Stall in LC
(Approved by blarajan)
I wanted to bring up the point of my favorite play style in LC and a very fun one to do if you can pull it off right stall. Not only this but I wanted to ask your opinions on stall and whether its still viable as a play style and I will do this by discussing the positives and negatives of how this gen affected stall.
Positives
New hazard setters
This gen introduced a few new hazard setters and pokemon that can now set up hazards from old generations examples of this are...
koffing none other then smogons mascot himself. koffing now is a great pokemon to add to stall teams because due to new breeding mechanics he gets toxic spikes from yanmask and he provides a team with a needed fighting resist whle not being particularly weak to knock off. not only this but his willow wisp accuracy was buffed and he can be a crucial asset to many stall teams.
Another new hazard setter who i mentioned before is yanmask who gets toxic spikes now and is the only user of t-spikes that can also spinblock. Yanmask also provides it a immunity to fighting attacks (though its weak to knock) and also appreciates the new buff to willow wisp.
Willow Wisps buff
This is a huge benefit to stall teams as it allows them to burn physical attackers that would give them trouble before such as mienfoo,scraggy,meditite,gligar,carvahnna etc and it allows many pokemon to come in and sponge hits easier while recovering off damage and provides some easy passive damage that will wittle away pokemon easily Notable pokemn that this helps are...
I decided to group these all together because the generally do the same thing with it cripple physical attackers and provide a way to whittle down walls and all these pokemon love the new buffed accuracy of this attack that was standard on all there defensive sets.
Bulky fairy types
A huge buff to stall this genis bulky fairy types such that can wall the dark fighting combo and hit back both types hard with a stab attack furthermore these pokemon will help out with the huge knock off buff as they resist it and can often retaliate back hard with a stab attack or cripple them with status. Notable examples of such pokemon are...
Spritzee is a very good example of a bulky fairy type introduced this as it has great 73/60/65 defenses backes by reliable recovery in wish along with also being able to be a great cleric for your team. add this to also being ablet to wall every fighting type in the tier (croagunk aside) even after a knock off and retaliate back with a strong stab moonblast.
Another new and great bulky fairy type is snubull who has 60/50/40 defenses backes by evilolite. Snubull also can help wall the many fighting types in the tier with intimidate and eviolite and can retaliate with a strong stab play rough. Snubull also provides good team support with access to support moves such as heal bell and wish.
Negatives
The steel type nerf.
now this is a big one as stall before often relied on steel such as ferroseed types to wall dark and ghost types that were offensive threats last gen such as pawniward and misdreavus and with attacks like the newly buffed knock off no longer being resisted by steel types really hurts stall and there ability to try to wall most of the metagame.
The knock off buff
I have mentioned this move many times already and why its important to not be vulnerable to it and that's because this move is the bane of stall a 65 (97.5 after knocking off an item) that takes away a pokemon item such as eviolite that stall so heavily relies on to work with to wall threats. this move is also so powerful and helps many pokemon break through the common walls of stall such as mienfoo vs misdreavus or scraggy vs koffing and provides no safe switch in besides a really bulky physical wall or a really bulky dark type and with steels nerf this move is so hard to deal with.
Defog
this attack hurts stall so much in LC as it provides an unblock able way to remove hazards which is one thing that stall heavily relies on and is one of stalls main ways of damaging the opponent
New threats introduced
this is the thing that really hurts stall with things such as tyrunt,swirlix and bunnelby introduced that are really hard to wall while still trying to wall significant threats from past generations and these pokemon can often set up and break your entire team.
How all this has affected stall
All these things completely changed how stall is played as now your forced to counter so many threats and aways have certain things on your team. The now stall staples are a bulky fighting type a bulky fairy type a regenerator core hazard control and a special wall. Also stall is played completely differently now having to be played rather aggressively instead of the old hazard stacking and phasing days and it now has sort of turned into a bulky offensive sort of thing instead of stall and I'd say that the only viable type of stall in lc right now is momentum stall. Momentum stall is essentially the fact of trying to keep offensive pressure on the opponent while whiting them down with passive damage. This stall takes incredible prediction and often involves a regenerator+defensive volt turn core and makes it so your opponent constantly has to switch while you weaken them constantly and then finish them off with one pokemon late game. Staples on these types of teams are mienfoo vullaby slowpoke foongus gligar chinchou Larvesta etc and due to the incredible offensive bases of the meta right now its very hard to play stall and this is the only way really as old stall is dead. The only other way stall is viable is trying to longingly stall with toxic+recovery or berry juice recycle which is normally destroyed by knock off.
Overall allot of changes have happened to stall and while i still think it is a viable and fun playstyle to use i would love to hear your guys opinions on it and whether it can still be a viable strategy. This is smogons favorite cat signing out
(Approved by blarajan)
I wanted to bring up the point of my favorite play style in LC and a very fun one to do if you can pull it off right stall. Not only this but I wanted to ask your opinions on stall and whether its still viable as a play style and I will do this by discussing the positives and negatives of how this gen affected stall.
Positives
New hazard setters
This gen introduced a few new hazard setters and pokemon that can now set up hazards from old generations examples of this are...
koffing none other then smogons mascot himself. koffing now is a great pokemon to add to stall teams because due to new breeding mechanics he gets toxic spikes from yanmask and he provides a team with a needed fighting resist whle not being particularly weak to knock off. not only this but his willow wisp accuracy was buffed and he can be a crucial asset to many stall teams.
Another new hazard setter who i mentioned before is yanmask who gets toxic spikes now and is the only user of t-spikes that can also spinblock. Yanmask also provides it a immunity to fighting attacks (though its weak to knock) and also appreciates the new buff to willow wisp.
Willow Wisps buff
This is a huge benefit to stall teams as it allows them to burn physical attackers that would give them trouble before such as mienfoo,scraggy,meditite,gligar,carvahnna etc and it allows many pokemon to come in and sponge hits easier while recovering off damage and provides some easy passive damage that will wittle away pokemon easily Notable pokemn that this helps are...
I decided to group these all together because the generally do the same thing with it cripple physical attackers and provide a way to whittle down walls and all these pokemon love the new buffed accuracy of this attack that was standard on all there defensive sets.
Bulky fairy types
A huge buff to stall this genis bulky fairy types such that can wall the dark fighting combo and hit back both types hard with a stab attack furthermore these pokemon will help out with the huge knock off buff as they resist it and can often retaliate back hard with a stab attack or cripple them with status. Notable examples of such pokemon are...
Spritzee is a very good example of a bulky fairy type introduced this as it has great 73/60/65 defenses backes by reliable recovery in wish along with also being able to be a great cleric for your team. add this to also being ablet to wall every fighting type in the tier (croagunk aside) even after a knock off and retaliate back with a strong stab moonblast.
Another new and great bulky fairy type is snubull who has 60/50/40 defenses backes by evilolite. Snubull also can help wall the many fighting types in the tier with intimidate and eviolite and can retaliate with a strong stab play rough. Snubull also provides good team support with access to support moves such as heal bell and wish.
Negatives
The steel type nerf.
now this is a big one as stall before often relied on steel such as ferroseed types to wall dark and ghost types that were offensive threats last gen such as pawniward and misdreavus and with attacks like the newly buffed knock off no longer being resisted by steel types really hurts stall and there ability to try to wall most of the metagame.
The knock off buff
I have mentioned this move many times already and why its important to not be vulnerable to it and that's because this move is the bane of stall a 65 (97.5 after knocking off an item) that takes away a pokemon item such as eviolite that stall so heavily relies on to work with to wall threats. this move is also so powerful and helps many pokemon break through the common walls of stall such as mienfoo vs misdreavus or scraggy vs koffing and provides no safe switch in besides a really bulky physical wall or a really bulky dark type and with steels nerf this move is so hard to deal with.
Defog
this attack hurts stall so much in LC as it provides an unblock able way to remove hazards which is one thing that stall heavily relies on and is one of stalls main ways of damaging the opponent
New threats introduced
this is the thing that really hurts stall with things such as tyrunt,swirlix and bunnelby introduced that are really hard to wall while still trying to wall significant threats from past generations and these pokemon can often set up and break your entire team.
How all this has affected stall
All these things completely changed how stall is played as now your forced to counter so many threats and aways have certain things on your team. The now stall staples are a bulky fighting type a bulky fairy type a regenerator core hazard control and a special wall. Also stall is played completely differently now having to be played rather aggressively instead of the old hazard stacking and phasing days and it now has sort of turned into a bulky offensive sort of thing instead of stall and I'd say that the only viable type of stall in lc right now is momentum stall. Momentum stall is essentially the fact of trying to keep offensive pressure on the opponent while whiting them down with passive damage. This stall takes incredible prediction and often involves a regenerator+defensive volt turn core and makes it so your opponent constantly has to switch while you weaken them constantly and then finish them off with one pokemon late game. Staples on these types of teams are mienfoo vullaby slowpoke foongus gligar chinchou Larvesta etc and due to the incredible offensive bases of the meta right now its very hard to play stall and this is the only way really as old stall is dead. The only other way stall is viable is trying to longingly stall with toxic+recovery or berry juice recycle which is normally destroyed by knock off.
Overall allot of changes have happened to stall and while i still think it is a viable and fun playstyle to use i would love to hear your guys opinions on it and whether it can still be a viable strategy. This is smogons favorite cat signing out
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