UU Krookodile (SR Revamp)

autumn

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[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Taunt / Pursuit
item: Rocky Helmet / Groundium Z
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock provides crucial entry hazard support for Krookodile and its teammates and pressures some of its common switch-ins such as Togekiss and Mega Aerodactyl. Knock Off heavily damages common Psychic- and Ghost-types like Latias, Starmie, and Chandelure and cripples defensive Pokemon such as Alomomola and Blissey with the removal of their items. The combination of Knock Off and Taunt allows Krookodile to hinder threats like Suicune, giving teammates an easier time in dealing with it. Earthquake provides a secondary, consistent STAB option for Krookodile, which can heavily threaten foes such as Alolan Muk, Tentacruel, and Empoleon. Taunt helps Krookodile keep entry hazards off its side of the field from slower setters like Hippowdon and Mega Aggron while stopping walls such as Blissey and Quagsire from recovering HP or afflicting Krookodile with status. Taunt also shuts down Defoggers like Empoleon and Gliscor. Pursuit puts pressure on Dark-weak foes like Latias and Gengar and can effectively trap and remove them to benefit Krookodile and its teammates. Alternatively, Stone Edge can also be used in the last slot to hit Flying-types such as Togekiss and Moltres, but it lacks the utility of Taunt or Pursuit. Krookodile can also run Superpower to deal with Hydreigon, which does not mind any of Krookodile's STAB attacks. Iron Tail in conjunction with Steelium Z or Aqua Tail in conjunction with Waterium Z can be run to help deal with common Defoggers like Togekiss and Mega Altaria and Stealth Rock setters like Hippowdon and Gliscor.

Set Details
========

252 Attack EVs maximize Krookodile's offensive presence so it can deal with the Pokemon that it checks more easily, and 252 Speed EVs coupled with a Jolly nature allow it to outspeed common foes like Gliscor, Tentacruel, and Lucario. Intimidate cripples physical attackers such as Mega Aerodactyl and Mega Aggron, increasing Krookodile's longevity and ability to set up hazards against them. It also helps Krookodile take hits from some of its checks such as Choice Band Scizor. Rocky Helmet further pressures physical attackers, damaging all contact move users and allowing it to weaken some of its answers like Scizor. Krookodile can also utilize Groundium Z, powering up Earthquake to a 180-Base Power Tectonic Rage that either OHKOes or severely weakens foes like Scizor and Mega Aggron. Leftovers can be run as another option, providing Krookodile with a form of longevity.

Usage Tips
========

Krookodile should be primarily used early-game to set up Stealth Rock, taking advantage of its good matchup against other Stealth Rock users such as Gliscor and Hippowdon to either cripple them with Knock Off or afflict them with Taunt. After Stealth Rock has been set up, Krookodile can utilize Taunt and its offensive typing to pressure Defoggers like Gliscor, Empoleon, and Latias to keep its hazards up. Knock Off should be used liberally, particularly against defensive teams, to remove items early-game to cripple foes and make it easier for Krookodile's teammates to break them. Earthquake's high Base Power and overall good neutral coverage means it can be used frequently, especially to weaken or KO bulky hazard removers like Empoleon and Tentacruel. If running Groundium Z, it should be saved for breaking past a particularly bulky target like Mega Aggron or OHKOing a crucial threat that avoids it otherwise. Pursuit can be used when predicting a Pokemon that is severely threatened by Krookodile to switch out, particularly Latias and Chandelure,(AC) due to Krookodile's ability to survive an unboosted attack from them and retaliate for an OHKO on both. If Krookodile is severely weakened and Stealth Rock is up, it can be used to switch into some of its physically oriented answers, such as Breloom and Scizor, to lower their Attack with Intimidate and potentially chip at them with Rocky Helmet damage.

Team Options
========

Krookodile fits best on bulky offense and balance teams due to its offensive and defensive capabilities. Krookodile's vulnerability to the ever-present Fairy-type moves from foes such as Sylveon, Mega Altaria, and Primarina can be problematic, so bulky Steel-types like Empoleon, Klefki, and Doublade can act as switch-ins to them. Cobalion also pairs well with Krookodile due to its ability to absorb U-turn and act as a setup sweeper that can capitalize on Krookodile's hazards to punish foes. The aforementioned teammates can also switch into Grass-type moves from Serperior and Celebi as well as U-turn from Scizor and Mega Beedrill. Pokemon that appreciate the constant chip damage that Stealth Rock provides and have the ability to force switches to capitalize on this are also appreciated; as such, strong wallbreakers like Primarina, Heracross, and Nasty Plot Celebi make for good teammates. These teammates can also take advantage of Krookodile's Knock Off support. Krookodile's average Speed stat leaves it outsped and pressured by foes such as Serperior and Starmie; a faster partner that can take advantage of these checks, such as Mega Manectric or Mega Aerodactyl, is appreciated due to this. In addition, a Choice Scarf user such as Latias or Infernape is also an option. Due to Krookodile's lack of recovery, it is prone to being chipped and worn down. Wish support from Sylveon and Alomomola patches up this issue and enables Krookodile to set up Stealth Rock more consistently.
 
Last edited:

Kink

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give leftovers a quick mention in set details near the end. if you want to mention a slightly bulkier variant you can.

this looks really good. 1/3
 

Amaroq

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Z-Iron Tail and Z-Aqua Tail should be included in Moves. Both allow Krookodile to serve as a more effective check to Mega Aerodactyl and punish Mega Pidgeot for switching in. Z-Aqua Tail enables Krookodile to remove fat Ground-types like Gliscor and Hippowdon while still retaining coverage on Moltres, while Z-Iron Tail lets Krookodile lure in Togekiss and Mega Altaria and do some damage to Mega Sceptile.

Mention Superpower in Moves as a way of hitting Hydreigon. Most of the time, you won't run anything other than Taunt/Pursuit in that slot, but Superpower is roughly as useful as Stone Edge (niche move that hits a small number of common switch-ins).

Remove the Azumarill mention in Set Details and replace it with other physical attackers that Krookodile can check.

Good work overall. QC 2/3.
 
In moves, when you talk about Taunt, mention that its main use is preventing Defog, which turns Krook into one of the most reliable rockers in the tier. For Pursuit, don't forget to mention that you would run it over Taunt.

When you talk about Krook outspeeding Gliscor, you should mention that you mean common Gliscor, since they could technically go faster, although it is practically unseen. For the Rocky Helmet part, mention that is is useful in punishing Rapid Spin, although Krookodile realistically doesn't want to switch in on any spinner.

When you're talking about Knock Off removing items, you can also mention the combination of Knock + Taunt to wear down foes, as it is also good for breaking Pokemon such as Suicune; if you knock them off and taunt them, it gives teammates that struggle with them an easier time.

When you mention fairies threatening Krookodile, I don't think Cobalion should be mentioned as a teammate at that particular point. While I do agree Cobalion is a great teammate, since this set mostly fits on BO, it doesn't switch into any of the mentioned fairies well / at all. It is true that Coba is a great U-turn absorber for Krook, and it should be mentioned there, but the way it is worded right now makes me think you're recommending is as a partner because it switches well into fairies. I'd probably mention Klefki as a steel that pairs well with Krook, though. It can give spikes and at least switch into fairies somewhat, although it can be a momentum sink.

These are mostly just minor nitpicks, QC 3/3 once you've implemented these. Good job.
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
I would appreciate it if you could send me some more practice GP stuff. In the meantime, this is an Amateur GP Check, so only Implement What You Want!
ADD REMOVE (COMMENTS)
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Taunt / Pursuit
item: Rocky Helmet / Groundium Z
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock provides crucial entry hazard support for Krookodile and its teammates and pressures some of its common switch-ins such as Togekiss and Mega Aerodactyl. Knock Off heavily damages common Psychic- and Ghost-types like Latias, Starmie, and Chandelure and cripples defensive Pokemon such as Alomomola and Blissey with the removal of their items.The (Improper Spacing) combination of Knock Off and Taunt allows Krookodile to break threats like Suicune, giving teammates an easier time in dealing with it. Earthquake provides a secondary, consistent STAB option for Krookodile, which can heavily threaten foes such as Alolan Muk. Tentacruel, and Empoleon. Taunt helps Krookodile keep entry hazards away from its own side of the field from slower setters like Hippowdon and Mega Aggron while stopping walls such as Blissey and Quagsire from recovering HP or afflicting Krookodile with status. Taunt also shuts down Defog from Pokemon like Empoleon and Gliscor. Pursuit puts pressure on Dark-weak foes like Latias and Gengar and can effectively trap and remove them to benefit its teammates. Alternatively, Stone Edge can also be used in the last slot to hit Flying-types such as Togekiss and Moltres, but it lacks the utility of Taunt or Pursuit. Krookodile can also run Superpower to deal with Hydreigon, which does not mind any of Krookodile's STAB attacks. Krookodile can also run Iron Tail in conjunction with Steelium Z or Aqua Tail in conjunction with Waterium Z to help deal with common Defoggers like Togekiss and Mega Altaria and Stealth Rock setters like Hippowdon and Gliscor.

Set Details
========

252 Attack EVs maximize Krookodile's offensive presence so it can deal with Pokemon that it checks more easily, and 252 Speed EVs coupled with a Jolly nature allow it to outspeed common foes like Gliscor, Tentacruel, and Lucario. Intimidate cripples physical attackers such as Mega Aerodactyl and Mega Aggron, increasing Krookodile's longevity and ability to set up hazards against them. It also helps Krookodile take hits from some of its checks. Rocky Helmet further pressures physical attackers, damaging all contact move users, allowing it to weaken some of its answers like Scizor. Krookodile can also utilize Groundium Z, powering up Earthquake to a 180-Base Power Tectonic Rage, OHKOing or severely weakening foes like Scizor and Mega Aggron. Leftovers can be run as another option, providing Krookodile with a form of longevity.

Usage Tips
========

Krookodile should be primarily used early-game to set up Stealth Rock, taking advantage of its good matchup against other Stealth Rock users such as Gliscor and Hippowdon to either cripple them with Knock Off or afflict them with Taunt. After Stealth Rock has been set up, Krookodile can utilize its access to Taunt and its offensive typing to pressure Defoggers like Gliscor, Empoleon, and Latias to keep its hazards up. Knock Off should be used liberally, particularly against defensive teams, to remove items early-game and as such cripple the foes and make it easier for Krookodile's teammates to break them. Earthquake's high Base Power and overall good neutral coverage means it can be used frequently; it can especially be used to weaken or KO bulky hazard removal in Empoleon and Tentacruel. If running Groundium Z, the Z-Move should be saved for breaking past a particularly bulky target like Mega Aggron or OHKOing a crucial threat that avoids it otherwise. Pursuit can be used when predicting a Pokemon that is severaly severely threatened by Krookodile to switch out, particularly Latias and Chandelure due to Krookodile's ability to survive an unboosted attack from them and retaliate for an OHKO on both. If Krookodile is severely weakened and Stealth Rock is up, it can be used to switch into some of its physically oriented answers, such as Breloom and Scizor, to lower their Attack with Intimidate and potentially chip them with Rocky Helmet damage if that is being run.

Team Options
========

Krookodile fits best on bulky offense and balance teams due to both its offensive and defensive capabilities. Krookodile's vulnerability to the ever-present Fairy-type moves from foes such as Sylveon, Mega Altaria, and Primarina can be problematic, so bulky Steel-types like Empoleon, Klefki, and Doublade can act as switch-ins to them. Cobalion also pairs well with Krookodile due to its ability to absorb U-turn and act as a setup sweeper that can capitalize on Krookodile's hazards to punish foes. The aforementioned teammates can also switch into Grass-type moves from Serperior and Celebi as well as U-turn from Scizor and Mega Beedrill. Pokemon that appreciate the constant chip damage that Stealth Rock provides and have the ability to force switches to capitalize on this are also appreciated; as such, strong wallbreakers like Primarina, Heracross, and Nasty Plot Celebi are appreciated. These teammates can, in addition, take advantage of Krookodile's Knock Off support. Krookodile's average Speed stat can leave it outsped and pressured by foes such as Serperior and Starmie; a faster partner that can take advntage advantage of these checks, such as Mega Manectric or Mega Aerodactyl, is appreciated due to this. In addition, a Choice Scarf user such as Latias or Infernape is also an option. Due to Krookodile's lack of recovery and the fact it's prone to being chipped and worn down, Wish support from Sylveon and Alomomola patches up this issue and enables Krookodile to set up Stealth Rock more consistently.

Overall, a nice read and few mistakes.
 

dhelmise

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[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Taunt / Pursuit
item: Rocky Helmet / Groundium Z
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock provides crucial entry hazard support for Krookodile and its teammates and pressures some of its common switch-ins such as Togekiss and Mega Aerodactyl. Knock Off heavily damages common Psychic- and Ghost-types like Latias, Starmie, and Chandelure and cripples defensive Pokemon such as Alomomola and Blissey with the removal of their items. The combination of Knock Off and Taunt allows Krookodile to break threats like Suicune, giving teammates an easier time in dealing with it. Earthquake provides a secondary, consistent STAB option for Krookodile, which can heavily threaten foes such as Alolan Muk, (period -> comma) Tentacruel, and Empoleon. Taunt helps Krookodile keep entry hazards away from its own (redundant) side of the field from slower setters like Hippowdon and Mega Aggron while stopping walls such as Blissey and Quagsire from recovering HP or afflicting Krookodile with status. Taunt also shuts down Defog from Pokemon Defoggers (subjective; i just think it fits better) like Empoleon and Gliscor. Pursuit puts pressure on Dark-weak foes like Latias and Gengar and can effectively trap and remove them to benefit its Krookodile's teammates. Alternatively, Stone Edge can also be used in the last slot to hit Flying-types such as Togekiss and Moltres, but it lacks the utility of Taunt or Pursuit. Krookodile can also run Superpower to deal with Hydreigon, which does not mind any of Krookodile's STAB attacks. Krookodile can also run Iron Tail in conjunction with Steelium Z or Aqua Tail in conjunction with Waterium Z to help deal with common Defoggers like Togekiss and Mega Altaria and Stealth Rock setters like Hippowdon and Gliscor.

Set Details
========

252 Attack EVs maximize Krookodile's offensive presence so it can deal with the Pokemon that it checks more easily, and 252 Speed EVs coupled with a Jolly nature allow it to outspeed common foes like Gliscor, Tentacruel, and Lucario. Intimidate cripples physical attackers such as Mega Aerodactyl and Mega Aggron, increasing Krookodile's longevity and ability to set up hazards against them. It also helps Krookodile take hits from some of its checks. Rocky Helmet further pressures physical attackers, damaging all contact move users, allowing it to weaken some of its answers like Scizor. Krookodile can also utilize Groundium Z, powering up Earthquake to a 180-Base Power Tectonic Rage, (RC) that either OHKOes OHKOing or severely weakening weakens foes like Scizor and Mega Aggron. Leftovers can be run as another option, providing Krookodile with a form of longevity.

Usage Tips
========

Krookodile should be primarily used early-game to set up Stealth Rock, taking advantage of its good matchup against other Stealth Rock users such as Gliscor and Hippowdon to either cripple them with Knock Off or afflict them with Taunt. After Stealth Rock has been set up, Krookodile can utilize its access to Taunt and its offensive typing to pressure Defoggers like Gliscor, Empoleon, and Latias to keep its hazards up. Knock Off should be used liberally, particularly against defensive teams, to remove items early-game and as such to cripple the foes and make it easier for Krookodile's teammates to break them. Earthquake's high Base Power and overall good neutral coverage means it can be used frequently; it can especially be used to weaken or KO bulky hazard removal in Empoleon and Tentacruel. If running Groundium Z, the Z-Move should be saved for breaking past a particularly bulky target like Mega Aggron or OHKOing a crucial threat that avoids it otherwise. Pursuit can be used when predicting a Pokemon that is severaly severely threatened by Krookodile to switch out, particularly Latias and Chandelure due to Krookodile's ability to survive an unboosted attack from them and retaliate for an OHKO on both. If Krookodile is severely weakened and Stealth Rock is up, it can be used to switch into some of its physically oriented answers, such as Breloom and Scizor, to lower their Attack with Intimidate and potentially chip them with Rocky Helmet damage if that is being run.

Team Options
========

Krookodile fits best on bulky offense and balance teams due to both its offensive and defensive capabilities. Krookodile's vulnerability to the ever-present Fairy-type moves from foes such as Sylveon, Mega Altaria, and Primarina can be problematic, so bulky Steel-types like Empoleon, Klefki, and Doublade can act as switch-ins to them. Cobalion also pairs well with Krookodile due to its ability to absorb U-turn and act as a setup sweeper that can capitalize on Krookodile's hazards to punish foes. The aforementioned teammates can also switch into Grass-type moves from Serperior and Celebi as well as U-turn from Scizor and Mega Beedrill. Pokemon that appreciate the constant chip damage that Stealth Rock provides and have the ability to force switches to capitalize on this are also appreciated; as such, strong wallbreakers like Primarina, Heracross, and Nasty Plot Celebi are appreciated. These teammates can, in addition, take advantage of Krookodile's Knock Off support. Krookodile's average Speed stat can leave it outsped and pressured by foes such as Serperior and Starmie; a faster partner that can take advantage of these checks, such as Mega Manectric or Mega Aerodactyl, is appreciated due to this. In addition, a Choice Scarf user such as Latias or Infernape is also an option. Due to Krookodile's lack of recovery and the fact that it's prone to being chipped and worn down, Wish support from Sylveon and Alomomola patches up this issue and enables Krookodile to set up Stealth Rock more consistently.
GP 1/2
 

Indigo Plateau

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UU Leader
AM check, I love me some UU

add remove comments
AC = add comma RC = remove comma

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Taunt / Pursuit
item: Rocky Helmet / Groundium Z
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock provides crucial entry hazard support for Krookodile and its teammates and pressures some of its common switch-ins such as Togekiss and Mega Aerodactyl. Knock Off heavily damages common Psychic- and Ghost-types like Latias, Starmie, and Chandelure and cripples defensive Pokemon such as Alomomola and Blissey with the removal of their items. The combination of Knock Off and Taunt allows Krookodile to break hinder threats like Suicune, giving teammates an easier time in dealing with it (you don't break Suicune, as Suicune still beats it 1v1 and has Rest to heal later on despite losing Leftovers). Earthquake provides a secondary, consistent STAB option for Krookodile, which can heavily threaten foes such as Alolan Muk, Tentacruel, and Empoleon. Taunt helps Krookodile keep entry hazards away from off its side of the field from slower setters like Hippowdon and Mega Aggron while stopping walls such as Blissey and Quagsire from recovering HP or afflicting Krookodile with status. Taunt also shuts down Defoggers like Empoleon and Gliscor. Pursuit puts pressure on Dark-weak foes like Latias and Gengar and can effectively trap and remove them to benefit Krookodile's teammates Krookodile and its teammates (I would also include Krookodile here, as this set can lose to Ice Beam Latias and Focus Blast Gengar due to no Choice Scarf, both of which are common moves). Alternatively, Stone Edge can also be used in the last slot to hit Flying-types such as Togekiss and Moltres, but it lacks the utility of Taunt or Pursuit. Krookodile can also run Superpower to deal with Hydreigon, which does not mind any of Krookodile's STAB attacks. Krookodile can also run (repetitive - you started the last sentence the same way) A set consisting of Iron Tail in conjunction with Steelium Z or Aqua Tail in conjunction with Waterium Z can be run to help deal with common Defoggers like Togekiss and Mega Altaria and Stealth Rock setters like Hippowdon and Gliscor.

Set Details
========

252 Attack EVs maximize Krookodile's offensive presence so it can deal with the Pokemon that it checks more easily, and 252 Speed EVs coupled with a Jolly nature allow it to outspeed common foes like Gliscor, Tentacruel, and Lucario. Intimidate cripples physical attackers such as Mega Aerodactyl and Mega Aggron, increasing Krookodile's longevity and ability to set up hazards against them. It also helps Krookodile take hits from some of its checks (maybe add an example or two here - seems a bit dry w/o one). Rocky Helmet further pressures physical attackers, damaging all contact move users, allowing it to weaken some of its answers like Scizor. Krookodile can also utilize Groundium Z, powering up Earthquake to a 180-Base Power Tectonic Rage that either OHKOes or severely weakens foes like Scizor and Mega Aggron. Leftovers can be run as another option, providing Krookodile with a form of longevity.

Usage Tips
========

Krookodile should be primarily used early-game to set up Stealth Rock, taking advantage of its good matchup against other Stealth Rock users such as Gliscor and Hippowdon to either cripple them with Knock Off or afflict them with Taunt. After Stealth Rock has been set up, Krookodile can utilize its access to Taunt and its offensive typing to pressure Defoggers like Gliscor, Empoleon, and Latias to keep its hazards up (not sure if Latias is a fitting example as it outspeeds and beats Krookodile 1v1 after no Choice Scarf is revealed). Knock Off should be used liberally, particularly against defensive teams, to remove items early-game to cripple the foes and make it easier for Krookodile's teammates to break them. Earthquake's high Base Power and overall good neutral coverage means it can be used frequently; it can especially be used to weaken or KO bulky hazard removalers in Empoleon and Tentacruel. If running Groundium Z, the Z-Move should be saved for breaking past a particularly bulky target like Mega Aggron or OHKOing a crucial threat that avoids it otherwise. Pursuit can be used when predicting a Pokemon that is severely threatened by Krookodile to switch out, particularly Latias and Chandelure, (AC) due to Krookodile's ability to survive an unboosted attack from them and retaliate for an OHKO on both (unboosted Latias lives a Knock Off, outspeeds, and OHKOes Krook with Z Draco). If Krookodile is severely weakened and Stealth Rock is up, it can be used to switch into some of its physically oriented answers, such as Breloom and Scizor, to lower their Attack with Intimidate and potentially chip them with Rocky Helmet damage if that is being run (I would personally just leave it at "potentially" - seems a bit redundant).

Team Options
========

Krookodile fits best on bulky offense and balance teams due to its offensive and defensive capabilities. Krookodile's vulnerability to the ever-present Fairy-type moves from foes such as Sylveon, Mega Altaria, and Primarina can be problematic, so bulky Steel-types like Empoleon, Klefki, and Doublade can act as switch-ins to them. Cobalion also pairs well with Krookodile due to its ability to absorb U-turn and act as a setup sweeper that can capitalize on Krookodile's hazards to punish foes. The aforementioned teammates can also switch into Grass-type moves from Serperior and Celebi as well as U-turn from Scizor and Mega Beedrill (Serperior has a chance to 2HKO both Empoleon and Cobalion on the switch with Leaf Storm). Pokemon that appreciate the constant chip damage that Stealth Rock provides and have the ability to force switches to capitalize on this are also appreciated; as such, strong wallbreakers like Primarina, Heracross, and Nasty Plot Celebi make for good teammates are appreciated (appreciated appears three times in the sentence). These teammates can, in addition, take advantage of Krookodile's Knock Off support. Krookodile's average Speed stat can leaves it outsped and pressured by foes such as Serperior and Starmie; a faster partner that can take advantage of these checks, such as Mega Manectric or Mega Aerodactyl, is appreciated due to this. In addition, a Choice Scarf user such as Latias or Infernape is also an option. Due to Krookodile's lack of recovery, (AC) and the fact that it's it is prone to being chipped and worn down,(RC).(period) (smoother flow) Wish support from Sylveon and Alomomola patches up this issue and enables Krookodile to set up Stealth Rock more consistently.
 

Fireflame

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Indigo Plateau: add remove comments AC = add comma RC = remove comma
Fireflame: Remove Add Comments Ignore amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Taunt / Pursuit
item: Rocky Helmet / Groundium Z
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock provides crucial entry hazard support for Krookodile and its teammates and pressures some of its common switch-ins such as Togekiss and Mega Aerodactyl. Knock Off heavily damages common Psychic- and Ghost-types like Latias, Starmie, and Chandelure and cripples defensive Pokemon such as Alomomola and Blissey with the removal of their items. The combination of Knock Off and Taunt allows Krookodile to break hinder threats like Suicune, giving teammates an easier time in dealing with it (you don't break Suicune, as Suicune still beats it 1v1 and has Rest to heal later on despite losing Leftovers) (I agree that "break" isn't the best verb for the sentence). Earthquake provides a secondary, consistent STAB option for Krookodile, which can heavily threaten foes such as Alolan Muk, Tentacruel, and Empoleon. Taunt helps Krookodile keep entry hazards away from off its side of the field from slower setters like Hippowdon and Mega Aggron while stopping walls such as Blissey and Quagsire from recovering HP or afflicting Krookodile with status. Taunt also shuts down Defoggers like Empoleon and Gliscor. Pursuit puts pressure on Dark-weak foes like Latias and Gengar and can effectively trap and remove them to benefit Krookodile's teammates Krookodile and its teammates (I would also include Krookodile here, as this set can lose to Ice Beam Latias and Focus Blast Gengar due to no Choice Scarf, both of which are common moves) (sure I guess, idk what's going on). Alternatively, Stone Edge can also be used in the last slot to hit Flying-types such as Togekiss and Moltres, but it lacks the utility of Taunt or Pursuit. Krookodile can also run Superpower to deal with Hydreigon, which does not mind any of Krookodile's STAB attacks. Krookodile can also run (repetitive - you started the last sentence the same way) A set consisting of (you could also just start the sentence with "Iron Tail") Iron Tail in conjunction with Steelium Z or Aqua Tail in conjunction with Waterium Z can be run to help deal with common Defoggers like Togekiss and Mega Altaria and Stealth Rock setters like Hippowdon and Gliscor.

Set Details
========

252 Attack EVs maximize Krookodile's offensive presence so it can deal with the Pokemon that it checks more easily, and 252 Speed EVs coupled with a Jolly nature allow it to outspeed common foes like Gliscor, Tentacruel, and Lucario. Intimidate cripples physical attackers such as Mega Aerodactyl and Mega Aggron, increasing Krookodile's longevity and ability to set up hazards against them. It also helps Krookodile take hits from some of its checks (maybe add an example or two here - seems a bit dry w/o one) (yeah, maybe specify the specific attack too if a certain matchup is common). Rocky Helmet further pressures physical attackers, damaging all contact move users,(RC) and (better flow) allowing it to weaken some of its answers like Scizor. Krookodile can also utilize Groundium Z, powering up Earthquake to a 180-Base Power Tectonic Rage that either OHKOes or severely weakens foes like Scizor and Mega Aggron. Leftovers can be run as another option, providing Krookodile with a form of longevity.

Usage Tips
========

Krookodile should be primarily used early-game to set up Stealth Rock, taking advantage of its good matchup against other Stealth Rock users such as Gliscor and Hippowdon to either cripple them with Knock Off or afflict them with Taunt. After Stealth Rock has been set up, Krookodile can utilize its access to (yep good change) Taunt and its offensive typing to pressure Defoggers like Gliscor, Empoleon, and Latias to keep its hazards up (not sure if Latias is a fitting example as it outspeeds and beats Krookodile 1v1 after no Choice Scarf is revealed) (Honestly I lack the metagame knowledge but I think it's fine since this went past 3 QC checks. I guess OP could take a look at this comment). Knock Off should be used liberally, particularly against defensive teams, to remove items early-game to cripple the foes and make it easier for Krookodile's teammates to break them. Earthquake's high Base Power and overall good neutral coverage means it can be used frequently,(AC);(SC) it can especially be used (less redundant) to weaken or KO bulky hazard removalers in like Empoleon and Tentacruel ("in" implies that these are the only two options you're talking about. I'm assuming we're talking about more mons than just Empoleon and Tentacruel, so "like" or "such as" is therefore appropriate). If running Groundium Z, the Z-Move it should be saved for breaking past a particularly bulky target like Mega Aggron or OHKOing a crucial threat that avoids it otherwise. Pursuit can be used when predicting a Pokemon that is severely threatened by Krookodile to switch out, particularly Latias and Chandelure, (AC) due to Krookodile's ability to survive an unboosted attack from them and retaliate for an OHKO on both (unboosted Latias lives a Knock Off, outspeeds, and OHKOes Krook with Z Draco) (same thing from my end as the other amcheck comment). If Krookodile is severely weakened and Stealth Rock is up, it can be used to switch into some of its physically oriented answers, such as Breloom and Scizor, to lower their Attack with Intimidate and potentially chip at them with Rocky Helmet damage if that is being run (I would personally just leave it at "potentially" - seems a bit redundant) (it's not just that. The sentence obviously implies that Rocky Helmet is being run).

Team Options
========

Krookodile fits best on bulky offense and balance teams due to its offensive and defensive capabilities. Krookodile's vulnerability to the ever-present Fairy-type moves from foes such as Sylveon, Mega Altaria, and Primarina can be problematic, so bulky Steel-types like Empoleon, Klefki, and Doublade can act as switch-ins to them. Cobalion also pairs well with Krookodile due to its ability to absorb U-turn and act as a setup sweeper that can capitalize on Krookodile's hazards to punish foes. The aforementioned teammates can also switch into Grass-type moves from Serperior and Celebi as well as U-turn from Scizor and Mega Beedrill (Serperior has a chance to 2HKO both Empoleon and Cobalion on the switch with Leaf Storm) (I would address this one). Pokemon that appreciate the constant chip damage that Stealth Rock provides and have the ability to force switches to capitalize on this are also appreciated; as such, strong wallbreakers like Primarina, Heracross, and Nasty Plot Celebi make for good teammates are appreciated (appreciated appears three times in the sentence) (ok good change). These teammates can,(RC) in addition,(RC) also (reads much nicer) take advantage of Krookodile's Knock Off support. Krookodile's average Speed stat can leaves it outsped and pressured by foes such as Serperior and Starmie; a faster partner that can take advantage of these checks, such as Mega Manectric or Mega Aerodactyl, is appreciated due to this. In addition, a Choice Scarf user such as Latias or Infernape is also an option. Due to Krookodile's lack of recovery, (AC) and the fact that it's it is prone to being chipped and worn down,(RC).(period) (smoother flow) (Yes. This is because the sentence starts with "Due to") Wish support from Sylveon and Alomomola patches up this issue and enables Krookodile to set up Stealth Rock more consistently.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Taunt / Pursuit
item: Rocky Helmet / Groundium Z
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock provides crucial entry hazard support for Krookodile and its teammates and pressures some of its common switch-ins such as Togekiss and Mega Aerodactyl. Knock Off heavily damages common Psychic- and Ghost-types like Latias, Starmie, and Chandelure and cripples defensive Pokemon such as Alomomola and Blissey with the removal of their items. The combination of Knock Off and Taunt allows Krookodile to break hinder threats like Suicune, giving teammates an easier time in dealing with it (you don't break Suicune, as Suicune still beats it 1v1 and has Rest to heal later on despite losing Leftovers) (I agree that "break" isn't the best verb for the sentence). Earthquake provides a secondary, consistent STAB option for Krookodile, which can heavily threaten foes such as Alolan Muk, Tentacruel, and Empoleon. Taunt helps Krookodile keep entry hazards away from off its side of the field from slower setters like Hippowdon and Mega Aggron while stopping walls such as Blissey and Quagsire from recovering HP or afflicting Krookodile with status. Taunt also shuts down Defoggers like Empoleon and Gliscor. Pursuit puts pressure on Dark-weak foes like Latias and Gengar and can effectively trap and remove them to benefit Krookodile's teammates Krookodile and its teammates (I would also include Krookodile here, as this set can lose to Ice Beam Latias and Focus Blast Gengar due to no Choice Scarf, both of which are common moves) (sure I guess, idk what's going on). Alternatively, Stone Edge can also be used in the last slot to hit Flying-types such as Togekiss and Moltres, but it lacks the utility of Taunt or Pursuit. Krookodile can also run Superpower to deal with Hydreigon, which does not mind any of Krookodile's STAB attacks. Krookodile can also run (repetitive - you started the last sentence the same way) A set consisting of (you could also just start the sentence with "Iron Tail") Iron Tail in conjunction with Steelium Z or Aqua Tail in conjunction with Waterium Z can be run to help deal with common Defoggers like Togekiss and Mega Altaria and Stealth Rock setters like Hippowdon and Gliscor.

Set Details
========

252 Attack EVs maximize Krookodile's offensive presence so it can deal with the Pokemon that it checks more easily, and 252 Speed EVs coupled with a Jolly nature allow it to outspeed common foes like Gliscor, Tentacruel, and Lucario. Intimidate cripples physical attackers such as Mega Aerodactyl and Mega Aggron, increasing Krookodile's longevity and ability to set up hazards against them. It also helps Krookodile take hits from some of its checks (maybe add an example or two here - seems a bit dry w/o one) (yeah, maybe specify the specific attack too if a certain matchup is common). Rocky Helmet further pressures physical attackers, damaging all contact move users,(RC) and (better flow) allowing it to weaken some of its answers like Scizor. Krookodile can also utilize Groundium Z, powering up Earthquake to a 180-Base Power Tectonic Rage that either OHKOes or severely weakens foes like Scizor and Mega Aggron. Leftovers can be run as another option, providing Krookodile with a form of longevity.

Usage Tips
========

Krookodile should be primarily used early-game to set up Stealth Rock, taking advantage of its good matchup against other Stealth Rock users such as Gliscor and Hippowdon to either cripple them with Knock Off or afflict them with Taunt. After Stealth Rock has been set up, Krookodile can utilize its access to Taunt and its offensive typing to pressure Defoggers like Gliscor, Empoleon, and Latias to keep its hazards up (not sure if Latias is a fitting example as it outspeeds and beats Krookodile 1v1 after no Choice Scarf is revealed) (Honestly I lack the metagame knowledge but I think it's fine since this went past 3 QC checks. You could address this if you want). Knock Off should be used liberally, particularly against defensive teams, to remove items early-game to cripple the foes and make it easier for Krookodile's teammates to break them. Earthquake's high Base Power and overall good neutral coverage means it can be used frequently,(AC);(SC) it can especially be used (less redundant) to weaken or KO bulky hazard removal in removers like Empoleon and Tentacruel ("in" implies that these are the only two options you're talking about. I'm assuming we're talking about more mons than just Empoleon and Tentacruel, so "like" or "such as" is therefore appropriate). If running Groundium Z, the Z-Move it should be saved for breaking past a particularly bulky target like Mega Aggron or OHKOing a crucial threat that avoids it otherwise. Pursuit can be used when predicting a Pokemon that is severely threatened by Krookodile to switch out, particularly Latias and Chandelure,(AC) due to Krookodile's ability to survive an unboosted attack from them and retaliate for an OHKO on both (unboosted Latias lives a Knock Off, outspeeds, and OHKOes Krook with Z Draco) (same thing from my end as the other amcheck comment). If Krookodile is severely weakened and Stealth Rock is up, it can be used to switch into some of its physically oriented answers, such as Breloom and Scizor, to lower their Attack with Intimidate and potentially chip at them with Rocky Helmet damage if that is being run (I would personally just leave it at "potentially" - seems a bit redundant) (it's not just that. The sentence obviously implies that Rocky Helmet is being run).

Team Options
========

Krookodile fits best on bulky offense and balance teams due to its offensive and defensive capabilities. Krookodile's vulnerability to the ever-present Fairy-type moves from foes such as Sylveon, Mega Altaria, and Primarina can be problematic, so bulky Steel-types like Empoleon, Klefki, and Doublade can act as switch-ins to them. Cobalion also pairs well with Krookodile due to its ability to absorb U-turn and act as a setup sweeper that can capitalize on Krookodile's hazards to punish foes. The aforementioned teammates can also switch into Grass-type moves from Serperior and Celebi as well as U-turn from Scizor and Mega Beedrill (Serperior has a chance to 2HKO both Empoleon and Cobalion on the switch with Leaf Storm) (I would address this one). Pokemon that appreciate the constant chip damage that Stealth Rock provides and have the ability to force switches to capitalize on this are also appreciated; as such, strong wallbreakers like Primarina, Heracross, and Nasty Plot Celebi are appreciated make for good teammates (appreciated appears three times in the sentence). These teammates can,(RC) in addition,(RC) also (reads much nicer) take advantage of Krookodile's Knock Off support. Krookodile's average Speed stat can leaves it outsped and pressured by foes such as Serperior and Starmie; a faster partner that can take advantage of these checks, such as Mega Manectric or Mega Aerodactyl, is appreciated due to this. In addition, a Choice Scarf user such as Latias or Infernape is also an option. Due to Krookodile's lack of recovery,(AC) it is and the fact that it's prone to being chipped and worn down,(RC).(period) (smoother flow) (Yes. This is because the sentence starts with "Due to") Wish support from Sylveon and Alomomola patches up this issue and enables Krookodile to set up Stealth Rock more consistently.
GP 2/2


Amazing check from you Indigo! I like your metagame insights that attempt to ensure the analysis has maximum quality. You also have a keen eye for changing sentences to make them easier to read and have more flow while retaining the original meaning and not being too subjective. This is a great skill to have for an amchecker and will help you in the long run. But like the other analysis, this was short, written well, and 2/2, so there still isn't that much for me to get a solid grasp of your capabilities.
 
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