Latios

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Valmanway

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Overview
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Pros:
-Tied with Latias as the fastest relevant Dragon-type in OU
-Has great stats all around, including a sizable Special Attack and a good Speed tier
-One of the best offensive Defoggers in OU
-Has a fairly wide movepool, including Draco Meteor for revenge killing and Psyshock to get past special walls
-Has 6 resistances, good defenses, and recovery for switching in when needed

Cons:
-Has 6 weaknesses, including common Dark, Ice, and Fairy weaknesses
-Vulnerable to Sucker Punch, Ice Shard, and Talonflame's Brave Bird
-Many Pokemon that speed tie with Latios can force him into 50/50 scenarios, such as Mega Diancie, Mega Gallade, and Gengar

Calm Mind
########
name: Calm Mind
move 1: Draco Meteor
move 2: Psyshock
move 3: Calm Mind
move 4: Roost
ability: Levitate
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP
nature: Timid

Moves
========

-Draco Meteor is Latios's most powerful attack, and while it may seem counterproductive to gain Special Attack just to lose it, the raw power of the move is what makes this set so difficult to wall
-Psyshock is there to get past opposing Calm Mind users and special walls more easily
-Calm Mind lets Latios both hit hard and take special attacks more easily
-Roost improves Latios's longevity, and allows him to keep his health up while setting up

Set Details
========

-252 Special Attack and Speed EVs are to maximize Latios's sweeping potential
-A Timid nature is used to speed tie with opposing base 110s, namely Gengar, Latias, Mega Diancie, Mega Gallade, Mega Metagross, and opposing Latios
-29 HP IVs are used so Latios can attack 10 times without fainting factoring in the Life Orb recoil
-Life Orb is used to improve the damage output of Latios's attacks, and Roost will make up for the recoil it brings

Usage Tips
========

-Calm Mind Latios is best used as a wallbreaker, setting up and making it difficult for the opposing team to switch in
-This set can be used as a lure of sorts, tempting your opponent to switch into their wall or death fodder, which gives Latios a free turn to set up and potentially sweep the opponent's team
-Since this set aims to boost Special Attack, then depending on the foe at hand, it isn't that absurd to use Draco Meteor a second time before switching, as even a -1 Draco Meteor can still deal sizable damage

Team Options
========

-Klefki makes for a great teammate thanks to its Prankster Light Screen and Reflect, which give Latios extra bulk to provide more opportunities to set up Calm Mind; alternatively, Spikes and Thunder Wave can be used to quickly wear down grounded Pokemon and cripple opposing sweepers that would be faster than Latios, respectively
-Choice Band Scizor can be used to threaten the Fairy-types that would be able to live even a +1 attack and interrupt a sweep, such as Mega Gardevoir, Sylveon, Mega Altaria, and Clefable
-Keldeo is capable of taking care of most Dark- and Steel-types so Latios can more consistently set up

Attacker
########
name: Life Orb
move 1: Draco Meteor
move 2: Psyshock
move 3: Hidden Power Fire / Earthquake / Surf
move 4: Defog / Roost
ability: Levitate
item: Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 29 HP
nature: Timid

Moves
========

-Draco Meteor is Latios' strongest move, and lets him finish off sturdier foes that would otherwise live any other attack
-Psyshock allows Latios to threaten special walls without having to rely on Draco Meteor by hitting their weaker Defense, but Psychic can be used instead if special walls are of no concern
-The third move is a tossup; Hidden Power Fire hits Scizor and Ferrothron for at worst a 2HKO, Surf threatens Heatran, Excadrill, Mega Diancie, Gliscor, Landorus, and Mamoswine, and Earthquake threatens Heatran and Jirachi
-The fourth move is also a tossup; Defog provides invaluable team support in removing hazards, while Roost refills health after repeated Life Orb recoil and entry hazard damage

Set Details
========

-A Timid nature with 252 Special Attack and Speed EVs ensure that Latios speed ties with opposing base 110s while hitting as hard as possible
-Life Orb is the best item to use for this set, as it provides the most power without locking Latios into a move
-29 HP IVs are to ensure that you can use Life Orb powered attacks a maximum of 10 times without fainting
-If using Earthquake, an EV spread of 36 Atk / 220 SpA / 252 Spe with a Hasty nature is advised to OHKO Specially Defensive Heatran after Stealth Rock damage

Usage Tips
========

-Don't rely too much on Draco Meteor, as there are many Fairy-types that can get a free switch from it, and even more threats that can shrug off a hit from a -2 Latios
-Attacker Latios should be used in a hit-and-run style, using his good Speed to quickly fire off powerful attacks, particularly Draco Meteor
-Draco Meteor may be Latios's strongest attack, but its big drawback means that Latios needs to switch out immediately after using it, so Draco Meteor should be used as a revenge kill or softener move

Team Options
========

-Keldeo works as a great partner, as it threatens the special walls and Dark-types that give Latios a hard time
-Mega Scizor can take physical hits very well and threaten Tyranitar and Bisharp with Superpower, and can act as the team's hazard remover so Latios can run Roost
-Keldeo provides great synergy with Latios, since Keldeo handles Ferrothorn, Bisharp, Tyranitar, and Heatran nicely, while Latios handles (Mega) Slowbro, Mega Venusaur, Tentacruel, and Amoonguss in return

Choice Scarf
########
name: Choice Scarf
move 1: Draco Meteor
move 2: Psyshock
move 3: Defog / Hidden Power Fire / Surf
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

Moves
========

-Draco Meteor is the key to this set's success, as it makes for an amazing revenge killing tool
-Psyshock allows Latios to slip past special walls that would take a Draco Meteor, though Psychic is a stronger attack to use for when you already have a lot of support to threaten physically defensive walls
-The choice between Defog, Hidden Power Fire, and Surf really boils down to your preference; Defog is still worth an option to remove hazards in a pinch, and can be used more reliably after Tricking someone your Choice item, Hidden Power Fire deals with Ferrothorn and (Mega) Scizor, while Surf deals with Heatran, as well as threaten Scarf Tyranitar after Stealth Rock damage and some prior damage
-Trick allows Latios to cripple a wall that he otherwise can't 2HKO, not only by taking their item, but also by limiting their actions to one move

Set Details
========

-252 Special Attack EVs are for maximum damage output, and 252 Speed EVs with a Timid nature are for outrunning as many foes as possible
-A Choice Scarf works both as a great way for Latios to revenge kill more easily and as a way to cripple walls, thus making it the best item to use on this set

Usage Tips
========

-This set is capable of crippling any wall that can avoid a 2HKO from Latios, so you should prioritize saving Trick for them, though you can also use this strategy on a setup sweeper or a Pokemon that won't outrun much even with a Scarf
-Choice Scarf Latios is best used as a revenge killer, outspeeding many fast threats like Mega Lopunny, Mega Manectric, Mega Aerodactyl, and Tornadus-T

Team Options
========

-Physical attackers such as Terrakion and Mega Gyarados help greatly, as they power their way through special walls that would like to sponge the special attacks that Latios will lock himself into
-When not running Defog, having a hazard remover is helpful for when Latios repeatedly attempts to revenge kill, with good providers being defensive Landorus-T, which can weaken physical attackers with Intimidate and potentially provide a safe switch with U-turn, and Heatran, which can take on Ferrothorn and Bisharp with relative ease and provide Stealth Rock support
-Hazard support is useful when forcing the opponent into switching out to avoid being revenge killed

Other Options
########

-If Draco Meteor's power dropping effect is undesirable, then Dragon Pulse can be used as a replacement, but Latios won't have the immediate power that Draco Meteor provides, and the damage difference between the two moves is glaring
-Hidden Power Fighting can be used to OHKO Bisharp and 2HKO Tyranitar, but like HP Fire, Latios will be outsped by opposing base 110s
-A Choice Specs can be used for increased damage output, as well as retaining the ability to cripple walls, but can also cripple physical attackers more efficiently than a Choice Scarf, though the ability to force your opponent to revenge kill or use priority is only available when using a Choice Scarf
-Latiosite can be used in place of Life Orb if a Mega Slot isn't already being occupied, as lacking recoil and the extra bulk gained from it can prove to be useful at times, though the power difference can be noticeable at times
-Thunderbolt can be used to more easily beat most bulky Water-types and Skarmory, but has very limited use outside of this role
-Thunder Wave is a viable option when foes attempt to set up on Latios after using Draco Meteor, but taking up a whole moveslot can be a hefty price to pay
-A Lead set with Light Clay and Light Screen / Reflect / Memento / Draco Meteor is capable of surprising the opponent by setting up screens on their lead, while Memento weakens whatever is on the field and gives a teammate a chance to easily set up
-A mixed Dragon Dance set with Latiosite can potentially work, as the surprise factor can catch opponents off guard, but this should only be used over Life Orb if one wishes to take advantage of the extra bulk gained from Mega Evolving to set up more easily, as well as when a Mega Slot isn't surrently being occupied

Checks & Counters
########

**Dark-types**: Tyranitar and Bisharp are great at taking on Latios, as the former can take a hit and OHKO with Crunch, the middle can OHKO with Sucker Punch, the latter can take any attack and set up a Dragon Dance or OHKO with Crunch, and both can trap Latios with Pursuit
**Fairy-types**: Sylveon, Clefable, Mega Gardevoir, and Mega Altaria are all capable of living a hit (and boast an immunity to Draco Meteor) and can OHKO with their Fairy STABs, thus making them good checks; in the case of Mega Altaria, offensive variants can set up a Dragon Dance on Latios
**Bulky Psychic-types**: Celebi, Jirachi, and Cresselia can avoid a 2HKO from any attack, even Calm Mind-boosted attacks in the case of Jirachi, and can heal off the damage and even paralyze Latios
**Bulky Steel-types**: Ferrothorn, Klefki, and Mega Scizor can take any of Latios's attacks bar Hidden Power Fire, and the former can stall him out with Leech Seed, the middle can set up screens, and the latter can set up with Swords Dance or simply use Bullet Punch to quickly wear him down
**Revenge Killers**: Latios is prone to revenge killing, with powerful revenge killers including Knock Off Landorus-T, Talonflame, Thundurus, Choice Scarf Garchomp, and Choice Scarf Tyranitar; Latios is especially vulnerable to revenge killing after using Draco Meteor, making it much easier for bulky Pokemon like special Mega Altaria, Mega Sableye, Mega Gyarados, Manaphy, Mega Slowbro, Skarmory, Suicune, and Togekiss to set up or stall out
 
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I understand this is a WIP, but I would like to argue against a point:

"-Latiosite should be used in place of Life Orb if a Mega Slot isn't already being occupied, as the extra bulk gained from it can prove to be useful at times, and the power difference isn't too glaring either"

This is false. Mega Latios' drop in power is notable:

252 SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 265-312 (75.2 - 88.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Latios Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

That drop in power is extremely notable, and that is one of the biggest reasons why Mega Latios is not that good, aside from opportunity cost.
 

Poek

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Shouldn't LO Calm Mind set be listed? It's such an underrated wallbreaker, capable of 2HKOing common counters to it such as Clefable and Chansey at +1, setting up on bulky waters is really nice and it has reliable recovery to deal with certain threats until its checks are gone. A lot of people have been using it with relative success and I think its viable enough to get listed.
 
ya latios is very versatile. in 3rd slot it can run a lot of moves: hp fire / eq / tbolt / surf / cm (with roost last) / roost (running both roost + defog). it can go even 4 atks, so the lo set is very customizable actually. maybe a cm m latios is worthy, not a big fan of it tho.
 
Latiosite is a lot more effective on Breaker Calm Mind Latios because it is way harder for stall to wear down while posing a threat to more balanced teams with its increased bulk on the physical side (and slightly specially). Life Orb damage + Toxic damage + possible (and even more with surge of Tyranitar + Hippowdon recently) sand damage, makes it hard for it to get through stall as fast especially when there is possible Stallbreaker Talonflame ready to priority Brave Bird your bulk.

Why over Latiasite? You can invest more in bulk without a notable power loss increasing its ability to break Clefable a lot easier. At +1 combined with some HP and its improved Special Defense, Latiosite can still beat Clefable, but has enough power to 2HKO Chansey after Rock. I've used Calm Mind Latios a lot and its a phenomenal breaker because stall teams are so underprepared for it when there is so much pressure with Landorus-I, Gengar, CB Tyranitar + ZardY, etc. Life Orb / then Latiosite mainly because of oppurtunity cost :[
 

Tokyo Tom

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Yeah, so I understand that this is still WIP, but I think quite a bit of stuff needs to be fixed first

I'm just gonna say - remove the CM Mega Latios set, it's heavily outclassed by normal Latios w/ LO and it's not making use of any of the buffs Latios gains with its Mega Evolution. Additionally, the last slot should be dedicated towards Roost, with maybe a mention of an additional coverage move in OO, because a CM Latios w/o Roost gets worn down ridiculously easily by residuals such as Sand, Burns, and SR, and loses a lot of what makes it threatening - its decent longevity. Imo the set should look like this:

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Draco Meteor
move 3: Psyshock
move 4: Roost
ability: Levitate
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Surf really shouldn't be a main slash on the Life Orb Attacker/Choice Scarf sets; Draco Meteor hits almost all of Surf's targets harder except for Diancie, and steels which are hit by the appropriate coverage move already. Removing Surf also makes all the slashing a little less messy. You can definitely mention Surf as a drawback-free option against [insert Pokemon here] in the LO Set Details, because it definitely deserves a mention, but remove it from the set itself and also the Choice Scarf set. Also, mention Roost on the Choice Scarf set as an alternative to Defog, since you're most likely gonna be grabbing Lefties from the Trick and Roost'll help keep Latios around for longer.

-Latiosite can be used in place of Life Orb if a Mega Slot isn't already being occupied, as lacking recoil and the extra bulk gained from it can prove to be useful at times, though the power difference can be noticeable at times
Remove dis, irrelevant info/fluff (it's like saying, if your team doesn't have a Mega you can use a Mega) and since Mega Latios is definitely not that great of a Mega in the grand scheme of things, 99% of teams would rather re-evaluate their build and have a different mega.

Also mention DD in OO, which can be used alongside Latiosite w/ a Mixed set or something (but LO works as well), and also mention Thunder Wave in OO to catch stuff that tries to set up on a -2 Latios (this is probably more applicable on Latias, but it's worth a mention).

-Hidden Power Fighting can be used to OHKO Bisharp and 2HKO Tyranitar, and also hits both Heatran and Ferrothorn hard when Surf or Hidden Power Fire would only hit one of them very hard, so it's basically the in-between of Surf and Hidden Power Fire
Eh, remove the last bit about Heatran and Ferrothorn, both take pretty laughable damage from it. Also mention that, like HP Fire, it forces you to drop your Speed IV, leaving you outsped by other Lati@s and Gengar.

**Thundurus**: Thundurus is capable of outspeeding Latios and can revenge kill with Knock Off or use Prankster Thunder Wave to cripple him
**Specially Defensive Gliscor**: If Latios lacks Surf and Calm Mind, then Specially Defensive Gliscor is a great check, since it can take a Draco Meteor and then regain health with Poison Heal, and while Choice Scarf Latios can cripple Gliscor with Trick, it also means Latios will be inflicted with Toxic
**Landorus-T**: Choice Scarf Landorus-T can outrun non-Choice Scarf Latios and OHKO with U-turn after two rounds of Life Orb recoil
None of these should be listed imo. Thundurus and Landorus-T could be consolidated into 1 section of "Revenge Killers" that can take advantage of Latios's low bulk, but no one is gonna look at this analysis and add a Thundurus to their team if it's Latios-weak. Gliscor gets 2HKOed by Draco Meteor and thus cannot switch in (or any combination of moves, like Psyshock + Draco, and also gets bodied by Surf), so at the very least say "regain health with Roost" instead of Poison Heal, in the situation where you Roost into the Draco, but I think you should just take Gliscor out because you already list much more legitimate counters such as Fairies and Steels.

**Dark-types**: Mega Gyarados, Bisharp, and Tyranitar are great at taking on Latios, as the former can take any attack and set up a Dragon Dance or OHKO with Crunch, the middle can OHKO with Sucker Punch, the latter can take a hit and OHKO with Crunch, and the latter two can use Pursuit to punish a switch
Mention Tyranitar first, it's the primary Latios counter of the three, and also remember that Bisharp needs an Assault Vest to not get 2HKOed by Draco Meteor, and thus have to play 50/50 mind games w/ Latios. I'd just take Mega Gyarados out of here personally, I mean yeah it can set up but it's taking a metric fuckton from Draco and as a "bulky" DD sweeper Gyarados doesn't want to be taking that much damage when it can set up on something else.

**Fairy-types**: Sylveon, Mega Gardevoir, and Mega Altaria are all capable of living a hit (and boast an immunity to Draco Meteor) and can OHKO with their Fairy STABs; in the case of Mega Altaria, offensive variants can set up a Dragon Dance on Latios
I mean, you might as well mention Clefable here, it's the most sturdy of the 'Mons you listed, since Sylveon and Altaria hate eating Psyshocks and Gardevoir is extremely prone to being worn down


Finally I think you should elaborate on the team options section, you pretty much just have Terrakion w/ every single set, I'd take that out especially on the LO set because while Terrakion does beat Dark- and Steel-types, it can't switch into any of the 'Mons you listed (Ferro, Bisharp, Ttar). More OU-prevalent stuff like Ferrothorn, Heatran, Landorus-I, and Hippowdon can be listed for defensive/offensive synergy along with hazard support.
 
Wouldn't Memento be a good move to mention?

It's a cool move to have when Latios is no longer needed, and/or is at -2 against something ready to set-up on it. This can pave the way for your own set-up, or can stop the opponent from doing the same.
 

Valmanway

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Okay, this should cover everything. Just want some more opinions before moving this to QC.
 

AM

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Ok Valmanway we got a lot of work to do here. Comments of my own along with comments from other QC I talked with.

Overview
########
-Has 6 resistances, good defenses, and recovery for switching in when needed
It has a lot of resistances but its defenses are by no means great. You need to elaborate that the because of these resistances it has the useful attribute of being switch-ins for offensive and balance builds along with the recovery of Roost or Recover. Its defense are not as good as it's being made out to be.
-Has 6 weaknesses, including common Dark, Ice, and Fairy weaknesses
I mean does it have a lot of resistances or a lot of weaknesses? This is contradictory in the way that you put it and should be emphasized on only the aspects of being weak to some common offensive types which you mentioned with just a few specifics for overview purposes
-Vulnerable to Sucker Punch, Ice Shard, and Talonflame's Brave Bird
Sucker Punch are 50/50 mind games with the users of them, Ice Shard isn't a Latios counter, and TFlame is neither a switch in to Latios nor would you call this a counter to Latios. This can be tacked onto being weak to common offensive typings that were mentioned, disregarding the redundant Talonflame detail at this point of the analysis.
-Many Pokemon that speed tie with Latios can force him into 50/50 scenarios, such as Mega Diancie, Mega Gallade, and Gengar
Most of these aren't even 50/50s in a lot of cases the way they actually turn out in battle and a 50/50 by a speed tie isn't exactly something that is in the hands of player control. Just acknowledge that it sits in a shortly crowded speed tier forcing these speed ties amongst the pokemon you mentioned.

Ok so before I continue on switch the placement of the CM and Attacker set. Primarily people will use Latios for both its offensive and Defog utility to benefit both itself and team-mates to begin with and Calm Mind isn't a primary set that allows the team-mates aspect in hazard removal, which is one of its biggest niches to begin with on top of everything else. You're free to do this after putting the details.

Calm Mind
########

The moves section needs much more detail in specific. "Calm Mind lets Latios both hit hard and take special attacks more easily" is kind of obvious. Why would I use this set in particular from an offensive and defensive aspect as opposed to another CM user? The attacking moves need to emphasis what targets are being hit, the support moves need to describe the added utility that they have with Calm Mind detail being described to break balance and defensive builds much more easily.

Set details Timid is used to outrun stuff like Keldeo and Garchomp as well. You're not really trying to force speed ties more so not auto-losing to other hard hitting base 110s. Mention more things that its speed tier allows it to outrun such as Landorus, Manaphy, Charizard-Y, etc. not just random stuff though actual stuff it threatens out in most cases in practice.

This set can be used as a lure of sorts, tempting your opponent to switch into their wall or death fodder, which gives Latios a free turn to set up and potentially sweep the opponent's team
This set isn't really a lure tbh just mention in the usage tip that it gets opportunities to set up by forced switch ins as such it makes it harder for things like Clefable and Skarmory to check consistently when worn down and can make passive mons a liability

Team options for CM set just need a ton of stuff that you're missing to be honest with details as to the who and why. Mega Scizor, Charizard-X, Terrakion, M-Diancie, M-Metagross, Landorus-T, Rotom-W, Torn-T, Clefable, Azumarill, etc. These mentioned include physically offensive wall-breakers and sweepers designed to break down some common checks and counters to Latios, offensive and defensive pivots to get CM Latios safely in, partners with their defensive typing to mitigate some problems to Latios such as Clefable and Azumarill to help with Weavile. I don't think I should have to explain what each does and how its beneficial towards this sets success so these are just some team options you need to consider and put down.

All Out Attacker
########
name: Life Orb
move 1: Draco Meteor
move 2: Psyshock
move 3: Hidden Power Fire / Earthquake / Roost
move 4: Roost / Defog

This lay out consolidates the variations of Latios whether it be the All Out Attacker with Roost / 3 Attacks, Defog / 3 Attacks, or 2 Utility / 2 Attacks and as such let's go with this. Nothing is a toss up lol it's all based on team needs so just describe the moves what they do and where would they warrant usage. Thunderbolt should be in set details for getting past bulky waters a bit more easily such as Suicune, Manaphy, and M-Gyarados without forcing you to use Draco Meteor on stuff you can't break with Psyshock as easily such as CM variants of the two former mentions. Surf is set details to hit Heatran, Landorus, and Gliscor and it should be a lower mention in this section same with Thunderbolt.

You made no mentions of how you would use Latios' ground immunity and resistances to benefit offensive and balance builds so this needs to be explained as well with relevant specifics as to what Latios primarily would be used as a switch in for such as Keldeo as one example. Usage tips need to cover the practicality of the coverage moves as well such as Earthquake for hitting Tyranitar and Bisharp switch ins, particularly more bulky Bisharp variants such as AV designed to pursuit trap Latis.

Choice Scarf
########
name: Choice Scarf
move 1: Draco Meteor
move 2: Psyshock
move 3: Defog / Hidden Power Fire
move 4: Trick
ability: Levitate

Again remove Surf, this shouldn't even be set details for this set.
The choice between Defog, Hidden Power Fire, and Surf really boils down to your preference; Defog is still worth an option to remove hazards in a pinch, and can be used more reliably after Tricking someone your Choice item, Hidden Power Fire deals with Ferrothorn and (Mega) Scizor, while Surf deals with Heatran, as well as threaten Scarf Tyranitar after Stealth Rock damage and some prior damage
Just remove the mentions of Surf, emphasize on necessity not preference and this quote should be fine in moves section.

Set details for this needs to touch upon practical use again. You're not really explaining anything by stating the obvious. What moves does what and specifically how would each function around the cores associated with Latios and the meta in general.

Usage tips need to touch upon not wearing it down like its other sets due to its primary lack of Roost on the majority of Scarf variants along with not playing carelessly locking yourself into an undesirable move and getting Pursuit trapped, which this set is extremely prone to.

Beef up team options, see previous points I've made of partners and this set in particular wants wall-breakers as its made to be a revenge killer picking off weakened foes and certain set up sweepers and other scarfers like Scarf Keldeo.

Other Options
########
These need to be included.

Grass Knot, Heal Block, Latiosite (needs to be at the bottom it's a tremendous opportunity cost), Tailwind, Colbur Berry, Substitute, Magic Coat on its lead set, Refresh, Psych Up, and Safeguard. I can clarify these if need be but you should know what they do and where they warrant. If not I'll run you by them after you've implemented the rest of the stuff.

Checks & Counters
########

Weavile needs to be in Dark types, Heatran needs to be in bulky steel types, M-Sableye needs to go in Dark types it is not a revenge killer and never will be. Choice Scarf Lando-T =/= Knock Off Lando-T they are different things in the context of how you explain them and Scarf Lando-T is more appropriate in emphasizing a revenge killing aspect. That last sentence you have for set up sweepers shouldn't be under revenge killers as they're not revenge killers more so of taking the opportunity of a lowered special attack on Latios. Most of these fall under more appropriate categories such as M-Slowbro in the psychic type section and Togekiss in the Fairy type section so put those there.

When you've done everything here along with double checking what has been mentioned by QC members like Tokyo Tom tag me for QC check and clarification on anything.

Edit: Oh and move this to Quality Control so we can get this going and complete.
 
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