SS OU Kyruem Stall team

So i posted this team a while back idk how to bump it so i decided to make a new one and delete the old one as i have slightly changed the team since then not alot since the 2 suspect test? pokemon were removed were pokemon i largely ignoed anyway but still i did change it a little so let me go over the team as it is right now. mandtory notice that i largely play the official formats so i may or may not know what im talking about and lets go!



Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 27 Spe
- Roost
- Defog
- Body Press
- U-turn

Weirdly my secondary Defogger but the first pokemon in the team builder. Anyway Corviknight is more or less here to just defog and u-turn , i run Body press and 252 HP and Defense so i can live Bisharp's Knock off and return KO it with body press since i find people stop thinking the moment they get bisharp in safely and just swords dance up and try to sweep so i hard swap Corviknight in i'll take around 80-90% and then KO with bodypress which is why it has this Ev spread. not alot to say its the secondary because i find it harder to defog with then The one we'll see further into the team. and to a lesser extend i want to bring attention to the fact i have pressure in longer games i actually relay on pressure from this and Kyruem in order to help me win games since sometimes you just need certain moves to be out of the picture and also sometimes its how i beat Store power sweepers since most of them can't KO both this and Kyruem meaning they normally KO 0-1 pokemon before being out of stored powers basically bringing them to a 5 on 6 - 5 on 5.


Toxapex (F) @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Toxapex , i don't think i need to explain this much but... lets go for it i guess. I have the shed shell because alot of other stall teams have a trapper of somesort and this allows me to sorta counter them to a extent as they'll go for there trap try to Kill me and i can easily swap out at the last second normally killing whatever was trying to trap me. you don't really miss black sludge to much but i will admit sometimes it does come up but i dont want to lose vs other stall teams so i have to run shed bell. Haze and toxic are here over banefull bunker or knock off because i want to make sure im not set up folder and toxic is good as alot of teams have a fair amount of bulk and then scald for the burn and recover bexause recovery. i went bold over Calm because i find physical attackers a bigger threat then special generally speaking.

Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable is the best cleric in the game right now least far as i can tell Anyway. orginally was a phy def clefable because as i said i find physical attackers a much more pressing threat then most specail attackers but i changed it to spdef when i kept fighting hex dracopults. not really much else to say about her she spams moonblast whenever theres a dragon out and the rest of the time its mostly wish / heal bell to keep my team in fighting Shape. since most of my team can easily tank 2 hits from most pokemon i need em to it tends to be easier to hard swap then to run Teleport since i feel teleport is a waste of a move slot on this team.

Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Strange Steam
- Defog
- Will-O-Wisp
I don't know why but i seem to run this on nearly every single team i make. Neatralizing Gas is just a insane abililty able to make Conk unable to hurt anyone on my team ( even the rare EQ only does 30ish% damage to her ) i run the mix of toxic and wi-o-wisp so im able to Limit my oppeonts options against her as due to her Abilility im able to remove alot of normal counter play such as being able to Toxic hatterane who would otherwise love to come in on a pokemon she can one shot. i run Strange steam as my only attack because it has a confusion chance and for the most part im not trying to attack im almost always defogging away or spamming wilo or Toxic to limit my opppnets abilility to damamge me or wear them down. theres alot of pokemon she counters or checks but i dot want to get into them all but the main reason i have it is Conk as otherwise i physically cannot beat it otherwise.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Knock Off
- Leech Seed
My only Hazard setter. I run Rocky helm because i like the abiliilty to damage attackers for merely hitting me and it can really limit options to take him down. leech seed for recovery and knock off so remove annoying items like heavy Duty boots and leftovers and sometimes life orb though i find i rarely do that as i perfer the passive damage on the pokemon using the item. overall just a soild Rocks setter who can also deal alot of damage by merely existing and once they know i have rocky helmet they sometimes play different as they know i can just hard swap in and make them lose 30% of there HP for just using a attack. Gyro ball and min speed so i can hit hatterane super hard and make my trick room match up a lil better.

Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Roost
- Substitute
- Earth Power
The pokemon i built around a bulky Kyurem. i dont really have a idea for the best EV spread yet but this has been working the best at least right now. I run Freezy dry + earth power to hit the most amount of pokemon super effective as possible. Roost and sub are here to Give me surivabillity and to wear out The PP of my oppeont which has very often came in clutch allowing me to use up all the PP of things like clefable moonblast ,Conks Mach punch ( you can live it with the EV spread Easily enough you take like 30 % ) and Hippos EQ if i feel like it. some neat things you can do is stay in on a Zera and use Earth power you'll live Close combat and only take around 50% and Normally KO it with the spdef drop but even if you don't they have to swap or they an go for the kill and you can swap in Zera to finish them so either way you knock out the Zera or make it pretty useless. you can do this against alot of difference pokemon like cindrance , dracovsh ( because if i didn't mention how i beat the fish somewhere someone would ask ) , Conk , Clefable and so on. basically use it as a way to force them into weird postions as your bulk + subs mean sometimes they need to use 2-3 hits just to break the sub they normally would only need 1-2 to break.


I guess Threats.

Diggerysby : basically it hits to hard and i cant really stop it Kyruem can win against it but they'll hard swap out typically.

Dracopult : namely only if they are the sub hex wilo set but if you face it you might lose to it but otherwise you should have no issue even if it has hex + status support.

Conk: if weezing goes down or is below 40% HP you can't really beat it outside of it being hurt enough that Kyruem can Take it down.

Sub sweepers : its stall what you expect , Actually nearly lost to a Sub dracovish once luckily Dracovish sucks when half your team lives fishous Rend.

covilknight : not really a threat but i want to mention you cannot KO it easily so beaware of this if you decide to try out the team you likely will have to just ignore it and fouc on everything else going on until you see a chance to knock it out. thankfully it cant do anything to you either as its not strong enough to Kill anything and not bulky enough to wall you forever.
Spec kyruem : not exactly a huge threat but i have lost to this a few times as it hits really hard , might swap ferrothorn to spdef idk.


anyway heres my Kyrem stall team let me know how i can make it better i got to around the high 1700s but cant seem to go any higher with it


Sorry for the lack of pictures i know someone told me how but i couldn't get it to work... sorry about that.
 
Hi ,
I’ve been looking Stall teams myself , and it’s quite obvious that Stall definitely dropped in interest in Gen 8 metagame.

Concerning yours , I’d like to give you my opinion , especially regarding the « threats » paragraph.

First : Diggersby
Diggersby isn’t a threat properly speaking due to the low percentage of usage it has in the current Metagame SS OU , and this is mainly due to Corviknight and bulky mons , which completely walls it unless it runs the SD Set with Fire attack , which lowers even more the chance to see such a diggersby in the opposite team.

I understand the purpose of « threat » is to list Pokemons that can basically wipe your team out , but I don’t think diggersby is very notable there despite this fact.

Dracopult : Well in fact , a Stall Team that’s not prepared to counter this Matchup then isn’t a stall team properly speaking . In Gen 8 OU , a stall Team needs to wall a huge portion of the metagame , being weak to Kyurem Specs , Dragapult and even dracovish depending on their respective sets (Protective pads Trapper Vish / Hex Wow Pult for eg) still prove that your stall team needs to be reworked entirely .

A good Idea would be to add a Snorlax , which is definitely the best choice at the moment for a stall team so far to ensure it checks all Spe attackers, making a great combo with Heal bell + Rest Lax .

Conkeldurr : This is the same thought I have about the previous paragraph . You need to counter all basic Wallbreakers that are , at least, currently played in the SS OU metagame .

To fix this issue , Corviknight should run 80 EVs Speed to ensure it outspeed Adamant conkeldurr , and you’ll have to choose between 2 sets :

BU + Brave Bird Corviknight (RH)
Iron Defense (> U turn) + Body Press Corviknight (RH).

Another option is to play 136 EVs Speed on Clefable to outspeed Conkeldurr with it too , playing both of those changes would highly improve your Matchup against the aforementioned Conkeldurr.

Lastly , Weezing-G isn’t a really good choice to check Conkeldurr safely as it depends a lot on recovery from Black Sludge which will be knocked off by Conkeldurr the first time it’ll comes in . Plus , Neutralizing Gas doesn’t work against Guts : Conkeldurr still has his decent 600+ atk from it’s ability , and even worst , The power of its attacks it is not even halved from the burn (Tested in Game).

Though , the combination of Corviknight 80 EVs speed , Clefable 136 EVs Speed and Weezing G walls it well enough.

Sub Sweepers :
In order to play stall , you need something to counter this strategy .

Substitute Kommo-O / Subsitute Hawlucha can be annnoying for you as your Clefable is Specially defensive , even with a Haze Toxapex in your team , that can be weakened by EH , lured (and OHKOed at +2) by the Sky Attack set or just simply crippled by the lost of Black sludge and the burn status.

Unaware Quagsire is the best choice so far , as it safely comes in a lot of pokemons in the metagame , and mainly walls HO Matchup .

However, other substitute users , such as Substitute Gyarados can explode your entire Team , which definitely prove that you’ll need at least Iron Def + Body press RH or BU + Brave Bird RH Corviknight to check it properly.

Corviknight :
Well as you mentioned it , this mon is quite boring for you as you cannot kill it easily , plus it has the ability to PP stall you with pressure .
You should find something to pressure this mon more than that , a fire typing moove from a Rotom Heat HVBoots would be appreciated in your team as it would carry you against Togekiss MU a bit more.

Specs Kyurem :
Totally agree with you : this team lacks of good Fire/Steel Types to checks it properly , hence Rotom Heat Once again. Nothing to say more .

Now , I’d like to add my own commentary concerning other threats you didn’t mentioned , though are to consider heavily while attempting to build a Stall team in this metagame .

Togekiss NP / Trick :
Togekiss is one of the most powerful StallBreakers of the tier thanks to his ability Serene Grace , enabling it to overwhelm specially defensive tanks in stall teams with Air slash .

Even specially defensive Unaware Clefable isn’t enough to be sure countering it , as it’s very prown to Trick , and can loose while being flinched by air slash .

Once again Rotom Heat would fit more in your team

Necrozma CM (and all Variants) :
Like ... who the F is your way to come in this mon there lmao, you are basically 6-0ed .

I’d assume a first good step in making your team less weak to it , while also improving other Matchups , is Snorlax Darkest Lariat.

Another way is to use the Imprison + Transform Mew , which generally fits in a lot of viable Stall Teams.

You should remove Weezing G.

Gengar NP / Trick :
Same for Necrozma , you can’t wall it with Clefable due to it’s poison stab , it becomes even more threatening after a NPlot , Ferrothorn could Koff him but it’s not enough to take him down.

—> Snorlax.

And finally the last big threat :

Trick mechanic :
Jirachi , Rotom Heat , Togekiss , Gengar and sometimes Clefable can all run Trick .

Any of your mon that should wall a Pokémon that is being tricked in your team becomes useless , making your team easy to take down once it lets an opportunity to set up any of your opponents Mon .

In Gen 8 OU , your stall team also has to take this in count . As a result , an anti trick mon is required to make sure you can safely check those mons .

Once again , Rotom H with Trick would be a good idea , as you could come on Jirachi , Rotom H , Togekiss and clefable safely , and giving their scarf back if they attempt to trick you . However , don’t necessary play a Choice Scarf on your Rotom , a bulky spe def invested HVBoots set would be good enough , even if you loose a slot on your mooves . Keep in mind that your goal is to walk the most part of the metagame .

Other Notable strategy in order to counter the trick Mechanic :

Encore users , such as Mew could be used to force the opponent to take the choiced item back to it’s side.
However , this mechanic depends on wether your opponent will stay in or not , and lacks of safety to properly check the Trick Mechanic.

Ditto is a basic but interesting Pokémon in a lot of stall teams : you aren’t obligated to run a choice scarf yourself on it , as you’ll be able to trick your opponent back after transforming into his Pokémon . Heavy duty boots or leftovers should be preferred in order to avoid the potential T Spikes / hazards while coming on the field and increasing it’s own staying power.

All Trick users : Mew and Rotom H are the most notable pokemons that you’ll be able to use with trick in Stall Teams , but clefable is also mentionable as it should come in the field to check Rotom H and Togekiss .

All choiced users :
Choiced users in stall teams seems extremely uncompatible , but I’m quite sure it could be used in some extent.

Édit : this comment was redacted before the Dracovish Ban.
 
okay sorry for not answering back for a day was at work but anyway

Firstly Guts Can you provide proof guts isnt negated by gas? i ask because on showdown it is and i haven't had a chance to breed a weezing to test it in game if thats true someone has to report that to the people who code showdown. which is kinda important since if it does work as you say then yeah i 100% should replace weezing for Rotom but as of right not it works this way ( to my knowledge based off the Wikia it'll negate everything except for forum changing ability and of course The abililty itself.

assuming this is indeed how it works what should i replace for a Rotom since i do 100% agree with everything else you have said ( likely i shouldn't of mentioned the pokemon that are only a threat in certain cases though that might of been a mistake on my end )

And i guess to mention it i can't run the 80 speed on coviknight since if i do im one shot by a +2 knock off from bisharp and will be 6-0 every time if you have a better suggestion for Bisharp please let me know as this is currently the only way i don't automatically lose to a bisharp on sight. that way im able to run your idea of 80 speed ( dont agree with the reasoning why but might be useful so i want to try it out if able )
 
52+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 252+ Def Weezing-Galar: 169-199 (50.5 - 59.5%) -- 85.9% chance to 2HKO after Black Sludge recovery

With Neutralizing Gas

252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 252+ Def Weezing-Galar: 169-199 (50.5 - 59.5%) -- 85.9% chance to 2HKO after Black Sludge recovery

Without ^

Concerning Bisharp , your main Switch in shouldn’t be Corviknight , but Quagsire .

I mentioned it in my first comment as a valuable mon for your stall team , helping against Hawlucha Sub / Sky attack and Kommo O Sub BDrum.
 
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Just curious where did you that roll? Its double the damage done to me during battles on showdown

Not trying to agure just want to make sure with the actual numbers swapping it out is best as without it I as shown gave a near impossible time against conk
 
So i posted this team a while back idk how to bump it so i decided to make a new one and delete the old one as i have slightly changed the team since then not alot since the 2 suspect test? pokemon were removed were pokemon i largely ignoed anyway but still i did change it a little so let me go over the team as it is right now. mandtory notice that i largely play the official formats so i may or may not know what im talking about and lets go!



Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 27 Spe
- Roost
- Defog
- Body Press
- U-turn

Weirdly my secondary Defogger but the first pokemon in the team builder. Anyway Corviknight is more or less here to just defog and u-turn , i run Body press and 252 HP and Defense so i can live Bisharp's Knock off and return KO it with body press since i find people stop thinking the moment they get bisharp in safely and just swords dance up and try to sweep so i hard swap Corviknight in i'll take around 80-90% and then KO with bodypress which is why it has this Ev spread. not alot to say its the secondary because i find it harder to defog with then The one we'll see further into the team. and to a lesser extend i want to bring attention to the fact i have pressure in longer games i actually relay on pressure from this and Kyruem in order to help me win games since sometimes you just need certain moves to be out of the picture and also sometimes its how i beat Store power sweepers since most of them can't KO both this and Kyruem meaning they normally KO 0-1 pokemon before being out of stored powers basically bringing them to a 5 on 6 - 5 on 5.


Toxapex (F) @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Toxapex , i don't think i need to explain this much but... lets go for it i guess. I have the shed shell because alot of other stall teams have a trapper of somesort and this allows me to sorta counter them to a extent as they'll go for there trap try to Kill me and i can easily swap out at the last second normally killing whatever was trying to trap me. you don't really miss black sludge to much but i will admit sometimes it does come up but i dont want to lose vs other stall teams so i have to run shed bell. Haze and toxic are here over banefull bunker or knock off because i want to make sure im not set up folder and toxic is good as alot of teams have a fair amount of bulk and then scald for the burn and recover bexause recovery. i went bold over Calm because i find physical attackers a bigger threat then special generally speaking.

Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable is the best cleric in the game right now least far as i can tell Anyway. orginally was a phy def clefable because as i said i find physical attackers a much more pressing threat then most specail attackers but i changed it to spdef when i kept fighting hex dracopults. not really much else to say about her she spams moonblast whenever theres a dragon out and the rest of the time its mostly wish / heal bell to keep my team in fighting Shape. since most of my team can easily tank 2 hits from most pokemon i need em to it tends to be easier to hard swap then to run Teleport since i feel teleport is a waste of a move slot on this team.

Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Strange Steam
- Defog
- Will-O-Wisp
I don't know why but i seem to run this on nearly every single team i make. Neatralizing Gas is just a insane abililty able to make Conk unable to hurt anyone on my team ( even the rare EQ only does 30ish% damage to her ) i run the mix of toxic and wi-o-wisp so im able to Limit my oppeonts options against her as due to her Abilility im able to remove alot of normal counter play such as being able to Toxic hatterane who would otherwise love to come in on a pokemon she can one shot. i run Strange steam as my only attack because it has a confusion chance and for the most part im not trying to attack im almost always defogging away or spamming wilo or Toxic to limit my opppnets abilility to damamge me or wear them down. theres alot of pokemon she counters or checks but i dot want to get into them all but the main reason i have it is Conk as otherwise i physically cannot beat it otherwise.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Knock Off
- Leech Seed
My only Hazard setter. I run Rocky helm because i like the abiliilty to damage attackers for merely hitting me and it can really limit options to take him down. leech seed for recovery and knock off so remove annoying items like heavy Duty boots and leftovers and sometimes life orb though i find i rarely do that as i perfer the passive damage on the pokemon using the item. overall just a soild Rocks setter who can also deal alot of damage by merely existing and once they know i have rocky helmet they sometimes play different as they know i can just hard swap in and make them lose 30% of there HP for just using a attack. Gyro ball and min speed so i can hit hatterane super hard and make my trick room match up a lil better.

Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Roost
- Substitute
- Earth Power
The pokemon i built around a bulky Kyurem. i dont really have a idea for the best EV spread yet but this has been working the best at least right now. I run Freezy dry + earth power to hit the most amount of pokemon super effective as possible. Roost and sub are here to Give me surivabillity and to wear out The PP of my oppeont which has very often came in clutch allowing me to use up all the PP of things like clefable moonblast ,Conks Mach punch ( you can live it with the EV spread Easily enough you take like 30 % ) and Hippos EQ if i feel like it. some neat things you can do is stay in on a Zera and use Earth power you'll live Close combat and only take around 50% and Normally KO it with the spdef drop but even if you don't they have to swap or they an go for the kill and you can swap in Zera to finish them so either way you knock out the Zera or make it pretty useless. you can do this against alot of difference pokemon like cindrance , dracovsh ( because if i didn't mention how i beat the fish somewhere someone would ask ) , Conk , Clefable and so on. basically use it as a way to force them into weird postions as your bulk + subs mean sometimes they need to use 2-3 hits just to break the sub they normally would only need 1-2 to break.


I guess Threats.

Diggerysby : basically it hits to hard and i cant really stop it Kyruem can win against it but they'll hard swap out typically.

Dracopult : namely only if they are the sub hex wilo set but if you face it you might lose to it but otherwise you should have no issue even if it has hex + status support.

Conk: if weezing goes down or is below 40% HP you can't really beat it outside of it being hurt enough that Kyruem can Take it down.

Sub sweepers : its stall what you expect , Actually nearly lost to a Sub dracovish once luckily Dracovish sucks when half your team lives fishous Rend.

covilknight : not really a threat but i want to mention you cannot KO it easily so beaware of this if you decide to try out the team you likely will have to just ignore it and fouc on everything else going on until you see a chance to knock it out. thankfully it cant do anything to you either as its not strong enough to Kill anything and not bulky enough to wall you forever.
Spec kyruem : not exactly a huge threat but i have lost to this a few times as it hits really hard , might swap ferrothorn to spdef idk.


anyway heres my Kyrem stall team let me know how i can make it better i got to around the high 1700s but cant seem to go any higher with it


Sorry for the lack of pictures i know someone told me how but i couldn't get it to work... sorry about that.
i c so u have been using this kyurem set stall for far too long
 
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