LC Larvitar

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  • Start date Start date
Here's an amcheck :)

Overview
########

Larvitar has a great offensive STAB combination, not being that is not resisted by any Pokemon in LC. It also gets Dragon Dance, a great setup move that boosts its Attack and Speed respectively. Larvitar also has an amazing ability in Guts, meaning it can easily absorb Will-O-Wisps and Toxics, as its typing makes it immune to Thunder Wave.

While Larvitar's Rock / Ground typing is great offensively, has a decent offensive STAB combination (you called it great in the first sentence; saying it's only decent now feels a little odd), it is a horrible defensive typing. It is 4x weak to common Water- and Grass-type moves, as well as being weak to Fighting-types, which run rampant in LC. Although Larvitar gets Dragon Dance, it only hits 14 Speed with a Jolly nature, meaning it is outsped by common Choice Scarf users, such as Pawniard and Mienfoo. It also faces competition from common setup sweepers, such as Tirtouga or and Omanyte, as they have a better setup boosting move in Shell Smash and better bulk. Lastly, Larvitar needs Flame Orb to ensure that Guts activates, but misses out on Eviolite's bulk and is too frail without it.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: Superpower
ability: Guts
item: Eviolite / Flame Orb
evs: 244 Atk / 36 Def / 36 SpD / 188 Spe
nature: Jolly

Moves
========

Dragon Dance is the obligatory set up move and allows Larvitar to outspeed the entire unboosted metagame. Rock Slide is a reliable STAB move; (semicolon) however, (comma) Stone Edge may be used as a more powerful STAB at the cost of accuracy. Earthquake takes the next slot, as it that is a nice STAB move and synergizes well with Rock Slide. Superpower allows Larvitar to nail Ferroseed, Porygon, and Lileep, who all have the bulk to take Larvitar's STAB moves even after a boost.

Set Details
========

244 Attack EVs and 188 Speed EVs are used to reach Larvitar's maximum potential. The rest are dumped into Defense and Special Defense, which also hits Eviolite numbers. Eviolite is used to let Larvitar take more hits and set up more reliably. Flame Orb, however, can be used to ensure Guts activates and gives Larvitar more initial power. Jolly Larvitar reaches 14 Speed, allowing Larvitar it to outspeed the entire unboosted metagame. It is require as with Adamant, 13 Speed only allows Larvitar to speedtie With an Adamant nature, Larvitar only reaches 13 Speed, meaning that it speed ties with some of the fastest Pokemon in LC and can be outsped by Diglett and Elekid.

Usage Tips
========

Eviolite is used to allow Larvitar to tank weak neutral hits and resisted hits, such as Fletchling and Taillow's STAB moves. Trubbish is great setup bait as well, as since it is threatened by a STAB Earthquake. Larvitar must watch out for most super-effective (no dash) hits, however. Larvitar is best used mid- to late-game whenever Larvitar's checks and counters have been worn down or KOed.

Team Options
========

Cottonee is the best partner for Larvitar, resisting Fighting-, Ground-, Water-, and Grass-type moves and while Larvitar resists Fire- and Poison-type moves for Cottonee. They both share a Steel weakness, however. Memento support is necessary, allowing gives Larvitar to have more set up opportunities to set up and is an absolute must if you opt for Flame Orb, (comma) as Larvitar doesn't have the bulk to take hits and can only reliably set up on Taillow and Fletchling without Eviolite (do the birds lack Eviolite, or does Larvitar? it's unclear). Knock Off users, such as Pawniard and Mienfoo, are imperative as they knock off Eviolites and Berry Juices, allowing Larvitar to power through walls that can avoid the OHKO/ or 2HKO. Entry hazard support is decent helpful for Larvitar, (comma) to breaking Sturdy and to weakening the opponent in general. In particular, Archen is a good partner as it can Defog away hazards as well. Surskit and Spinarak are good Sticky Web users and Larvitar appreciates the -1 Speed drop.

Other Options
########

Rock Polish is great for allowing Larvitar to outspeed common Choice Scarf Pokemon. This isn't ideal, however, because Larvitar has to run Flame Orb to boost its Attack and it doesn't tend to force as many switches as it would like to get a free +2. Crunch can be used strictly to keep Pumpkaboo in check as most other Ghost-types are either weak to or are hit hard by Larvitar's STAB moves. Poison Jab can be used to hit Fairy-types. However, the most common Fairy-types, Spritzee and Cottonee, both have ways to deal with it as Spritzee can tank a +1 Poison Jab and Cottonee can Encore Larvitar into Dragon Dance or OHKO with Giga Drain. Larvitar can use Stealth Rock as a last ditch attempt to get hazards up, but there are better hazard setters in LC and Larvitar would rather be attacking or setting up a sweep.

Checks & Counters
########

**Choice Scarf Pokemon**: Choice Scarf Pokemon, such as Pawniard, (comma) Drilbur, and Mienfoo, can outspeed Larvitar even after one Dragon Dance and KO with their STAB moves.

**Grass-types**: Grass-types, such as Cottonee and Foongus, can OHKO Larvitar, even with Eviolite, while also taking Larvitar's STAB moves with ease.

**Water-types**: Water-types, such as Corphish and Chinchou, can also OHKO Eviolite Larvitar with their STAB moves.

**Defensive Fighting-types**: Defensive Fighting-types, such as Mienfoo and Timburr, can both take a +1 Earthquake and recover the damage health back with Drain Punch.

**Priority**: Larvitar is weak to certain priority moves, such as Mach Punch, Vacuum Wave, Aqua Jet, (comma) and Bullet Punch, although it resists two important priority attacks in Fletchling's Acrobatics and Zigzagoon's Extremespeed.
 
hi
Overview
########
Larvitar has a great offensive STAB combination, not being that is not resisted by any Pokemon in LC. It also gets Dragon Dance, a great set up move that boosts its Attack and Speed respectively. Larvitar also has an amazing ability in Guts, meaning it can easily absorb Will-o-Wisps and Toxics, as its typing makes it immune to Thunder Wave.
While Larvitar has a decent offensive STAB combination, it ihas a horrible defensive typing. It is 4x weak to common Water- and Grass-type moves, as well as being weak to Fighting-type moves, which run rampant in LC. Although Larvitar gets Dragon Dance, it only hits 14 Speed with Jolly, which meaning its that it is outsped by common Choice Scarf users, such as Pawniard and Mienfoo. It also faces competition from common setup sweepers, such as Tirtouga or Omanyte, as they have a better setup move in Shell Smash and better bulk. Lastly, Larvitar needs Flame Orb to ensure that Guts activates, but misses out on Eviolite's bulk and is too frail without it.
Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: Superpower
ability: Guts
item: Eviolite / Flame Orb
evs: 244 Atk / 36 Def / 36 SpD / 188 Spe
nature: Jolly
Moves
========
Dragon Dance is the obligatory set up move andthat allows Larvitar to outspeed the entire unboosted metagame. Rock Slide is a reliable STAB move, thoweverugh Stone Edge may be used as a more powerful STAB move at the cost of accuracy. Earthquake takes the next slot that is a nice STAB move and synergizes well with Rock Slide. Superpower allows Larvitar to nail Ferroseed, Porygon, and Lileep, who all have the bulk to take Larvitar's STAB moves even after a boost.
Set Details
========
244 Attack and 188 Speed EVs are used to reach Larvitar's maximum potential. The rest are dumped into Defense and Special Defense, which also hits Eviolite numbers. Eviolite is used to take more hits and set up more reliably. Flame Orb, however, can be used to ensure Guts activates and gives Larvitar more initial power. Jolly reaches 14 Speed, allowing Larvitar to outspeed the entire unboosted metagame. It is required, as with Adamant, 13 Speed only allows Larvitar to sSpeed tie with some of the fastest Pokemon in LC and be outsped by only Diglett and Elekid.
Usage Tips
========
Eviolite is used to allow Larvitar to tank weak neutral hits and resisted hits, such as Fletchling and Taillow's STAB moves. Trubbish is great set up bait as well, asince it is threatened by a STAB Earthquake. Larvitar must watch out for most super- effective hits, however. Larvitar is best used mid- to late -game whenever Larvitar's checks and counters have been worn down or KOed.
Team Options
========
Cottonee is the best partner for Larvitar, resisting Fighting-, Ground-, Water-, and Grass-type moves, and, in return, Larvitar resists Fire- and Poison-type moves for Cottonee. They both share a Steel weakness, however. Memento support is necessary, allowing Larvitar to have more set up opportunities and is an absolute must if you opt for Flame Orb, as Larvitar doesn't have the bulk to take hits and can only reliably set up on Taillow and Fletchling without Eviolite. Knock Off users, such as Pawniard and Mienfoo, are imperative as they knock off Eviolites and Berry Juices, allowing Larvitar to power through walls that can avoid the OHKO / 2HKO. Hazard Ssupport is decentuseful for Larvitar to break Sturdy and to weaken the opponent in general. In particular, Archen is a good partner as it can Defog away hazards as well. Surskit and Spinarak are good Sticky Web users and Larvitar appreciates the -1 Speed drop to the opponent.
Other Options
########
Rock Polish is great for allowing Larvitar to outspeed common Choice Scarf Pokemon. This isn't ideal, however, because Larvitar has to run Flame Orb to boost its Attack and it doesn't tend to force as many switches as it would like to get a free +2. Crunch can be used strictly to keep Pumpkaboo in check, as most Ghost-types are either weak to or are hit hard by Larvitar's STAB moves. Poison Jab can be used to hit Fairy-types. However, the most common Fairy-types, Spritzee and Cottonee, both have ways to deal with it, as Spritzee can tank a +1 Poison Jab and Cottonee can Encore Larvitar into Dragon Dance or OHKO with Giga Drain. Larvitar can use Stealth Rock as a last ditch attempt to get hazards up, but there are better hazard setters in LC and Larvitar would rather be attacking or setting up a sweep.
Checks & Counters
########
**Choice Scarf Pokemonusers**: Choice Scarf Pokemonusers, such as Pawniard, Drilbur, and Mienfoo, can outspeed Larvitar even after one Dragon Dance and KO with their STAB moves.
**Grass-types**: Grass-types, such as Cottonee and Foongus, can OHKO Larvitar, even with Eviolite, while also taking Larvitar's STAB moves with ease.
**Water-types**: Water-types, such as Corphish and Chinchou, can also OHKO Eviolite Larvitar with their STAB moves.
**Defensive Fighting-types**: Defensive Fighting-types, such as Mienfoo and Timburr, can both take a +1 Earthquake and recover the damage back with Drain Punch.
**Priority**: Larvitar is weak to certain priority moves, such as Mach Punch, Vacuum Wave, Aqua Jet, and Bullet Punch, although it resists two important priority attacks in Fletchling's Acrobatics and Zigzagoon's Extremes Speed.
GP 1/2
 
Last edited:
you could throw protect in oo to get up guts safely

Will take this into suggestion.

Nightmare Vampire have you implemented the amcheck?

Not yet, :( ... But I can :)

hi
Overview
########
Larvitar has a great offensive STAB combination, not being that is not resisted by any Pokemon in LC. It also gets Dragon Dance, a great set up move that boosts its Attack and Speed respectively. Larvitar also has an amazing ability in Guts, meaning it can easily absorb Will-o-Wisps and Toxics, as its typing makes it immune to Thunder Wave.
While Larvitar has a decent offensive STAB combination, it ihas a horrible defensive typing. It is 4x weak to common Water- and Grass-type moves, as well as being weak to Fighting-type moves, which run rampant in LC. Although Larvitar gets Dragon Dance, it only hits 14 Speed with Jolly, which meaning its that it is outsped by common Choice Scarf users, such as Pawniard and Mienfoo. It also faces competition from common setup sweepers, such as Tirtouga or Omanyte, as they have a better setup move in Shell Smash and better bulk. Lastly, Larvitar needs Flame Orb to ensure that Guts activates, but misses out on Eviolite's bulk and is too frail without it.
Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: Superpower
ability: Guts
item: Eviolite / Flame Orb
evs: 244 Atk / 36 Def / 36 SpD / 188 Spe
nature: Jolly
Moves
========
Dragon Dance is the obligatory set up move andthat allows Larvitar to outspeed the entire unboosted metagame. Rock Slide is a reliable STAB move, thoweverugh Stone Edge may be used as a more powerful STAB move at the cost of accuracy. Earthquake takes the next slot that is a nice STAB move and synergizes well with Rock Slide. Superpower allows Larvitar to nail Ferroseed, Porygon, and Lileep, who all have the bulk to take Larvitar's STAB moves even after a boost.
Set Details
========
244 Attack and 188 Speed EVs are used to reach Larvitar's maximum potential. The rest are dumped into Defense and Special Defense, which also hits Eviolite numbers. Eviolite is used to take more hits and set up more reliably. Flame Orb, however, can be used to ensure Guts activates and gives Larvitar more initial power. Jolly reaches 14 Speed, allowing Larvitar to outspeed the entire unboosted metagame. It is required, as with Adamant, 13 Speed only allows Larvitar to sSpeed tie with some of the fastest Pokemon in LC and be outsped by only Diglett and Elekid.
Usage Tips
========
Eviolite is used to allow Larvitar to tank weak neutral hits and resisted hits, such as Fletchling and Taillow's STAB moves. Trubbish is great set up bait as well, asince it is threatened by a STAB Earthquake. Larvitar must watch out for most super- effective hits, however. Larvitar is best used mid- to late -game whenever Larvitar's checks and counters have been worn down or KOed.
Team Options
========
Cottonee is the best partner for Larvitar, resisting Fighting-, Ground-, Water-, and Grass-type moves, and, in return, Larvitar resists Fire- and Poison-type moves for Cottonee. They both share a Steel weakness, however. Memento support is necessary, allowing Larvitar to have more set up opportunities and is an absolute must if you opt for Flame Orb, as Larvitar doesn't have the bulk to take hits and can only reliably set up on Taillow and Fletchling without Eviolite. Knock Off users, such as Pawniard and Mienfoo, are imperative as they knock off Eviolites and Berry Juices, allowing Larvitar to power through walls that can avoid the OHKO / 2HKO. Hazard Ssupport is decentuseful for Larvitar to break Sturdy and to weaken the opponent in general. In particular, Archen is a good partner as it can Defog away hazards as well. Surskit and Spinarak are good Sticky Web users and Larvitar appreciates the -1 Speed drop to the opponent.
Other Options
########
Rock Polish is great for allowing Larvitar to outspeed common Choice Scarf Pokemon. This isn't ideal, however, because Larvitar has to run Flame Orb to boost its Attack and it doesn't tend to force as many switches as it would like to get a free +2. Crunch can be used strictly to keep Pumpkaboo in check, as most Ghost-types are either weak to or are hit hard by Larvitar's STAB moves. Poison Jab can be used to hit Fairy-types. However, the most common Fairy-types, Spritzee and Cottonee, both have ways to deal with it, as Spritzee can tank a +1 Poison Jab and Cottonee can Encore Larvitar into Dragon Dance or OHKO with Giga Drain. Larvitar can use Stealth Rock as a last ditch attempt to get hazards up, but there are better hazard setters in LC and Larvitar would rather be attacking or setting up a sweep.
Checks & Counters
########
**Choice Scarf Pokemonusers**: Choice Scarf Pokemonusers, such as Pawniard, Drilbur, and Mienfoo, can outspeed Larvitar even after one Dragon Dance and KO with their STAB moves.
**Grass-types**: Grass-types, such as Cottonee and Foongus, can OHKO Larvitar, even with Eviolite, while also taking Larvitar's STAB moves with ease.
**Water-types**: Water-types, such as Corphish and Chinchou, can also OHKO Eviolite Larvitar with their STAB moves.
**Defensive Fighting-types**: Defensive Fighting-types, such as Mienfoo and Timburr, can both take a +1 Earthquake and recover the damage back with Drain Punch.
**Priority**: Larvitar is weak to certain priority moves, such as Mach Punch, Vacuum Wave, Aqua Jet, and Bullet Punch, although it resists two important priority attacks in Fletchling's Acrobatics and Zigzagoon's Extremes Speed.
GP 1/2

Will get on this and will edit this post when it is done.

**EDIT**: Ok P squared's amcheck and fleurdyleurse's GP check are implemented.
 
Last edited:
Amcheck

Cut fluff, bad sentences, added stuff you missed

Corphish jets and chinchou is weak to eq, only scarf is even relevant
Overview
########

Larvitar has a great offensive STAB combination that is not resisted by any Pokemon in LC. It also gets Dragon Dance, a great setup move that boosts its Attack and Speed. Larvitar also has an amazing ability in Guts, meaning it can easily absorb Will-O-Wisp and Toxic, asnd its typing makes it immune to Thunder Wave.

While Larvitar's Rock/Ground typing is great offensively, it hais a horrible defensive typingly. It is 4x weak to Water- and Grass-type moves, as well as 2x weak to Fighting-type moves, which run rampant in LC. Although Larvitar gets Dragon Dance, it only hits 14 Speed with a Jolly nature, which means that it is outsped by common Choice Scarf users, such as Pawniard and Mienfoo. It also faces competition from common setup sweepers such as Tirtouga and Omanyte, as they have a better boosting move in Shell Smash and better bulk. Lastly, Larvitar needs Flame Orb to ensure that Guts activates, but misses out on Eviolite's bulk and is too frail without too frail without Eviolite.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: Superpower
ability: Guts
item: Eviolite / Flame Orb
evs: 244 Atk / 36 Def / 36 SpD / 188 Spe
nature: Jolly

Moves
========

Dragon Dance is the obligatory set up move that allows Larvitar to outspeed the entire unboosted metagame. Rock Slide is a reliable STAB move, though Stone Edge may be used as a more powerful STAB move at the cost of accuracy. Earthquake takes the next slot, as it is a nice STAB move and synergizes well with Rock SlideTAB. Superpower allows Larvitar to nail Ferroseed, Porygon, and Lileep, who all have the bulk to take Larvitar's STAB moves even after a boost.

Set Details
========

244 Attack EVs and 188 Speed EVs are used to reach Larvitar's maximum potential. The rest are dumped into Defense and Special Defense, which hit Eviolite numbers. Eviolite is used to let Larvitar take more hits and set up more reliably. Flame Orb, however, can be used to ensure Guts activates and gives Larvitar more initial power. Jolly Larvitar reaches 14 Speed, allowing it to outspeed the entire unboosted metagame. With an Adamant nature, Larvitar only reaches 13 Speed, meaning that it Speed ties with some of the fastest Pokemon in LC and can be outsped by Diglett and Elekid.

Usage Tips
========

Eviolite is used to allow Larvitar to tank weak neutral hits and resisted hits, such as Fletchling and Taillow's STAB moves. Trubbish is great setup bait as well, as it is threatened by a STAB Earthquake. Larvitar must watch out for most super effective hits, however. Larvitar is best used mid- to late-game when its checks and counters have been worn down or KOed.

Team Options
========

Cottonee is the best partner for Larvitar, resisting Fighting-, Ground-, Water-, and Grass-type moves and, in return, Larvitar resists Fire- and Poison-type moves for Cottonee. They both share a Steel and Ice weaknesses, however. Memento support gives Larvitar more opportunities to set up and is an absolute must if you opt for Flame Orb, as Larvitar doesn't have the bulk to take hits without Eviolite and can only reliably set up on Taillow and Fletchling. Knock Off users, such as Pawniard and Mienfoo, are imperative as they knock off Eviolite and Berry Juice, allowing Larvitar to power through walls that can avoid the OHKO or 2HKO. Entry hazard support is useful for Larvitar, breaking Sturdy and weakening the opponent in general. In particular, Archen is a good partner as it can Defog away hazards as well. Surskit and Spinarak are good Sticky Web users and Larvitar appreciates the -1 Speed drop to the opponent.

Other Options
########

Rock Polish is great for allowing Larvitar to outspeed common Choice Scarf Pokemon. This isn't ideal, however, because Larvitar has to run Flame Orb to boost its Attack and it doesn't tend to force as many switches as it would like to get a free +2. Crunch can be used strictly to keep Pumpkaboo in check as most other Ghost-types are either weak to or hit hard by Larvitar's STAB moves. Poison Jab can be used to hit Fairy-types. However, the most common Fairy-types, Spritzee and Cottonee, both have ways to deal with it, as Spritzee can tank a +1 Poison Jab and Cottonee can Encore Larvitar into Dragon Dance or OHKO with Giga Drain. Larvitar can use Stealth Rock as a last ditch attempt to get hazards up, but there are better hazard setters in LC and Larvitar would rather be attacking or setting up a sweep.

Checks & Counters
########

**Choice Scarf users**: Choice Scarf users, such as Pawniard, Drilbur, and Mienfoo, can outspeed Larvitar even after one Dragon Dance and KO with their STAB moves.

**Grass-types**: Grass-types, such as Cottonee and Foongus, can OHKO Larvitar, even with Eviolite, while also taking Larvitar's STAB moves with ease.

**Water-types**: Water-types, such as Corphish and Chinchou, can OHKO Eviolite Larvitar with their STAB moves.

**Defensive Fighting-types**: Defensive Fighting-types, such as Mienfoo and Timburr, can both take a +1 Earthquake and recover the health back with Drain Punch.

**Priority**: Larvitar is weak to certain priority moves, such as Mach Punch, Vacuum Wave, Aqua Jet, and Bullet Punch, although it resists two important priority attacks in Fletchling's Acrobatics and Zigzagoon's Extreme Speed.
 
Last edited:
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Amcheck

Cut fluff, bad sentences, added stuff you missed

Corphish jets and chinchou is weak to eq, only scarf is even relevant
Overview
########

Larvitar has a great offensive STAB combination that is not resisted by any Pokemon in LC. It also gets Dragon Dance, a great setup move that boosts its Attack and Speed. Larvitar also has an amazing ability in Guts, meaning it can easily absorb Will-O-Wisp and Toxic, asnd its typing makes it immune to Thunder Wave.

While Larvitar's Rock/Ground typing is great offensively, it hais a horrible defensive typingly. It is 4x weak to Water- and Grass-type moves, as well as 2x weak to Fighting-type moves, which run rampant in LC. Although Larvitar gets Dragon Dance, it only hits 14 Speed with a Jolly nature, which means that it is outsped by common Choice Scarf users, such as Pawniard and Mienfoo. It also faces competition from common setup sweepers such as Tirtouga and Omanyte, as they have a better boosting move in Shell Smash and better bulk. Lastly, Larvitar needs Flame Orb to ensure that Guts activates, but misses out on Eviolite's bulk and is too frail without too frail without Eviolite.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: Superpower
ability: Guts
item: Eviolite / Flame Orb
evs: 244 Atk / 36 Def / 36 SpD / 188 Spe
nature: Jolly

Moves
========

Dragon Dance is the obligatory set up move that allows Larvitar to outspeed the entire unboosted metagame. Rock Slide is a reliable STAB move, though Stone Edge may be used as a more powerful STAB move at the cost of accuracy. Earthquake takes the next slot, as it is a nice STAB move and synergizes well with Rock SlideTAB. Superpower allows Larvitar to nail Ferroseed, Porygon, and Lileep, who all have the bulk to take Larvitar's STAB moves even after a boost.

Set Details
========

244 Attack EVs and 188 Speed EVs are used to reach Larvitar's maximum potential. The rest are dumped into Defense and Special Defense, which hit Eviolite numbers. Eviolite is used to let Larvitar take more hits and set up more reliably. Flame Orb, however, can be used to ensure Guts activates and gives Larvitar more initial power. Jolly Larvitar reaches 14 Speed, allowing it to outspeed the entire unboosted metagame. With an Adamant nature, Larvitar only reaches 13 Speed, meaning that it Speed ties with some of the fastest Pokemon in LC and can be outsped by Diglett and Elekid.

Usage Tips
========

Eviolite is used to allow Larvitar to tank weak neutral hits and resisted hits, such as Fletchling and Taillow's STAB moves. Trubbish is great setup bait as well, as it is threatened by a STAB Earthquake. Larvitar must watch out for most super effective hits, however. Larvitar is best used mid- to late-game when its checks and counters have been worn down or KOed.

Team Options
========

Cottonee is the best partner for Larvitar, resisting Fighting-, Ground-, Water-, and Grass-type moves and, in return, Larvitar resists Fire- and Poison-type moves for Cottonee. They both share a Steel and Ice weaknesses, however. Memento support gives Larvitar more opportunities to set up and is an absolute must if you opt for Flame Orb, as Larvitar doesn't have the bulk to take hits without Eviolite and can only reliably set up on Taillow and Fletchling. Knock Off users, such as Pawniard and Mienfoo, are imperative as they knock off Eviolite and Berry Juice, allowing Larvitar to power through walls that can avoid the OHKO or 2HKO. Entry hazard support is useful for Larvitar, breaking Sturdy and weakening the opponent in general. In particular, Archen is a good partner as it can Defog away hazards as well. Surskit and Spinarak are good Sticky Web users and Larvitar appreciates the -1 Speed drop to the opponent.

Other Options
########

Rock Polish is great for allowing Larvitar to outspeed common Choice Scarf Pokemon. This isn't ideal, however, because Larvitar has to run Flame Orb to boost its Attack and it doesn't tend to force as many switches as it would like to get a free +2. Crunch can be used strictly to keep Pumpkaboo in check as most other Ghost-types are either weak to or hit hard by Larvitar's STAB moves. Poison Jab can be used to hit Fairy-types. However, the most common Fairy-types, Spritzee and Cottonee, both have ways to deal with it, as Spritzee can tank a +1 Poison Jab and Cottonee can Encore Larvitar into Dragon Dance or OHKO with Giga Drain. Larvitar can use Stealth Rock as a last ditch attempt to get hazards up, but there are better hazard setters in LC and Larvitar would rather be attacking or setting up a sweep.

Checks & Counters
########

**Choice Scarf users**: Choice Scarf users, such as Pawniard, Drilbur, and Mienfoo, can outspeed Larvitar even after one Dragon Dance and KO with their STAB moves.

**Grass-types**: Grass-types, such as Cottonee and Foongus, can OHKO Larvitar, even with Eviolite, while also taking Larvitar's STAB moves with ease.

**Water-types**: Water-types, such as Corphish and Chinchou, can OHKO Eviolite Larvitar with their STAB moves.

**Defensive Fighting-types**: Defensive Fighting-types, such as Mienfoo and Timburr, can both take a +1 Earthquake and recover the health back with Drain Punch.

**Priority**: Larvitar is weak to certain priority moves, such as Mach Punch, Vacuum Wave, Aqua Jet, and Bullet Punch, although it resists two important priority attacks in Fletchling's Acrobatics and Zigzagoon's Extreme Speed.

Thanks man I will get on this when I got a chance. Personal stuff going on irl atm, :/
 
Ok so I am at least to where I can now finish this (irl getting me down :( ). I need my last GP check (and I already posted in thread) so maybe someone...anyone...an get me the last check so we can call this thing "done"? :P
 
2/2 :) Please contact a GP member if you've been waiting for checks

add remove (comments)

Overview
########

Larvitar has a great offensive STAB combination that is not resisted by any Pokemon in LC. It also gets Dragon Dance, a great setup move that boosts its Attack and Speed. Larvitar also has an amazing ability in Guts, meaning it can easily absorb Will-O-Wisp and Toxic, as its typing makes it immune to Thunder Wave.

While Larvitar's Rock / Ground (spaces) typing is great offensively, it is horrible defensively has a horrible defensive typing. It Larvitar is 4x weak to Water- and Grass-type moves, as well as Fighting-type moves, which run rampant in LC. Although Larvitar gets Dragon Dance, it only hits 14 Speed with a Jolly nature, which means that it is outsped by common Choice Scarf users, such as Pawniard and Mienfoo. It also faces competition from common setup sweepers such as Tirtouga and Omanyte, (comma) as they have a better boosting move in Shell Smash and better bulk. Lastly, Larvitar needs Flame Orb to ensure that Guts activates, but it misses out on Eviolite's bulk and is too frail without Eviolite's bulk.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: Superpower
ability: Guts
item: Eviolite / Flame Orb
evs: 244 Atk / 36 Def / 36 SpD / 188 Spe
nature: Jolly

Moves
========

After one Dragon Dance, (comma) is the obligatory set up move that allows Larvitar to can outspeed the entire unboosted metagame. Rock Slide is a reliable STAB move, though Stone Edge may be used as a more powerful STAB move for more power at the cost of accuracy. Earthquake takes the next slot, as it is a nice STAB move and synergizes well with Rock Slide. Superpower allows Larvitar to nail Ferroseed, Porygon, and Lileep, who which all have the bulk to take Larvitar's STAB moves even after a boost.

Set Details
========

244 Attack EVs and 188 Speed EVs are used to reach Larvitar's maximum potential. The rest of the EVs are dumped put into Defense and Special Defense, which to hit Eviolite numbers. Eviolite is used to let Larvitar take more hits and set up more reliably. Flame Orb, however, can be used to ensure Guts activates and gives Larvitar more initial power. Jolly Larvitar reaches 14 Speed, allowing it to outspeed the entire unboosted metagame after a Dragon Dance. With an Adamant nature, Larvitar only reaches 13 Speed, meaning that after a boost it Speed ties with 19 Speed Pokemon, such as Ponyta and Abra, some of the fastest Pokemon in LC and can be outsped by 20 Speed Pokemon such as Diglett and Elekid (Voltorb lol).

Usage Tips
========

Eviolite is used to allow With Eviolite, Larvitar can to tank weak neutral hits and or resisted hits, such as Fletchling's and Taillow's STAB moves. Trubbish is great setup bait as well, as it is threatened by a STAB Earthquake. Larvitar must watch out for most super effective hits, however. Larvitar is best used mid- to or late-game when its checks and counters have been worn down or KOed.

Team Options
========

Cottonee is the best partner for Larvitar, resisting Fighting-, Ground-, Water-, and Grass-type moves. (period) and, In return, Larvitar resists Fire- and Poison-type moves for Cottonee. They both share a Steel weakness, however. Memento support gives Larvitar more opportunities to set up and is an absolute must if you opt for Flame Orb, as Larvitar doesn't have the bulk to take hits without Eviolite and can only reliably set up on Taillow and Fletchling. Knock Off users, such as Pawniard and Mienfoo, are imperative, (comma) as they knock off Eviolite and Berry Juice, allowing Larvitar to power through walls that can avoid the OHKO or 2HKO. Entry hazard support is useful for Larvitar, breaking Sturdy and weakening the opponents in general. In particular, Archen in particular is a good partner as it can Defog away hazards as well as set them. Surskit and Spinarak are good Sticky Web users, (comma) and Larvitar appreciates the -1 Speed drop to the opponent.

Other Options
########

Rock Polish is great for allowing Larvitar to outspeed common Choice Scarf Pokemon. This isn't ideal, however, because However, when using Rock Polish, Larvitar has to run Flame Orb to boost its Attack, (comma) and it doesn't tend to force as many switches as it would like to get a free boost +2. Crunch can be used strictly to keep Pumpkaboo in check, (comma) as most other Ghost-types are either weak to or hit hard by Larvitar's STAB moves. Poison Jab can be used to hit Fairy-types. However, the most common Fairy-types, Spritzee and Cottonee, both have ways to deal with it, as Spritzee can tank a +1 Poison Jab, (comma) and Cottonee can Encore Larvitar into Dragon Dance or OHKO it with Giga Drain. Larvitar can use Stealth Rock as a last-ditch (dash) attempt to get hazards up, but there are better hazard setters in LC, (comma) and Larvitar would rather be attacking or setting up a sweep.

Checks & Counters
########

**Choice Scarf users**: Choice Scarf users, such as Pawniard, Drilbur, and Mienfoo, can outspeed Larvitar even after one Dragon Dance and KO it with their STAB moves.

**Grass-types**: Grass-types, such as Cottonee and Foongus, can OHKO Larvitar, even with Eviolite, while also taking Larvitar's STAB moves with ease.

**Water-types**: Water-types, such as Corphish and Chinchou, can OHKO Eviolite Larvitar with their STAB moves.

**Defensive Fighting-types**: Defensive Fighting-types, such as Mienfoo and Timburr, (remove comma) can both take a +1 Earthquake and recover the health back with Drain Punch.

**Priority**: Larvitar is weak to certain many priority moves, such as including Mach Punch, Vacuum Wave, Aqua Jet, and Bullet Punch, although it resists two important priority attacks in Fletchling's Acrobatics and Zigzagoon's Extreme Speed. (period)
 
2/2 :) Please contact a GP member if you've been waiting for checks

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Overview
########

Larvitar has a great offensive STAB combination that is not resisted by any Pokemon in LC. It also gets Dragon Dance, a great setup move that boosts its Attack and Speed. Larvitar also has an amazing ability in Guts, meaning it can easily absorb Will-O-Wisp and Toxic, as its typing makes it immune to Thunder Wave.

While Larvitar's Rock / Ground (spaces) typing is great offensively, it is horrible defensively has a horrible defensive typing. It Larvitar is 4x weak to Water- and Grass-type moves, as well as Fighting-type moves, which run rampant in LC. Although Larvitar gets Dragon Dance, it only hits 14 Speed with a Jolly nature, which means that it is outsped by common Choice Scarf users, such as Pawniard and Mienfoo. It also faces competition from common setup sweepers such as Tirtouga and Omanyte, (comma) as they have a better boosting move in Shell Smash and better bulk. Lastly, Larvitar needs Flame Orb to ensure that Guts activates, but it misses out on Eviolite's bulk and is too frail without Eviolite's bulk.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: Superpower
ability: Guts
item: Eviolite / Flame Orb
evs: 244 Atk / 36 Def / 36 SpD / 188 Spe
nature: Jolly

Moves
========

After one Dragon Dance, (comma) is the obligatory set up move that allows Larvitar to can outspeed the entire unboosted metagame. Rock Slide is a reliable STAB move, though Stone Edge may be used as a more powerful STAB move for more power at the cost of accuracy. Earthquake takes the next slot, as it is a nice STAB move and synergizes well with Rock Slide. Superpower allows Larvitar to nail Ferroseed, Porygon, and Lileep, who which all have the bulk to take Larvitar's STAB moves even after a boost.

Set Details
========

244 Attack EVs and 188 Speed EVs are used to reach Larvitar's maximum potential. The rest of the EVs are dumped put into Defense and Special Defense, which to hit Eviolite numbers. Eviolite is used to let Larvitar take more hits and set up more reliably. Flame Orb, however, can be used to ensure Guts activates and gives Larvitar more initial power. Jolly Larvitar reaches 14 Speed, allowing it to outspeed the entire unboosted metagame after a Dragon Dance. With an Adamant nature, Larvitar only reaches 13 Speed, meaning that after a boost it Speed ties with 19 Speed Pokemon, such as Ponyta and Abra, some of the fastest Pokemon in LC and can be outsped by 20 Speed Pokemon such as Diglett and Elekid (Voltorb lol).

Usage Tips
========

Eviolite is used to allow With Eviolite, Larvitar can to tank weak neutral hits and or resisted hits, such as Fletchling's and Taillow's STAB moves. Trubbish is great setup bait as well, as it is threatened by a STAB Earthquake. Larvitar must watch out for most super effective hits, however. Larvitar is best used mid- to or late-game when its checks and counters have been worn down or KOed.

Team Options
========

Cottonee is the best partner for Larvitar, resisting Fighting-, Ground-, Water-, and Grass-type moves. (period) and, In return, Larvitar resists Fire- and Poison-type moves for Cottonee. They both share a Steel weakness, however. Memento support gives Larvitar more opportunities to set up and is an absolute must if you opt for Flame Orb, as Larvitar doesn't have the bulk to take hits without Eviolite and can only reliably set up on Taillow and Fletchling. Knock Off users, such as Pawniard and Mienfoo, are imperative, (comma) as they knock off Eviolite and Berry Juice, allowing Larvitar to power through walls that can avoid the OHKO or 2HKO. Entry hazard support is useful for Larvitar, breaking Sturdy and weakening the opponents in general. In particular, Archen in particular is a good partner as it can Defog away hazards as well as set them. Surskit and Spinarak are good Sticky Web users, (comma) and Larvitar appreciates the -1 Speed drop to the opponent.

Other Options
########

Rock Polish is great for allowing Larvitar to outspeed common Choice Scarf Pokemon. This isn't ideal, however, because However, when using Rock Polish, Larvitar has to run Flame Orb to boost its Attack, (comma) and it doesn't tend to force as many switches as it would like to get a free boost +2. Crunch can be used strictly to keep Pumpkaboo in check, (comma) as most other Ghost-types are either weak to or hit hard by Larvitar's STAB moves. Poison Jab can be used to hit Fairy-types. However, the most common Fairy-types, Spritzee and Cottonee, both have ways to deal with it, as Spritzee can tank a +1 Poison Jab, (comma) and Cottonee can Encore Larvitar into Dragon Dance or OHKO it with Giga Drain. Larvitar can use Stealth Rock as a last-ditch (dash) attempt to get hazards up, but there are better hazard setters in LC, (comma) and Larvitar would rather be attacking or setting up a sweep.

Checks & Counters
########

**Choice Scarf users**: Choice Scarf users, such as Pawniard, Drilbur, and Mienfoo, can outspeed Larvitar even after one Dragon Dance and KO it with their STAB moves.

**Grass-types**: Grass-types, such as Cottonee and Foongus, can OHKO Larvitar, even with Eviolite, while also taking Larvitar's STAB moves with ease.

**Water-types**: Water-types, such as Corphish and Chinchou, can OHKO Eviolite Larvitar with their STAB moves.

**Defensive Fighting-types**: Defensive Fighting-types, such as Mienfoo and Timburr, (remove comma) can both take a +1 Earthquake and recover the health back with Drain Punch.

**Priority**: Larvitar is weak to certain many priority moves, such as including Mach Punch, Vacuum Wave, Aqua Jet, and Bullet Punch, although it resists two important priority attacks in Fletchling's Acrobatics and Zigzagoon's Extreme Speed. (period)

Thanks a ton frenzyplant. I did contact a few awhile back (before I became too busy irl to deal with this) and I got no replies, so I thought I could start here and then branch off from there. But I found some time and thanks for the last GP check.

This is DONE.
 
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