VictoryBird (Swellow) @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Pursuit
I wanted to build a team around a sweeper. I also wanted it to be fast and underestimated. Who better than Guts Swellow to fill that role? Guts is important because it makes me more powerful and a status absorber so that a burn wouldn't be detrimental. I have Facade because with Guts STAB, it is 210 because of burn boosted, STAB boosted, and then Guts. Brave Bird is the most powerful Flying attack, and U-turn provides momentum and does about 70% to Malamar. Finally, I have pursuit for trapping mons like Shiftry and Leafeon.
Relic (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 Spe / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Rapid Sin
- Reflect
- Psyshock
Next, I wanted a support mon. Claydol can set screens, rocks, and Spin. It also pairs nicely with Swellow, except for Ice types. I have it as Specially Defensive to take Special hits that Swellow is more prone to. It also Spins, which is better than Defog because it only gets rid of one side. I have one screen, and it is physically boosting, because I an specially defensive. I have psyshock on there for STAB.
Pineapple (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 248 HP / 252 SpA / 8 SpD
Timid Nature
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam
I have Ludicolo because it covers the water and grass weakness of Claydol. It also provides a "special" sweeper, of which I have none. It hits mons like Rhydon, Shiftry, Carracosta, and more. I have Swift Swim and Rain Dance to outspeed things like Samurott, plus Timid and a bulkier set of EVs. I have Hydro Pump and Giga Drain for STAB, and Ice Beam for grass and flying types.
CrunchTime (Mawile) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 188 Def / 64 SpD / 4 Spe
Impish Nature
- Toxic
- Iron Head
- Super Fang
- Stealth Rock
I have Mawile for two main reasons. One, to be physically awesome, and two, to resist ice. I have Intimidate to improve my physical durability. I have Toxic to wear down others, Iron Head to beat Ice types, Super Fang for better damage, and and Rocks are my hazard.
Michelangelo (Carracosta) @ Hard Stone
Ability: Swift Swim
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Shell Smash
- Waterfall
- Aqua Jet
- Stone Edge
I have Carracosta to hit Sneasel, other Ice types, and Flying types, but mainly to be a setup sweeper. Shell Smash plus Swift Swim gives me plus 4 speed. Aqua Jet for priority. These last two mons are really subject to change.
PKSparkzz (Electivire) @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Earthquake
- Ice Punch
- Flamethrower
This mon is for coverage, like Flamethrower is to hit Grass and Ice, Wild Charge is STAB, and Ice punch is for those pesky people. Otherwise, this is kind of a wasted spot. Please suggest changes.
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