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Abra actually does a surprisingly good job of limiting physical damage, while still taking 30 damage over the round. Frosty was able to sit idly by while that thorn in his side named Nohface knocked itself out from energy loss however. So that's something.
Nohface faints upon vanishing. It doesn't attack. Even if nohface moves last, it still spend half upon evading and half when attacking. it depletes en on vanishing, so it is KO'd when attacking is supposed to happen.
Skull Bash - Tackle - Skull Bash
IF Reflect THEN Initiate action string Swift - Tri Attack - Swift IF Barrier THEN Swift on the first instance, Tri Attack on the Second, Swift on the third IF Asleep AND Mime Jr. is NOT to use Encore on the following action THEN Sleep Talk (Swift - Tri Attack - Skull Bash - Tackle)
Well I can now say I've seen a rather successful physical Porygon. I mean damn, given the right set of circumstances even TACKLE can deal some pretty hefty damage. Mime was mostly able to avoid large amounts of pain however, even if it meant dealing very little damage itself. Porygon also now sits in a rather comfortable position even if Doduo comes in because Skull Bash is apparently broken. Time will tell whether Frosty is able to pull off a comeback or not.
IF Conversion AND Porygon isn't Taunted at the start of the action THEN Taunt AND Push Back IF Conversion 2 AND Porygon isn't Taunted at the start of the action THEN Taunt AND Push Back IF Recover AND Porygon isn't Taunted at the start of the action THEN Taunt AND Push Back
Endgame time indeed it is but luck went on Dogfish's side to give lil ol Mime as much damage on Porygon as he could muster on the way out. Now time to see if Doduo can finish it off before Frosty completes his comeback.
That crit and SpD drop was just adding insult to injury. And adds the need for endure since at least 3 different moves now KO. Which is rather counterproductive with life orb.
-_-
Although to be fair I would lose anyway soo...
#therewon'tbeacomebackstopdreamingalice
Endure - Thunderbolt - Ice Beam
IF Fly AND not in a combo AND Porygon is to endure THEN COMBO (Hyper Beam + Ice Beam)
IF Fly AND not in a combo THEN Barrier on the first instance, Recover on the second and push back
IF Evasive Agility THEN Discharge and push back
Dogfish pretty successfully stalls out this round to (hopefully) sure up turn advantage for the more pivotal rounds in this fight. First step is removing Porygon though, however cornered it might look.
So an ever so slight oversight from Dogfish actually allows Porygon to get quite a bit of damage in on the way out. Which I'm quite sure Dogfish didn't count on. Unfortunately for him, Skull Bash is really quite good.
I should have tried to start a comeback like 5 rounds ago.
Well, go out with a bang
[ACTIVATE RAGE CANDY BAR] Shock Wave - Psychic - Shock Wave
IF Roost THEN Snatch on the first instance, Taunt on the second IF Damaging Flying move not in a combo THEN Barrier on the first instance IF Quick Attack AND in a combo THEN Protect