Lando I, Fallen from Favor

Introduction


Welcome to my first 6th Generation Rate My Team. With every generation teambuilding becomes a little harder, as more threats are introduced some inventive players will use the less used ones. Since X and Y have come out I honeslty have not been playing a lot, but something I found very strange is that nobody uses the Lando I/Keld/TTar core anymore. So I decided to give it a shot with my preferred defensive core of Rotom/ Heatran/ Gourgeist. Whenever I try to ladder with this team PS is almost always being DDos'd so most of my battles with this team are on random servers with friends or their ladder. I realize how specially oriented the team is but most special walls can't seem to hold up against my team so it hasn't been too big of a problem.

The Team

Landorus.png


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Focus Blast
- U-turn
- Sludge Wave

Landorus was the base of the team, as I never used the special set back in gen 5 I kinda wanted to try it now. That more or less explains sheer force+ life orb. Max speed for that very nice speed tier with max special attack ev's for max power. I have U-turn for my volt-turn core with Rotom, Earth Power for an excellent stab move, Focus Blast for the increased amount of dark types and balloon Heatran/Excadrill in the meta, and lastly Sludge Wave for the very pesky fairy's and various grass types that are far more common this gen than the previous gen.

rotom-w-png.4548


Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 32 HP / 252 SAtk / 4 SDef / 220 Spd
Timid
Nature
- Hydro Pump
- Hidden Power [Fire]
- Volt Switch
- Trick

Rotom Wash takes ice and water type attacks aimed at Landorus for days. Rotom happens to be the first part of my defensive core, though it is only now used as part of my defensive core when I can trick my choice scarf (credit to McDanger) for someones leftovers. It also take the ground moves commonly thrown at Heatran with ease. Rotom helps with many of the common offensive mons around, such as Talonflame, Gyarados, and Aegislash. I have 44 speed ev's to outspeed non invested Landorus T, which often helps in wearing them down early game when the opponent does not expect the speed creep I have 220 speed ev's to outspeed +1 Jolly Gyarados, which helps when used in conjunction with Keldeo to prevent it from setting up. The 4 defense ev's are so Genesect gets an attack boost and I dumped my remaining ev's into hp to prevent Rotom from becoming too squishy. Hydro Pump and Volt Switch are standard the STAB moves, Pain Split gives my Rotom some recovery and Will o Wisp enables passive damage while slowing down physical attackers I run Hidden Power Fire to hit Genesect, Aegislash, and Scizor hard while trick enables me to cripple walls.

20110102102654%21Heatran.png


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 40 Spd / 200 SDef / 16 SAtk
Calm Nature
- Ancient Power
- Lava Plume
- Stealth Rock
- Will o Wisp

Heatran is the second part of my defensive core, eating up grass moves (lol) for days. Heatran also take ice and fire moves with no problems. He also counters many common threats in the meta like Genesect and Talonflame. I made this ev spread a while ago, but I maxed out hp for a more defensive Tran, put 40 ev's into speed to speed creep most opposing defensive Trans, 200 sp def to make it very bulky on the special side, and 16 sp atk cuz I really wanted a little more damage than I was putting out with 0 special attack. I realize this damage increase is next to nothing but I've been a lot happier in my matches with Heatran since then as many of my opponents would live from my attacks with 1-2%. Heatran has stealth rocks since it is the most important move in the game and roar to phaze out various set up sweepers Will o Wisp was added after Rotom and Gourgeist were removed so I can burn sweepers that try to set up on me or get residual damage on predicted switches. Lava plume is stab that has a good burn chance and earth power is for opposing Heatran Ancienpower allows me to beat Talonflame and Charizard Y as long as rocks are up without relying on my other checks being around full (Thanks TCR).
venusaur_and_mega_venusaur_by_frie_ice-d6l7vnz.png

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Earthquake
- Giga Drain
- Leech Seed
- Sludge Bomb

Venusaur, recommended by McDanger has replaced Gourgeist. It does the same thing as Gourgeist except it lacks the ghost, fire, ice, and dark weaknesses as well as will o wisp and shadow sneak. However Mega Venusaur is so ridiculously bulky it doesn't need those aspects. It hits a nice middle ground of offensive pressure between Gourgeist and Trevnant while being bulkier overall than either. I run Chlorophyll just in case I run against a sun team and decide to use their weather against them, which is kinda a rare thing thanks to my sassy nature but I do see possibilities for it. My ev's maximize my special bulk and I retain a solid amount of physical bulk as well. Earthquake gives solid coverage alongside Giga Drain. I use leech seeds for recovery and for excellent passive damage. I'm considering dropping Synthesis for Sludge Bomb or Hidden Power FireElectrolyte said Sludge bomb would give me offensive pressure than Synthesis and Synthesis was very unreliable so it is being dropped. It is a nice form of recovery when my sand is down and 33% recovery can help even under the sand.


250px-248Tyranitar.png


Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy
Nature
- Ice Beam
- Pursuit
- Stone Edge
- Superpower

So TTar is kinda here for the Lando I/ TTar/ Keld offensive core but I didn't feel like using a band set. Instead I opted for Assault Vest, making TTar very bulky. I'm convinced I could be using a better spread, but until someone recommends something better this is what I have. TCR recommended I run 252 hp/252 sp def for maximum bulk as most mons that threaten me are special attackers (the irony). So I tried it one game against a team of special attackers and found the change very useful. Guaranteed change, thanks again bro! Anyways, Ice Beam is for expected Gliscor/ Landorus switch ins when I don't think Pursuit will be doing much to the mon switching out. Pursuit is used over crunch since out of the two I'd rather run pursuit for switches. Stone Edge is my stronger stab choice and superpower provides excellent coverage with my other 3 moves.

250px-647Keldeo.png


Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hidden Power [Electric]
- Icy Wind
- Secret Sword
- Surf

I kinda need a scarfer since my team lacks any strong priority and Keld helps a lot with Mega Lucario. Max speed and sp atk for obvious reasons, 4 in special defense for download boosters, and timid nature to boost speed. Standard stuff. I run HP Electric for DD Dos who think they have a break when Rotom breaks their sub as bulky Dos can ruin teams when the only thing that touches it is Rotom. I don't feel bad about running Icy Wind anymore since Hidden Power caps at about 5 more base power. Secret sword is the obvious stab of choice. Surf is ran over Hydro Pump since I run enough moves that can cause me losses over misses as is.


250px-711Gourgeist.png



Gourgeist-Super (F) @ Leftovers
Ability: Frisk
EVs: 8 Spd / 248 SDef / 252 HP
Careful Nature
- Leech Seed
- Shadow Sneak
- Will-O-Wisp
- Substitute

Gourgeist is the final part of my defensive core, making a F/W/G core with Rotom and Heatran. Gourgeist is an excellent spin blocker and helps my team spread the only status it uses, burns, everwhere. Frisk is useful for finding out berries, choice items, and things like assault vest when I'm just not quite sure. The 8 spd ev's ensure I outspeed other Gourgeist while the rest maximize my special defence. It's moveset is pure utility, shadow sneak provides the only priority on my team (I know, it's everywhere these days), will o wisp is for burns, and substitute paired with leech seed obviously is for sub seeding.

Gourgeist fell to Venusaur, who helps my team better with it's insane bulk and different set of weaknesses. RIP Gourgeist, you're still a favorite.


Threatlist So Far:
(Needs an update)

Sub Kyu B; This monster is a huge threat. As soon as the sub goes up I have no idea what to expect, be it a physical or special set. My only hope is to break its sub somehow, then bring in keld to finish it. If keld goes down and this thing comes in it is often gg.

Mega Zards; X is threatening after a DD if I don't get enough prior damage on it as it will sweep me. Y is threatening since it 1-2hko's most of my team with little to no problems.

Balloon Rock Polish Terrakion; Nearly non existent but after the rock polish it kinda wrecks my team late game.

Thundurus; Kinda does huge damage without even trying. This thing needs some hard counters sometime >.>


Replays

Had to ladder on another server for a bit while main one was down, very close match that makes me wonder about getting a spinner

SoM is a friend of mine who showed me two massive threats to my team; Kyurem B and Charizard Y. Not even sure how I forgot how threatening Charizard Y was

McDanger just straight up outplaying me

Just keeping this here due to the hilarious amount of hax in this match, do not watch thinking I was being very serious against him

Changes to try

Rotom -> Greninja
Air Balloon Heatran
Keld -> Scarf Chomp
Sludge Wave -> Psychic on Landorus

Changes I'm denying with why

Low Kick on TTar: On the ladder I tend to pick the in between of safe and risky moves. This is often Superpower and more times than not Low Kick did not have enough damage output.

Trevnant: I tried Trevnant with this team and a few others. I personally don't think I need a status absorber as when I bring in Trevnant the last thing I want is to be status'd. Also, the lack of priority is kinda off putting in my experiences as well as the lack of bulk.

Gourgeist -> Defog Latias: Hazards don't bother this team that much because if my opponent tries to set up hazards they either lose a mon or I gain offensive pressure that normally leads me to being in an even better situation that if they straight up attacked. The only hazard that really annoyed me was toxic spikes which are now absorbed by Venusaur.

Toxic Heatran: With the loss of defensive Rotom and Gourgeist, Heatran now becomes my only mon capable of burning threats like Mawile and Gyarados that try to set up on me. So I'm opting for Will o wisp over toxic.

Chesto Resto Rotom: At the moment Scarf Rotom works better with giving me offensive pressure and dealing with Dos. That is all.

 
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Hey man, as always I got your request! This is a really good team, I love the defensive and offensive synergy on your team. I dont remember playing it ever tho, haha! So after reading your descriptions and analyzation and whatnot, you aim for a late game keldeo sweep. With excellent synergy, you use the classic keldtarlando core effectively, as well as a nice fwg core! Tyranitar there traps Lati@s, as well as Celebi and Gengar so Landorus and Keldeo could sweep, and Landorus helps early to mid game in opening up holes in the opponents team! Gourgeist and Rotom W deter a lot of threats, while Heatran takes on Genesect and is a third Talonflame counter. Pretty nice drag!

With the Mega Kang ban, I actually find Gourgeist to now be outclassed by Trevenant! Yeah i know, weird huh? Using pretty much the same set but with Natural Cure gives you an excellent Rotom-W pivot, something you need, and it also lets you absorb things like burns or paralysis or something for other team members.

From what it looks like however you are a little weak to Charizard Y and Thunderus. Granted you have Tyranitar, but without any special defense, any variants that run Focus Blast will pretty much always win! Focus Blast does a minimum of 70% for each pokemon, meaning really early game you are screwed. Heatran can do nothing to either of them (well thunderus is easier but eh) and nothing else can really switch in. Try the more standard 252 HP/ 25/ SpD spread for Tyranitar as this allows you to absorb hits sooo much better. The attack investment isnt needed as much with two excellent attackers in Landorus and Keldeo. Also try out Low Kick. Things that you hit with Superpower are hit just as hard with Low Kick (Tyranitar pretty much) and it means things cant stall you out with the drops (like empoleon or something).

Next, I find Rotom to sorely need ChestoResto. Pain split is just horrible in my opinion, especially on a bulky offensive team like this. However if you choose to run Pain Split, run an ev spread of 252 HP/ 48 Def/ 208 SDef Bold. This still lets you tank Talonflame, but it also gives you excellent special Bulk, giving you a quick check to rampant Genesect. (For example, you live Solarbeam from Timid Char Y). Lastly, your team does an excellent job at getting rid of Heatran, with Keldeo, Landorus, and Rotom running around). Switch that for Ancientpower so you can beat Char Y one on one, as well as Talonflame. With that change you could also run Toxic over Roar, but thats not really necessary.

Find ur own Trevenant u bum. Good luck with your team, and merry christmas!!
 
Thanks man, you haven't played it since it is still fairly new. Most of my teams I use for a week at max but this team has had a certain shine to it that makes me think I'll keep using it for a while.

I see what you are saying about a status absorber but I kinda already absorb all status' with my team besides poisons. I'll try Trevnant but I really like Gourgeist for that added bulk. Glad to see you aren't running that annoying sub curse harvester set, I find that kinda really unstable. How did I forget about Zards and Thundy being a problem? Nice catch as they are, will definitely try the suggest TTar spread with low kick. I've ran the same Rotom all through gen 5 just with different ev spreads, I've kinda learned how to utilize pain split, and I would run chesto resto (I do in non pb ou) but lefties help me not get worn down when the sand is up. Will definitely try the spread though. To be fair 252/0 Rotom W manhandles most, if not all Talonflame sets though. I was running that earlier in the gen, as I was trying to make myself tank the hits a tiny bit better. I'll definitely try Ancientpower on Heatran, I just like catching opposing Tran on the switch in is all.

Lol I'll try Trev, thanks dude, and merry Christmas to you too Klaus!!
 
Hey Drag, thanks for the request :]

Nice little gen 5 throwback team you've got goin on there but as you said there are some pretty obvious threats to the team. Thankfully nearly all of them can be checked very well by Defog Latias. Not only can Latias easily switch into attacks from Thundurus and Mega Zard Y but it can also get rid of hazards which is very important for your team since you will be switching a lot and have absolutely nothing to stop them from getting set up. I think Latias could easily be fit in to your team over Gourgeist which does pretty much nothing for your team besides completing a FWG core which isn't really important or helpful.
This is the Defog Latias set I have been using but feel free to try out others as well:
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Dragon Pulse
- Thunderbolt
- Roost

Now with Latias taking a lot of Defensive pressure off of Tyranitar I think trying out a more offensive set such as CB or scarf again would be helpful for clearing the path for Landorus to sweep a bit easier. I would also recommend using Fire Blast on it so that Aegislash can't King's Shield against you.

And lastly, I dont feel like Keldeo is that good of a revenge killer compared to the others that are available this gen. There are plenty that you can try out in that slot so I'd recommend you play around with the last slot to see which ones you prefer the most. I'll just go ahead and suggest Scarf Genesect since it has great synergy with Rotom-W and with U-Turn and its insanely strong coverage options it is far and away the best revenge killer / choice scarfer in OU.

Hope my suggestions helped :] Let me know how it works and good luck with the team!
 
Thanks Barrett :) didn't realize I knew so many team raters. Will definitely try Defog Latias in conjunction with CB TTar at some point. I'll miss Gourgeists passive damage but getting rid of hazards will be a nice change of pace. Something I'll have to be a lot more careful of playing around will be Moldbreaker Excadrill though, just something for myself to keep in mind. As far as Keld goes, I really like it since it beats Gene 1 v 1 as well as most fast threats I've ran into.
 
hey drag, nice team. i guess i'll have to rate it, since you asked n_n

biggest threat i noticed is dd mega zard x. like i told you when we were talking earlier, it sets up on the likes of rotom-w and gourgegist fairly easily. granted, if it tries to set up on heatran you can phase it, and keldeo can revenge it if it's been weakened, although you will be in a lot of trouble if it manages to get to +1 and keldeo has been koed. the only change i can see here to help alleviate this problem is running air balloon > leftovers on heatran, so that it can't set up on you directly. it'll be forced to outrage/dragon claw which allows you to fire off an ancient power/earth power to put it in ko range for keldeo. alternatively, it'll switch-out, although heatran will generally stop it from setting up if it has it's balloon.

although the whole point of the team is to create a favorable oppurtunity to sweep for keldeo/landorus, i feel as if keldeo is a bit underwhelming this gen as a scarfer. with the rise of more balanced play, as well as the new fairies that sponge hits from it with ease, it's fallen from grace tbh. i'm going to suggest trying choice scarf garchomp > keldeo. scarf garchomp gives you a more reliable option for revenging the likes of mega zard x, whilst also being able to ko thundurus and charizard y after some prior damage, without fearing thunder wave from thundurus.

anwyays, hope i helped man, good luck with the team & happy holidays! n_n
 
Thanks for the rate Aura, you already know I thoroughly enjoy using Scarf Chomp, so I'll give it a try and see if it fits with my team. I'm just worried that will make me a little ice weak...
 
Hi Wari!

This looks like a pretty solid team, with the goal of a Keldeo sweep.

I agree with TCR that ChestoRest Rotom-W is much better than Pain Split. Rest (with Chesto Berry) gives Rotom-W reliable recovery, and removes status, which as very helpful as many Pokemon tend to Toxic Rotom-W, but now you can just use Rest. In addition, this allows Rotom-W to be a status absorber as many Pokemon tend to spam Will-o-Wisp in this meta.

On Heatran, I would suggest using Toxic over Earth Power. Toxic allows you to cripple common Heatran switch-ins such as Rotom-W, Latias, and Latios. In addition, Heatran can now beat Talonflame with Roost, as over time the poison damage will do more than Roost heals. Earth Power is mainly used for opposing Heatran, but you have opposing Heatran checked pretty well with the combination of Rotom-W, Lando-I, and Keldeo.

I'm also going to second MCBarrett's recommendation of Defog Latias. Defog allows you to get rid for hazards without worrying about an opposing spin-blocker which can be very helpful in keeping your Pokemon healthy, especially against the spike-stacking teams.

Hope this helps!
 
Thanks for the rate Moon :) I will test Chesto Rest Rotom soon, I'm just worried sand will wear it out. I actually run Ancient Power on Heatran now as it beats Mega Zard Y quickly but I may try Toxic over Roar instead. Lastly I will be trying Latias but hazards are not that big of a deal with this team honestly. Once again thanks for the rate man :)
 
After watching the first replay it occured to me that guts assault vest conkeldurr, a popular set, is INCREDIBLY challenging for your team to handle. GOurgeist helps out conk if you elect to burn it and dies to knock off pretty quickly, rotom-w is in the same boat and loses to conk by virtue of drain punch which leaves it high HP. Tyranitar heals conkeldurr, as does heatran. Due to conk's assault vest it can tank a hit from lando pretty comfortably and KO with ice punch. Keldeo is your best line of defense, but even then hydro pump and secret sword wont do enough while drain punch spam can win 1v1. This is a massive hole in the team, however as MCBarrett mentioned defog lati is a solid choice for your team and through psyshock's defense attacking ability you can bypass the assault vest's superior special bulk, and take it out cleanly. Of course switching in to it is still very challenging, especially with a tendency to spam knock off, but it at least offers y ou a reliable check, while now you basically dont have one.

so I suggest add Lati, but with psyshock.
 
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Thanks a lot for the rate, I've faced a few and I don't remember losing to one yet (will check replays) but I didn't realize how threatening it was. I'm adding Latias to the top of my list now, but I ran a few calcs and with rocks up Conk is guaranteed to beat Latias even with Psyshock. I might have to tinker with the spread a bit
 
Breaking the chain of latias suggestions to recommend Mega Venusaur over Gourgeist. Mega Venusaur maintains defensive pressure like Gourgeist, while helping with AV conk everyones talking about, but more importantly imo, help with physical mega Lucario and to a minor extent its special set, tho flash cannon hurts it a lot. Mega Venusaur also helps more offensively then Gourgeist can do pressuring some threats more such as Rotom Wash with giga drain, tho you need to play around your own sand as it limits synthesis's effectiveness. Finally, Mega Venusaur also out stall Mandibuzz one on one who i dont know why anyone hasnt brought up as you fail to truly break its special set and it can literally stall out your whole team.

Next with Tyranitar to stop Talonflame and Mega Venusaur/Gourgeist to stop Azumarill and other waters, it would aid your team to change Rotom Wash to a choiced set namely choice scarfed. This gives you a nice scout, as well as a way to cripple some walls such as bulky grasses or the odd kyurem black that would do big damage otherwise. This also helps Landorus I as it can damage Ferrothorn easily with hp fire that Landorus does not want to stay in on as gyro ball hurts a lot, while it can also check Scizors that get ballsy, most now tbh, that stay in to u turn and get smacked hard again, aiding Landorus. This also frees up Keldeo to run hydro pump over hp electric so you have a more powerful stab.

However if choiced Rotom isnt your cup of team, Greninja is a fine substitute for the reasons listed above. Greninja also baits in some threats that are annoying to Landorus such as Ferrothorn, Scizor, Mandibuzz, and Sylveon, tho the last isnt annoying while applying a lot of offensive pressure with u turn along side Landorus. This helps create chances to muscle through the opponents team, especially since you lack a win condition outside of surf/secret sword keldeo, while Greninja can also be an offensive spike if you need it to be, helping with the amount of switches you can create with u turn.

Dont know how to do a spoiler so

Venusaur@venusaurite
Bold/Relaxed
252 hp/252 def/4 sp def
-Leech Seed
-Synthesis
-Giga Drain
-Earthquake/HP fire

Rotom Wash@Choice scarf
Timid
4 def/252 sp attack/252 speed
-Volt Switch
-Hydro Pump
-Trick
-HP Fire/Ice

Greninja@life orb
Hasty
4 atk/252 sp attack/252 speed
-U Turn
-Hydro Pump
-Ice Beam
-HP Fire/ Dark Pulse/ Spikes
 
Thanks for the rate Danger :) I've been thinking of Mega Venu forever now so I'm glad someone brought it up. I actually haven't considered scarf Rotom until now but it is a cool option to have as well as Hp Fire Gren as nobody runs it. I'm just worried as to how I will handle Mega Cham and Mega Mawhile now :/
 
Megacham is a dick no matter what, atm you cant handle it to well as the like to carry ice punch so Gourgeist is toast, tho if it has psycho cut so is Mega Venusaur so its not overly helpful tho i think most carry ice punch for dragons. You`d be better of playing around it and forcing it out with Keldeo or Greninja/Rotom and getting residual damage from sand and hazards, as for mega mawile, again its a dick. Mega Venusaur can help a bit tho a +2 iron head sure hurts, but in all honest Keldeo is on of the best ways you have to handle it, as would be Greninja or Rotom. Also, you could consider Will o Wisp on Heatran as standard Mawile cant touch it outside sucker punch. This also can help with Mega Cham on the switch in tho its more likely to come on after something goes down.
 
After thinking it through my best chance with Mega Cham is playing around it. I have updated the OP to my current team, I chose Venusaur over Latias as my Conk check as Latias wasn't even an actual check... plus this team seems to care very little about hazards. If any new threats are found to my team please tell me as it would be very appreciated. I will update my threatlist once I am more sure about what is and is not a threat to me at the moment. Happy Holidays everyone btw!!!!
 
Hey, nice team.

Just noticed one thing- Heatran's AncientPower is quite out of place. You can't really beat Focus Blast CharY anyway, and Talonflame should be walled by TTar / Rotom-W. Something like Roar will probably suit you better so you're not swept by setup, which you currently don't have much to use against.

The Venusaur change did patch up some holes, but if you're going to use it instead of MCBarrett's Latias suggestion, you should run some more offensive firepower. Synthesis is kind of unnecessary; Giga Drain and Leech Seed should provide you adequate coverage, and you need the slot so you can run Sludge Bomb to help handle Fairy-types. If you rely on Synthesis a lot, you can also swap Leech Seed out. Venusaur's Sludge Bomb is great for hitting Thundurus and other Flying-types, since you really have nothing bar Leech Seed to prevent them from setting up on you. You can also run Sleep Powder to shut things down.

With Venusaur handling Sludge Bomb, this opens up some slots for Landorus. Being that your team is slightly weak to Fighting-types, even with Venusaur around, you could definitely try Psychic on Landorus-I instead of Sludge Wave. Despite the latter being a but more powerful after Sheer Force and LO, Psychic does let you easily use Landorus to absorb Fighting-type attacks and retaliate with Psychic. Of course, Sludge Wave's power might be more desirable; it has twice the chance of 2HKOing Mega CharY, and does serious damage to Flying-types. Still, Psychic is something you should try.


Cool team. Happy Holidays! :)
 
Hey Electrolyte, thanks for the rate.

Just some calcs for Heatran vs Char Y

16 SpA Heatran Ancient Power vs. 4 HP / 0 SpD Mega Charizard Y: 196-232 (65.7 - 77.8%) -- guaranteed 2HKO. With rocks or prior damage this ko is pretty much guaranteed. Even without them it is doing enough that any of my other members that are faster than Y can come in and finish it off with even an ineffective attack (watch me eat my words on the ladder later).

0- Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 256-304 (66.3 - 78.7%) -- guaranteed 2HKO after Leftovers recovery. Aka the mixed set won't one shot me. Even with rocks or spikes up (sadly it does have a chance with a layer of each).

252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 200+ SpD Heatran: 220-260 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery. As far as the special set goes it's more or less the same story.

Onto the stuff I agree with: I haven't done a lot of mid-upper ladder testing with this team yet due to me taking a slight break from ou, synthesis does seem kinda weak with sandstorm on my team so I will go ahead and drop Synthesis for Sludge Bomb. As far as dropping Sludge Wave on Landorus I kinda agree and will try it soon, though Sludge Wave is really nice for people who think Sylveon can just switch into Landorus...
 
The problem is, it still beats you 1 v 1 because you can't OHKO it, and it is handled by other Pokemon anyway. You're better off running Roar to screw with setup sweepers that think they can sweep you, as they are larger threats to the team. I still urge you to try it, but it's up to you
 
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