ORAS UU Krookodactyl

Hello.

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Krookodactyl
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This is my second UU rmt, pretty fun team to use. This team, just like Prankster, is a bulky offensive oriented squad, where you have two wincons, one wallbreaker and three glues. I wanted to start building with mega aerodactyl + krook because I think they're really cool mons in this tier (even though I don't know UU really well) that can put a lot of offensive pressure and lead me to the win. This is what I got after some testing (Did around 35 games with it on the ladder/room tours/friendly matches).

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Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Defog
- Earthquake
- Aerial Ace

Mega aerodactyl has the highest speed tier in UU, allowing it to outspeed everything but scarfers. Combining this fantastic speed with tough claws and 135 base atk this thing hits like a truck and can punch holes in your opponent's team, weaking them for a late game sweep from croak/doublade. Max/max is the best set for mega aero because it maximizes its damage output. However, since I don't have roost mega aero is limited when we talk about checking/countering stuff (so it's focused on the team's offensive side), and the reason I have defog over roost: well, at the beginning I had roost, but I needed an entei check as well as something to provide voltturn, rotom-h seemed pretty nice, and after I finished mega aero was the only mon capable of removing hazards, trust me it's not a terrible defogger, and it keeps rotom-h healthy most of the time (unfortunately it doesn't beat most rockers like pert and krook, but well...) . Other than that, edgequake + tough claws aerial ace can hit a lot of things for super effective damage in the tier, also 2HKOing fat stuff like florges and vaporeon after rocks is pretty nice for the rest of the team.

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Krookodile @ Black Glasses
Ability: Intimidate
Shiny: Yes
EVs: 196 Atk / 60 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Stealth Rock

Krookodile is one of the best gluemons in the tier, and I can see why. It provides an electric immunity, which is nice with all these fking voltturners running around, and also learns stealth rocks. Pretty standard krook, the EV spread lets you survive scarf energy ball from chandy after rocks, it also means you'll never get OHKO'd by 0 spa florges if you're at full. Black glasses lets knock off do a considerable amount of damage to basically everything (lol, is there are reason to not click knock off?) And pursuit picks off weakened/weak stuff such as hoopa and chandy (though you're better off clicking knock off against chandy). Intimidate actually makes krook decently bulky to take on threats like doublade and mega aerodactyl. Rocks support help a lot late game when you need to guarantee some KO's to win.
P.S. Black glasses is prefered over dread plate for maximum screw you power

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Rotom-Heat @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 176 HP / 80 Def / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Will-O-Wisp/Thunder Wave
- Pain Split

With krook and dactyl being weak to water, ice, grass, etc, I needed a solid resist for those. With that rotom-h enters as a mamoswine, entei, doublade, mega abomasnow, shaymin, yanmega, and a lotofotherstuff check (holy hell, this thing is so pressured). Timid max speed is nice to catch things like megapert with rain off in the WoW. I used to run twave, but Idk, both seem fine. rotom-h gets a cool move in volt switch, that gives momentum and the switch advantage, as well as a really strong stab in overheat. 176 hits an odd number that lets you enter the battlefield 4 times with rocks up, the rest is just thrown in to defense so I can take hits better. Leftovers and pain split are my ways of recovery, even though sometimes they're really unreliable. Rotom-h's typing fits this team perfectly, and Idk if there's anything that can be used instead of it that still checks all those threats I mentioned.

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Doublade @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Iron Head
- Swords Dance

First off, I want to say that shiny doublade looks awesome. Ok, doublade is the ultimate check to everything in this tier, having trouble with crobat? Mega aero? Toxicroak? Add this eyed swords to your team and boom, problem solved. No, but really, doublade's typing is by far one of the best ones ever made, allowing it to check most fighting types and flyings. Doublade can come in on florges and mega beedrill, all of which threaten my rocks setter when they switch-in trying to get momentum. Sacred sword is a really nice move on it since it's actually stronger than stab shadow sneak, and barely weaker than stab iron head, so alongside iron head, sacred sword is a really spammable move. Swords dance moves doublade attack to insane levels, allowing it to KO some stuff with shadow sneak -> this move makes doublade a decent revenge killer as well if I can't send in mega aero for whatever reason. Max HP helps doublade a lot since it already has a nice amount of bulk. 44 speed is for creeping mega abomasnow iirc. Bonus: checks cmers like reuninclus and cresselia assuming no shadow ball.

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Toxicroak @ Life Orb
Ability: Dry Skin
Shiny: Yes
EVs: 100 HP / 192 Atk / 216 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Swords Dance
- Sucker Punch

Toxicroak is one of my favorite pokemon to use in this tier. Mainly because of its nice offensive/defensive typing and its ability that lets you check cune, gatr, empoleon and megatoise: Dry skin. I opted for an sd set so crocune can't pp stall me out. Sucker punch is nice for stuff like doublade and crobat after I got some damage on them. Even though I'm running life orb I opted for a bulkier spread to take hits from mega blastoise a bit better, I still have enough speed to outpace a gatr and enough HP to take a +1 adamant ice punch after rocks. It's a tspikes absorber, which is really cool, because it can always come in on setters such as tentacruel and get rid of tspikes and even set up on them, because tspikes really hurt whimsi and krook when I need them healthy. Unfortunately I end up losing some games because of this guy, appearantly gunk shot has a 80% chance to miss and not hit, so fix that showdown.

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Whimsicott @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Moonblast
- Encore
- U-turn
- Giga Drain

Shiny whimsi is so cute. IronBullet helped me with this one for it to be a better check to mega swampert, which is a big threat to this team. I have enough speed to outspeed dragons, namely timid kyurem, salamence and hydra. Prankster encore is nice for things like reuninclus, gatr and alike. U-turn to create a voltturn core with rotom-h since whimsi u-turn against doublades and steels, things that rotom-h can destroy. As I said, IronBullet helped me with this one, I originally had stun spore over giga, but mega swampert and dragons were to big of a threat for me to give up on moonblast/giga drain. Aside from the 128 timid, the rest focus on giving you bulk to take on physical attackers.

That's it.

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Defog
- Earthquake
- Aerial Ace

Rotom-Heat @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 176 HP / 80 Def / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split

Doublade @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Iron Head
- Swords Dance

Toxicroak @ Life Orb
Ability: Dry Skin
Shiny: Yes
EVs: 100 HP / 192 Atk / 216 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Swords Dance
- Sucker Punch

Krookodile @ Black Glasses
Ability: Intimidate
Shiny: Yes
EVs: 196 Atk / 60 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Stealth Rock

Whimsicott @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Moonblast
- Encore
- U-turn
- Giga Drain
 
gj TTFTW, thats a great all around team
the Toxicroak + Doublade + Mega Aero + Krook synergy is insane and with the right switches you can put some pressure in your opp

The biggest problem with ur team is your hazard control,
If someone gets rocks up on your side, its easy to pressure Mega Aero not to defog since, as you have already stated, common rockers like Swampert, Krookodile, Forretress, even Empoleon and Gligar can beat you. Without Roost, it's even hard to keep coming on rocks, making it just a matter of time.
For it, I'd suggest you to change Earthquake -> Roost on Mega Aerodactyl
You lose the ability to hit steel types like Empoleon but you get much more utility in a solid check against a plethora of UU threats
Mega Aero is strong but it's not wallbreaking anything unless it's a Hone Claws set, which would ask for a team member change
You could go with a 40 HP/252 Atk/216 Spe Jolly Nature EV spread for M-Aero, giving you some bulk, while still outspeeding Mega Bee, Mega Sceptile and Base 80 Jolly Scarfers

about Krook
I get it about the 60 SpD EVs but really you have no reasons for those scenarios. Energy Ball Chandy will only hit Krook if he is switch in, and if it's scarf chandy you will be dead from a 2hko anyway. Krook surviving Florges seems nice and all but you have about 2 Florges checks and about 3 mons that can pressure the flower, she's not what is holding your team victory :P
In this case, I suggest you to move 56 EVs for Atk stat, which will maximize your Krook damage output. 4 EVs can go anywhere else :P

about Doublade
I don't know if you are outspeeding anything relevant with those 44 Spe EVs, so I suggest you 240 HP / 252 Atk / 16 SpD Adamant Nature for Doublade
240 HP for maximize bulk while 16 SpD gives you an Eviolite number (iirc)

lastly, Rotom-Heat
Heat choice bro, I don't have much experience with Rotom-H (i'm mostly a Rotom-C player) but Willo is annoying af and Rotom's bulky is not kidding
I see you wanna willo opposing Mega Swampert while they are setting Rain up, so I suggest you a 248 HP/132 Def/128 Spe with a Bold Nature. This spread will maximize your bulk while giving you enough speed to outspeed Adamant max speed Mega Swampert before rain. Alternative Spe spread could be 136 Spe (for Adamant Tyrantrum) or 196 Spe (for Adamant Feraligatr). Choose what you feel it's best n_n

Good luck bro

AERO (Aerodactyl-Mega) @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Roost
- Defog

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Stealth Rocks
- Earthquake

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe or 136 Spe or 196 Spe
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Shadow Claw
 
yo

disagree with the ev spread change on aero here... the bulk is almost never, ever gonna make it worth it to lose out on ties versus opposing aerodactyls. the bulk doesnt help you tank anything significant, either, so you're better off just keeping max max+. as for the rotom spread i personally like 248 hp / 52 def / 208 spe+ to outspeed mamo, gatr, etc. while getting a bit of bulk. you don't lose out on any ties aside from other rotoms unlike da aero spread so u can afford to put a bit of bulk in it. wing attack should go over aa as well since more pp and same bp. earthquake can work over stone edge if you wanna check stuff like magneton and other offensive steels and retain defog while still having decent coverage

onto bigger changes, one thing i'm noticing is that your lo mence weakness is pretty sizable; your team has to try and play around it to get to a point where aero can kill it with stone edge, but your team takes considerable amounts of damage in trying to do so. the best thing i can give you is changing croaker to lax, as this way you get a good switch in to special dragons while retaining a scald absorber; the only disadvantage here is that you cant absorb tspikes and gatr becomes a bit more of a threat, but your team does fairly well vs both either way.

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Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk / Earthquake / Crunch

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Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Earthquake
- Defog
- Roost
- Wing Attack

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Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Def / 208 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Overheat
- Pain Split

hope i helped dood, gl
 
Maero only needs 188+ to outrun DD Gatr and only needs 88+ for adamant Mbee and Mscept, and those bulk numbers are actually relevant. (With roost, for no roost Maero yeah run 252 friggin speed)
 
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