Monotype Krookodile (Dark)

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:ss/krookodile:
[SET]
name: Stealth Rock Lead (Dark)
move 1: Stealth Rock
move 2: Taunt
move 3: Knock Off
move 4: Earthquake
item: Focus Sash
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Krookodile is a valuable lead for hyper offensive Dark teams thanks to the massive utility options it has to offer for its teammates, notably Stealth Rock and Taunt. Taunt is used to shut down Defoggers such as Mandibuzz and Mantine as well as slower entry hazard setters such as Ferrothorn, Hippowdon, Toxapex, and Skarmory. Knock Off has the benefit of removing items from bulky threats such as Porygon2, Mandibuzz, and Blissey, making them easier to deal with. Earthquake lets it threaten Pokemon such as Torkoal, Klefki, and Cobalion. It also discourages fast sweepers like Volcarona and Scolipede from safely setting up on it and beating the majority of the team. Intimidate is a fantastic ability, as it weakens problematic foes like Terrakion and Zeraora, which can handle Dark-type teams easily with their STAB and coverage moves. Maximum Speed investment with a Jolly nature allows it to outspeed slower foes such as Lucario, Kommo-o, and Rotom-C. Focus Sash lets Krookodile set Stealth Rock without getting OHKOed by powerful attacks such as Moonblast from Jirachi or Focus Blast from Alakazam. It's recommended to lead with Krookodile at the start of match, so it can set up Stealth Rock more efficiently with its Focus Sash intact. Magic Bounce users such as Xatu and Hatterene should also be dealt with before attempting to set up Stealth Rock.

Setup sweepers and wallbreakers such as Dragon Dance Tyranitar, Bulk Up Urshifu-S, Hydreigon, and Bisharp appreciate Krookodile's entry hazard support to wear down the opposing team and its ability Intimidate. Taunt is especially useful because it prevents most Pokemon from setting up entry hazards and defensive threats like Toxapex and Corviknight from fully recovering their health. Bisharp can also handle a huge threat in Hatterene, which deflects Stealth Rock with Magic Bounce. Urshifu-S appreciates Stealth Rock damage on opponents, since it can specifically OHKO Zeraora with Sucker Punch and Hatterene with Wicked Blow after a Bulk Up boost. Drapion's part-Poison typing is very useful, as it can set Toxic Spikes and form a hazard-stacking core with Krookodile. Zarude is helpful against troublesome Water-types such as Keldeo and Primarina, as they are both able to use Substitute and force Krookodile to damage them. Krookodile cannot prevent faster leads such as Ribombee, Galvantula, and Cobalion from setting up entry hazards, so Mandibuzz getting rid of them with Defog is appreciated.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Dark analysis by: [[RottenInfernape, 491896]]
- Quality checked by: [[Decem, 362454]], [[Harpp, 320110]]
- Grammar checked by: [[Milak, 262594]]
 
Last edited:

Perish Song

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[SET]
name: Stealth Rock Lead (Dark)
move 1: Stealth Rock
move 2: Taunt
move 3: Knock Off
move 4: Earthquake
item: Focus Sash
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Krookodile is a premier lead on hyper offensive Dark teams thanks to its good Attack and Speed stat along with Intimidate, which allows it to weaken physical attackers and increase its longevity. (This is a suicide lead Pokemon so talking about is longevity is pointless. You should probably emphasize on its capability of setting Rocks against physical threats easily.) Taunt prevents other entry hazard setters (such as?), Defog users (such as?), and setup sweepers (such as?) from wreaking havoc. (GP's job but this needs rewording, as entry hazard setters rarely wreak havoc.) Knock Off provides useful utility, getting rid of items from bulky threats such as Hatterene, Chansey, and Slowbro while damaging them. Earthquake is a very powerful STAB move, threatening anything weak to it. Focus Sash allows it to withstand strong attacks that would OHKO it, making it almost guaranteed to set Stealth Rock. Maximum Speed EVs paired with a Jolly nature allow it to be as fast as possible, outspeeding foes more reliably.

Setup sweepers such as Dragon Dance Tyranitar, Swords Dance Crawdaunt, and Bisharp appreciate Krookodile's ability to wear down the opposing team with entry hazard support and Intimidate. (Shifted the phrase above, those Pokemon appreciate Krookodile's existence a lot more than Grimmsnarl's screens.) Grimmsnarl can set up dual screens with Prankster, allowing the team to take hits more easily. (Tbf I'm not sure if this is necessary, as Krookodile doesn't need Screens to do things.) Setup sweepers such as Dragon Dance Tyranitar, Swords Dance Crawdaunt, and Bisharp appreciate Krookodile's ability to wear down the opposing team with entry hazard support and Intimidate. Urshifu-S is a devastating revenge killer, as its signature move Wicked Blow paired with Close Combat STAB allow it to blow through most unprepared teams. Drapion is an excellent Choice Scarf user thanks to its ability to set Toxic Spikes and threaten Fairy-types. Hydreigon is a strong special attacker, capable of dealing with any unresisted foe and Steel-types such as Corviknight and Ferrothorn thanks to its great coverage options. Mandibuzz provides a defensive backbone utility for the team thanks to its solid bulk, which allows it to tank Fighting-types and remove any placed hazards from the foe with Defog.
* Add Sharpedo as a late-game cleaner


[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Dark analysis by: [[RottenInfernape, 491896]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
amqc add remove comment
 

Decem

I lost a bet
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Monotype Leader
[SET COMMENTS]
"Krookodile is a valuable lead for hyper offensive Dark teams thanks to the massive utility options it has to offer for its teammates, notably Stealth Rock. "
- Taunt is ultra important here, mention it. Fast Taunt is a huge reason as to why Krookodile is great as a lead to begin with.

"Intimidate is a fantastic ability as it weakens problematic foes like Terrakion and Zeraora, which can handle Dark-type teams easily with their STAB and coverage moves. "
- Put this at the bottom before the EVs

"Taunt is used to shut down Defoggers such as Mandibuzz and slower entry hazard setters such as Ferrothorn, Hippowdon, and Skarmory. "
- Toxapex

"Knock Off has the benefit of removing items from bulky threats such as Porygon2, Seismitoad, and Chansey. "
- Would tie this into letting the rest of the team deal with these Pokemon more effectively. I'd also mention Blissey > Chansey and Mandibuzz > Seismitoad, both better examples due to more relevancy

"Maximum Speed investment with a Jolly nature allow it to outspeed slower foes such as Gyarados, Kommo-o, and Rotom-C."
- Gyarados is irrelevant, mention something like Lucario over it. Gyarados is super rare in Monotype nowadays

"Focus Sash lets Krookodile set Stealth Rock without getting OHKOed by a powerful attack."
- Examples?

"Setup sweepers and wallbreakers such as Dragon Dance Tyranitar, Hydreigon, Bulk Up Urshifu-S, and Bisharp appreciate Krookodile's ability to wear down the opposing team with entry hazard support and Intimidate. "
- These Pokemon also like Krookodile's Taunt to prevent hazards from getting on your side, focus on that. Is there any notable rolls or KOs Stealth Rock get? The general premise is that you should mention notable targets for Stealth Rock, otherwise it's fine to not mention them since technically every Pokemon likes Stealth Rock. Intimidate is notable too, dive into how it lets them set up since that's what I'd assume you were going at

QC 1/2
 

Harpp

No rain, no flowers.
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[SET COMMENTS]
* 'Taunt is used to shut down Defoggers such as Mandibuzz and slower entry hazard setters such as Ferrothorn, Hippowdon, Toxapex, and Skarmory.' Give more examples of defoggers.

* Give a usage tip, like; always lead with Krookodile to keep its sash intact and against teams with magic bounce users, its best to save it until the said pokemon is dealt with, something like this.

* ' Taunt is especially useful because it prevents entry hazards against most Pokemon, making the team less weakened by damage.' Cut the part about taunt making the team less weakened by damage and instead focus on taunt prevent recovery against defensive pokemon like toxapex and corviknight which makes it easier for its offensive teammates to deal with them.

* Add Zarude as a teammate and talk about it dealing with troublesome water-types for it.

QC 2/2 Good work
 

Milak

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:ss/krookodile:
[SET]
name: Stealth Rock Lead (Dark)
move 1: Stealth Rock
move 2: Taunt
move 3: Knock Off
move 4: Earthquake
item: Focus Sash
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Krookodile is a valuable lead for hyper offensive Dark teams thanks to the massive utility options it has to offer for its teammates, notably Stealth Rock and Taunt. Taunt is used to shut down Defoggers such as Mandibuzz and Mantine,(RC) as well as slower entry hazard setters such as Ferrothorn, Hippowdon, Toxapex, and Skarmory. Knock Off has the benefit of removing items from bulky threats such as Porygon2, Mandibuzz, and Blissey, making them more effective easier to deal with. Earthquake lets it threaten Pokemon such as Torkoal, Klefki, and Cobalion. It also discourages fast sweepers like Volcarona and Scolipede from safely setting up on it safely and beating the majority of the team. Intimidate is a fantastic ability,(AC) as it weakens problematic foes like Terrakion and Zeraora, which can handle Dark-type teams easily with their STAB and coverage moves. Maximum Speed investment with a Jolly nature allow allows it to outspeed slower foes such as Lucario, Kommo-o, and Rotom-C. Focus Sash lets Krookodile set Stealth Rock without getting OHKOed by powerful attacks,(RC) such as Moonblast from Jirachi or Focus Blast from Alakazam. It's recommended to lead with Krookodile at the start of match, so it can set up Stealth Rock more effeciently efficiently with its Focus Sash intact. Magic Bounce users,(RC) such as Xatu and Hatterene,(RC) should also be dealt with before attempting to set up Stealth Rock (a bit of a subjective change, but I feel like this helps readers understand why such threats need to be removed).

Setup sweepers and wallbreakers such as Dragon Dance Tyranitar, Hydreigon, Bulk Up Urshifu-S, and Bisharp appreciate Krookodile's ability to wear down the opposing team with entry hazard support to wear down the opposing team and its ability Intimidate (Intimidate isn't really used to "wear down" foes). Taunt is especially useful because it prevents entry hazards against most Pokemon from setting up entry hazards and prevents defensive threats like Toxapex and Corviknight from fully recovering fully against the team their health. Bisharp can also handle a huge threat in Hatterene, which deflects bounces back Stealth Rock with Magic Bounce. Urshifu-S appreciates Stealth Rock damage on opponents,(AC) since it can specifically OHKO Zeraora with Sucker Punch and Hatterene with Wicked Blow after a Bulk Up boost. Drapion's part-Poison typing is very useful,(AC) as it can set Toxic Spikes and form a hazard-stacking core with Krookodile. Zarude is helpful against troublesome Water-types such as Keldeo and Primarina, as they are both able to use Substitute and force Krookodile to damage them. Krookodile cannot prevent entry hazards against faster leads such as Ribombee, Galvantula, and Cobalion from setting up entry hazards, so Mandibuzz getting rid of them with Defog is appreciated.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Dark analysis by: [[RottenInfernape, 491896]]
- Quality checked by: [[Decem, 362454]], [[Harpp, 320110]]
- Grammar checked by: [[<username1>, <userid1>]]
 
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