Spin support is also helpful because Kricketune has a weakness to Stealth Rock, and, if he is holding a Choice item, will likely be switching in and out a lot. Donphan and Kabutops can provide both of the aforementioned forms of support, and can also come in on Rock- and Fire-type attacks aimed at Kricketune, respectively. Registeel resists Rock, and can also set up Stealth Rock and provide paralysis support, but has a shared Fire-type weakness with Kricketune, making the use of a solid Fire resist on your team necessary if you choose to go with Registeel. Milotic is a good option to fill this role thanks to its sturdy mixed defensive stats that allow it to come in on most attackers that might threaten Kricketune and Registeel. Slowbro can do the same, but with more Defense, less Special Defense, and the additional ability to provide paralysis support with Thunder Wave. Lastly, Dugtrio can trap and remove Fire- and Steel-types that give Kricketune trouble.</p>

[Optional Changes]

<p>Kricketune has access to Screech, but Swords Dance is usually better as it does not get removed by a simple switch. Aerial Ace can be used to hit other Bug-types, but it is useless otherwise. Bug Bite can steal pinch Berries, but it is gimmicky and unreliable, making X-Scissor the more consistent option. Knock Off can remove an opposing Pokemon's item, which can be especially crippling to bulky Pokemon that lack recovery outside their precious Leftovers. Toxic is always useful to cripple bulky Water- and Ground-type switch-ins.</p>

[Counters]

<p>Poison-, Steel-, and Flying-types are the best counters against Kricketune; Weezing being particularly effective due to its high Defense stat and access to Flamethrower. Truthfully though, anything with decent rounded stats can be an effective check to Kricketune. Pokemon with good defenses can easily come in and wall him, while Pokemon with good offensive stats should be able to outspeed Kricketune and cleanly OHKO it. It's not like Kricketune has many other options besides outright attacking anyway, so indirectly countering him with status is really quite pointless.</p>

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Post-critique changes a la bmb
  • Added Lum Berry and Taunt to Swords Dance and moved it up -Bad Ass
  • Added Taunt and Knock Off to AC/OC - Flashrider57
  • Removed Jolly slash on SD set - Bluewind
  • GP Check 1 - Snorlaxe
  • Removed comma - Komodo
  • GP Check 2 - bugmaniacbob
 
kricketune doesnt get quick attack

okay, just slash lum berry in there on swords dance and make it the first set and this is approved.
 
fuck i did a whole google search for nothing

okay, yeah, flashrider57 pulling through for me. i'd put taunt as the secondary option on the sd set, mentioning to only use with lo because you're taunting t-wavers/will o wispers/etc to get an extra sd or something. good idea. but yeah put those things in oc.

and i'd remove subsalac completely....who's giving you time to sub down to salac and swords dance; plus its still super weak after a swords dance.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Brick Break
move 4: Night Slash / Taunt
item: Life Orb / Lum Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

then add a comment about not using taunt with lum berry because they serve the same function in essence.

also kricketune hits 1151 attack after a couple swords dances + life orb, pretty likely scenario with registeel and spiritomb being the main switch ins and you can just taunt them. if you use lum with swords dance, you hit 885, still pretty impressive!
 
I would mention Taunt, Perish Song, Sing, and Knock Off in OC, since they allow Kricketune to help out his teammates while also making opponents less likely to freely switch in. Also, you need a link to Kricketune's on-site analysis...

On an unrelated note, I feel sorry for Kricketune. He reminds me of an opera singer, and he has moves like Bug Buzz, Sing, and Perish Song, but he can't use them effectively...So much potential down the drain...
 
Remove the Jolly Slash on the SD set (there is pretty much nothing Kricketune is able to outspeed with it that it cannot already do with Adamant, and it does need the power...), and apply bad ass's set changes, leaving the SubSalac SD Sweeping to AC.

That's pretty much it, when you're outclassed by Beedrill there's not much that can be done...

*koffeen*
 
GP CHECK 1/2

blue is additions
red is removals

[OVERVIEW]

<p>Kricketune is yet another simply awful Bug-type Pokemon who is often referred to as an inferior Beedrill. This is actually even true almost all the way around, sporting This label is almost completely accutate, as Kricketune sports a lesser Speed stat, a lack of 4x resistances to make up for any of his equally poor defenses, as well as any options with which to even try to support the team indirectly. Added to Factor in a weakness to Stealth Rock, and you'll find that Kricketune is really a Pokemon who is really not worth using at all. Unless you lost some kind of bet, Kricketune should never be option utilized on any seriously competitive team.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Brick Break
move 4: Night Slash / Taunt
item: Life Orb / Lum Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

[SET COMMENTS]

<p>Though it is quite hard to set up on anything with at all when using Kricketune, Swords Dance is probably his best bet at sweeping. By doubling his Attack stat, it makes him Kricketune becomes at least slightly threatening. X-Scissor is the best STAB move available to Kricketune, and it its power can even be boosted by his ability, Swarm, which is always a plus. when Kricketune is low on health. Brick Break offers the best coverage with X-Scissor, hitting Steel-types, while Night Slash can be used to hit smash Ghost-types. Taunt can be used to give Kricketune some nice set up brackets opportunities to set up against the likes of Chansey and Registeel, that who might otherwise cripple him with status.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the recommended item, as Kricketune really wants all the power he can get to make up for his mediocre Attack stat. Along the same lines For this reason, an Adamant nature is also preferred. It's not like Kricketune outspeeds much more by running Jolly anyway. To be honest, Kricketune can't outspeed too many additional threats when running a Jolly nature, so Adamant is always the better option. Lum Berry is an option over Life Orb, giving Kricketune a one-time status buffer which can either help it him set up or sweep more easily. It should not be used with alongside Taunt though, as they both serve essentially the same purpose. Sing can be used to sleep put an opponent to sleep, but its accuracy is very shaky indeed, which gives it very questionable reliability. quite poor, making it a less-than-reliable option.</p>

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Brick Break
move 3: Night Slash
move 4: Return
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

[SET COMMENTS]

<p>Kricketune can run a Choice Scarf set to make up for his poor Speed stat, becoming a decent enough somewhat decent revenge killer. X-Scissor is the primary STAB move, and if Kricketune manages to secure a Swarm boost, it can even be used to sweep late-game with a Swarm boost. Brick Break is for Steel- and Rock-types, Night Slash is for allows Kricketune to hit Ghost-types, and Return for is a nice neutral attack that rounds off the Kricketune's type coverage perfectly.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed is needed to outspeed positive-natured base 120s, the Speed tier where Kricketune's prime targets are: Sceptile and Alakazam, but reside (namely Sceptile and Alakazam). However, an Adamant nature is fine, as you still Kricketune can still outspeed base 105s, which is still most a large portion of the UU metagame. Perish Song can be used to deal with last-man-standing type deals pick of the opponent's final Pokemon, and also counter Baton Pass teams that don't yet have haven't yet acquired a Speed boost.</p>

[Team Options]

<p>First off, you have to realize that Kricketune is a selfish bastard that wants a lot of support, but can't really provide any relevant synergy nor give a worthwhile payout with a sweep. With that realized out of the way, Stealth Rock support is nice because it helps weaken the opposing team gradually, which can help Kricketune sweep aid Kricketune's late-game sweep. Rapid Spin support is also nice helpful because Kricketune is weak to it, and, has a crippling Stealth Rock weakness, and if he is holding a Choice item, will be switching in and out a lot. Donphan and Kabutops can do both very well provide both of the aforementioned forms of support, and can also come in on Rock- and Fire-type attacks aimed at Kricketune, respectively. Registeel also resists Rock, and can also set up Stealth Rock, but has a shared Fire-type weakness with Kricketune, making the use of a good solid Fire resist on your team necessary if you do choose to use Registeel. Milotic is a good option for this, with good sturdy mixed defenses defensive stats that allow it to come in on both physical and special attackers that might threaten Kricketune. Slowbro can do the same, but with more physical defense and less special defense Special Defense, with the additional ability to provide paralysis support with Thunder Wave. Dugtrio can trap and remove Fire- and Steel-types that give Kricketune trouble with Earthquake.</p>

[Optional Changes]

<p>Kricketune has access to Screech, but Swords Dance is usually better as it does not get removed by a simple switch. Aerial Ace can be used to hit other Bug-types, but it is useless otherwise. Bug Bite can steal pinch berries, but it is gimmicky and unreliable, making X-Scissor the more consistent option. Knock Off can remove an opponent's opposing Pokemon's item, which can be insanely annoying especially crippling when facing Choice users. Toxic can cripple bulky Water- and Ground-type switch-ins.</p>

[Counters]

<p>Poison-, Steel-, and Flying-types are the best counters against Kricketune, particularly Weezing with Kricketune; Weezing is particularly effective due to its high Defense stat and access to super effective Flamethrower. But really Truthfully, anything any Pokemon with decent stats can be a check; effectively check Kricketune. Pokemon with good defenses can easily come in and wall it him, while Pokemon with good offenses offensive stats should be able to outspeed and cleanly OHKO. It's not like Kricketune has many other options besides outright attacking anyway, so indirectly countering it is really quite pointless.</p>

mostly prose changes to make the analysis flow better. cool stuff

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I don't know if you'll agree or not, but one or two small changes I came across quickly:

Choice Scarf Additional Comments:
However, an Adamant nature is fine, as you still outspeed base 105s, which is still a large portion of the UU metagame.
Myself, I think this comma should be removed, it's an unneeded pause tbh.

Team Options
:
Donphan and Kabutops can provide both of the aforementioned forms of support, and also come in on Rock- and Fire-type attacks aimed at Kricketune, respectively.
Donphan doesn't resist Fire-type moves, maybe you'd like to change this to Regirock?

edit - Hmm, just the way I read that (might just be me...) makes it sound like they BOTH resist Fire and Rock
 
I love your analyses, there's something endearingly familiar about them...

GP Check [2/2]

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ADD
COMMENT


[OVERVIEW]

<p>Kricketune is yet another simply awful Bug-type who is often referred to as an inferior Beedrill. This label is also almost completely pretty accurate,(comma) as Kricketune sports a lesser Speed stat, a lack of 4x resistances to make up for his equally poor defenses, as well as any barely any options with which to even try to support the team indirectly. Factor in a weakness to Stealth Rock, and you'll find that Kricketune is a Pokemon who is really not worth using at all. Unless you've lost taken on some kind of bet, Kricketune should never be an option on any seriously competitive team.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Brick Break
move 4: Night Slash / Taunt
item: Life Orb / Lum Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

[SET COMMENTS]

<p>Though it is quite hard to set up at all when using Kricketune, Swords Dance is probably his best bet at sweeping; by doubling his Attack stat, Kricketune becomes at least slightly threatening. X-Scissor is the best STAB move available to Kricketune, and its power can even be boosted by Kricketune's ability, Swarm, when he is at on low health. Brick Break offers the best coverage with X-Scissor, hitting Steel-types, while Night Slash can be used to slice through Ghost-types. Taunt can be used to give Kricketune some nice setup oppurtunities against the likes of Chansey and Registeel, who might otherwise cripple him with status.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the recommended item, as Kricketune really wants all the power he can get to make up for his mediocre Attack stat. For this reason, an Adamant nature is also preferred. Kricketune can't outspeed too many additional threats when running a Jolly nature anyway, so Adamant is almost always the better option. Lum Berry is an option over Life Orb, giving Kricketune a one-time status buffer which can either help him set up or sweep more easily. It should not be used alongside Taunt though, as they both serve essentially the same purpose. Sing can be used to put an opponent to sleep, but its accuracy is quite poor, making it a less-than-reliable option.</p>

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Brick Break
move 3: Night Slash
move 4: Return
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

[SET COMMENTS]

<p>Kricketune can run a Choice Scarf set to make up for his poor Speed stat, becoming a somewhat decent revenge killer. X-Scissor is the primary STAB move, and if Kricketune manages to secure a Swarm boost, can even be used to sweep late-game. [slight exaggeration much?] Brick Break is for Steel- and Rock-types, Night Slash allows Kricketune to hit Ghost-types, and Return is a nice neutral attack that rounds off Kricketune's type coverage perfectly.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed is needed to outspeed positive-natured base 120s, the Speed tier where Kricketune's prime targets reside (namely Sceptile and Alakazam). However, an Adamant nature is fine as Kricketune will still outspeed base 105s, which is still a large portion of the UU metagame. Perish Song can be used to finish off an opponent's final Pokemon, and also counter Baton Pass teams who haven't yet acquired a Speed boost.</p>

[Team Options]

<p>First off, you have to realize that Kricketune is a selfish bastard that who wants a lot of support, but can't really provide any relevant synergy nor give a worthwhile payout with a sweep. With that out of the way, Stealth Rock support is nice because it helps weaken the opposing team gradually, which can aid Kricketune's late-game sweep. Rapid Spin support is also helpful because Kricketune has a weakness to it Stealth Rock, and, if he is holding a Choice item, will be switching in and out a lot. Donphan and Kabutops can provide both of the aforementioned forms of support, and also come in on Rock- and Fire-type attacks aimed at Kricketune, respectively. Registeel resists Rock, and can also set up Stealth Rock, but has a shared Fire-type weakness with Kricketune, making the use of a solid Fire resist on your team necessary if you choose to go with Registeel. Milotic is a good option for this, with sturdy mixed defensive stats that allow it to come in on most attackers that might threaten Kricketune. Slowbro can do the same, but with more Defense, less Special Defense, and the additional ability to provide paralysis support with Thunder Wave. Lastly, Dugtrio can trap and remove Fire- and Steel-types that give Kricketune trouble with Earthquake.</p>

[Optional Changes]

<p>Kricketune has access to Screech, but Swords Dance is usually better as it does not get removed by a simple switch. Aerial Ace can be used to hit other Bug-types, but it is useless otherwise. Bug Bite can steal pinch berries Berries, but it is gimmicky and unreliable, making X-Scissor the more consistent option. Knock Off can remove an opposing Pokemon's item, which can be especially crippling to Choice users [Not really, they still have freedom to attack and can now switch attacks. I'd say removing Leftovers from walls like Weezing and the like was a better example, but hey]. Toxic can cripple bulky Water- and Ground-type switch-ins.</p>

[Counters]

<p>Poison-, Steel-, and Flying-types are the best counters against Kricketune; Weezing being particularly effective due to its high Defense stat and access to Flamethrower. Truthfully though, anything with decent stats can be an effective check to Kricketune. Pokemon with good defenses can easily come in and wall him while Pokemon with good offensive stats should be able to outspeed and cleanly OHKO. It's not like Kricketune has many other options besides outright attacking anyway, so indirectly countering him is really quite pointless.</p>


Not many changes to speak of. However, you seem to have missed out Team Options in all of the sets. Before I can stamp this, I need to see the relevant sections added so I can check them, before it goes on-site.

Thanks.
 
<p>Same old, same old. Stealth Rock and Rapid Spin are especially good for when Kricketune is attempting a sweep (i.e. Rhyperior, who resists Fire) [I don't understand this sentence... what does Rhyperior have to do with anything? It can use SR, but can't use Rapid Spin... so why mention it in the same sentence?). If he Kricketune has Lum Berry or Taunt, a teammate that can lure out the likes of Chansey (i.e. Mismagius) can give Kricketune the perfect chance for him to actually set up. Packing Pokemon that can deal with his roadblocks counters, namely Weezing and bulky Steel-types (i.e. Fire-types), will also help smoothen his endeavor. Finally, paralysis support will be awesome for the slow Kricketune, and is one of the more useful team options when he is trying to sweep. Uxie is one of the more reliable status inducers, thanks to its gross amount of bulk, and can easily utilize Thunder Wave to bring paralysis onto most of any opponent's team.</p>

<p>Choice Kricketune really wants Rapid Spin support, more so than any other potential set the Swords Dance set, as being limited to a maximum of five switch-ins as a not-so-powerful revenge killer is less than ideal. Other than that, the usual entry hazards for weakening the opponent's team gradually and breaking Focus Sashes,(remove) are favorable useful.</p>


Sorry for being late

I think this is ready now

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