Hi Guys! This is one of my favourite teams that I've just built. It is composed by very common mons and cores so I apologize from now if someone thinks it seems like another team. It's a pretty solid team imho but I think it lacks something that could make it "shine". So I'm here to ask you for an help, an advice or even a totally remake if you think it's necessary. I just want to keep in my team the core I started with, the one composed by Kyurem-Black and Mega Metagross.
At the moment, the biggest problem is that the team lacks a reliable wincon so all the battles use to be long...
Let's Start!
As I've already said,
Kyurem-B and
MegaMetagross are the ones I started the team from. They have really good sinergy: Mega Gross helps Kyurem-B's wallbreaking taking care of some of the most frequently switch-ins for Kyurem-B such as Clefable, Lati-twins, Mega Gardevoir and all fairies in general. On the other side, Kyurem-B helps against Bulky-Waters, Bulky-Grounds, Skarmory and Slowbro, some of the best switch-ins for Mega Gross. Moreover, the ability of Kyurem-B of hitting Mega Venusaur without worrying about his Thick Fat allows my MegaGross to switch his Zen Headbutt for another move that could be more helpful.
Lando-T comes in as a check to Excadrill, ZardX, MegaLop, MegaMedi, as the stealth rock setter and momentum abuser. Then I added
Latios since Keldeo, ZardY and Rotom-W could be very threatening and
ScarfKeldeo as a Dark Check (i first thought about Infernape but I didn't like another Ground-weakness), to have a revengekiller for MegaLop and Weavile and for Speed control.
He also gives me a check to MegaScizor.
Clefable was my last addition that offers me a good wincon, a MegaSableye check/counter and a Ferrothorn check. After I've received some helpful advices I decided to replace Clefable with
SpecsZone. Now that you know which had been my mind games, let's analize the team more in-depth.
He also gives me a check to MegaScizor.
Kyurem-Black @ Expert Belt
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Roost
I decided to run a Expert Belt set that's quite wallbreaking and it helps bluffing a Scarf and putting pressure on the opponent. Ice Beam is the main STAB that gets trough Mega Venusaur, Lando-T, Chomp, Gliscor etc. Fusion Bolt helps with Skarmory and Water types and Earth Power allows me to get an OHKO on opposing Heatran and to 2HKO Rotom-W (but even Volcanion).
Roost is there just to have more longevity.
252 EVs in Speed allows Kyurem-B to outspeed full-invested neutral nature Landorus-T, Mega Gyarados and Fast Heatran, full SpA for Power and the remaining EVs are in SpD lol.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Meteor Mash
- Bullet Punch
- Pursuit
- Thunder Punch
Mega Metagross is the main fairy check so he needs to be healthy for a long time. Meteor Mash is the main attack that cripples fairies like Clefable and Mega Altaria while Bullet Punch is for Mega Diancie and Weavile. Pursuit traps Lati-Twins and other psychic types like MegaZam and Celebi.
I opted forThunder Punch as the fourth slot in order to handle bulky waters such as Manaphy and Slowbro and Flying types such as Skarmory, Talonflame and Mega Pinsir. 252 Spe EV investment with a Jolly Nature allows to outspeed base 100s max Spe, Keldeo and other big threats and speed tieng with base 110s.
Landorus-T @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-Turn
I've already said what Lando-T helps me with so I'm just going to explain you the moveset. This is a normal Defensive Lando-T. He provides Stealth Rock support for my wallbreakers and helps against the BirdSpam. EQ is the STAB that hits some threatening mons like TTar and ZardX, Stone Edge OHKOs Talon and MegaPinsir and U-Turn gives momentum and free switch-in for Kyurem-B and MegaGross.
248 HP and 8 SpD investment allows Lando-T to take an HP Ice from Mega Manectric at full while 252 Def offers more resistance. I decided not to run an 8 Spe investment in order to have a slower U-Turn against other Landorus.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Not very much to say about this. His incredible ability of spammin Draco Meteor is amazing and just stopped my Jirachi, Exca and Pursuit Trappers that I can easily deal with thanks to Lando-T and Keldeo. Roost is for more longevity and Defog gives me hazard control that allows my Kyurem-B to have free switch-ins without worrying about losing 25% of health every time he comes in.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Grass]
Scarf Keldeo as the main revengekiller means I can't take advantage of the Specs set that I like much more. I chose to run HP Grass > Icy Wind since I don't think Icy Wind is useful on a Scarf Set. HP Grass instead hits Starmie, Slowbro, Gastrodon, Quagsire, Mega Swampert and Seismitoad for heavy damage.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magnezone was my last addition that replaced Clefable for better checking Mega Scizor, Ferrothorn, Skarmory and water types like Azumarill, Slowbro, Volcanion and some fairies like Clefable and the rare Sylveon.
A Choice Specs set gives wallbreaking power needed to OHKO Ferrothorn and Mega Scizor with Hidden Power Fire. The given EVs in Speed allows Magnezone to outspeed Mega Venusaur, Adamant Azumarill, Defensive Mega Scizor and Skarmory and the rest is put in HP just for some extra bulk.
Replays
http://replay.pokemonshowdown.com/ou-434068439 (vs. Balanced Team) Magnezone > Clefable
http://replay.pokemonshowdown.com/ou-434143424 (vs. Regenerator core team)
http://replay.pokemonshowdown.com/ou-436072608
http://replay.pokemonshowdown.com/ou-436149498 ( 6-0 vs. Balanced)
http://replay.pokemonshowdown.com/ou-434143424 (vs. Regenerator core team)
http://replay.pokemonshowdown.com/ou-436072608
http://replay.pokemonshowdown.com/ou-436149498 ( 6-0 vs. Balanced)
Threats
At the moment I've noticed only Belly Drum Azumarill being a Threat once that my Kyurem-B is weakened (maybe Unaware Clefable could help) but I'm sure there are others and I'm going to add them as soon as I can.
Dragon Pulse Serperior is one of the biggest threats for this team since none of my mons can deal with it. (maybe Unaware Clefable could help - Second Part)
Even a SubSeed set is annoying to handle.
Rain teams with Mega Swampert and Torn-T are REALLY threatening for my team since I can easily get 6-0'd if my opponent is playing well...
Offensive Starmie can put a lot of pressure on this team since I have only Kyurem-B being able to check it.
This Mon is hard to deal with because it can OHKO or 2HKO any member of my team...
Scarf Excadrill gives my team a bad time once that my Landorus-T is dead and even the Sand Rush version is hard to handle...
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Roost
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Pursuit
- Thunder Punch
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-Turn
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Grass]
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Roost
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Pursuit
- Thunder Punch
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-Turn
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Grass]
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
So this is my last team. What do you think about it? In my view it looks pretty good but I'm not such an expert battler so I'm gonna wait for some of your advices. Thank You!
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