GG Kyogre [Done]

UT

Old habits die SCREAMING
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[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or, more rarely, 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water, like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier even with Timid, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeeding Excadrill.

Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage, Kyogre strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can pivot it in safely as well. Conversely, entry hazard support from teammates like Clefable and Ferrothorn helps put bulkier foes like Kyurem-W into KO range of Kyogre. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Grass Knot Tapu Koko make excellent partners. Tapu Koko also helps overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners can also finish up the opposing team once Kyogre has broken the defensive core.

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its newfound Speed tier to force out or revenge kill most unboosted foes. Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora, and it still threatens to 2HKO a wide range of defensive stalwarts like Clefable without a boosting item. Origin Pulse provides Kyogre with a still-powerful STAB move after it has taken chip damage, but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Water-types such as Volcanion, Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Rayquaza and Kommo-o, as well as fast Grass-types like Speed receiver Dhelmise and weakened Kartana. Without a damage-boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth.

Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous STAB power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair with a powerful special wallbreaker like Galarian Moltres to overwhelm the opposing defensive core, with Kyogre serving as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support, preventing entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.

[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Weavile. Kyogre can also attempt to spread burns early in the game, as many teams won't be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after two boosts it is virtually impossible to 3HKO with special attacks. Rest is the primary option in the third moveslot to recover health and cure status, and it pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status in addition to Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but it requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for a secondary attack to hit Tangrowth and Gastrodon.

Calm Mind Kyogre fits well on balance teams that want a bulky sweeper to overwhelm even the bulkiest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own, albeit at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass- and Electric-type attacks aimed at it, respectively. They both can also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and also thus lacks a good Speed stat to donate, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's passive recovery and aids in setup. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that slipped in before Substitute.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald, and it can let Kyogre beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery, force Choice-locked pivots to reveal what move they are locked into, and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep Talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but it is often an awkward mid-ground option between Choice Specs and defensive Calm Mind.

Checks and Counters
===================

**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast Choice item variants, but it can struggle to beat Calm Mind sets on its own. It also fears Toxic from Choice Specs Kyogre.

**Assault Vest Grass-types**: Assault Vest Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and force it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam.

**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks from foes like Zeraora and Rillaboom. Even attacks that cannot OHKO it, like Zygarde-10%'s Thousand Arrows, are dangerous, as they severely cut into Water Spout's power.

**Entry Hazards**: Since Kyogre is heavily dependent on Water Spout for damage, any chip damage, especially from Stealth Rock and Spikes, reduces its power and makes it easier to wall.

[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

pannu

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[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Kyogre is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. maybe rewrite this akin to "ogre has kinda meh stats; is mostly used bcuz its an insane wallbreaker, that being said it does have good spa and hp and spdef stats to give away" Without resorting to abilities like Water Absorb and Storm Drain, almost nothing can avoid the 2HKO from full-health Water Spout; Assault Vest Grass-types like Tangrowth and Rillaboom Personally I've never seen av rilla before, maybe guss makes a better mention? are some of the few semi-reliable switch-ins. This sentence flows weirdly, could it be structured as "2hkos alot of stuff -> bulky grasses/waters can pivot in -> immunity abilities can reliably wall" ? Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types such as Giratina and Kommo-O. Mention toxic for hitting gastro on the s/i Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre. 1 of the biggest things that make timid worth considering IMO is the ability to revenge nidoking and exca, maybe mention that also somewhere in the first paragraph do mention av tang of ur own cuz ogre donates a nutty spdef stat and tang can force knock on opposing tang while being a grass check

Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage, Kyogre strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Rotom-W Tornadus-T Better defogger imo and easier to fit on ogre teams and Corviknight make excellent teammates; they can also pivot it safely onto the field as well. Conversely, entry hazard support from teammates like Heatran, Clefable, and Ferrothorn, who also appreciates its Fire weakness being lessened, the ferro part needs a slight bit of rewording to make sense help turn 2HKOs against bulkier foes like Kyurem-W into OHKOs. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Nidoking or lure and KO it like Grass Knot Tapu Koko make excellent partners. Both Nidoking and Tapu Koko also help overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners also enjoy finishing up the opposing team once Kyogre has broken the defensive core.

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Kyogre still posseses tremendous power with rain-boosted Water Spout and can use its new-found Speed tier to force out or revenge kill most unboosted foes. Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora and still threaten a 2HKO against a wide range of defensive stalwarts. Origin Pulse provides Kyogre with a still-powerful STAB move after it has dropped below 75% health, but the drop in power and accuracy is very noticeable. Thunder hits Volcanion and opposing Kyogre for super effective damage, while Ice Beam provides coverage against Grass-types like Tangrowth and Kartana receiving Special Defense. Without a boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth from full health. As mentioned on discord, could you structure this paragraph like "Scarf lets it revenge (xyz) (mons faster than 306). Water spout is able to shred through common offensive structures and can easily clean up in the lategame. since scarf is more prone to chip damage origin pulse is more crucial for taking hits from and in return koing the likes of (xyz) (priority users or otherwise pokemon kyogre could pivot into). Thunder is able to stop the likes of xy (probs opposing ogre and torn-t) f rom sweeping while also denting the likes of tapu fini and x. ice beam is coverage but helps in revenge killing (???, zekky? ada ray?)."

Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair it with a powerful special wallbreaker like Nidoking or Galarian Moltres to overwhelm the opposing defensive core and let Kyogre serve as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Tornadus-T Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support and prevent entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom also can stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.

[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it Like?. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in if you can be bothered, crunch the calc and see some mons that, when burnt, are unable to break ogres sub and name them here "also letting it set up subs on the likes of x y z if they get burnt". Kyogre can also attempt to spread burns early in the game, as many teams will not be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after a few boosts is virtually impossible to 3HKO on the special side. Rest is the primary option in the third slot to recover health and cure status and pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status, prevents phazing with Dragon Tail, and provides protection against critical hits, but requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for secondary attack to hit Tangrowth and Gastrodon.

Calm Mind Kyogre fits well on balance teams that want a bulky wincon to overwhelm even the fattest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Gastrodon and Assault Vest Tangrowth on its own at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass and Electric attacks aimed at it, repectively. They can both also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and does not have a good Speed stat to donate either, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's recovery and aids in set up. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that made it past Substitute.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald and can beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery and force Choice-Locked Band pivots to reveal what move they are locked into, also being able to rack up chip damage alongside Toxic on foes like Gastrodon, Tangrowth, or Volcanion. Roar is an option to prevent slower phazers from forcing it out, and Sleep talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but is often an awkward mid-ground between Choice Specs and defensive Calm Mind.

Checks and Counters
===================

**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast it.

**Assault Vest Grass-types**: Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and threaten it out with their own STAB moves.

**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks like from Zeraora and Rillaboom. Even attacks that cannot OHKO, like Zygarde-10%'s Thousand Arrows, are dangerous as they severly cut into Kyogre's power.

[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

the switch for my backspace key broke while i was qcing this and i blame you, 1/2
 
Add Remove Conjecture
[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeed Nidoking and Excadrill.

Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage, Kyogre strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can also pivot it safely onto the field as well. Conversely, entry hazard support from teammates like Heatran, Clefable, and Ferrothorn help turn 2HKOs against bulkier foes like Kyurem-W into OHKOs. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Nidoking or lure and KO it like Grass Knot Tapu Koko make excellent partners. Both Nidoking and Tapu Koko also help overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners also enjoy finishing up the opposing team once Kyogre has broken the defensive core.

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its new-found Speed tier to force out or revenge kill most unboosted foes. As a result, Choice Scarf Kyogre is often found on offensive teams that appreciate its excellent revenge killing capabilities. This sentence should be integrated into the second paragraph Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora and still threaten a 2HKO against a wide range of defensive stalwarts like?. Origin Pulse provides Kyogre with a still-powerful STAB move after it has dropped below 75% health Don't need to be precise since it's actually 73.3% , but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Tornadus-T, Water-types such as Volcanion, Origin Pulse in rain hits Torn-T harder than Thunder Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Dragon Dance Rayquaza and Zekrom Kommo-o Weird examples considering Kyogre ties +1 Zekrom and is outspeed by +1 Ray, as well as faster Grass-types like Speed receiver Dhelmise or a weakened Kartana. Without a boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth from full health.

Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair it with a powerful special wallbreaker like Nidoking or Galarian Moltres to overwhelm the opposing defensive core and let Kyogre serve as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support and prevent entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom also can stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.

[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Zygarde-10% Weavile Zygarde-10% can still break Sub and is almost OHKOed by Scald already. Kyogre can also attempt to spread burns early in the game, as many teams will not be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after a few boosts is virtually impossible to 3HKO on the special side. Rest is the primary option in the third slot to recover health and cure status and pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status and Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for secondary attack to hit Tangrowth and Gastrodon.

Calm Mind Kyogre fits well on balance teams that want a bulky wincon to overwhelm even the fattest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Gastrodon and Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass and Electric attacks aimed at it, repectively. They can both also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and does not have a good Speed stat to donate either, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's recovery and aids in set up. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that made it past Substitute.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald and can beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery and force Choice-locked pivots to reveal what move they are locked into and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but is often an awkward mid-ground between Choice Specs and defensive Calm Mind.

Checks and Counters
===================

**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast it Choice item variants, but can struggle to beat Calm Mind sets on its own.

**Assault Vest Grass-types**: Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and threaten it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam.

**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks like from Zeraora and Rillaboom. Even attacks that cannot OHKO, like Zygarde-10%'s Thousand Arrows, are dangerous as they severely cut into Kyogre's power.

I'd add entry hazards here

[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[username1, userid1]]
Well done, QC 2/2
 
Last edited:

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
Add Remove Conjecture
[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeed Nidoking and Excadrill.

Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage, Kyogre strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can also pivot it safely onto the field as well. Conversely, entry hazard support from teammates like Heatran, Clefable, and Ferrothorn help turn 2HKOs against bulkier foes like Kyurem-W into OHKOs. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Nidoking or lure and KO it like Grass Knot Tapu Koko make excellent partners. Both Nidoking and Tapu Koko also help overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners also enjoy finishing up the opposing team once Kyogre has broken the defensive core.

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its new-found Speed tier to force out or revenge kill most unboosted foes. As a result, Choice Scarf Kyogre is often found on offensive teams that appreciate its excellent revenge killing capabilities. This sentence should be integrated into the second paragraph Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora and still threaten a 2HKO against a wide range of defensive stalwarts like?. Origin Pulse provides Kyogre with a still-powerful STAB move after it has dropped below 75% health Don't need to be precise since it's actually 73.3% , but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Tornadus-T, Water-types such as Volcanion, Origin Pulse in rain hits Torn-T harder than Thunder Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Dragon Dance Rayquaza and Zekrom Kommo-o Weird examples considering Kyogre ties +1 Zekrom and is outspeed by +1 Ray, as well as faster Grass-types like Speed receiver Dhelmise or a weakened Kartana. Without a boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth from full health.

Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair it with a powerful special wallbreaker like Nidoking or Galarian Moltres to overwhelm the opposing defensive core and let Kyogre serve as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support and prevent entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom also can stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.

[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Zygarde-10% Weavile Zygarde-10% can still break Sub and is almost OHKOed by Scald already. Kyogre can also attempt to spread burns early in the game, as many teams will not be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after a few boosts is virtually impossible to 3HKO on the special side. Rest is the primary option in the third slot to recover health and cure status and pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status and Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for secondary attack to hit Tangrowth and Gastrodon.

Calm Mind Kyogre fits well on balance teams that want a bulky wincon to overwhelm even the fattest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Gastrodon and Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass and Electric attacks aimed at it, repectively. They can both also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and does not have a good Speed stat to donate either, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's recovery and aids in set up. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that made it past Substitute.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald and can beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery and force Choice-locked pivots to reveal what move they are locked into and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but is often an awkward mid-ground between Choice Specs and defensive Calm Mind.

Checks and Counters
===================

**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast it Choice item variants, but can struggle to beat Calm Mind sets on its own.

**Assault Vest Grass-types**: Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and threaten it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam.

**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks like from Zeraora and Rillaboom. Even attacks that cannot OHKO, like Zygarde-10%'s Thousand Arrows, are dangerous as they severely cut into Kyogre's power.

I'd add entry hazards here

[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[username1, userid1]]
Well done, QC 2/2
Implemented! Ready for GP Team!
 

Wes8888

Goon of the OM variety
is a Pre-Contributor
Hey, this is gonna be my first ever amcheck. I'm very new to all of this, so take my suggestions with a grain of salt. Didn't find very much wrong with it though, good job!
ADD REMOVE COMMENT
[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeed Nidoking and Excadrill.

Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage as Kyogre's HP drops, Kyogre it strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can also pivot it safely onto the field as well. Conversely, entry hazard support from teammates like Clefable and Ferrothorn help turn 2HKOs against bulkier foes like Kyurem-W into OHKOs helps put bulkier foes like Kyurem-W into KO range of Kyogre. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Nidoking or lure and KO it like Grass Knot Tapu Koko make excellent partners. Both Nidoking and Tapu Koko also help overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners can also enjoy finishing finish up the opposing team once Kyogre has broken the defensive core.

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its new-found Speed tier to force out or revenge kill most unboosted foes. Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora and still threaten a 2HKO against a wide range of defensive stalwarts like Clefable. Origin Pulse provides Kyogre with a still-powerful STAB move after it has taken chip damage, but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Water-types such as Volcanion, Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Rayquaza and Kommo-o, as well as fast Grass-types like Speed receiver Dhelmise or a weakened Kartana. Without a damage boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth from full health I feel like it being at full health is kind of just implied unless specified otherwise.

Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair it with a powerful special wallbreaker like Nidoking or Galarian Moltres to overwhelm the opposing defensive core and let Kyogre serve as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support and prevent entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom also can stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.

[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Weavile. Kyogre can also attempt to spread burns early in the game, as many teams will not be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after a few boosts it is virtually impossible to 3HKO on the special side with special attacks. Rest is the primary option in the third slot to recover health and cure status and pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status and Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for a secondary attack to hit Tangrowth and Gastrodon.

Calm Mind Kyogre fits well on balance teams that want a bulky wincon to overwhelm even the fattest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass- and Electric-type add hyphens attacks aimed at it, repectively. They can both both can also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and does not have a good Speed stat to donate either, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's recovery and aids in set up. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that made it past Substitute.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald and can beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery and force Choice-locked pivots to reveal what move they are locked into and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep talk Talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but it is often an awkward mid-ground between Choice Specs and defensive Calm Mind.

Checks and Counters
===================

**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast Choice item variants, but can struggle to beat Calm Mind sets on its own.

**Assault Vest Grass-types**: Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and threaten it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam. don't think this phrase needs a hyphen

**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks like from foes like Zeraora and Rillaboom. Even attacks that cannot OHKO it, like Zygarde-10%'s Thousand Arrows, are dangerous, (AC) as they severely cut into Kyogre's power.

**Entry Hazards**: Since Kyogre is heavily dependent on Water Spout for damage, any chip damage, especially from Stealth Rock and Spikes, reduces its power and makes it easier to wall.

[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[username1, userid1]]
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
Hey, this is gonna be my first ever amcheck. I'm very new to all of this, so take my suggestions with a grain of salt. Didn't find very much wrong with it though, good job!
ADD REMOVE COMMENT
[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeed Nidoking and Excadrill.

Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage as Kyogre's HP drops, Kyogre it strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can also pivot it safely onto the field as well. Conversely, entry hazard support from teammates like Clefable and Ferrothorn help turn 2HKOs against bulkier foes like Kyurem-W into OHKOs helps put bulkier foes like Kyurem-W into KO range of Kyogre. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Nidoking or lure and KO it like Grass Knot Tapu Koko make excellent partners. Both Nidoking and Tapu Koko also help overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners can also enjoy finishing finish up the opposing team once Kyogre has broken the defensive core.

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its new-found Speed tier to force out or revenge kill most unboosted foes. Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora and still threaten a 2HKO against a wide range of defensive stalwarts like Clefable. Origin Pulse provides Kyogre with a still-powerful STAB move after it has taken chip damage, but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Water-types such as Volcanion, Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Rayquaza and Kommo-o, as well as fast Grass-types like Speed receiver Dhelmise or a weakened Kartana. Without a damage boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth from full health I feel like it being at full health is kind of just implied unless specified otherwise.

Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair it with a powerful special wallbreaker like Nidoking or Galarian Moltres to overwhelm the opposing defensive core and let Kyogre serve as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support and prevent entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom also can stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.

[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Weavile. Kyogre can also attempt to spread burns early in the game, as many teams will not be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after a few boosts it is virtually impossible to 3HKO on the special side with special attacks. Rest is the primary option in the third slot to recover health and cure status and pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status and Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for a secondary attack to hit Tangrowth and Gastrodon.

Calm Mind Kyogre fits well on balance teams that want a bulky wincon to overwhelm even the fattest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass- and Electric-type add hyphens attacks aimed at it, repectively. They can both both can also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and does not have a good Speed stat to donate either, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's recovery and aids in set up. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that made it past Substitute.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald and can beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery and force Choice-locked pivots to reveal what move they are locked into and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep talk Talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but it is often an awkward mid-ground between Choice Specs and defensive Calm Mind.

Checks and Counters
===================

**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast Choice item variants, but can struggle to beat Calm Mind sets on its own.

**Assault Vest Grass-types**: Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and threaten it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam. don't think this phrase needs a hyphen

**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks like from foes like Zeraora and Rillaboom. Even attacks that cannot OHKO it, like Zygarde-10%'s Thousand Arrows, are dangerous, (AC) as they severely cut into Kyogre's power.

**Entry Hazards**: Since Kyogre is heavily dependent on Water Spout for damage, any chip damage, especially from Stealth Rock and Spikes, reduces its power and makes it easier to wall.

[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[username1, userid1]]
Implemented most of this, thanks for the check!
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or, more rarely, (this or something to its effect is optional, if appropriate) 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water, (AC) like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier even with Timid, (I imagine?) but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeeding Excadrill.

Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage, Kyogre strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can pivot it safely onto the field in safely as well. Conversely, entry hazard support from teammates like Clefable and Ferrothorn helps put bulkier foes like Kyurem-W into KO range of Kyogre. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like like Grass Knot Tapu Koko make excellent partners. Tapu Koko also help helps overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners can also finish up the opposing team once Kyogre has broken the defensive core.

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its new-found newfound Speed tier to force out or revenge kill most unboosted foes. Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora and still threaten a 2HKO against Zeraora, and it still threatens to 2HKO a wide range of defensive stalwarts like Clefable without a boosting item. Origin Pulse provides Kyogre with a still-powerful STAB move after it has taken chip damage, but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Water-types such as Volcanion, Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Rayquaza and Kommo-o, as well as fast Grass-types like Speed receiver Dhelmise or a and weakened Kartana. Without a damage-boosting (added hyphen) item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth.

Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous STAB power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair it with a powerful special wallbreaker like Galarian Moltres to overwhelm the opposing defensive core and let Kyogre serve core, with Kyogre serving as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support and prevent support, preventing entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.

[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Weavile. Kyogre can also attempt to spread burns early in the game, as many teams will not won't be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after a few (if appropriate, consider "after two") boosts it is virtually impossible to 3HKO with special attacks. Rest is the primary option in the third moveslot to recover health and cure status, (AC) and it pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status and in addition to Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but it requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for a secondary attack to hit Tangrowth and Gastrodon.

Calm Mind Kyogre fits well on balance teams that want a bulky wincon sweeper to overwhelm even the fattest bulkiest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own, (AC) albeit at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass and Electric Grass- and Electric-type attacks aimed at it, repectively. respectively. They both can also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and does not have a good Speed stat to donate either, also thus lacks a good Speed stat to donate, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's passive recovery and aids in set up. setup. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that made it past slipped in before Substitute.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald and can Scald, and it can let Kyogre beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery, (AC) and force Choice-locked pivots to reveal what move they are locked into, (AC) and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep Talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but it is often an awkward mid-ground option between Choice Specs and defensive Calm Mind.

Checks and Counters
===================

**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast Choice item variants, but it can struggle to beat Calm Mind sets on its own. It also fears Toxic from Choice Specs Kyogre. (I imagine?)

**Assault Vest Grass-types**: Assault Vest Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and threaten force it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam.

**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks from foes like Zeraora and Rillaboom. Even attacks that cannot OHKO it, like Zygarde-10%'s Thousand Arrows, are dangerous, as they severely cut into Kyogre's Water Spout's power.

**Entry Hazards**: Since Kyogre is heavily dependent on Water Spout for damage, any chip damage, especially from Stealth Rock and Spikes, reduces its power and makes it easier to wall.

[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[Finland, 517429]]

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GP Team done
 

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