name: Stealth Rock Lead (Dark)
move 1: Stealth Rock
move 2: Taunt
move 3: Knock Off
move 4: Earthquake
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
Krookodile is a valuable lead for hyper offensive Dark teams thanks to the massive utility options it has to offer for its teammates, notably Stealth Rock and Taunt. Taunt is used to shut down Defoggers such as Mandibuzz and Mantine as well as slower entry hazard setters such as Ferrothorn, Hippowdon, Toxapex, and Skarmory. Knock Off has the benefit of removing items from bulky threats such as Porygon2, Mandibuzz, and Blissey, making them easier to deal with. Earthquake lets it threaten Pokemon such as Torkoal, Klefki, and Cobalion. It also discourages fast sweepers like Volcarona and Scolipede from safely setting up on it and beating the majority of the team. Intimidate is a fantastic ability, as it weakens problematic foes like Terrakion and Zeraora, which can handle Dark-type teams easily with their STAB and coverage moves. Maximum Speed investment with a Jolly nature allows it to outspeed slower foes such as Lucario, Kommo-o, and Rotom-C. Focus Sash lets Krookodile set Stealth Rock without getting OHKOed by powerful attacks such as Moonblast from Jirachi or Focus Blast from Alakazam. It's recommended to lead with Krookodile at the start of match, so it can set up Stealth Rock more efficiently with its Focus Sash intact. Magic Bounce users such as Xatu and Hatterene should also be dealt with before attempting to set up Stealth Rock.
Setup sweepers and wallbreakers such as Dragon Dance Tyranitar, Bulk Up Urshifu-S, Hydreigon, and Bisharp appreciate Krookodile's entry hazard support to wear down the opposing team and its ability Intimidate. Taunt is especially useful because it prevents most Pokemon from setting up entry hazards and defensive threats like Toxapex and Corviknight from fully recovering their health. Bisharp can also handle a huge threat in Hatterene, which deflects Stealth Rock with Magic Bounce. Urshifu-S appreciates Stealth Rock damage on opponents, since it can specifically OHKO Zeraora with Sucker Punch and Hatterene with Wicked Blow after a Bulk Up boost. Drapion's part-Poison typing is very useful, as it can set Toxic Spikes and form a hazard-stacking core with Krookodile. Zarude is helpful against troublesome Water-types such as Keldeo and Primarina, as they are both able to use Substitute and force Krookodile to damage them. Krookodile cannot prevent faster leads such as Ribombee, Galvantula, and Cobalion from setting up entry hazards, so Mandibuzz getting rid of them with Defog is appreciated.
- Written by: [[RottenInfernape, 491896]]
- Dark analysis by: [[RottenInfernape, 491896]]
- Quality checked by: [[Decem, 362454]], [[Harpp, 320110]]
- Grammar checked by: [[Milak, 262594]]