Project LC Dumpster

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Cautiously Optimistic
is a Community Leaderis a Community Contributoris a Tiering Contributoris a Battle Server Moderatoris a Smogon Social Media Contributor Alumnus
LC Co-Leader
#27
I'm not really known as a teambuilder. I do enjoy the process somewhat, but I'm still not that great at it so it ruins the enjoyment for me. Oh well. I'll post some teams here that I've had fun with over the past while.



Dratini @ Life Orb
Ability: Shed Skin
Level: 5
EVs: 164 Atk / 196 SpA / 116 Spe
Rash Nature
IVs: 17 HP
- Draco Meteor
- Extreme Speed
- Fire Blast
- Iron Tail

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Psyduck @ Life Orb
Ability: Cloud Nine
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Blizzard
- Psychic
- Hidden Power [Fire]

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Glare
- Synthesis

Mienfoo @ Fightinium Z
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 Def / 236 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Defog
- U-turn
- Acrobatics


Just a fun and goofy team using Dratini, Psyduck, and Fight-Z foo. I mostly used it in the Tours room since you can get away with bad LC teams there most of the time. I also wanted to use Psyduck.




Venipede @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 44 Def / 220 Spe
Adamant Nature
- Poison Jab
- Pin Missile
- Spikes
- Protect

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Rapid Spin

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 116 Atk / 196 Def / 116 SpD / 76 Spe
Careful Nature
- Knock Off
- Poison Jab
- Shadow Sneak
- Pursuit

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Explosion

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Psychic
- Energy Ball
- Dazzling Gleam
- Counter


I made this team because I wanted to use Venipede. It sets up Spikes and maybe beats Abra. BU Timburr is there as a wincon and has support from Grimer/Onix/Abra to deal with the usual things that annoy BU Timburr. Again, the sets can be optimised and this team is old, but it was kinda fun. I think PD and I worked on it together. He could verify I suppose.



Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 236 Spe
Hasty Nature
IVs: 9 HP
- Fire Blast
- Dark Pulse
- Sucker Punch
- Pursuit

Finneon @ Berry Juice
Ability: Storm Drain
Level: 5
EVs: 124 HP / 148 Def / 228 Spe
Timid Nature
- Scald
- Tailwind
- U-turn
- Defog

Aipom @ Life Orb
Ability: Skill Link
Level: 5
EVs: 76 HP / 116 Atk / 76 Def / 236 Spe
Jolly Nature
- Fury Swipes
- Knock Off
- Brick Break
- Fake Out

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 156 Def / 76 SpD / 36 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 116 Def / 196 SpD / 36 Spe
Impish Nature
- Play Rough
- Fire Punch
- Thief
- Heal Bell

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion


Houndour was the mon of the day. I also felt like using Finneon. This was made during SM. Hmm, maybe I should use it again while I still can...also you can see the patterns I have in my teambuilding. Yeah I'm not an expert. I just like enjoying myself.




Barboach @ Flyinium Z
Ability: Oblivious
Level: 5
EVs: 212 Atk / 92 Def / 196 Spe
Adamant Nature
- Waterfall
- Bounce
- Earthquake
- Dragon Dance

Doduo @ Berry Juice
Ability: Early Bird
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Brave Bird
- Jump Kick
- Knock Off
- Quick Attack

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- High Jump Kick
- Knock Off
- U-turn
- Drain Punch

Fomantis @ Eviolite
Ability: Contrary
Level: 5
EVs: 36 HP / 200 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Defog
- Synthesis
- Hidden Power [Fire]

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Shadow Sneak
- Pursuit


I actually brought this team to a POWC game against Majaspic and won because he misplayed and it backfired heavily on him. It's a similar formula to other teams I make and has its obvious weaknesses. Oh well it won and I got to cockblock France. Good times.




Zubat @ Flyinium Z
Ability: Infiltrator
Level: 5
EVs: 196 HP / 76 Atk / 236 Spe
Jolly Nature
- Brave Bird
- Defog
- Tailwind
- U-turn

Cranidos @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 240 Atk / 36 Def / 212 Spe
Jolly Nature
- Rock Slide
- Fire Punch
- Zen Headbutt
- Earthquake

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Wish
- Protect

Ferroseed @ Berry Juice
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Bullet Seed
- Knock Off
- Thunder Wave
- Stealth Rock

Mantyke @ Life Orb
Ability: Swift Swim
Level: 5
EVs: 40 Def / 200 SpA / 40 SpD / 200 Spe
Modest Nature
IVs: 0 HP / 0 Atk / 30 Def / 30 SpD / 30 Spe
- Rain Dance
- Hydro Pump
- Air Slash
- Hidden Power [Ground]


Zubat and Mantyke are two super fun Pokemon to use. Sadly they're extremely inconsistent, only being capable of one real job and not doing that as well as others can. Hey, still had fun.




Wingull @ Berry Juice
Ability: Keen Eye
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
- Scald
- Hurricane
- U-turn
- Defog

Diglett @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Stealth Rock
- Beat Up

Pancham @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 100 Atk / 180 Def / 212 SpD / 12 Spe
Impish Nature
- Parting Shot
- Drain Punch
- Knock Off
- Zen Headbutt

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy

Salandit @ Life Orb
Ability: Oblivious
Level: 5
EVs: 36 Def / 192 SpA / 40 SpD / 220 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Nasty Plot
- Sludge Bomb
- Fire Blast
- Hidden Power [Grass]

Deino @ Choice Scarf
Ability: Hustle
Level: 5
EVs: 20 HP / 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Outrage
- Crunch
- Superpower
- Zen Headbutt


I have no real words for this team. It's just here. It is the best and worst team I have ever made. Did I enjoy using it? Absolutely. How do I beat fairies reliably? lol! How do I beat waters? lol! What's my flying check? ahahahaha! I know it's a trainwreck but this team means a lot to me for whatever reason. I guess it's like a Jackson Pollock painting. To some it looks like a carefully constructed piece of art, and to other it looks like a complete mess. That's fine and I don't really care. When I wanna goof around this is a team I might use.

That's it for now. I have other teams but I don't feel like posting them. Maybe in a few months or year I'll post more.
 
#28
Posting this awful team here after spending over 5 hours laddering with it, entering tours with it, PM challenging with it and losing around 400-500 Elo with it.


Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD / 40 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Mankey @ Eviolite / Itemless
Ability: Defiant
Level: 5
EVs: 36 HP / 196 Atk / 156 Def / 76 SpD / 44 Spe
Adamant Nature
- Close Combat
- U-turn
- Bulk Up / Acrobatics
- Gunk Shot

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Glare
- Synthesis
- Hidden Power [Ice]

Piplup @ Eviolite
Ability: Defiant
Level: 5
EVs: 188 Atk / 92 Def / 228 SpD
Adamant Nature
- Brick Break
- Waterfall
- Substitute
- Drill Peck

Inkay @ Berry Juice
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 12 Def / 228 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Knock Off
- Superpower
- Psycho Cut

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off


I made this team purely non-seriously in hopes I would face someone naïve enough to set up webs vs me or want to defog away my entry hazards (though the hazards are more for breaking sashes and bringing foes within range.) In total I came across 3 Dewpiders and 1 Surskit in 5 hours of which none set webs, even when I had reached the 1100s. So essentially this team wasted 5 hours of my life and I hate it with a passion. Now it's yours

But yes I will use it again tomorrow until I get a chance to use it on webs™
 

Xayah

ZU OM Leader
is a Contributor to Smogon
#29
Posting this awful team here after spending over 5 hours laddering with it, entering tours with it, PM challenging with it and losing around 400-500 Elo with it.


Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD / 40 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Mankey @ Eviolite / Itemless
Ability: Defiant
Level: 5
EVs: 36 HP / 196 Atk / 156 Def / 76 SpD / 44 Spe
Adamant Nature
- Close Combat
- U-turn
- Bulk Up / Acrobatics
- Gunk Shot

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Glare
- Synthesis
- Hidden Power [Ice]

Piplup @ Eviolite
Ability: Defiant
Level: 5
EVs: 188 Atk / 92 Def / 228 SpD
Adamant Nature
- Brick Break
- Waterfall
- Substitute
- Drill Peck

Inkay @ Berry Juice
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 12 Def / 228 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Knock Off
- Superpower
- Psycho Cut

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off


I made this team purely non-seriously in hopes I would face someone naïve enough to set up webs vs me or want to defog away my entry hazards (though the hazards are more for breaking sashes and bringing foes within range.) In total I came across 3 Dewpiders and 1 Surskit in 5 hours of which none set webs, even when I had reached the 1100s. So essentially this team wasted 5 hours of my life and I hate it with a passion. Now it's yours

But yes I will use it again tomorrow until I get a chance to use it on webs™
Okay I get that this team is a joke but WHY would you be TR Inkay when the whole point is to get +1 Speed on Webs
 
#30
what's this?
look!​
in the dumpster!
it's the next big little cup core!

but why would it be in there?

that is how it is,

just some good luck i guess.​


aipom @ choice scarf
diglett @ groundium z​
ability: skill link
ability: arena trap​
level: 5
level: 5​
shiny: yes
shiny: yes​
evs: 76 hp / 196 atk / 236 spe
evs: 36 hp / 236 atk / 236 spe​
jolly nature
naive nature​
- tail slap
- earthquake​
- u-turn
- sucker punch​
- fire punch
- substitute​
- knock off or grass knot
- sludge bomb​

scarf aipom is really cool because it beats diglett. hits as hard as eviopom which is also very good right now. 19 speed is also cool for stuff like scarf doduo and webs. scarfpom obviously has a different role on a team compared with lopom. you should use this set with something that breaks for pom, which really means anything with knock off. scarfpom is kind of reliant on predictions so i suggest using this team with spikes or toxic spikes which are good right now especially with diglett.

aipom doesn't have many real solid checks in the metagame right now and diglett traps most of them. this is a standard set except for naive sludge bomb which does 13 hp or 62% with a high roll of 16 hp or 77%. this is nice because it means if snivy is knocked off or chipped it can be trapped. the nonevio snivy rolls are minimum 16 hp and mostly 18 hp with an ohko high roll. you have to run naive though because it does significantly less if jolly and you don't want to lower your defense stat so maybe you can survive some priority attacks or something.​

enjoy friends :)​
 
#31
Okay I get that this team is a joke but WHY would you be TR Inkay when the whole point is to get +1 Speed on Webs
Bc the point was mainly the 3 Defiant mons, Snivy was just a backup plan for outside of TR and I felt like using Contrary over Competitive. (TR isnt the main point of the team, it's webs and defog abuse)

Also remember it isn't serious in the slightest lol
 

TECHNICALKNOCKOUT

Redefining Success
is a Tiering Contributor Alumnus
#32
this team beat zeb in lcpl and got Shiba to lc open semis. was gonna rmt until i rmtd abra gastly trapinch. enjoy

Zig (Zigzagoon) @ Berry Juice
Ability: Pickup
Level: 5
Shiny: Yes
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Thief
- Substitute

Shell (Shellder) @ Eviolite
Ability: Skill Link
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation

Cott (Cottonee) @ Darkinium Z
Ability: Infiltrator
Level: 5
Shiny: Yes
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Giga Drain
- Knock Off
- Hidden Power [Fighting]
- Memento

Shrug (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 36 Atk / 240 SpA / 200 Spe
Hasty Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Dazzling Gleam
- Knock Off / Counter

Dig (Diglett) @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Memento
- Sludge Bomb

Grim (Grimer-Alola) @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 80 SpD
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Memento


used this gem in unspl as well omg beast -tko
vrokie (Froakie) @ Flyinium Z
Ability: Protean
Level: 5
EVs: 28 HP / 228 Atk / 36 Def / 188 Spe
Jolly Nature
- Bounce
- Waterfall
- Power-Up Punch
- Substitute
 
Last edited:

Aalbaniaa

We're all the king of our life
is a Smogon Media Contributor
#33


Here it is a team i've made for a community teamtour. Unfortunately my opponnent had the flu and he forfeited during the match but anyway unless a meteorite crashes on my home i would have win. So now i'm sure won't use this team anymore so i drop it here.

Torchic @ Firium Z
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Protect
- Fire Blast
- Hidden Power [Grass]
- Baton Pass

Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Stealth Rock

Mime Jr. @ Berry Juice
Ability: Soundproof
Level: 5
EVs: 196 HP / 236 Def / 36 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Barrier
- Calm Mind
- Baton Pass
- Encore

Togepi @ Eviolite
Ability: Serene Grace
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Baton Pass
- Dazzling Gleam
- Fire Blast
- Nasty Plot

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Swords Dance
- Baton Pass
- Drain Punch
- Knock Off

Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 36 Def / 236 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Dazzling Gleam
- Surf
 
#34

Hi. This is some bird spam with double trappers. It's pretty fun. Try messing around with Wingull for personal taste (Thief/U-turn/HP Fighting>Sub)
Have fun
Geodude-Alola @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 116 HP / 196 Atk / 116 Def / 36 SpD / 36 Spe
Adamant Nature
- Brick Break
- Stealth Rock
- Fire Punch
- Thunder Punch

Diglett @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Doduo @ Choice Scarf
Ability: Early Bird
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
IVs: 29 HP
- Brave Bird
- Pursuit
- Drill Peck
- Jump Kick

Wingull @ Berry Juice
Ability: Keen Eye
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Hurricane
- Substitute
- Scald

Vullaby @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 76 SpD / 116 Spe
Impish Nature
- Knock Off
- Brave Bird
- Defog
- U-turn

Rufflet @ Choice Scarf
Ability: Hustle
Level: 5
EVs: 252 Atk / 36 Def / 196 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Superpower
- Brave Bird
 
Last edited:
#35
hey bros i'm done with laddering so i figure i'll leave these veils teams here in case anybody wants them—all the mons are shiny because it's way more humiliating to lose to monoshiny veils than just normal veils—and it's pretty humiliating to lose to normal veils—not that i would know because i've never lost—anyway—

i built this one cause i wanted something to ladder with that wouldn't take forever to get past low ladder so i decided to build veils—it's not a super good team it's actually kinda bad but it's a good way to grab fast wins on low ladder—i got off to a couple 20-0 or so starts with this before tilting—the great thing about this team and also the one below is that they're so mindless you can get like 3 games at once

the teambuilding process was something like this—i need apix to set veils and hp fire deals with pesky ferros—ziggy beats a lot of stuff with a little chip and veils are nice to belly drum behind also i've just always enjoyed using ziggy—i needed a vulla and i figured np hp grass was the best set because it beats stuff like onix and pawn for ziggy—tirt checks torch and does a lot to regencore stuff with zhb—hey i don't have a diglett yet so let's make that z eq and not give it any other attacking moves cause i'm bad—hey shellder is really good right now i'll use that too

the team has two mons with moves to help you set up but honestly a lot of the time you can just smash turn 1 and snag a ko or two—obviously there's also the braindead apix lead but that loses to lead onix and lead foo—if you're feeling wild you can lead dig and set rocks because they get you a bunch more kos like zhb on foo with tirt becomes 10/16 instead of 1/16—other options for the team are weird techs on shell like boom or sub and sludge bomb on diggy to get damage on snivy—snivy is a bitch to this team it basically just loses to scarf and well played evio is a really tough matchup—but again you're not supposed to be using this against people who are gonna be playing well this is just for getting past the shitty part of the ladder

i built this team a long time ago with nineage for that lc core laddering challenge and it was pretty cute—originally it had the fire lizard thing over gastly but the fire lizard thing is stupid bad and ugly so i said "i am getting rid of the fire lizard thing because it is stupid bad and ugly" and i put a gastly there instead

basically the core challenge was to use apix and ashrew on the same team and we were like "well ashrew is kinda shit at actually doing damage so what if they both had aveil" so we gave them both aveil—then we slapped on zmm vulla because neither of us had used it since early sm and it looked fun—then shellder because shellder is good—then sash psychic terrain abra because priority is obnoxious and stupid and also psychic terrain psychic does a ton of damage to everything—gastly rounds out the team you can run hp fight if you want to hit pawn but i'm not super afraid of pawn and beating regencore is really nice—this team has way more snivy checks so if you have snakeaphobia use this

leading apix is often the play but shell and basically every other pokemon not named abra can be a lead if you want—zmm vulla actually does a ton of damage to everything but getting worn down by recoil means you'll find yourself using it as a breaker more than as a sweeper—you don't want to sack apix with this team because then ashrew is useless so you might as well just sack shrew and keep apix—honestly i usually click veil with my shrew and then later again with my pix—the team looks pawn weak but it's really not cause you just smash eight times in front of pawn with shell or you can go hard abra and psychic terrain and abra ashrew and vulla all beat pawn 1v1 especially vulla

hope you like the teams—my dude viper got reqs with the first one so it's fairly solid i guess—but he also had to play like 60 games lol what a loser—enjoy—peace yo
 

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