So i posted this team a while back idk how to bump it so i decided to make a new one and delete the old one as i have slightly changed the team since then not alot since the 2 suspect test? pokemon were removed were pokemon i largely ignoed anyway but still i did change it a little so let me go over the team as it is right now. mandtory notice that i largely play the official formats so i may or may not know what im talking about and lets go!
Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 27 Spe
- Roost
- Defog
- Body Press
- U-turn
Weirdly my secondary Defogger but the first pokemon in the team builder. Anyway Corviknight is more or less here to just defog and u-turn , i run Body press and 252 HP and Defense so i can live Bisharp's Knock off and return KO it with body press since i find people stop thinking the moment they get bisharp in safely and just swords dance up and try to sweep so i hard swap Corviknight in i'll take around 80-90% and then KO with bodypress which is why it has this Ev spread. not alot to say its the secondary because i find it harder to defog with then The one we'll see further into the team. and to a lesser extend i want to bring attention to the fact i have pressure in longer games i actually relay on pressure from this and Kyruem in order to help me win games since sometimes you just need certain moves to be out of the picture and also sometimes its how i beat Store power sweepers since most of them can't KO both this and Kyruem meaning they normally KO 0-1 pokemon before being out of stored powers basically bringing them to a 5 on 6 - 5 on 5.
Toxapex (F) @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Toxapex , i don't think i need to explain this much but... lets go for it i guess. I have the shed shell because alot of other stall teams have a trapper of somesort and this allows me to sorta counter them to a extent as they'll go for there trap try to Kill me and i can easily swap out at the last second normally killing whatever was trying to trap me. you don't really miss black sludge to much but i will admit sometimes it does come up but i dont want to lose vs other stall teams so i have to run shed bell. Haze and toxic are here over banefull bunker or knock off because i want to make sure im not set up folder and toxic is good as alot of teams have a fair amount of bulk and then scald for the burn and recover bexause recovery. i went bold over Calm because i find physical attackers a bigger threat then special generally speaking.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable is the best cleric in the game right now least far as i can tell Anyway. orginally was a phy def clefable because as i said i find physical attackers a much more pressing threat then most specail attackers but i changed it to spdef when i kept fighting hex dracopults. not really much else to say about her she spams moonblast whenever theres a dragon out and the rest of the time its mostly wish / heal bell to keep my team in fighting Shape. since most of my team can easily tank 2 hits from most pokemon i need em to it tends to be easier to hard swap then to run Teleport since i feel teleport is a waste of a move slot on this team.
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Strange Steam
- Defog
- Will-O-Wisp
I don't know why but i seem to run this on nearly every single team i make. Neatralizing Gas is just a insane abililty able to make Conk unable to hurt anyone on my team ( even the rare EQ only does 30ish% damage to her ) i run the mix of toxic and wi-o-wisp so im able to Limit my oppeonts options against her as due to her Abilility im able to remove alot of normal counter play such as being able to Toxic hatterane who would otherwise love to come in on a pokemon she can one shot. i run Strange steam as my only attack because it has a confusion chance and for the most part im not trying to attack im almost always defogging away or spamming wilo or Toxic to limit my opppnets abilility to damamge me or wear them down. theres alot of pokemon she counters or checks but i dot want to get into them all but the main reason i have it is Conk as otherwise i physically cannot beat it otherwise.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Knock Off
- Leech Seed
My only Hazard setter. I run Rocky helm because i like the abiliilty to damage attackers for merely hitting me and it can really limit options to take him down. leech seed for recovery and knock off so remove annoying items like heavy Duty boots and leftovers and sometimes life orb though i find i rarely do that as i perfer the passive damage on the pokemon using the item. overall just a soild Rocks setter who can also deal alot of damage by merely existing and once they know i have rocky helmet they sometimes play different as they know i can just hard swap in and make them lose 30% of there HP for just using a attack. Gyro ball and min speed so i can hit hatterane super hard and make my trick room match up a lil better.
Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Roost
- Substitute
- Earth Power
The pokemon i built around a bulky Kyurem. i dont really have a idea for the best EV spread yet but this has been working the best at least right now. I run Freezy dry + earth power to hit the most amount of pokemon super effective as possible. Roost and sub are here to Give me surivabillity and to wear out The PP of my oppeont which has very often came in clutch allowing me to use up all the PP of things like clefable moonblast ,Conks Mach punch ( you can live it with the EV spread Easily enough you take like 30 % ) and Hippos EQ if i feel like it. some neat things you can do is stay in on a Zera and use Earth power you'll live Close combat and only take around 50% and Normally KO it with the spdef drop but even if you don't they have to swap or they an go for the kill and you can swap in Zera to finish them so either way you knock out the Zera or make it pretty useless. you can do this against alot of difference pokemon like cindrance , dracovsh ( because if i didn't mention how i beat the fish somewhere someone would ask ) , Conk , Clefable and so on. basically use it as a way to force them into weird postions as your bulk + subs mean sometimes they need to use 2-3 hits just to break the sub they normally would only need 1-2 to break.
I guess Threats.
Diggerysby : basically it hits to hard and i cant really stop it Kyruem can win against it but they'll hard swap out typically.
Dracopult : namely only if they are the sub hex wilo set but if you face it you might lose to it but otherwise you should have no issue even if it has hex + status support.
Conk: if weezing goes down or is below 40% HP you can't really beat it outside of it being hurt enough that Kyruem can Take it down.
Sub sweepers : its stall what you expect , Actually nearly lost to a Sub dracovish once luckily Dracovish sucks when half your team lives fishous Rend.
covilknight : not really a threat but i want to mention you cannot KO it easily so beaware of this if you decide to try out the team you likely will have to just ignore it and fouc on everything else going on until you see a chance to knock it out. thankfully it cant do anything to you either as its not strong enough to Kill anything and not bulky enough to wall you forever.
Spec kyruem : not exactly a huge threat but i have lost to this a few times as it hits really hard , might swap ferrothorn to spdef idk.
anyway heres my Kyrem stall team let me know how i can make it better i got to around the high 1700s but cant seem to go any higher with it
Sorry for the lack of pictures i know someone told me how but i couldn't get it to work... sorry about that.
Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 27 Spe
- Roost
- Defog
- Body Press
- U-turn
Weirdly my secondary Defogger but the first pokemon in the team builder. Anyway Corviknight is more or less here to just defog and u-turn , i run Body press and 252 HP and Defense so i can live Bisharp's Knock off and return KO it with body press since i find people stop thinking the moment they get bisharp in safely and just swords dance up and try to sweep so i hard swap Corviknight in i'll take around 80-90% and then KO with bodypress which is why it has this Ev spread. not alot to say its the secondary because i find it harder to defog with then The one we'll see further into the team. and to a lesser extend i want to bring attention to the fact i have pressure in longer games i actually relay on pressure from this and Kyruem in order to help me win games since sometimes you just need certain moves to be out of the picture and also sometimes its how i beat Store power sweepers since most of them can't KO both this and Kyruem meaning they normally KO 0-1 pokemon before being out of stored powers basically bringing them to a 5 on 6 - 5 on 5.
Toxapex (F) @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Toxapex , i don't think i need to explain this much but... lets go for it i guess. I have the shed shell because alot of other stall teams have a trapper of somesort and this allows me to sorta counter them to a extent as they'll go for there trap try to Kill me and i can easily swap out at the last second normally killing whatever was trying to trap me. you don't really miss black sludge to much but i will admit sometimes it does come up but i dont want to lose vs other stall teams so i have to run shed bell. Haze and toxic are here over banefull bunker or knock off because i want to make sure im not set up folder and toxic is good as alot of teams have a fair amount of bulk and then scald for the burn and recover bexause recovery. i went bold over Calm because i find physical attackers a bigger threat then special generally speaking.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable is the best cleric in the game right now least far as i can tell Anyway. orginally was a phy def clefable because as i said i find physical attackers a much more pressing threat then most specail attackers but i changed it to spdef when i kept fighting hex dracopults. not really much else to say about her she spams moonblast whenever theres a dragon out and the rest of the time its mostly wish / heal bell to keep my team in fighting Shape. since most of my team can easily tank 2 hits from most pokemon i need em to it tends to be easier to hard swap then to run Teleport since i feel teleport is a waste of a move slot on this team.
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Strange Steam
- Defog
- Will-O-Wisp
I don't know why but i seem to run this on nearly every single team i make. Neatralizing Gas is just a insane abililty able to make Conk unable to hurt anyone on my team ( even the rare EQ only does 30ish% damage to her ) i run the mix of toxic and wi-o-wisp so im able to Limit my oppeonts options against her as due to her Abilility im able to remove alot of normal counter play such as being able to Toxic hatterane who would otherwise love to come in on a pokemon she can one shot. i run Strange steam as my only attack because it has a confusion chance and for the most part im not trying to attack im almost always defogging away or spamming wilo or Toxic to limit my opppnets abilility to damamge me or wear them down. theres alot of pokemon she counters or checks but i dot want to get into them all but the main reason i have it is Conk as otherwise i physically cannot beat it otherwise.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Knock Off
- Leech Seed
My only Hazard setter. I run Rocky helm because i like the abiliilty to damage attackers for merely hitting me and it can really limit options to take him down. leech seed for recovery and knock off so remove annoying items like heavy Duty boots and leftovers and sometimes life orb though i find i rarely do that as i perfer the passive damage on the pokemon using the item. overall just a soild Rocks setter who can also deal alot of damage by merely existing and once they know i have rocky helmet they sometimes play different as they know i can just hard swap in and make them lose 30% of there HP for just using a attack. Gyro ball and min speed so i can hit hatterane super hard and make my trick room match up a lil better.
Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Roost
- Substitute
- Earth Power
The pokemon i built around a bulky Kyurem. i dont really have a idea for the best EV spread yet but this has been working the best at least right now. I run Freezy dry + earth power to hit the most amount of pokemon super effective as possible. Roost and sub are here to Give me surivabillity and to wear out The PP of my oppeont which has very often came in clutch allowing me to use up all the PP of things like clefable moonblast ,Conks Mach punch ( you can live it with the EV spread Easily enough you take like 30 % ) and Hippos EQ if i feel like it. some neat things you can do is stay in on a Zera and use Earth power you'll live Close combat and only take around 50% and Normally KO it with the spdef drop but even if you don't they have to swap or they an go for the kill and you can swap in Zera to finish them so either way you knock out the Zera or make it pretty useless. you can do this against alot of difference pokemon like cindrance , dracovsh ( because if i didn't mention how i beat the fish somewhere someone would ask ) , Conk , Clefable and so on. basically use it as a way to force them into weird postions as your bulk + subs mean sometimes they need to use 2-3 hits just to break the sub they normally would only need 1-2 to break.
I guess Threats.
Diggerysby : basically it hits to hard and i cant really stop it Kyruem can win against it but they'll hard swap out typically.
Dracopult : namely only if they are the sub hex wilo set but if you face it you might lose to it but otherwise you should have no issue even if it has hex + status support.
Conk: if weezing goes down or is below 40% HP you can't really beat it outside of it being hurt enough that Kyruem can Take it down.
Sub sweepers : its stall what you expect , Actually nearly lost to a Sub dracovish once luckily Dracovish sucks when half your team lives fishous Rend.
covilknight : not really a threat but i want to mention you cannot KO it easily so beaware of this if you decide to try out the team you likely will have to just ignore it and fouc on everything else going on until you see a chance to knock it out. thankfully it cant do anything to you either as its not strong enough to Kill anything and not bulky enough to wall you forever.
Spec kyruem : not exactly a huge threat but i have lost to this a few times as it hits really hard , might swap ferrothorn to spdef idk.
anyway heres my Kyrem stall team let me know how i can make it better i got to around the high 1700s but cant seem to go any higher with it
Sorry for the lack of pictures i know someone told me how but i couldn't get it to work... sorry about that.