Personally, I'm very grateful to
iss for continuing to fund the LC Classic tournament. I think this prize money has played a huge role in keeping LC Classic so competitive — it draws both LC specialists and generalist players who are simply just very skilled, and I personally really enjoy that feeling of everyone showing off their own strengths.
Let me start with my story. Before the 2025 LC Classic, my experience with LC was basically limited to Gen 6 and Gen 7, where I'd just mess around on the LC ladder casually. At the time, very few people in China played LC, so everyone basically knew I was playing it. Around Gen 7 and Gen 8, I briefly taught some Chinese LC players Shou Dui and Duguo and Suwa_yriafelc— who were still new players at the time — how to play competitive Pokémon, and I kept playing LC or other formats with them. As for earlier-generation LC, and SS with Vullaby allowed, my knowledge was basically zero. Even for ORAS and SM, the teams I enjoyed using back in the day were mostly "have fun" teams.These teams once played more than 90gxe on ladder so I once used those teams in LCWC and got completely destroyed.Though it may because I'm not playing well, I start not particularly confident in them. So because I wanted to take this tournament seriously, I decided to put everything aside and relearn LC from scratch. Precisely because I didn't have much real experience before the tournament, and because I thought these tiers should be probably already fairly mature with little potential for major new developments, I basically just found a few well-known veteran players I could recognize, watched their replays, and copied their teams. I have my theory of how to quickly learn a new meta and the main part is try to refine my own understanding by observing the teams of top players. Almost all of my tournament teams were copied from somewhere, so I don't really have any teams to share(That may be improper if I do despite most of these teams are my rebuild). That's exactly why I never knew what to say, and only now do I feel like writing something. I've also been playing LC tournaments for quite a while now, and I do feel like I've developed some understanding, so I'll just casually share some thoughts on these metas.
**SS**
In 2025, because I had too little experience, I lost early in most of the other gens. Since I happened to survive into the later rounds in SS, I decided to focus most of my energy on SS, because I looked at the point system and realized that sticking with one tier all the way would score higher. This was also pretty much the first gen I learned in depth. Since this gen has no Hidden Power, it's basically the most stable of all the LC gens — when conventional teams face off, you have to play slowly and maneuver for a while before you can punch a hole in the opponent's team.
There was once some discussion about whether Abra should be banned, so let me briefly talk about it. Personally, I don't think it has particularly absurd breaking power. Currently there are two very effective ways to handle Abra, and they only require the most popular Pokémon. The first is Eviolite Diglett — as long as you're a bit careful not to take a Life Orb Energy Ball, you can directly switch in and trap and kill Abra. Abra carrying Shed Shell sacrifices too much strength, and honestly I've barely seen anyone play it that way recently. The second is to invest more Special Defense on your mandatory Vullaby, so it can switch into Stealth Rock and take non-LO Dazzling Gleam, or take LO Dazzling Gleam at full HP. Considering how hard it is for Abra to get on the field, this basically gives you more than enough room to handle it.
Also, Grookey has clearly performed better recently. I think it's a Pokémon that requires some patience and plays the long game. It can't just instantly break the opponent's team, because there are many popular Pokémon (Vull, Koffing) it simply can't hurt much, but its advantage is that it can keep wearing things down with U-turn and Knock Off until eventually no one on the opposing team can stop it anymore. The straight-up sweeper playstyle isn't really suitable overall, though the SD + Mega Kick set is genuinely very threatening — it's just that the accuracy is an issue.
The signature Pokémon of this gen, I think, is Koffing. It's a defensive core while also applying huge offensive pressure, and honestly very few teams actually have a Pokémon well-suited to wall it. Also, if you're facing a slower Regenerator Pokémon and think it's going to switch out, you can consider directly switching in Koffing to block its Regenerator. I personally really enjoy that kind of playmaking feel.
**SM**
In this year's LC Classic, although my situation in the other gens was much better than last year, I still lost a lot early on due to carelessness and needed a higher score to make playoff, so I had to at least get runner-up in SM to qualify. But even though I won the tour this time, I still feel I haven't fully grasped the whole picture of this meta. There are so many Pokémon you can use in this mode, and I think the secret to playing this tier well is to try as many different Pokémon as possible, or try different sets of the same Pokémon, while also trying to understand roughly what some niche Pokémon do, so you don't get caught off guard by a lack of information.
Compared to Gen 8, Gen 7's style clearly has more uncertainty, which basically comes from its diversity— but that's also its charm. My theory is that a meta's diversity and stability are generally mutually exclusive: as soon as diversity goes up, stability won't be too high. But as long as one of the two is high, it can be considered a good meta.
Foongus is arguably one of the foundational Pokémon of this gen. Basically every team has to consider how to deal with Spore, and because it has HP Fire, you can't just solve it simply with Ferro like in Gen 8. The ways to handle Spore can be very creative, which I find really interesting. More conventionally, you can just bring a Ferro plus something that can instantly kill Foongus, or just bring Foongus itself. You can also sacrifice general strength by choosing Overcoat Vullaby or Chespin, which might be the option with the highest Foongus resistance. You can also give some defensively capable Pokémon Sleep Talk, like Foo and Alolan Grimer. You can even just throw out any Pokémon to take the Spore and later wake it up with Heal Bell. The funniest is Mirror Coat Snivy — switch it in on the Spore first, then Mirror Coat directly handles Foongus against Sludge Bomb.
The signature Pokémon of this gen, I'll pick Rufflet, because in other gens it's either banned or not very usable. Rather than the conventional Choice Scarf, I'd rather talk about the Bulk Up set. Its bulk is surprisingly high — after a Bulk Up, it can comfortably stand up to Onix. I once lost to this set in the finals of a Chinese community LC individual tournament during gen7, so it left a deep impression on me.
**ORAS**
Although this is the gen I first encountered LC in, the current environment feels very unfamiliar to me. The most obvious difference I can feel is that back then people really loved using Sturdy + Berry Juice combos, whereas today Onix seems to have shifted to Weak Armor like in Gen 7, and Magnemite to Scarf Magnet Pull / Analytic. I can understand that this pattern needs hazard removal and is genuinely hard to pilot, but I'm still quite surprised there's such a big stylistic difference. Also, since this gen has no hhp, Ponyta used to be underrated here, but recently I've seen people use Fire Blast + HP Grass + Will-O-Wisp sets, and it genuinely causes quite a bit of trouble for many popular Pokémon. I really haven't studied this gen much, so I can't say anything more useful.
The signature Pokémon of this gen, I think, is Gothita. Although it's also usable in Gen 9, I feel its team-building is richer in this gen and possibly stronger too. Fletch is also something of a signature Pokémon — if you specifically invest in bulk it's much tankier than you'd expect, and Swords Dance can easily sweep, though if the opponent has enough resistances it struggles and may not accomplish much.
**BW**
I don't know why, but I've been assigned to this gen in both LCPLs. At first I thought this gen was the most cancerous, with Pokémon like Clamperl and Riolu that just straight-up win games, but later I thought about it more carefully and realized the cost of not completely losing to Riolu doesn't seem that high. I haven't studied Clamperl much yet, but I think its potential is very high.
If you set aside these straight-up sweep factors, BW's pace is much slower than other gens, mainly because Knock Off is very weak in power, so people won't just throw it on whenever they have the chance. Some Pokémon are hard to Knock Off, which makes their bulk very high. Permanent weather is also an interesting mechanic — I personally really like Hippopotas and Snover (aesthetically speaking), and it's nice to see them play some kind of role.
As for whether to ban Dig or Oma, I personally wouldn't touch it either. I don't think Diglett performs noticeably better in this gen than in others, and as for Oma, in the games I've watched or played I've almost never seen a sufficiently braindead Oma Shell Smash sweep, so I guess it's probably acceptable.
The signature Pokémon of this gen, I'll give to Gastly. Although it's also strong in other gens, only in this gen does it show defensive value, which elevates it to an S-tier Pokémon. Even so, if Gastly's opponent is dead set on removing it, it's still easy to trap and kill with Pursuit. I personally think that since Gastly is such an important Pokémon, Pursuit users are currently rated a bit too low.
**DPP**
I think this is my favorite gen. After Melon won the DPP Cup, they posted some thoughts on this tier, and after reading them I played according to what melon said in empty tours, and I just kept winning — until Eeveeto eventually beat me in a very tense and close finals Bo7 and showed me a completely different team style. He also shared his teams afterward, and from then on, in order to learn his style, I only played his teams, and I've barely ever lost with them in various roomtours and casual play. The teams are indeed much more solid than I initially imagined. I find it quite amazing that in a meta with almost mandatory Pokémon, there can be two such different successful styles — I really like that feeling.
The most unique interaction of this gen, I think, is the one between Bronzor and Wynaut. Bronzor is a very strong Pokémon, but when it tries to use Stealth Rock, the opponent can switch in Wynaut and use Encore, then keep using Tickle until Bronzor's Defense is minimized, wait for Encore to end, hit it with another one, and then bring in a Pursuit user to trap and kill it. However, a Bronzor with a strong will to survive can choose to invest a lot of Speed and use Skill Swap to escape the trap, or it can just switch out first to test whether the opponent has Wynaut. In 2025 classic playoffs , I successfully survived from reggg's Wynaut with a regular Bronzor.I think I played an impressive game.
The signature Pokémon of this gen, I'll choose Gligar, since after all you can't use it in other gens. In a sense, Gligar is similar to the SS Grookey I mentioned earlier — a pivot-type Pokémon that needs to patiently wear down the opponent's HP until they suddenly realize they can't stop you anymore.
**ADV**
Because of 30 HP Sitrus, I think this is the most unique gen. I believe the key to winning this mode is eating as many Sitrus Berries as possible. Although its effect is very powerful, a lot of the time you actually can't eat it: you might just get killed outright, or the Sitrus gets stolen, or the opponent cleverly uses a small move plus a big move to kill you without triggering Sitrus. So I think the key to this gen is wisely using switches to eat as many berries as possible — these berries can sometimes be used as a free switch-in opportunity. At the same time, you can also try to attack away the opponent's Sitrus, trying to deny their berries using the methods above. Another style is to use more Attack-boosting setup (or berries) to just sweep directly — since you're aiming to OHKO the opponent, once you succeed you can ignore Sitrus entirely.
For historical reasons, everyone's impression of ADV is basically that it's the Sitrus gen. So personally I don't want to see Sitrus banned, because this item brings a whole new way of playing the game, and that way isn't particularly absurd.
The signature Pokémon of this gen would be Anorith. This Pokémon's playstyle is basically about preventing the opponent from eating its berry: first, it's one of the few Pokémon that can learn Knock Off; second, its Swords Dance playstyle can also directly knock out the opponent to stop it from eating the berry. While being offensively strong, its defensive attributes are also decent. The only downside is that Rock Blast is far too unreliable — it screws over both the opponent and yourself.
Finally, thanks to all the friends I've met here. Special thanks to Smogon for hosting Chinese PL and to the people who helped push this tournament forward — if not for this tournament, I probably wouldn't have come back to the game and started actively playing Smogon tournaments.