As the title suggests, these things take way too long to write but I want feedback and so far the last four teams I've done have gotten nothing. Anyway, this new team I've created I've found many people have massive amounts of trouble breaking through. This team has bested stall, and hyper offensive alike, and I honestly think it's my best team so far.
Katnip (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 44 Spe
Careful Nature
- Taunt
- Softboiled
- Will-O-Wisp
- Knock Off
The standard smogon analysis set, but it's so effective at what it does as a lead. Shuts down all standard leads with Taunt, and cripples hyper offensive leads with will-o-wisp. It's evs allow it to live STABs from both Weavile and Bisharp at which point they get to suffer from a burn. Knock Off for further utility. Plus it's adorable as hell, so that's a plus.
Lavalantula (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Love, love, love this thing. Since fire is such a prevelant offensive type in the meta, he gets plenty of switch ins at which point he can set up stealth rocks, toxic away, taunt any set up sweepers or burn any switch ins with a powerful lava plume *cough* Azumarill *cough*. The only thing it really struggles with are ground types unless they've been burned previously, but he's not gonna be staying in anyway.
Sharknado (Garchomp) @ Salac Berry
Ability: Rough Skin
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Substitute
If the Lati duo aren't around or his Salac Berry is activated before they come in, this thing is unstoppable. Under a sub with +2 attack and speed that's unmatched by the entire unboosted meta, there are few pokes who can break past my boy over here. The amount times this thing has caused rage quits is unbelievable (I mean it's believable because I mean, its Garchomp.) the Salac berry is activated after three substitutes or one Moonblast from an unboosted Clefable. He's great.
2 Chainz (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Magnet Rise
- Spikes
- Foul Play
Thanks to Magnet Rise, Landorus can't touch this adorable little keychain, providing great defensive/hazard synergy with Heatran. Thunder Wave provides speed control for my team and Foul Play is for set up sweepers such as Mega-Scizor, MegaZard X, MegaChomp etc. etc. Also I love to paralyze Talonflame if I need a sacrifice since my team struggles with the damn bird.
Puppy Chow (Terrakion) @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Rock Slide
- Poison Jab
My team desperately needed an answer to both Talonflame and Bisharp and what better poke than Gen V's OU king. I can switch in on Bisharp's dark type moves to get a free attack boost, which usually will scare him off allowing me to get a free swords dance at which point Terrakion can proceed to steamroll through teams. Close Combat and Rock Slide are obligatory STABs and Poison Jab is for fairies. I use to run a Life Orb but without any reliable recovery, the recoil was wearing him down and he attracted too much status.
Samus (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Iron Head
- Ice Punch
- Zen Headbutt
My mid-to-late game sweeper. After a +1 or +2 in attack, he wrecks completely. I chose Iron Head over Meteor Mash because too many times when I have needed Meteor Mash to come through, it misses and costs me a game or at least my mega. Plus with Tough Claws and Power-Up Punch, it makes up for the power decrease. Ice Punch for the latis and Garchomp and Lando and Zen Headbutt for STAB.
That's the team. Let me know what you think! So far, the only pokemon I've really struggles with are Talonflame if Terrakion is out and Scarfcadrill. But if I have Mew in, I can Will-O-Wisp it make it useless so that weakness can be negated. Open to suggestions and comments!
Katnip (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 44 Spe
Careful Nature
- Taunt
- Softboiled
- Will-O-Wisp
- Knock Off
The standard smogon analysis set, but it's so effective at what it does as a lead. Shuts down all standard leads with Taunt, and cripples hyper offensive leads with will-o-wisp. It's evs allow it to live STABs from both Weavile and Bisharp at which point they get to suffer from a burn. Knock Off for further utility. Plus it's adorable as hell, so that's a plus.
Lavalantula (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Love, love, love this thing. Since fire is such a prevelant offensive type in the meta, he gets plenty of switch ins at which point he can set up stealth rocks, toxic away, taunt any set up sweepers or burn any switch ins with a powerful lava plume *cough* Azumarill *cough*. The only thing it really struggles with are ground types unless they've been burned previously, but he's not gonna be staying in anyway.
Sharknado (Garchomp) @ Salac Berry
Ability: Rough Skin
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Substitute
If the Lati duo aren't around or his Salac Berry is activated before they come in, this thing is unstoppable. Under a sub with +2 attack and speed that's unmatched by the entire unboosted meta, there are few pokes who can break past my boy over here. The amount times this thing has caused rage quits is unbelievable (I mean it's believable because I mean, its Garchomp.) the Salac berry is activated after three substitutes or one Moonblast from an unboosted Clefable. He's great.
2 Chainz (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Magnet Rise
- Spikes
- Foul Play
Thanks to Magnet Rise, Landorus can't touch this adorable little keychain, providing great defensive/hazard synergy with Heatran. Thunder Wave provides speed control for my team and Foul Play is for set up sweepers such as Mega-Scizor, MegaZard X, MegaChomp etc. etc. Also I love to paralyze Talonflame if I need a sacrifice since my team struggles with the damn bird.
Puppy Chow (Terrakion) @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Rock Slide
- Poison Jab
My team desperately needed an answer to both Talonflame and Bisharp and what better poke than Gen V's OU king. I can switch in on Bisharp's dark type moves to get a free attack boost, which usually will scare him off allowing me to get a free swords dance at which point Terrakion can proceed to steamroll through teams. Close Combat and Rock Slide are obligatory STABs and Poison Jab is for fairies. I use to run a Life Orb but without any reliable recovery, the recoil was wearing him down and he attracted too much status.
Samus (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Iron Head
- Ice Punch
- Zen Headbutt
My mid-to-late game sweeper. After a +1 or +2 in attack, he wrecks completely. I chose Iron Head over Meteor Mash because too many times when I have needed Meteor Mash to come through, it misses and costs me a game or at least my mega. Plus with Tough Claws and Power-Up Punch, it makes up for the power decrease. Ice Punch for the latis and Garchomp and Lando and Zen Headbutt for STAB.
That's the team. Let me know what you think! So far, the only pokemon I've really struggles with are Talonflame if Terrakion is out and Scarfcadrill. But if I have Mew in, I can Will-O-Wisp it make it useless so that weakness can be negated. Open to suggestions and comments!