Introduction
Welcome to my first 6th Generation Rate My Team. With every generation teambuilding becomes a little harder, as more threats are introduced some inventive players will use the less used ones. Since X and Y have come out I honeslty have not been playing a lot, but something I found very strange is that nobody uses the Lando I/Keld/TTar core anymore. So I decided to give it a shot with my preferred defensive core of Rotom/ Heatran/ Gourgeist. Whenever I try to ladder with this team PS is almost always being DDos'd so most of my battles with this team are on random servers with friends or their ladder. I realize how specially oriented the team is but most special walls can't seem to hold up against my team so it hasn't been too big of a problem.
The Team

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Focus Blast
- U-turn
- Sludge Wave
Landorus was the base of the team, as I never used the special set back in gen 5 I kinda wanted to try it now. That more or less explains sheer force+ life orb. Max speed for that very nice speed tier with max special attack ev's for max power. I have U-turn for my volt-turn core with Rotom, Earth Power for an excellent stab move, Focus Blast for the increased amount of dark types and balloon Heatran/Excadrill in the meta, and lastly Sludge Wave for the very pesky fairy's and various grass types that are far more common this gen than the previous gen.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 32 HP / 252 SAtk / 4 SDef / 220 Spd
Timid Nature
- Hydro Pump
- Hidden Power [Fire]
- Volt Switch
- Trick
Rotom Wash takes ice and water type attacks aimed at Landorus for days. Rotom happens to be the first part of my defensive core, though it is only now used as part of my defensive core when I can trick my choice scarf (credit to McDanger) for someones leftovers. It also take the ground moves commonly thrown at Heatran with ease. Rotom helps with many of the common offensive mons around, such as Talonflame, Gyarados, and Aegislash.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 40 Spd / 200 SDef / 16 SAtk
Calm Nature
- Ancient Power
- Lava Plume
- Stealth Rock
- Will o Wisp
Heatran is the second part of my defensive core, eating up grass moves (lol) for days. Heatran also take ice and fire moves with no problems. He also counters many common threats in the meta like Genesect and Talonflame. I made this ev spread a while ago, but I maxed out hp for a more defensive Tran, put 40 ev's into speed to speed creep most opposing defensive Trans, 200 sp def to make it very bulky on the special side, and 16 sp atk cuz I really wanted a little more damage than I was putting out with 0 special attack. I realize this damage increase is next to nothing but I've been a lot happier in my matches with Heatran since then as many of my opponents would live from my attacks with 1-2%. Heatran has stealth rocks since it is the most important move in the game and

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Earthquake
- Giga Drain
- Leech Seed
- Sludge Bomb
Venusaur, recommended by McDanger has replaced Gourgeist. It does the same thing as Gourgeist except it lacks the ghost, fire, ice, and dark weaknesses as well as will o wisp and shadow sneak. However Mega Venusaur is so ridiculously bulky it doesn't need those aspects. It hits a nice middle ground of offensive pressure between Gourgeist and Trevnant while being bulkier overall than either. I run Chlorophyll just in case I run against a sun team and decide to use their weather against them, which is kinda a rare thing thanks to my sassy nature but I do see possibilities for it. My ev's maximize my special bulk and I retain a solid amount of physical bulk as well. Earthquake gives solid coverage alongside Giga Drain. I use leech seeds for recovery and for excellent passive damage.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Ice Beam
- Pursuit
- Stone Edge
- Superpower
So TTar is kinda here for the Lando I/ TTar/ Keld offensive core but I didn't feel like using a band set. Instead I opted for Assault Vest, making TTar very bulky.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hidden Power [Electric]
- Icy Wind
- Secret Sword
- Surf
I kinda need a scarfer since my team lacks any strong priority and Keld helps a lot with Mega Lucario. Max speed and sp atk for obvious reasons, 4 in special defense for download boosters, and timid nature to boost speed. Standard stuff. I run HP Electric for DD Dos who think they have a break when Rotom breaks their sub as bulky Dos can ruin teams when the only thing that touches it is Rotom. I don't feel bad about running Icy Wind anymore since Hidden Power caps at about 5 more base power. Secret sword is the obvious stab of choice. Surf is ran over Hydro Pump since I run enough moves that can cause me losses over misses as is.

Gourgeist-Super (F) @ Leftovers
Ability: Frisk
EVs: 8 Spd / 248 SDef / 252 HP
Careful Nature
- Leech Seed
- Shadow Sneak
- Will-O-Wisp
- Substitute
Gourgeist is the final part of my defensive core, making a F/W/G core with Rotom and Heatran. Gourgeist is an excellent spin blocker and helps my team spread the only status it uses, burns, everwhere. Frisk is useful for finding out berries, choice items, and things like assault vest when I'm just not quite sure. The 8 spd ev's ensure I outspeed other Gourgeist while the rest maximize my special defence. It's moveset is pure utility, shadow sneak provides the only priority on my team (I know, it's everywhere these days), will o wisp is for burns, and substitute paired with leech seed obviously is for sub seeding.
Gourgeist fell to Venusaur, who helps my team better with it's insane bulk and different set of weaknesses. RIP Gourgeist, you're still a favorite.
Threatlist So Far:
(Needs an update)
Sub Kyu B; This monster is a huge threat. As soon as the sub goes up I have no idea what to expect, be it a physical or special set. My only hope is to break its sub somehow, then bring in keld to finish it. If keld goes down and this thing comes in it is often gg.
Mega Zards; X is threatening after a DD if I don't get enough prior damage on it as it will sweep me. Y is threatening since it 1-2hko's most of my team with little to no problems.
Balloon Rock Polish Terrakion; Nearly non existent but after the rock polish it kinda wrecks my team late game.
Thundurus; Kinda does huge damage without even trying. This thing needs some hard counters sometime >.>
Replays
Had to ladder on another server for a bit while main one was down, very close match that makes me wonder about getting a spinner
SoM is a friend of mine who showed me two massive threats to my team; Kyurem B and Charizard Y. Not even sure how I forgot how threatening Charizard Y was
McDanger just straight up outplaying me
Just keeping this here due to the hilarious amount of hax in this match, do not watch thinking I was being very serious against him
Changes to try
Rotom -> Greninja
Air Balloon Heatran
Keld -> Scarf Chomp
Sludge Wave -> Psychic on Landorus
Changes I'm denying with why
Low Kick on TTar: On the ladder I tend to pick the in between of safe and risky moves. This is often Superpower and more times than not Low Kick did not have enough damage output.
Trevnant: I tried Trevnant with this team and a few others. I personally don't think I need a status absorber as when I bring in Trevnant the last thing I want is to be status'd. Also, the lack of priority is kinda off putting in my experiences as well as the lack of bulk.
Gourgeist -> Defog Latias: Hazards don't bother this team that much because if my opponent tries to set up hazards they either lose a mon or I gain offensive pressure that normally leads me to being in an even better situation that if they straight up attacked. The only hazard that really annoyed me was toxic spikes which are now absorbed by Venusaur.
Toxic Heatran: With the loss of defensive Rotom and Gourgeist, Heatran now becomes my only mon capable of burning threats like Mawile and Gyarados that try to set up on me. So I'm opting for Will o wisp over toxic.
Chesto Resto Rotom: At the moment Scarf Rotom works better with giving me offensive pressure and dealing with Dos. That is all.
Last edited: