Tournament LCWC II - Announcements and Administrative Decisions

- We will be having five substitute slots.

- We have decided on regions and managers. They are as below:

Central (including US/Canada Central) - tazz
East (including US/Canada East) - Coconut
Europe - LilyAC
France - Xizaaa
India - Serene Grace
Italy - Laroxyl
Brazil (including Latin America) - ggggd
WAP (including US/Canada West, Asia, and Pacific/Oceania) - Fiend

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- Sign-ups will remain open for approximately one more week.
 
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We are making a slight modification to our previous region decision. Do not take this to mean that we are open to further modifications.

Canada will be split up into West/Central/East as it was in LCWC I (map below). The US divisions will stay as they are.

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Week 1
India v. Europe
East v. Italy
France v. Brazil
Central v. WAP

Week 2
India v. WAP
Brazil v. Central
Italy v. France
Europe v. East

Week 3
India v. Italy
Europe v. Brazil
East v. WAP
France v. Central

Week 4
India v. Brazil
Italy v. WAP
Europe v. Central
East v. France

Week 5
India v. France
Central v. East
WAP v. Europe
Brazil v. Italy

Week 6
India v. East
France v. Europe
Central v. Italy
WAP v. Brazil

Week 7
India v. Central
WAP v. France
Brazil v. East
Italy v. Europe
 
https://www.smogon.com/forums/threads/tournament-rules-and-general-guidelines.3642760/

The league stages consist of a Round Robin tournament. Every team will face every other team once through 7 weeks of play. Each manager will submit to the hosts a roster no later than the deadline of the previous week. This roster will list the starting players and what metagames they will play.

When the week starts, teams' players will face off in their respective metagames / tiers. The SWSH LC 1 from Team A will face the SWSH LC 1 from team B, SWSH LC 2 will face SWSH LC 2, and so on. Whichever team wins the most battles will be declared the victor for the week. Rather than score based on how many individual battles a team wins, the only thing that matters is who beat the most teams. As such, points are awarded based only on wins and losses versus teams as a whole, not individual players. Beating a team in a week’s matchups is worth two points, tying with a team is worth one point, and losing is worth none, simple as that. At the end of the round robin, the top four teams in the points proceed to the playoffs and will be seeded into a knock-out style bracket where they will face off until only one team remains.

Substitutes — At any point in time during the week, a team may make a substitution for an inactive player. In order to do this a manager must post in the thread, tagging the hosts, the opposing managers and the opposing player stating which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups in SWSH LC (where the lineup you choose affects pairings), all substitutions are subject to veto by the hosts if the substitution is suspected to be attempting to “game” the system.

Activity Decisions — There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 4-3 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s message at all. Note that this is a tournament that requires a high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up.

At the end of the normal weeks, there will be a knockout-style playoffs involving the top 4 teams in the points. The following criteria are used for breaking ties.

• Overall Points >
• Battle Difference (total # battles won - total # battles lost) >
• Best of Three — each team picks a unique tier with the winner of the head-to-head matchup picking second, then SWSH LC is the third game. In the event that the two teams tied in the head-to-head matchup, the team with better results against the higher seeds will pick second.

After the top 4 have been determined, each team will be seeded. The #1 seed will choose which of the #3 and #4 seed they will play and the #2 seed will play the other. The victors of these matches will advance to the finals match.

In the case of a tie during playoffs, the advancing team will be decided by a best of three—each team picks a unique tier with the higher seed picking second, then SWSH LC is the third game.
 
Re: Osh

Osh will be receiving a one-year ban from LC subforum team tournaments and an infraction, as a punishment for refusing to play games for his team. This is the standard punishment for sabotaging (which includes refusing to play), adjusted to a subforum, as opposed to overall, team tournament ban as this is a subforum tournament. For the same reason, he will not be receiving the three-month general tournament ban this would otherwise entail. Team Europe will be allowed to pick a replacement, who can play starting from Week 3.

LilyAC Fille
 
Re: Week 6 Activity Decisions

Re: Acselsior13 v. Shrug


Shrug requested to re-schedule the original time. He then missed the new time. No substitute was provided by East. Activity Win for Acselsior13

Re: kythr v. ziloXX


ziloXX missed the scheduled time, and made no efforts to re-schedule. No substitute was provided by Brazil. Activity Win for kythr

Re: babyboyblues v. Eternal Spirit


Eternal Spirit made minimal efforts to schedule, and was not available to play during his stated time window. No substitute was provided by Brazil. Activity Win for babyboyblues

Re: Ninjadog v. Spl4sh and Melon v. Ren-chon


These were agreed Dead Games
 
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Re: Week 7 Activity Decisions

Re: Ninjadog v. Hyssou


Ninjadog contacted Hyssou, with no response. No substitute was provided by France. Activity Win for Ninjadog

Re: Gondra v. MetaRiolu7


MetaRiolu7 contacted Gondra, with no response. No substitute was provided by Brazil. Activity Win for MetaRiolu7

Re: Spl4sh v. Shrug


After initially reaching out, Shrug failed to respond to Spl4sh's subsequent scheduling messages. No substitute was provided by East. Activity Win for Spl4sh

Re: STarsAma v. obii


This was an agreed Dead Game

Re: Eternal Spirit v. Star


Eternal Spirit gave Star the win, and no substitute was provided by Brazil. Activity Win for Star

Re: Askov v. Finchinator


Askov gave Finchinator the win, and no substitute was provided by Brazil. Activity Win for Finchinator
 
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