[SET]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or, more rarely, 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water, like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier even with Timid, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeeding Excadrill.
Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage, Kyogre strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can pivot it in safely as well. Conversely, entry hazard support from teammates like Clefable and Ferrothorn helps put bulkier foes like Kyurem-W into KO range of Kyogre. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Grass Knot Tapu Koko make excellent partners. Tapu Koko also helps overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners can also finish up the opposing team once Kyogre has broken the defensive core.
[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its newfound Speed tier to force out or revenge kill most unboosted foes. Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora, and it still threatens to 2HKO a wide range of defensive stalwarts like Clefable without a boosting item. Origin Pulse provides Kyogre with a still-powerful STAB move after it has taken chip damage, but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Water-types such as Volcanion, Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Rayquaza and Kommo-o, as well as fast Grass-types like Speed receiver Dhelmise and weakened Kartana. Without a damage-boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth.
Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous STAB power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair with a powerful special wallbreaker like Galarian Moltres to overwhelm the opposing defensive core, with Kyogre serving as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support, preventing entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.
[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Weavile. Kyogre can also attempt to spread burns early in the game, as many teams won't be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after two boosts it is virtually impossible to 3HKO with special attacks. Rest is the primary option in the third moveslot to recover health and cure status, and it pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status in addition to Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but it requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for a secondary attack to hit Tangrowth and Gastrodon.
Calm Mind Kyogre fits well on balance teams that want a bulky sweeper to overwhelm even the bulkiest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own, albeit at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass- and Electric-type attacks aimed at it, respectively. They both can also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and also thus lacks a good Speed stat to donate, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's passive recovery and aids in setup. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that slipped in before Substitute.
[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald, and it can let Kyogre beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery, force Choice-locked pivots to reveal what move they are locked into, and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep Talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but it is often an awkward mid-ground option between Choice Specs and defensive Calm Mind.
Checks and Counters
===================
**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast Choice item variants, but it can struggle to beat Calm Mind sets on its own. It also fears Toxic from Choice Specs Kyogre.
**Assault Vest Grass-types**: Assault Vest Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and force it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam.
**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks from foes like Zeraora and Rillaboom. Even attacks that cannot OHKO it, like Zygarde-10%'s Thousand Arrows, are dangerous, as they severely cut into Water Spout's power.
**Entry Hazards**: Since Kyogre is heavily dependent on Water Spout for damage, any chip damage, especially from Stealth Rock and Spikes, reduces its power and makes it easier to wall.
[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[Finland, 517429]]
name: Choice Specs
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder / Toxic
move 4: Ice Beam
item: Choice Specs
ability: Drizzle
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Specs Kyogre may have fairly mediocre stats as a donor, but it is a fierce wallbreaker that utilizes rain-boosted Water Spout to break opposing teams in two. Full power Water Spout OHKOes or, more rarely, 2HKOes the vast majority of the metagame; its semi-reliable switch-ins are limited to Water Absorb or Storm Drain users and exceptionally bulky Pokemon that resist Water, like Slowbro and Assault Vest Tangrowth. Even gods that resist Water like Kyurem-W are at risk of getting OHKOed. Origin Pulse is a still-powerful backup option if Kyogre is low on health, but the drop in power and accuracy is noticeable. Thunder is useful for hitting Water-types, especially Volcanion and opposing Kyogre, and Ice Beam is its best option to hit the aforementioned bulky Grass-types, as well as Dragon-types like Giratina and Kommo-o. Toxic is another option to cripple Gastrodon on the switch. Since Kyogre is able to overwhelm most foes without resorting to coverage moves, Choice Specs is its best option to maximize damage. A Modest nature is preferred to improve damage rolls against targets like Kyurem-W, especially since Kyogre has a fairly poor Speed tier even with Timid, but Timid is an option to at worst Speed tie other base 90 Speed gods like Groudon and opposing Kyogre, as well as reliably outspeeding Excadrill.
Choice Specs Kyogre is a pure wallbreaker and requires dedicated team support to make the most of its abilities. Especially since Water Spout decreases in power with every bit of chip damage, Kyogre strongly appreciates pivots like Tapu Koko and Landorus-T bringing it onto the field safely. Entry hazards also severely cut into its longevity and power, so reliable Defoggers like Tornadus-T and Corviknight make excellent teammates; they can pivot it in safely as well. Conversely, entry hazard support from teammates like Clefable and Ferrothorn helps put bulkier foes like Kyurem-W into KO range of Kyogre. While Kyogre's Water Spout can overwhelm even bulky threats that resist Water, it cannot touch Water Absorb and Storm Drain users; Gastrodon, in particular, is the bane of Kyogre's existence. Teammates that can overwhelm Gastrodon like Grass Knot Tapu Koko make excellent partners. Tapu Koko also helps overwhelm or wear down Tangrowth, another common Kyogre check. Tapu Koko and other fast cleaners can also finish up the opposing team once Kyogre has broken the defensive core.
[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Origin Pulse
move 3: Thunder
move 4: Ice Beam
item: Choice Scarf
ability: Drizzle
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Scarf Kyogre still possesses tremendous power with rain-boosted Water Spout and can use its newfound Speed tier to force out or revenge kill most unboosted foes. Water Spout is far and away Kyogre's most powerful attack and can OHKO most offensive Pokemon like Tapu Koko and Zeraora, and it still threatens to 2HKO a wide range of defensive stalwarts like Clefable without a boosting item. Origin Pulse provides Kyogre with a still-powerful STAB move after it has taken chip damage, but the drop in power and accuracy is very noticeable. It is often Kyogre's best option for cleaning late-game after it has taken chip damage. Thunder hits Water-types such as Volcanion, Tapu Fini, and opposing Kyogre for super effective damage, while Ice Beam allows it to revenge kill Rayquaza and Kommo-o, as well as fast Grass-types like Speed receiver Dhelmise and weakened Kartana. Without a damage-boosting item, however, Kyogre's coverage options lack power by Godly Gift standards and can still fail to 2HKO bulkier targets like Assault Vest Tangrowth.
Choice Scarf Kyogre is a good revenge killer and secondary wallbreaker for balance and bulky offense teams, as it outspeeds all common unboosted Pokemon bar Regieleki and still possesses tremendous STAB power. Since Kyogre donates a powerful base 150 Special Attack but a measly base 90 Speed, it is easy to pair with a powerful special wallbreaker like Galarian Moltres to overwhelm the opposing defensive core, with Kyogre serving as the revenge killer and cleaner. Since Kyogre abhors chip damage, it loves to be brought in via pivoting from teammates like Rotom-W and Landorus-T. Both of them are also able to provide crucial Defog support, preventing entry hazards from cutting into Water Spout's power. Foes with Water Absorb and Storm Drain prevent Kyogre from freely using Water Spout, so teammates like Grass Knot Tapu Koko and Nidoqueen make great choices to overwhelm these threats. Bulky Grass-types like Assault Vest Tangrowth and Rillaboom stomach Water Spout, so teammates like Corviknight that can easily switch into both are recommended.
[SET]
name: Defensive Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Rest / Substitute
move 4: Ice Beam
item: Leftovers
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Calm Mind Kyogre forgoes the immediate power of Water Spout and uses its titanic bulk to set up and overwhelm teams that cannot reliably threaten it, which includes many balance and stall teams. Scald is the STAB move of choice, as its excellent 30% burn chance deters would-be checks like Zeraora and Rillaboom from switching in. Several notable physical attackers are unable to break Kyogre's Substitute after a burn, like Garchomp and Weavile. Kyogre can also attempt to spread burns early in the game, as many teams won't be able to reliably 3HKO it if their primary physical attackers get burned. Calm Mind allows Kyogre to set up and overwhelm even the bulkiest of defensive cores, and after two boosts it is virtually impossible to 3HKO with special attacks. Rest is the primary option in the third moveslot to recover health and cure status, and it pairs excellently with Calm Mind's Special Defense boosts. Substitute is another option that blocks status in addition to Clear Smog, prevents phazing with Dragon Tail, and provides protection against critical hits, but it requires Kyogre to rely entirely on Leftovers for recovery. Ice Beam is Kyogre's best option for a secondary attack to hit Tangrowth and Gastrodon.
Calm Mind Kyogre fits well on balance teams that want a bulky sweeper to overwhelm even the bulkiest of defensive cores. Unlike offensive Kyogre sets, Calm Mind Kyogre is able to boost past normal checks like Assault Vest Tangrowth lacking Power Whip and Gastrodon on its own, albeit at the cost of immediate power. Kyogre appreciates bulky teammates like Corviknight and Landorus-T that can switch into the Grass- and Electric-type attacks aimed at it, respectively. They both can also pivot Kyogre back onto the field to give it another chance to set up or fish for a burn. Kyogre is slow and also thus lacks a good Speed stat to donate, so strong revenge killers like Rillaboom are recommended; Rillaboom's Grassy Terrain also doubles Kyogre's passive recovery and aids in setup. Clerics like Clefable make great teammates, as they can either wake Kyogre after it uses Rest or remove an untimely Toxic that slipped in before Substitute.
[STRATEGY COMMENTS]
Other Options
=============
Calm Mind Kyogre has a myriad of other options it can run over Ice Beam. Toxic puts opposing walls, especially Gastrodon, on a timer and allows Kyogre to more easily stall them out. Thunder Wave cripples common offensive switch-ins like Rillaboom more consistently than Scald, and it can let Kyogre beat walls with recovery by fishing for a full paralysis. Protect is an option to maximize Leftovers recovery, force Choice-locked pivots to reveal what move they are locked into, and rack up Toxic damage against Gastrodon. Roar is an option to prevent slower phazers from forcing it out, and Sleep Talk allows Kyogre to be less passive while asleep. Kyogre can also run an offensive Calm Mind set with Scald, Ice Beam, and Thunder, but it is often an awkward mid-ground option between Choice Specs and defensive Calm Mind.
Checks and Counters
===================
**Gastrodon**: Gastrodon is able to reliably switch into all of Kyogre's attacks and has reliable recovery to outlast Choice item variants, but it can struggle to beat Calm Mind sets on its own. It also fears Toxic from Choice Specs Kyogre.
**Assault Vest Grass-types**: Assault Vest Tangrowth and Rillaboom are able to switch into Kyogre's Water Spout and force it out with their own STAB moves. However, they still have to watch out for Choice Specs-boosted Ice Beam.
**Revenge Killers**: Kyogre is very slow and can be forced out by powerful attacks from foes like Zeraora and Rillaboom. Even attacks that cannot OHKO it, like Zygarde-10%'s Thousand Arrows, are dangerous, as they severely cut into Water Spout's power.
**Entry Hazards**: Since Kyogre is heavily dependent on Water Spout for damage, any chip damage, especially from Stealth Rock and Spikes, reduces its power and makes it easier to wall.
[CREDITS]
- Written by: [[beauts, 484270], [UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [longhiep341, 500884]]
- Grammar checked by: [[Finland, 517429]]
Last edited: