Hey, after just finishing my reqs and having played a shit ton of games with a lot of different teams in the last couple days I have some thoughts about Vullaby.
THIS SHIT IS BROKEN
I mean seriously, what has really changed that made anyone think that letting this goofy ahh bird back into the tier was gonna improve things? The main arguments seem to be that either:
* (a) Vullaby was never broken
* (b) Vullaby
is broken but reduces variance in the tier, increases skill expression/fun, etc.
I think (a) is just straight up obviously wrong so I'll talk about that quickly first. This mon gets 100% usage and has no counters. Pawniard (a mon that already has its hands full with corny-ass Porygon) gets chipped and completely bopped by heat wave sets. Onix is a complete disgrace of a pokemon that loses to everything, gets trapped easily, can't hard switch into Vull because U-Turn, can't heal, basically is a waste of space apart from dealing with the bird. Vullaby does not count as a Vullaby counter. How do you know what set Vull is running and if your mon can check it? Well unless you can mindgame your opponent into typing !showteam, you don't!
This shit is obviously broken and I can't believe that isn't obvious to some people. Also, this is only the standard Vullaby, we'll talk about Nasty Plot later.
(b) Vullaby is broken but reduces variance in the tier, increases skill expression/fun, etc.
This is the one I see more people using but I don't even think it's that true.
Off the bat, obviously ladder games aren't the best source of getting a feel on a new meta but this shit is not fun at all. Along with Vullaby comes more Porygon, Abra, Foongus, Onix and Trappers, mons that I would describe as anything but "fun". Obviously the current meta is flawed and has frustrating aspects (I supported a Foo test for the record), but it really was a lot of fun building with all kinds of zany mons, the standard team structure had enough leeway that you were able to try things and still have a solid structure to fall back on. Even the player-base at large was starting to innovate, imo people are really catching onto mons like Morelull and Drilbur, among some others.
Meanwhile my building experience so far has been dull to say the least. Vull just invalidates so much shit and feels very restrictive in general. Natu especially being rendered impotent is sad, Natu is annoying obviously but it gives a lot of freedom for building, allows cooler mons like Larvesta to shine.
But obviously us
grizzled Smogon veterans don't care about something being abjectly unfun, we tier based on what allows us to crush our enemies on the battlefield, pillage their crops, etc with the most
skill. So let's talk about how Vull affects skill expression.
NP VULL
This seems like an apt time to bring up this guy. The standard Vull is incredible and definitely the best mon in the meta, but the fact that it can also do this is what really breaks it imo. It truly blows my mind that people think the mon infamous for multiple generations of flinching through its checks is good for "skill expression and reducing variance".
This is my preferred Vull and it can do a lot. It sets up on basically every physical attacker, and can run moves to completely invalidate some counters. Endure especially to be immune to Mienfoo is a fun one, and the combination of Dark-Flying-Fire coverage (or even just Dark-Fire for endure sets) is basically unstoppable, just another example of Vullaby's "checks" being moveset dependent, and even if you know what set Vull is running, there being little reliable way to know what
moves Vull is running. NP Vull isn't some niche set either, it's pretty common and makes any idea of Vull improving skill expression a joke.
The only real way to stop this mon from setting up to do massive damage is to switch as it sets up to Abra or something, but since Vullaby meta basically necessitates LO Abra (a complete gimmick set) there is nothing stopping the Vull from just deciding to click Dark Pulse and then you lose. Epic 50/50.
SPEED TIES
The current 17 speed bracket is very cringe, this is true, but speed ties aren't solved by Vullaby. Apart from the obvious Vull ties that happen constantly and often have huge impact, and Dwebble v Dwebble games being practically decided at turn 1, the new most notorious speed bracket has to be
19 speed.
This includes:
* Abra
* Ponyta (both of them)
* Staryu
* Some more niche things like Magby, Diglett-Alola and Meowth
Thanks to basically all Abra's being LO now by necessity, these mons basically all one-shot each other. This was annoying before but now with a lot less diversity meaning answers are a lot harder to come by it's kind of absurd now, and I've noticed a lot of games coming down to specifically Abra/Pony/Star ties. I played Bouli a lot on the suspect ladder and our games literally every time would just be based on whether my Magby could thunder punch Staryu. If it did he ff'd and if it didn't I ff'd. I got reqs with HO so I'm sure that might be a "me problem", but it didn't feel like Vull meta made games any less dependent on overweighted speed ties, it just changed which mons were coin-flipping games.
OTHER STUFF
There's some other things about the "skill expression" argument that bother me. For one, I think that half of the skill of Pokemon is not in the game itself but in the builder beforehand, making teams that are cohesive and versatile. Maybe this is a personal gripe, but I love building in a way that feels very authentic to who I am, using a lot of creative sets, flashy plans and cool shit. In a meta this centralised, building "cool shit" is obviously way harder, or at least it has been so far for me.
Another thing I wanted to point out is that it feels like there's a lot of guessing than there was before. With Trapinch now for instance, it's basically a 50/50 whether they have Feint or Giga Drain, and guessing wrong with a protect mon like Abra is obviously miserable and not really based on who the "better player" is.
Conclusion:
Sure, if we were to hold a "dogshit eating competiton", we would be able to objectively tell who has the strongest stomach. But at the end of the day you're still eating dogshit.
Really, at the end of the day, this is Pokemon. If having to deal with some variance in exchange for a more diverse and fun metagame without a blatantly broken, overcentralising bird running around bothers you that much, go play that "No RNG" gamemode and agree to bring the same team as your opponent every game, or if you really love Vullaby that much go play some oldgen. Out of 100+ ladder games I've played in this suspect, dozens of people have complained about wanting this mon specifically gone. Nobody has said anything even slightly good about it yet.
You can go back and read what people were saying about Vull before and it's all still true for the most part. How many times are we gonna go through this before we realise that Vull is just a shitty presence?
tl;dr: This shit is broken and over-centralising, the "skill expression" if there is any it brings doesn't change that, it's blatantly not fun and I will be voting
BAN.