
Swampert @ Leftovers
Torrent
Relaxed [+Def -Spd]
240 HP | 216 Def | 52 Sp.Atk
- Roar
- Earthquake
- Ice Beam
- Stealth Rock
- Roar: Good for phazing after I have set up a Stealth Rock. Or if I just wanna get a good look at my opponents team.
- Earthquake: Good to counter other leads weak to Ground. Especially the Jirachi leads that have gotten popular lately.
- Ice Beam: This helps kill any threats such as Zapdos, Flygon, Salamence, and Hippowdon. Almost always come in handy.
- Stealth Rock: Swampert sets up Stealth Rock well. Usually no leads have a Grass Attack to use against Swampert to OHKO instantly, the only lead I can't set up against usually is Infernape, carrying Grass Knot.

Zapdos @ Leftovers
Pressure
Bold [+Def -Atk]
252 HP | 80 Sp.Atk | 176 Spd
- Roost
- Thunderbolt
- Toxic
- Heat Wave
- Roost: Heals off any damage and makes Zapdos more bulky.
- Thunderbolt: This does more damage then Discharge, though I do enjoy the extra status of discharge, in the end I needed this more though.
- Toxic: More status and helps counter a lot of Pokemon. I really like this on Zapdos in place of Roar.
- Heat Wave: Helps against Jirachi or any other Pokemon weak to Fire. Celebi being a major threat can't usually take many hits from a Heat Wave.

Scizor @ Choice Band
Technician
Adamant [+Atk -Sp.Atk]
252 HP | 252 Atk | 4 Spd
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
- U-Turn: Scouts out my opponents team and counters Celebi.
- Bullet Punch: Helps counter Gengar and Tyranitar. Neither are ever safe when facing a Scizor.
- Pursuit: Probably the best Gengar counter in the game as of right now. Gengar has nothing to really hurt Scizor with. So this move really ruins Gengar's day.
- Superpower: Another Fighting move and also helps counter a Blissey without Flamethrower.

Jirachi @ Leftovers
Serene Grace
Impish [+Def -Sp.Atk]
240 HP | 160 Def | 76 Sp.Def | 32 Spd
- Wish
- Iron Head
- U-Turn
- Body Slam
- Wish: I feel in a Balanced Team Wish Support Jirachi is probably one of the best Wish passers to pick from. So I chose him to be in the team.
- Iron Head: Causes a 60% chance of flinch with Serene Grace. Also Jirachi's basic STAB move.
- U-Turn: Scouting purposes and pairs up well with Wish.
- Body Slam: Also pairs up well with Iron Head. I get a Pokemon paralyzed then start hitting with Iron Head for Flinch while they still make an attempt to hit me.

Salamence @ Life Orb
Intimidate
Naughty [+Atk -Sp.Def]
4 HP | 252 Atk | 252 Spd
- Outrage
- Stone Edge
- Dragon Dance
- Earthquake
- Outrage: Basic STAB and helps counter Flygon's after 1 DDance.
- Stone Edge: Counters Gyarados if it doesn't have Ice Fang.
- Dragon Dance: Ups my stats for a better sweep. Salamence's basic move.
- Earthquake: Kills off Jirachi and others weak to Ground.

Heatran @ Choice Scarf
Flash Fire
Hasty [+Spd -Def]
4 HP | 252 Sp.Atk | 252 Spd
- Explosion
- Earth Power
- Hidden Power [Grass]
- Fire Blast
- Explosion: When low on HP or felt necessary I use this as a final option for Heatran.
- Earth Power: A good Ground based attack and helps me counter things like Jirachi. This set also helps counter lead Metagross.
- Hidden Power [Ice]: Counters lead Salamence, Flygon, and so on. I've noticed a lot of Flygon's being played on teams lately, so I found this to be more useful.
- Fire Blast: Heatran's STAB move of the set. I chose this over Flamethrower for the extra damage it can cause.