3v3 LC mons
Training battle
ASB Arena in a Permant Drizzle.
5 Chills
0 Recovers
All abilities
No items
There are the rules now here are the teams
Team KS
Feebas [Serenity] (Female)
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability: (DW - Locked)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Adaptability: (DW - Locked)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk: Rank 0 (-Atk)
Def: Rank 2 (+ Def)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
HP: 80
Atk: Rank 0 (-Atk)
Def: Rank 2 (+ Def)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
MC: 0
DC: 0/5
KOC: 0
Moves:
Splash
Tackle
Flail
Splash
Tackle
Flail
Dragon Pulse
Mirror Coat
Hypnosis
Mirror Coat
Hypnosis
Ice Beam
Scald
Hidden Power (Grass - 7)
Scald
Hidden Power (Grass - 7)
Slakoth [El Gigante] (male)
Nature: Adamant (+Attack, -Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Traunt: (trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
Stats:
HP: 90
Atk: Rank 3 (+Atk)
Def: Rank 2
SpA: Rank 1 (-Sp.Atk)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12
HP: 90
Atk: Rank 3 (+Atk)
Def: Rank 2
SpA: Rank 1 (-Sp.Atk)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 2/9
MC: 4
DC: N/A
KOC: 0
MC: 4
DC: N/A
KOC: 0
Moves:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Hammer Arm
Body Slam
Body Slam
Togepi [Random] (Female)
Rash (+1 SpA, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 2 (-1)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 2
DC: 1/5
KOC: 0
Growl
Charm
Metronome
Sweet Kiss
Encore
Yawn
Ancientpower
Follow Me
Bestow
Nasty Plot
Extrasensory
Morning Sun
Flamethrower
Shadow Ball
Protect
Move Total: 15
Rash (+1 SpA, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 2 (-1)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 2
DC: 1/5
KOC: 0
Growl
Charm
Metronome
Sweet Kiss
Encore
Yawn
Ancientpower
Follow Me
Bestow
Nasty Plot
Extrasensory
Morning Sun
Flamethrower
Shadow Ball
Protect
Move Total: 15
Team Starmie Lazor
:cloud:
<Mudkip> [Lazer] (M)
Nature:Adamant(Attack increased by 1; Special Attack reduced by 1)
Type:Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Mudkip> [Lazer] (M)
Nature:Adamant(Attack increased by 1; Special Attack reduced by 1)
Type:Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 : Damp DW Locked
Type: Innate
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 : Damp DW Locked
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats
Mudkip
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Mudkip
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/9
MC:0
DC:0/5
MC:0
DC:0/5
Attacks:
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport
[*]
Curse(*)
Avalanche(*)
Stomp*
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport
[*]
Curse(*)
Avalanche(*)
Stomp*
Scald(*)
Toxic(*)
Waterfall(*)
Toxic(*)
Waterfall(*)
Magnemite
[*]
Magnet (U)
Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1)
[*]
Magnet (U)
Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic:DW locked Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic:DW locked Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class:1
Base Stat Total:13
EC: 0/9
MC: 0
DC: 0/5
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class:1
Base Stat Total:13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Rise
[*]
Signal Beam
[*]
Gravity
[*]
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Rise
[*]
Signal Beam
[*]
Gravity
[*]
Explosion(*)
Light Screen(*)
Wild Charge(*)
Light Screen(*)
Wild Charge(*)
Scratchet [Scratchet] [M]
Nature Adamant: [Attack increased by 1; Special Attack reduced by 1]
Type: Normal/Fighting
Nature Adamant: [Attack increased by 1; Special Attack reduced by 1]
Type: Normal/Fighting
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities
Scrappy:
Type: [Innate]
Scrappy:
Type: [Innate]
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster:
Type: [Innate]
Type: [Innate]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit:
Type: [Innate]
[DW locked]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Type: [Innate]
[DW locked]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
HP: 90
Atk: Rank 4 [+]
Def: Rank 3
SpA: Rank 0 [-]
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Atk: Rank 4 [+]
Def: Rank 3
SpA: Rank 0 [-]
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
MC: 0
DC: 0/5
Fury Swipes
[*] Harden
[*]
Focus Energy
[*]
Rock Smash
[*]
Roar
[*]
[*] Harden
[*]
Focus Energy
[*]
Rock Smash
[*]
Roar
[*]
Stealth Rock
[*]
Baton Pass
[*]
Roost
[*]
[*]
Baton Pass
[*]
Roost
[*]
Reflect
[*]
Taunt
[*]
Bulk Up
[*]
[*]
Taunt
[*]
Bulk Up
[*]
SL sends out mon
KS sends out mon and orders
SL orders
I ref
KS sends out mon and orders
SL orders
I ref